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Baldur's Gate 2 No-Reload Challenge


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#10176
corey_russell

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Sounds like good progress Corey - keep it going.  In my BGT installation Carsomyr does reset MR to 50% when equipped, but anything equipped after that (like Ring of Gaxx or an amulet) provides an addition.  You might want to experiment to see if that's the case for you.

That is the case for my install as well. The issue is I can't get 100%, as far as I can see. I can get 65% at the moment.



#10177
Blackraven

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@Corey, your Pally is true badass already :)
Re: your MR, you could later reach 90 I think with items: 65 + 10 (Hell Trials), + 10 (Amulet of Seldarine / Kaligun's) + 10 (Lum the Mad). Maybe I'm even missing something.

Yesterday saw Thani make some good progress. She decided to set sail to Brynnlaw rather than tying up the remaining loose ends on the mainland I mentioned in my previous post.
In Brynnlaw she set Claire free and she secured Perth's wardstone that would give her access to Spellhold. Warned by Calahan that Perth wouldn't surrender the stone willingly, she entered DUHMed and GWWed in the hopes getting in a few hits (be it only elemental damage from the FoA), before he would auto-cast PfMW. Her immediate attack after he went hostile was so quick that she killed him in a few hits.
In Spellhold she relied on her Shield of Harmony when facing Yuan-Ti and Umber Hulks (Tuigan Bow for fireshielded Yuan-Ti mages), and on her Helm of Charm Protection + Mace of Disruption to take care of the local undead. 
Other, non-enchantment) spells were useless thanks to Thani's steadily increasing MR and her good saves (-1/-1/3/3/0 with the Helmet of Defense or that of Balduran). I'd like those saves to be even better though, so that even spells that bypass MR and that impose a save penalty would be of no use against her.
Even when she was fighting Bodhi, the 'Undead destroyed' message showed after she hit the vampire with the improved MoD (of course she wasn't really destroyed). 
The fight with her brother was something I worried about, remembering fights where charname would see party members get chunked, or die himself. However, without party members, and thus without clones to annoy her except of course one of Thani herself, the battlefield was much easier to oversee. Besides Irenicus was remarkably reticent with his spells (again no Planetar), especially toward Thani as he focused more on the inmates than on Thani. 
When she noticed her FoA's elemental attacks were actually hurting doubly fireshielded Irenicus, she equipped the Dragon Helm and cast 2x PfFire on herself so that she would only suffer limited fireshield damage, and she brought him to the point of surrendering (for the moment).
Despite having the Improved Irenicus in Spellhold SCS component installed, the battle had a vanilla feel to it. I was particularly surprised that he didn't do everything to kill Thani (even if focusing on Wanev, Aphril and the likes made sense because they're pesky spellcasters and Thani is a 'mere' fighter). I ought to do a new solo playthrough in my BGT install with more mods, just to see whether it is indeed significantly harder as I believe it to be. 
Thani killed the Murderers, returned to Brynnlaw but didn't stay long (even though I really like that place, reminds me of coastal towns in Morocco, sweet memories). With Saemon she set out for the mainland, but she stranded in the Sahuagin city, where she slew the Rebel Prince for the Sahuagin King, and left for the Underdark.
She dispatched a Drow warrior party and finished off various dozens of Elementals to reach level 33. The Drow, even aided by Kuo-Toas after Thani went too far east, were easily dispatched. They can be difficult to deal with for a high level wizard due to their high MR, but much less so for epic-level Thani who relied on GWW and Hardiness and who had Drow-like MR herself. 
Thani also released the trapped souls. Alchra Diagott could have harmed her with ADHW and perhaps a gated Fiend, but he never got to cast those spells, as GWW'd Thani finished the lich off in no time. Raevilin caused her some potential trouble when his Teleport Field moved her to the Myconids, but she timely equipped the Shield of Harmony to prevent her from getting confused. 
For the Deep Gnomes she dispatched the Balor, with difficulty, as she suffered fire damage for every hit. The fight had her use the Rod of Resurrection for the first time for a quick heal. 
Thani didn't risk the Beholder lair; after the Unseeing Eye she was especially wary of the Hive Mother and of Elder Orbs. She also shunned the Illithid city because of its inhabitants' stun ability, a status effect that Thani has no immunity against. Anticipating one of the Ust Natha quests the did visit the Kuo-Toa tunnels, where she killed two Gauths and a Beholder, plenty of Kuo-Toa, including the rapidly regenerating prince with greater GWWs (she hadn't defiled the pools yet) and only after a RoR-heal.
The Demon Knights weren't summoned because Thani could offer no animal sacrifice. I guess that solo Wizard Slayers cannot forge Crom Faeyr, unless I missed a weapon or item with an animal summoning ability accessible to Wizard Slayers.
She slew the Drow guarding the gate, which was hard due to the presence of Glabrezus and two summoned Aerial Servants. The fight cost her two more charges of one her RoR.
Thani then went and had a chat with Adalon, after which she entered Ust Natha as a faux Drow. She bought the Earth Elemental staff for the summon. On her first mission with Phaere and Solaufein, everything went terribly awry after she had killed the Drow hating adventurers and reached the entrance to the Illithid city. All looked well as Thani was felling the Mind Flayers while Solafein was dealing with the Umber Hulks, but then Solaufein died! I've never had that happen before, and I must say I didn't even consider the possibility as I thought he wouldn't die because he was too important for the plot. Anyway, it had Phaere turn hostile on Thani, so the Dwarf in disguise saw no other option than to kill Phaere as well. 
Thani went back to Ust Natha to see if people would still welcome her. It was either that or killing Adalon to make it out of the Underdark. The citizens were hostile, but thankfully not as overwhelmingly as after messing up the Ust Natha final quest. (I have the upgraded Ust Natha defenses component installed.) The city became something like a ghost town: the drow who are supposed to be outside, became hostile and were slain, but no other armed forces appeared and the buildings were either empty (fighter societies) or inaccessible (Qilue's home, the Aboleth was seemingly asleep). All the quests became unavailable. Thani did fight her way into the Temple of Lolth, past a Handmaiden of Lolth, a number of very strong berserking Matron's Guards, and Guardian Golems, toward Adalon's eggs.  
Thani returned the eggs to Adalon, was escorted by her to the Underdark exit, battled many Drow, on her way to the surface, agreed to help the surface Elves and traveled back to Athkatla. Drizzt and the Shadow Thieves were called upon to aid her against Bodhi, quite unnecessarily because with the Helm of Charm Protection and the Improved Mace of Disruption the (non-SCS) vampires couldn't hurt her. Thani did get level drained after she had bashed a lock with her FoA and forgot to re-equip the MoD, but she still had a scroll of Restoration, so she restored herself, rested and finished off the vampires.
When she left the Graveyard district, Thani was waylaid by the Chosen of Cyric, but she managed to bully them into leaving her alone using her Slayer Transformation. The fight could have been interesting but there was the risk of stun. 
The XP cap in sigh as Thani's 4k XP removed from lvl 39, with lvl 40 coinciding with the cap. And since there isn't any gear she really needs (she bought the Helm of Brilliance just because there wasn't anything better to spend her gold on), her next destination is Suldanessalar...

