Baldur's Gate 2 No-Reload Challenge
#10551
Posté 24 janvier 2015 - 06:50
- Grimwald the Wise et Blackraven aiment ceci
#10552
Posté 24 janvier 2015 - 02:21
Congrats Grond0, on beating Jon! Lots of luck in ToB!
- Grimwald the Wise aime ceci
#10553
Posté 24 janvier 2015 - 07:13
Gate70/Grond0 multiplayer attempt 70 - (2nd and final update)
St John, human berserker (Grond0) & Vargus, human kensai (Gate70)
After a dodgy session last time things were looking pretty smooth today until an unfortunate chain of circumstances brought an abrupt end to the run.
Pai'Na was the first victim. Vargus used a potion of speed there to outrun the avenging spiders and made best use of that by going to clear the Southern tombs nearby using Azuredge.
Renfeld was then rescued and returned to the harpers, despite an immediate orog ambush on the way.
Moving on to Trademeet, St John picked up a decent spear for the first time courtesy of the trolls before raging his way through various druids and myconids to invite Cernd to dinner. The Trademeet tomb was also emptied.
Back in Athkatla the berserker horn was obtained and the skinner murders solved.
The liches were then made vulnerable by opening up their various hiding places. Vargus decided not to use the protection from petrification scroll that St John had carefully bought to protect against one trap - but got away with it. The first link in the chain leading to doom occurred when St John used enrage to protect against the level drain trap near the lich in the sewers - only to get drained anyway (I think he must still have been just within the fatigue period that prevents further enrages after raging against vampiric mists earlier). He had a restoration scroll available, but chose not to use it immediately.
The bones from two liches were then collected on the way to tackle Kangaxx. That appeared to be going to plan when Kangaxx's first form gave his closing dialogue - but the demi-lich did not appear. That can happen when the lich form is attacked after its dialogue: we're well aware of that danger and had attempted, apparently successfully, to break off combat. However, even though no attacks were shown in the script, we were getting considerable lag in the game and it seems quite possible that the game treated one of our attacks as coming after the dialogue.
Once that bug is triggered Kangaxx becomes unkillable by further attacks. However, Vargus thought perhaps allowing him to take some different action would change that, so summoned Kitthix. Kangaxx immediately did his opening buffs and contingency spells - which include death spell. That doesn't affect anything above level 8 and St John was level 10 - at least he would have been if he wasn't level drained
.
Given we were aware of the danger of that bug and largely culpable for the death we didn't think it was appropriate to class the bug as justifying a reload. However, it was still annoying for a bug to be partly responsible for cutting this pair down before they had even reached their prime, so we compromised by restarting them from Candlekeep
.
#10554
Posté 24 janvier 2015 - 08:22
Well my diehard no-reloading friends, shame to see your run end. May they fare better in their next incarnations.
- Grimwald the Wise aime ceci
#10555
Posté 24 janvier 2015 - 09:51
Well my diehard no-reloading friends
diehard or dieeasy ![]()
- corey_russell, Grimwald the Wise et Blackraven aiment ceci
#10556
Posté 25 janvier 2015 - 08:48
#10557
Posté 25 janvier 2015 - 09:29
#10558
Posté 25 janvier 2015 - 11:51
@Wise, well done... Go the Pallies!
#10559
Posté 26 janvier 2015 - 05:06
- corey_russell et Grimwald the Wise aiment ceci
#10560
Posté 26 janvier 2015 - 05:36
When Swiftblade awoke in a dungeon, she immediately panicked because most of her equipment had vanished. All that was left was a suit of armour, a couple of swords +2, a pair of golden pantaloons, a throwing dagger, and Gavin's ring. Where was her Moonblade? Without it she would gradually die. Clearly she would have to seek it out.
With her was Imoen, her friend that she hadn't seen since before the death of Gorion. Seeing her there was more than enough compensation for the loss of her equipment. She gave Imoen the throwing dagger and went in search of a way out. To her Mzemen Imoen had developed the use of magic. "How did she do that?" she wondered.
She hoped that she would find her beloved Ajantis again.
Progressing through the dungeon they found sword and staff +1, Balduran's helm, and a helm of infra-red. She wondered if they were the same ones that she had found earlier.
#10561
Posté 26 janvier 2015 - 06:23
Feel sad of Dain's misfortune, Grond0... ![]()
#10562
Posté 26 janvier 2015 - 07:04
Feel sad of Dain's misfortune, Grond0...
Thanks Serg, but I think he was quite lucky to get that far - especially resisting Abazigal's maze. I think I now have tactics with a pretty high chance of success against every opponent though, so should have a decent chance with just one more kensai ...
- Grimwald the Wise et Blackraven aiment ceci
#10563
Posté 26 janvier 2015 - 07:08
Dain - dwarf kensai (update 6)so with the right tactics I think it would be viable to do a no-reload kensai from Candlekeep without ever using any sort of potion (or any item-based healing).
For you, maybe!
- Grond0 aime ceci
#10564
Posté 26 janvier 2015 - 12:20
Dain - dwarf kensai (update 6)combination of timestop and blade barrier saw Dain sliced and diced before time recommenced.
Cheesy b****. ![]()
- Blackraven aime ceci
#10565
Posté 26 janvier 2015 - 04:19
Sorry to hear of Dain Grond0 - he had a great run though.
#10566
Posté 26 janvier 2015 - 07:20
Swiftblade will I think shortly be leaving the dungeon in the company of Imoen, Minsc, Jaheira, and Jasraena. No major problems, but have discovered that it was the equipment that made her such a powerhouse in BG1. She has repeatedly got injured ihn Amn.
