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Baldur's Gate 2 No-Reload Challenge


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#10601
wing

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Alesia - thank you, been a fan for a long time. Means a lot.

 

Blackraven - thanks for the advice!

 

Two and a Half-Orc - Update 4

 

While waiting for the word from on high, Sleepy and Dopey cleared the De'Arnise Keep in a lackluster faction, getting in several scrapes (almost getting trapped in the secret forge area by Yuan-Ti, trying to rest in the basement and spawning first one group of snakes, and then another in the next room, opening the Umber Hulk room door and closing it before the confusion hit, barely). Eventually realized it was time for summons. Lots of summons. Sleepy memorizes Summon Monster 1 and 2, Spider Spawn, and Animate Deadx3. Dopey places the dog food for the Umber Hulks, then skellies, a spider, and a worg are summoned while Dopey lures Torgal away from his friends via Stealth. Torgal kills all the summons plus another round of skellies before he finally falls to the Staff Spear and an acid arrow. We head back upstairs, peek in the Golem room and see the Staff of Fire, what looks like the Strong Arm mace, and (I think) the Rod of Smiting. Not liking our chances against the golems, we leave everything in its place for now and just grab the flail head. Glaicas is spooked and arrowed easily before we exit, forging the FoA on the way out.

 

We then head to Umar, thinking to check what level Valygar joins at and maybe open up the Planar Sphere. He joins at 10, but on a whim (never done it before) I decide to see what happens when you talk to Tolgerias with Valygar in your party. Turns out he annihilates him. I then (EXTREMELY FOOLISHLY) decide trying to pickpocket Tolgerias as he DD's away is a really good idea, with the following result. The ENTIRE Govt District is now hostile to me, and I can't get into the Sphere. Oops. Off to the Slums then, where the Law Enforcement seems a little more sympathetic

 

After checking Anomen and Korgan out, joining NPC EXP looks to be 800-950K, I forgot to check Valygars, but he was level 10 which is somewhere around there for a ranger. A new Barbarian is thus created: Sneezy

 

With the new addition to the party we decide it's time to find some decent gear, so we head to Trademeet in the hope we can buy something (Anything!) useful. We smash an ambush on the way there then check in with Logan Coprith and the Guildmistress. We buff for the genies with Haste, Pro Petrification, and II for Dopey, then smash Taquee (no Efreeti Bottle) and Khan Zahraa, who gives us the Wave Shaft and a Mace +1. The Guildmistress rewards us with Namarra, which should be useful for the druids.

 

At the Druid Grove we dispose of exterior trolls with summons, arrows, and the FoA. Inside the mound we pull them one at a time before hasting and dropping an entangle to hold them still for Dopey. (Entangle, unlike Web, seems to allow their near death animation to play, making it a little more useful for killing them) Inside the mound are Gloves of Pickpocketing and the Periapt of Proof Against Poison.

 

The troll fighters... aren't. At least until someone visible approaches them. They don't survive, their trolls were very reluctant to die once knocked down but after a few whacks with the FoA they stayed dead. Kyland Lind and his bunch got Web, a skeleton, Kitthix, and rage and didn't manage to get off a single offensive spell. Instead of Belm, we get... an iol Gem. Adratha is left alone, and Cernd (never seen this before as i usually let him in my party) really does tear Faldorn apart. We had left a skeleton outside by the Spore Mounds where Cernd waits for you and he seemed to take issue with it after the fight with Faldorn, trying both Charm Person and Hold Person on it. He didn't attack it, but repeatedly tried to charm it or immobilize it.

 

We then dropped by Windspear to deliver some Acorns and take a peek into Firkie's dungeon, currently saved near the pond and contemplating our next move. The party feels a little unstable, perhaps because the Randomizer has kept us from getting all the "usual" starting gear.

 

Stats

Dopey, Archer 11, 116 HP, 292 kills, TorGal

Sleepy, Mage 11/ Thief 12, 66 HP, 13 kills, Crypt King

Sneezy, Barb 12, 158 HP, 41 kills, Spirit Troll


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#10602
Serg BlackStrider

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Well done once again, Grond0! Now it is time for Nain to avenge his descendants and to kick Mel's flabby butt with his iron dwarven foot!


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#10603
Grond0

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Thanks Serg.  An early start this morning allowed Nain to make plenty of progress in ToB even after finishing off Jon, but unfortunately Abazigal was in a particularly nasty mood today and Mel will have to continue to wait :(.
 