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#10178
corey_russell

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@Blackrave: best of luck in the end-game!


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#10179
Alaestr

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Blackraven, in my installation of SCS, my characters are stripped of their equipment and are eligible to retrieve it once Irenicus is beaten. Did you decide to forgo this component?



#10180
Grond0

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Gate70/Grond0 multiplayer attempt 59 - (6th and final update)

May, human necromancer (Grond0) & Blaggerd, human blackguard (Gate70)

 

A slight lapse in concentration saw this pairing fail to fulfil their considerable potential.

 

Blaggerd poisoned Perth and moved on to Spellhold.  A couple of things soon combined there to spell disaster.

- normally we explore the area to the east by starting with the umber hulks, but this time we moved round from the north and came into their room from the other side.  That contributed to May triggering the umber hulks before she had expected them.

- meanwhile Blaggerd had convinced some undead to fight on our side.  He would normally have been in the lead, but was waiting for the slow-moving undead and, as a result had not entered the room when the door locked down.

 

The umber hulks instantly confused May and then had plenty of time to strip her stoneskins while Blaggerd looked on impotently through the bars of the door.  He tried to summon the efreeti into the room, but even that was not allowed.  A ghast and mummy were already in the room, but the ghast was incredibly hard to convince to move to attack the umber hulks on May and only finally started towards them as she was about to snuff it.