Imoen through a mod has become a thief/conjurer, Minsc a Fright of Liches (Paladin Kit), Jaheira a Kensai/Druid, and Jasraena a Fighter.
Looking at their stats, I notice that some of them have illegal stats and am wondering if I should roll up their characters and apply them with Shadowkeeper to make them legal.
Is that the best option?
#10567
Posté 26 janvier 2015 - 07:38
I wouldn't bother Wise. Quite a few of the original Bioware NPCs were illegal in one way or another, so I don't see why modded versions should be treated too strictly - just assume that your characters have sneaked a look at a few stat tomes during the course of their wanderings ...
- Blackraven aime ceci
#10568
Posté 26 janvier 2015 - 08:12
It isn't so much that their stats are too high. Sometimes they are too low. Minsc's Charisma for instance is way too low for a paladin. I suppose that he could have been playing with the rod of terror, and similar things could have happened to the other character's stats.
- Blackraven aime ceci
#10569
Posté 26 janvier 2015 - 08:29
There are a few cursed items/scrolls/potions that can lower stats - perhaps Minsc was a bit careless what he picked up/used - he just didn't know better. Quite believable with his INT.
- Grimwald the Wise et Blackraven aiment ceci
#10570
Posté 26 janvier 2015 - 08:41
I'll go with that then.
- corey_russell aime ceci
#10571
Posté 26 janvier 2015 - 09:21
Wow Grond0, just read about your Kensai... sad to see him fall when the throne was in his grasp. ![]()
I do agree that knowingly relying on a mere 30% MR to avoid getting mazed was a bit crazy. Why do you like placing so much trust in Lady Luck? I always try to limit the luck factor as much as possible (even though it cannot be fully eliminate of course). I rather see my characters done in by my own lack of knowledge (less likely in your case) or focus than by the roll of the dice. Maybe it adds to the challenge for you?
#10572
Posté 26 janvier 2015 - 09:59
Wow Grond0, just read about your Kensai... sad to see him fall when the throne was in his grasp.
I do agree that knowingly relying on a mere 30% MR to avoid getting mazed was a bit crazy. Why do you like placing so much trust in Lady Luck? I always try to limit the luck factor as much as possible (even though it cannot be fully eliminate of course). I rather see my characters done in by my own lack of knowledge (less likely in your case) or focus than by the roll of the dice. Maybe it adds to the challenge for you?
Since A Kensai can't use armor, it would be pretty tough to get 100% MR. Let's see a potion of magic protection, blade of balduran, and the MR amulet in Ust Natha would get 70%, which is not a sure defence. A number of armor pieces/shield offer MR, but no love for the Kensai. Really only 100% defence is a pro magic scroll, but only two in the entire SoA/ToB. Theoretically you could get infinite use with Vhailor's Helm, but a Kensai can't use the helm.
If the Cloak of Balduran carried over to BG 2, that could help the Kensai, but of course that didn't happen in vanilla.
Other than magic resistance, only other reliable way would be to get Spell Turning from book of infinite spells, which by definition requires luck to get. It would also require luck in actual use as well, since maze cast is pretty short at 3.
#10573
Posté 26 janvier 2015 - 10:15
Since A Kensai can't use armor, it would be pretty tough to get 100% MR. Let's see a potion of magic protection, blade of balduran, and the MR amulet in Ust Natha would get 70%, which is not a sure defence. A number of armor pieces/shield offer MR, but no love for the Kensai. Really only 100% defence is a pro magic scroll, but only two in the entire SoA/ToB. Theoretically you could get infinite use with Vhailor's Helm, but a Kensai can't use the helm.
If the Cloak of Balduran carried over to BG 2, that could help the Kensai, but of course that didn't happen in vanilla.
Other than magic resistance, only other reliable way would be to get Spell Turning from book of infinite spells, which by definition requires luck to get. It would also require luck in actual use as well, since maze cast is pretty short at 3.
What you say is true, but Grond0 willingly did the following...
Dain couldn't win in a straight melee fight and without potions was finding it hard to stay away from Abgazigal. He equipped the amulet of cheetah speed to try and get a little speed boost from that and did a couple of laps before seeing the dreaded maze coming. He put the amulet of Seldarine back on and equipped the Sword of Balduran to boost his MR to 30%. I considered breaking my rule over potions to take a potion of magic resistance, but eventually let him take his chances - and he lucked out.
I would have definitely quaffed that potion (for its instant effect before the maze would reach Dain) and I would have equipped the items, to get 80% MR. That's what I meant with limiting the luck factor.
#10574
Posté 27 janvier 2015 - 04:42
The other way of getting better MR is to have a sub-race with high MR. Drow and Svirfneblin come to mind. They lose a LOT of experience, (-20% for drow and -30% for svirfneblin) but it would be worth it, unless he doesn't want to use a mod like that one. I like the sub-race mod as it allows you to make a larger variety of characters. Not only that, it changes their appearance accordingly.
The experience modifiers etc show that the mod attempts to be fair to the game. Whether or not it succeeds is for us to decide.
- Blackraven aime ceci
#10575
Posté 27 janvier 2015 - 05:35
What you say is true, but Grond0 willingly did the following...
I would have definitely quaffed that potion (for its instant effect before the maze would reach Dain) and I would have equipped the items, to get 80% MR. That's what I meant with limiting the luck factor.
In the past I agree I would have happily quaffed the potion, but in that run I was experimenting with not using potions at all. Abazigal's ranged maze attack is a major potential problem for a solo player, but I would expect to counter that next time by pre-summoning some elementals while he is in human form. I would also expect to use Blackrazor in that fight next time (having tried out the enhanced Short Sword of Mask as an alternative with Dain and concluded it was of little benefit against ToB bosses).
- Blackraven aime ceci






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