Nain{2} - dwarf kensai (5th and final update)
 
At the start of ToB Illasera offered no real contest.  For the first challenge he kept moving while wearing down the Knights of the Order, then used GWWs on Eltan and the others.  
 
In Saradush he opened up access to Lazarus' shop and bought some scrolls to upgrade his cloak +2.  He got a lift with a vampire to the prison before slipping away invisibly.  At the palace the mage managed to buff before a GWW killed him, but Nain still got to level 32 by killing his companions before running round throwing his hammer to finish off the mage.  Upstairs, Nain was more successful with his mage attacks - both dying to a GWW while they attempted to cast true sight to detect him.  The others weren't any more successful - Eler Had's backstabs being negated by his failure to bring along a +2 weapon - and Nain chose to just out-melee Gromnir to finish things.
 
After running through the North Forest to get to the Temple of Mir Nain used a PfU scroll to kill the undead waiting there (level 33).  Moving on to the Fire Temple he made his way through that, mainly just using GWWs and resting as necessary (the healing from attacking with Blackrazor allowing him to melee a bit more freely than the first Nain).  He didn't kill everything in picking up the 2 hearts, but still got to level 35 there.
 
After returning the hearts to Nyalee Nain just ran away to the Siege Camp.  After wounding Yaga-Shura he used invisibility to pull him away and a single GWW was enough to demonstrate conclusively he was no longer invulnerable.  That got Nain to level 36 and finally provided him with something offering negative plane protection.
 
As usual the only victim at the Oasis was Jamis as Nain moved on to Amkethran.  The smugglers there were his only stop - providing K'logarath and the Gargoyle boots.
 
At Sendai's enclave Nain used a pre-emptive attack on the drow mage and quickly finished off the others, opening up access to the enclave proper.  Invisibility allowed him to avoid most combats there and he quickly moved through to make Odamaron the first victim for K'logarath.  He got to level 37 against one of Ogremoch's elementals before K'logarath knocked down the big fellow before polishing him off.  There were no more problems getting through to Sendai - moving on to level 38 in the process.
 
Nain found the battle with the statues a bit of a struggle in his first incarnation, so this time decided to go in using a scroll of magic protection.  However, even with a rare use of shield his AC wasn't good enough against the drow and he had to wait around for a while after the first few statues (out of sight of the next Sendai) while he regenerated.  Despite that his scroll was still active when the real Sendai finally appeared: he'd kept back 7 or 8 GWWs to deal with her and that proved more than enough despite her managing to heal once during a K'logarath GWW.  Killing her took Nain to level 39 and his final weapon proficiency (achieving grand mastery in long swords to join that for flails and axes - also got 2 pips in single weapon fighting).
 
Back in the pocket plane Nain did the second challenge - pre-summoning fire elementals and using a GWW with the Answerer to give his clone no chance - the rest soon joined it.  The same policy made the 3rd challenge simple - the impact of the Answerer on AC meaning the fire elementals were hitting easily in support of Nain.
 
At Abazigal's Lair Nain beat up Draconis' human form before retreating and putting up a few elementals while working through Draconis' defences.  Essentially he was either at long enough range to dodge acid breath (to which he had no protection) or in  melee where the dragon was unlikely to breathe.  Blackrazor once more proved its worth there - providing some healing to Nain at the same time as draining levels.  The third time that Draconis lost 4 levels he also lost his life.
 
In the tunnels a were-wyvern got Nain his last level and he quickly moved on through to confront Abazigal.  He used his axe to kill the salamanders and then persuade Abazigal to change form.  Meanwhile he produced 5 fire elementals and left those clustered together at the entrance.  However, I wasn't sure how much time had passed doing that and one was summoned some time before the others, so when Abazigal's earthquake showed only 4 elementals made unconscious (and none saving) I thought the first one must have unsummoned.  That resulted in an attempted summoning of Ras to fail, which was crucial as that would have allowed Nain to make a probably fatal attack.  Then Abazigal added insult to injury by his breath somehow managing to exterminate all the 5 elementals (despite them being reasonably spread out).  Nain should perhaps have just attacked instantly then anyway and taken his chances in melee, but instead he tried to summon more elementals in a chain in the same way as his predecessor.  On a couple of occasions he was unsuccessful in doing that and took damage instead, but did eventually manage to get 2 up at the same time, which I thought should allow him to keep summoning more for Abazigal to attack until the dragon's improved haste expired.  However, the dragon chose to ignore both elementals and go straight after Nain instead (despite the fact he was out of sight of the dragon initially and the elementals were not).  While Nain would have had a realistic chance in melee originally, that was no longer the case now he was badly injured.  He therefore tried to run, but couldn't keep his distance and a couple more hits finished him off.