 

Hulks_zps016c0069.jpg


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#10181
corey_russell

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Sorry to hear that guys.


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#10182
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 4

 

Lilah and her hasted party entered the planar prison, quickly killing both hostile spellcasters, rushing to the east, fighting their way further into the prison with the buffs still active. The Master of Thralls was quickly slain, and the warden was next.

 

Next, Lilah entered the old tunnels, spoke to Ghaal and some traps plus Keldorn with Daystar took care of the Lich. After fighting her way to the abandoned temple, the mage/thief had Keldorn use a PFU scroll to clear the ghoul city before ordering Jaheira to equip the Shield of Balduran to kill some beholders. After the blind priests were defeated, it was time to take on the Unseeing Eye. A couple of minutes and a horror spell later, and the whole cult was destroyed.

 

Now, Lilah decided to acquire her stronghold, the planar sphere. No problems here, just some battles against halflings, golems (using Tansheron's Bow for iron golems), Lavok, Tolgerias and some demons. All stronghold quests were quickly completed.

 

The party paid Gaelan Bayle, fought Lassal and the guild contact and entered the guarded compound, where Lilah backstabbed a demon. With the mage/thief laying traps downstairs and Jaheira + Anomen summoning some help, some of the enemies were lured into their death, the remaining few stood no chance.

 

Time to enter Bodhi's Lair. With Jaheira using the AoP, some vampires quickly fell, Tanova was defeated by summons and Lassal killed by Minsc. Bodhi didn't survive long.

 

Some traps and Keldorn took care of the elemental lich, and Anomen using another PFU scroll killed the city gates lich with the newly acquired iMoD +2. For Kangaxx, Minsc was equipped with the best thac0 increasing items, the iMoD a protection from magic scroll.

 

Lilah travelled to the Windspear Hills, visited the dryad queen and entered Firkraag's Dungeon. Some vampires failed to notice Minsc thanks to another PFU scroll. Three fire elementals helped with Samia's quest and the ensuing battle, Tansheron's and Firetooth took care of the adamantite golem, Tazok was killed again and finally, Conster died, which leaves Firkraag for later.

 

The group decided to finally sail to Brynnlaw, destroying some more vampires. Valygar backstabbed Perth and Lilah completed all of the other quests before entering Spellhold. While fighting their way through the asylum, the party encountered - among other things - a pit fiend, some undead, some clay golems and finally Lonk the Sane.

 

While battling Jon himself, Lilah used death spell to instantly kill all party clones before firing arrows of dispelling at Joneleth, allowing Jaheira and Valygar to get some quick hits in, eventually forcing Irenicus to flee.

 

The group has now entered the City of Caverns.

 

Enuhal



#10183
Blackraven

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- Sorry @Grond0 and Gate70, I liked your duo. :(
- Thanks Corey!

 

Blackraven, in my installation of SCS, my characters are stripped of their equipment and are eligible to retrieve it once Irenicus is beaten. Did you decide to forgo this component?

- @Alaestr: I've never played with that component. It hugely favors Mages and Sorcerers (and to a lesser extent Priests), and I don't really like that, because I feel that (arcane) casters are already favored enough by the game. I usually solo, and I don't want my solo underdogs (warriors, thieves) to have this extra disadvantage. I can understand that people like the challenge of it though.
 

Further progress, good news:
 
Thani didn't bother with the forest areas (North Forest etc). Instead, she traveled with Bodhi's Lantern to the Elven ruins, to see Elhan. The two then entered Suldanessalar via the Forest of Tethir. She cleared pretty much the entire city of its invaders using nothing but brute force: GWWs (she has 14 at level 40), the occasional Hardiness (of which she has 3), and quaffing lots of healing potions because the Golems do hit hard. The Rakshasa on the other hand had no magics that could hurt her.
The hardest fight was with Suneer, who had an Iron Golem, a Glabrezu, a Maharajah (I think) to aid him and two Dark Planetars he summoned, thankfully the second not before the first was killed. She left the building twice to heal herself (her foes didn't follow her outside).
The last to stand against her was the wizard himself. I became aware that normally this would be very unlikely, but one of the huge boons of playing a dwarven Wizard Slayer is that at higher levels their MR and saves are so good that magic becomes less dangerous than physical attacks. (At lower levels one is more item dependent. Thani used the Shield of Fyrus Khal a lot, for its spellturning ability, and once she cleared the Druid Grove the Shield of Harmony.) She inflicted the spellfailure penalty on Suneer when she though he was still PfMW, and finished him off with arrows.
Nizi the Black Dragon was confronted with the Vhailor simmy, two lesser earth elementals and two lesser fire elementals, summoned from the elemental staves. Thani would attack with GWWs (often dealing only minimal elemental damage, if any), get battered by the dragon, and retreat to heal while the summons would distract the dragon. 
One time it dealt brutal damage with its Black Dragon Breath, and I think Thani survived only thanks to saving v breath to mitigate the acid damage.
Two RoR heals kept her going, while she shrugged of Acid Arrows and Insects cast her way, until a final GWW did the monster in. One of the summoned fire elementals was still alive.
At the tree of life she rushed Irenicus with GWW and must have hit him a few times, before he put up loads of protections, dropped a ADHW on her (against which she saved), then stopped time and summoned a demon, a Fallen Planetar and an Efreeti. She dealt with those first, out of her nemesis' sight, as she had to wait out some of Irenicus' protections anyway. It was satisfactory to her that meanwhile Irenicus failed at casting one of his spells, and later when the two were facing each other, again. She finished him off 
In procuring Bhaal's tears in Hell Thani went with what I consider the most appealing options, alignment changes not being an issue (she's LE anyway). 
This meant:
- Evil solution at the Wrath Trial: +2 to STR;
- Good solution at the Greed Trial: +2 to saving throws;
- Good solution at the Selfishness Trial: +10% to Magic Resistance (the loss of DEX might be remedied at Watcher's Keep);
- Evil solution at the Trial of Fear: +2 to CON;
- Good solution at the Trial of Pride: +20% to Fire, Cold and Electrical Resistance.
She had a bit of a scare at the Fear Trial in spite of having the Dragonslayer sword equipped (the Nymph Cloak isn't usable by WS), when she was spotted by the Beholders, including an Elder Orb. The floating eyes followed her back to gate. Lack of focus on my part could have ended her run there. First of all, when I unequipped the Dragonslayer sword and put Ilbratha back in its quick weapon slot, I somehow missed the fact that I had Ilbratha, in which Thani had no proficiency, now equipped as my main weapon instead of the FoA, so she was fighting with less APR, worse Thac0 and lower damage output.
Secondly, the Elder Orb lowered her MR to a mere 4. She got seriously injured and was unable to heal due to an Anti-Magic Ray (an ability that she as a Wizard Slayer was jealous of), so all she could do was to flee into one the trial chambers. This she did, but not after the Elder Orb cast a PW: Kill at her. Her 4 MR blocked the spell. However when I watched in the Selfishness chamber, I noticed she still had 86 HP, so the spell wouldn't have killed her anyway.
The break she had in the Selfishness chamber allowed her to re-equip the FoA, and to heal before she would finish off the Elder Orb and a Gauth.
Thani rested before placing the final tear in the portal, so as to be well-prepared for the final showdown against Irenicus. I haven't played SCS v28 before (at least not up to this stage of the game, am much more used to SCS v21), and I hadn't played vanilla BG in years, so I was very surprised to see the battle start off with Slayer Irenicus surrounded by different types of demons. 
Apparently the "Improved Irenicus in Hell" component was dropped. I didn't really remember what kind of behavior to expect from smarter (but not improved) Irenicus.
Instinctively I had Thani immediately retreat to the south, and that turned out to be a good move because first of all it placed her out of Irenicus' line of sight when he cast a Time Stop which he pretty much wasted doing nothing, and secondly, only one of the demons (a Balor) followed her down there, together with Slayer Irenicus. 
Thani equipped the Sword of Balduran in the off hand (no proficiency in long swords but +10% MR brought her total MR to 104). Initially she tried to battle Irenicus directly with GWW, but his high regeneration and damage output, plus the Balor's damage, taught her that that wasn't going to work. So she took on the fireshielded Balor first (even equipped the 40% Fire Reistance providing Helm of Brilliance for that purpose, and cast PfFire on herself from a green scroll for 110% Fire Resistance). 
When the Balor was out of the way, she tried again to GWW Irenicus, but he kept renewing his PfMW all the time. So she chose to kite him and save her GWWs, let his PfMWs expire until he had none more, and then took him on. This worked, Irenicus fell soon when he had no more protections against her GWWs.
Thus, SoA came to a happy end for Thani. I must say that my current install isn't as hard as my BGT install, but nevertheless I feel satisfied with my effort. It's been ages that I've made it into ToB in a minimal reload game, and I never managed in a no-reload game. My best effort till now was with a solo elven Swashbuckler/Mage multi, but she got decimated against Irenicus and his minions in hell, in a much harder setup. Especially the absence of SCS Improved Vampires (due to conflicts with BG2EE) and of improved Irenicus in Hell (because it ws dropped from the latest SCS version), makes a big difference, as does the fact that I'm not playing with aTweaks' pnp demons.

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#10184
corey_russell

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Russell VII the level 28 Undead Hunter - Update 9

 

So Russell VII has made it out of spellhold. He used a deva for distraction, then used dispelling arrows on Irenicus, then arrows of biting - this worked good.

Baldr256_zps06b8e747.png

 

Fish City was pretty straightforward. The large mass of undead were all chunked by turn undead. When doing the imp puzzle, Russell VII was very careful to walk on the outside, as he knows there's a maze trap nearby.

 

Underdark, most of it was skipped. Russell VII did battle the demon knights, he did buy some stuff from Ust Natha. He then immediately went to Adalon's lair, got 100% cold resistance, then summoned a deva, then slinged Adalon dead. He didn't actually want the blood, but just wanted to leave the Underdark quick.

Baldr257_zps7768c57e.png

 

He successfully battled out of the elvish temple, with the help of a haste potion.

 

For chapter 6, a few things were forged by Cromwell, then asked for help from Drizzt, Order of the Radiant Heart and shadow thieves, not that he really needed it. Bodhi's lair was fun, Russell VII spent most of his time chunking vampires with turn undead. He used GWW with Carsomyr on Bodhi - that was too much for her.

Baldr258_zps5b30689e.png

 

For good or ill, Suldanessar is Russell VII's next stop.


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#10185
Blackraven

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All right Corey! Time for me to wish you the best of luck in the endgame! 

***
Ok, things are still going smoothly for Thani. She survived Illasera and the first challenge.
 
For the Illasera fight, which in SCS should not be underestimated, Thani conjured up her Vhailor's simmy and using the elemental staves, the both of them summoned air, fire and earth elementals, four in total, before Illasera and her Black Reavers appeared. 
She had the summons (incl the simmy) attack Illasera and ran to the south, away from the impending squirmish as far as she could. The summons seemed to survive an ADHW, and then one of the Black Reavers cast a Time Stop. Thani was out sight at that moment. The Black Reaver gated in two Fiends.
Thani moved back to the battle scene, step by step, hoping to find and engage Illasera only, but the first enemies in sight were two Reavers: warrior types, one of them an archer type, the other a Kensai. She killed the first, and was intent on doing the same with the second, but then Illasera appeared. The Dwarf attacked but her weapons were ineffective. Meanwhile Illasera and the Kensai hit hard, requiring Thani to use a charge of one of her RoR. She then decided to take on the Kensai, and a second Reaver (a roguish type) first. 
She succeeded at the task she had set herself to but once she was done she still wasn't alone with Illasera because yet another Reaver had found her, a Mage. Thani didn't let the wizard distract her, relying as always on her saves and her MR (and hoping they wouldn't be lowered). The Mage was fireshielded which made attacking her a bad idea anyway. What followed was a hard fight, in which both Thani and Illasera suffered multiple blows, and in which Thani got drained of 4 XP levels (I didn't notice Illasera cast Energy Drain, but it's the only explanation I have). It caused Thani to replace the DoE with the IMoD in the off hand. One of a various GWWs enabled Thani to fell Illasera, which prompted the Black Reaver mage to leave.
In the Pocketplane she restored herself (still had a couple of Restoration spells in her scroll case), brought Sarevok back to the world of the living only to dismiss him right after that, and then she rested.
Once she was fully rested she undertook the first challenge. She had to kill lots of commoners, Elven archers (against the likes of which she protected herself with the Reflection Shield), and finally Duke Eltan, Ellesime and Aran Linvail. She nearly killed Eltan but had to heal herself; when she returned to finish the job, Eltan was uninjured again. She GWWd him down, taking lots of damage from Linvail and a summoned Aerial Servant. 
She had to heal again using the RoR, before she could proceed to dispatch the AS and then Ellessime. She waited with Linvail because he was fireshielded. Even after his Fireshield expired he proved a tough nut to crack. He was hasted, backstabbed for x6 damage, and even pulled the Mislead trick on her (i.e. forcing Thani to first kill the clone before she could attack him, while he kept on stabbing her). After another charge of the RoR and after bringing the clone down, she managed to finish him off though.
Time to go and explore Saradush... though not much, because a weekend filled with an extraordinary amount of gaming is coming to an end.

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#10186
Grond0

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Time to go and explore Saradush... though not much, because a weekend filled with an extraordinary amount of gaming is coming to an end.

All good things come to an end - but hopefully not for Thani until Mel has been humbled!


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#10187
Serg BlackStrider

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Congratulations, Blackraven, with graduation in ToB! Personally, I try to avoid to deal with Balors in melee due to their vorpal attacks. I don't remember how that work in pure SCS but with aTweaks it's 15% chance with no save... Glad that Thani made it through. Take care of her!

 

@Grond0 & Gate: feel sad of your duo's fate... and the next one as well  :( Better luck next time!

 

@Corey: nice progress there, keep it up! (killing Adalon just to speed the things up isn't a Paladin way to go though, IMO... :huh: )


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#10188
corey_russell

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Russell VII the level 31 solo undead hunter - update 10

 

@Blackraven - glad to see ya in ToB!

 

Russell VII still lives. However, it's been a while since I had a solo character here, and I had forgotten how tough it can be without full party support.

 

For Ramilat and his Nabassu buddy, a Deva took them out for me.

 

Next major encounter was Nizi. I had forgotten just how tough this enemy can be - despite having two skeletal warriors and two devas (one at a time), the summon died quickly, so Russell's plan of ranging wasn't going to work. Worse, Nizi's dragon breath did huge damage, 1/2 of Russell VII's life in one shot and Russell has 160+ HP! Acid maybe? Regardless, Russell was forced to use RoR heals twice during the battle. Time to bring out Carsomyr - Russell VII did 3 GWWs before the big lizard finally goes down - good riddance.

Baldr259_zps969e4c1d.png

 

Somewhat surprisingly, the next major encounter was the golems guarding the harp. They were hitting so hard, Russell VII had to retreat and RoR heal again. Eventually Russell VII noticed there was a clay golem in the mix - Flail of Ages and Giantkin Warhammer took care of things finally. There were other golems that were hanging in the vicinity that had to be killed - an admanite golem got caught on a fence, allowing Azuredge to take it down safely. This also got Russell VII level 31 - he used it for deva and set it after the Rakshakshas.

 

Since Russell VII definitely doesn't need the experience, he just put the items in the Temple to summon Rillifane and get rid of the enemies in the Temple - except Rillifane missed an iron golem, so Russell VII had to take care of that too.

 

Finally Russell VII gets to the palace. He rests and gets the dream with Ellesime - apparently Russell VII hasn't rested since leaving the Underdark Exit! He has one final thought (shown below)

Baldr260_zps0bba0c2a.png

 

Time to end this, one way or another - Irenicus, Russell VII is coming for you! (I will continue tomorrow - I want to be fully rested, don't want to make a careless mistake so close to the end of BG 2).


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#10189
Grond0

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Best of luck with finishing Jon off Corey.
 
Baruk {3} - dwarf kensai (update 1)
 
After updating all the multiplayer run information there was still a bit of time left to give Baruk a start on his adventures in Amn.
 
He cleared out everything in the dungeon - once more being put down by the radiant mephit in the portal room, but barely damaged.  Then setting the circus to rights got him to level 10.
 
After reporting to Gaelan Bayle he helped Hendak take over the Copper Coronet and then cleared the Graveyard - though he was slightly too slow there to save Nevin.  The RoAC allowed him to kill Pai'Na and her spiders without risk (the final spider recovering from horror just in time to see a whirling axe approaching it) and a PfU scroll made the undead sitting ducks (getting him to level 11).
 
Baruk also triggered the Suna Seni ambush on the way back to the Promenade - all but one of them running in terror and quickly being cut down with Azuredge.
 
RecordL11_zpsc35d5447.jpg

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#10190
Blackraven

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Thanks everyone for your congratulations!
@Serg, do you know whether MR blocks the Balors' vorpal attack? I suppose not. Good thing I wasn't playing with aTweaks, because I think in pure SCS this doesn't happen. I do consider playing another WS through BGT with all kinds of mods (including aTweaks), especially if Thani doesn't make it. Or maybe I won't, we'll see.
There might not be any updates this week or the next, because I want to play a normal, reload game of ToB, and take some nots before I go any further with Thani. I also started a run with a Priest of Talos a while back, and I feel like some play with him as well.
@Corey, love your lone Undead Hunter, best of luck against Jon boy.


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#10191
corey_russell

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@Corey, love your lone Undead Hunter, best of luck against Jon boy.

Thanks! Alesia_BH has shown it can be done, her undead hunter got far, and she was SCS and Ascension (she died at Abazigal). I kind of think I will get unstuck at Melissan, but will give it my best shot. I once had 4 paladins make it to Melissan, but we were wiped out - they weren't max level like Russell VII will be, we will see if that makes a difference...would be great to get a solo success, I've yet to do that.


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#10192
corey_russell

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@Corey: nice progress there, keep it up! (killing Adalon just to speed the things up isn't a Paladin way to go though, IMO... :huh: )

You are implying this is a roleplaying run - I tell you now it isn't. If I were roleplaying, I would badly need a party. There are many things I did this run, I would not have done had I been roleplaying. For example, I wouldn't have got involved with Maevar at all (stealing for him, etc.), nor would I have killed the genies. But from practical standpoint I needed Maevar's cash, and I needed to kill the genies to get the Shield of Harmony right away.

 

Also, if I try to rescue Phaere, I run into the wizzy that likes to maze enemies - quite a problem for a soloer! (MANY a solo no-reloader have been mazed by that guy and ended their runs). The Phaere amush can be quite difficult for a non-arcane soloer. I avoid all this by doing what I did.

 

I would actually like to succeed at the trilogy.


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#10193
Serg BlackStrider

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@Serg, do you know whether MR blocks the Balors' vorpal attack? I suppose not. Good thing I wasn't playing with aTweaks, because I think in pure SCS this doesn't happen. 

 

 

I just checked my Avatar's setup (SCS v.21 but sans-aTweaks):

th_Balor-Vorpal-Attack.png

 

So vanilla SCS v.21 Balor's Vorpal Attack has the same 15% probability, does bypass resistance but allows save vs Paralyze/Poison/Death at -4 penalty.

I don't know what saves Thani has at the moment but looks like she was pretty lucky there...

 

edit: on the other hand, it seems that aTweaks' vorpal attack doesn't allow save BUT doesn't bypass resistance.



#10194
Blackraven

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Serg, very insightful information, thank you. Thani's Save v Paralyze/Poison/Death at the time of the final battle was -3: she had just received a -2 bonus from the Hell's trial and she had the Helm of Balduran equipped, though she did take that one off at some point whilst fighting the Balor. 
Am I right in assuming that a Save of 1 is sufficient to always roll successfully, even on a roll of 1, provided that no penalty applies? If so, then the Balor's vorpal attacks were harmless up till the point whereThani equipped the Helm of Brilliance instead of that of Balduran (should have used the Helmet of Defense for fire resistance).



#10195
Blackraven

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Corey, which wizard likes to maze players? 
Was I lucky in a way, that I messed up on the first mission for Phaere (when Solaufein died and Phare became hostile)?



#10196
Grond0

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The mage is N'ashtar.  He can be pretty dangerous for a solo player if you're not expecting him as he casts mislead early on and then sneaks up on you invisibly to maze you.  If you are expecting him then damage spells from distance (like incendiary cloud) will quickly take him down or you can use summons or just wait out his buffs and then attack him from distance ...


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#10197
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 5

 

After killing everything in the City of Caverns, Lilah entered the Underdark, killing some mind flayers and drow before taking care of the magical prison and Vithal.

 

The balor was quickly slain, and so were the kua-toa prince and the demon knights. Jaheira entered the beholder tunnels and took care of everything down there.

 

Next, the party explored the illithid city, and the first death of the party occured, with Jaheira instantly being killed during this battle (since I was very careful about intelligence loss and didn't study the combat log afterwards, I can only assume that two ulitharids hit her at exactly the same time). A RoR charge brought her back (and did the same with Valygar, who died in the following battle), and a couple of minutes later, the elder brain was defeated. Time to enter Ust'Natha.

 

Llilah saved Phaere via death spell, killed Quile and completed the other drow city quests including Deirex and House Jae'llat. After the egg switch, the party returned to the surface.

 

Now, this is where things went wrong. As some of you may recall, I had Montaron steal Drizzt's scimitar in BG1 for Kagain to use as his primary weapon. I had no idea this would have such dire consequences for my BG2 game (it was the first time I ever did this). Drizzt not only remembered Lilah (despite never actually seeing her), but also assumed she had killed him (which she didn't) and didn't believe her when she claimed to be a force for good now (which she is! she has max reputation!) - I later read that you can talk your way out of this battle, but I don't know how. The problem is, at this point Keldorn left the party and attacked Lilah, and Jaheira left as well (but only returned to Harper Hold, ready to be recruited again later) - I actually had no idea that this would happen, since antagonizing Drizzt is something I only ever did with an evil party.

 

So - the remaining few quickly killed Keldorn, and everyone but Lilah died a few seconds later, but their sacrifices provided the mage/thief (protected by stoneskins and mirror images) time to pick up all the equipment (including Keldorn's) and flee from the map. She resurrected her party at the temple district and returned to the docks, fought some githyanki and recruited Jaheira again. 1 down - but this does give me a good excuse to pick up Sarevok in ToB, something I thought about doing anyway (assuming I actually make it to ToB).

 

Anyway, the party cleared the secret illithid base, killed the shadow dragon and Firkraag without any trouble, explored the three new forest maps and entered the bridge district to face the Twisted Rune.

 

Here, traps and sunrays took care of the lich, while skeleton warriors distracted the other opponents. The opposing time stop was wasted, and Jaheira killed the beholder. The rest was simply breach + destroy.

 

The party entered the graveyard, Anomen was abducted, and helms of charm protection + a sunray were enough to stop the ambush. In the crypt, Eric was killed, but Jaheira and Minsc managed to defeat all of the vampires. Downstairs, Bodhi's group was blasted by another sunray before the vampire herself died.

 

Oh, and Lilah also tried to complete the gong quest, but Anomen (who was returned to his human form at the temple ruins) accidentally killed Grae with Crom Faeyr before she could talk. Meanwhile, the party members have received their first HLA (UAI for Lilah). Suldanessalar will be next!

 

Enuhal



#10198
Blackraven

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Thanks Grond0, my WS did face him. She pelted him with +1 arrows I think. I didn't even think of the Maze risk though :o


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#10199
corey_russell

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Corey, which wizard likes to maze players? 
Was I lucky in a way, that I messed up on the first mission for Phaere (when Solaufein died and Phare became hostile)?

 

The mage with Boz (the ogre with the +4 halberd) will maze, not sure how many he has. I don't know the mage's name off-hand. You get this ambush on the way to rescue Phaere.


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#10200
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 6

 

In Suldanessalar, Lilah fought a couple of golems, rakshasa, demons and drow before preparing for the dragon. With a deva, some skeletons and lots of buffs, the beast was quickly slain, though everyone had to drink a potion to survive the insects.

 

The avatar took care of the opponents inside the temple, and Lilah entered the palace, destroyed the parasites and buffed for Jon. However, the fight was incredibly short - Irenicus was defeated before his buffs fired up (and I didn't even use any traps).

 

With the buffs still active, the group completed the hell challenges - the good way, except for Sarevok. Jon was summoned again - Lilah was well prepared, with some additional potions and skeleton warriors. The improved hasted warriors quickly took care of the demons, and soon, the party was chasing the slayer. With Lilah detecting illusions and breaching, Irenicus was quickly defeated, unable to deal any real damage to the party.

 

I also started doing some early ToB stuff, including Illasera, the first pocket plane challenge, equipping Sarevok, getting back the spellbook, helping the elves and killing Kiser. Lilah bought the few spells she was still missing from Lazarus and upgraded her Cloak of Protection +2.

 

Next time, the party will (hopefully) visit Gromnir.

 

Enuhal