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#10604
Aasim

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That Abazigal seems rather nasty - I haven't seen him in a long while. Sorry to see Nain go that way.  :(



#10605
Serg BlackStrider

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@Grond0: sad to hear that... Looks like is is time for Gror to step forward.



#10606
Blackraven

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Nice progress wing, despite the hardships.
And Grond0, sorry about Nain. Like Aasim haven't dealt with him for a long time, so there's little I have in terms of recommendations.
(I guess you don't use oils of speed? Paired with boots of speed they would have helped keep you a distance .) I see you already created a new Kensai, best of luck with him!



#10607
corey_russell

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@Grond0: Sorry to hear of Nain. Were you against using the cubby hole against Abazigal? That's not a potion, after all..being out of melee range if quite helpful, after all...



#10608
Grimwald the Wise

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Hard luck Grond0 :(



#10609
Grond0

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@Grond0: Sorry to hear of Nain. Were you against using the cubby hole against Abazigal? That's not a potion, after all..being out of melee range if quite helpful, after all...

I wasn't, no.  I was trying to keep moving so that he would remain focused on summons - although that didn't work too well this time around ...



#10610
Epsil0

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Ugh, sorry to hear about Nain Grond0. Best of luck with your next Kensai!

 

Qin-Tai, Human Barbarian, Introduction.

This is his very, very short BG1 run. 

This is the mod list I'm working with. SCSII is the most prominent and game changing one, with Randomizer tacked onto the end just to screw with my preconceptions of the game even further. Rogue rebalancing is also there, meaning I cannot cheese my way through with Spike Traps near the end, which is somewhat important since my plan is to dual to Thief soon.

 

Barbarian is an EE-addition, if I remember correctly. I'll just quote myself from the BG1 update...

 

It's functionally a Fighter, with these restrictions/bonuses:

- Cannot use armor heavier than Splint

- May not exceed Specialization

- May achieve Specialization in any fighting style and put three pips in two-weapon style

- Moves 2 points faster than other characters

- Immune to Backstab

- May use the Rage ability once a day, starting with one, gaining one use every four levels. Rage adds +4 STR, +4 CON, a +2 penalty to AC, +2 vs Spell, in addition to immunity vs Charm, Hold, Fear, Maze, Stun, Sleep, Confusion, and Level drain... spells. It lasts only 5 rounds.

I don't know if this means if I'm flat-out immune to level drain under Rage, or only spells that inflict level drain which is... Nothing? Nor have I tested this out against a Ghast's or Ghoul's claws.

-d12 hitdice.

- At level 11, gain 10% resistance to piercing, bludgeoning, slashing, and missile damage. Gain an additional 5% at level 16 and 21.

I'm still wondering about when to dual. 9 and 13 seem to be the popular times, but I'm considering 11 for the resistances. 13 only gives me half-an-attack which is negated by Haste anyways, and I really don't want to go through SCSII too long as only a thief. So it's down to 9 and 11. Veteran players, is 10% physical damage resistance going to be noticeable enough to delay regaining my abilities (most notably Rage and Backstab immunity) for another 2 levels in SCS? I'm now leaning to level 9 again, actually, since lower levels seem to be my bane anyways.


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#10611
corey_russell

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Good question Episil0 - I don't know if 2 levels would be too much in SCS. If you were playing vanilla, then certainly level 11 seems like a great level to dual otherwise.



#10612
Epsil0

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Anddddd I think Randomizer misinstalled, or something: I suspected something like this happened during the installation process. It skipped a bunch of components because it apparently didn't understand that this was a BG2 install. Thus far, the two randomized items in the dungeon, and Metaspell amulet and the Equalizer's gem... just aren't there. They should be replaced, but there's nothing there. I'll continue to the outside to see whether the other items have been randomized or not, but likely I'll have to reinstall Randomizer before continuing. And if my previous attempts at reinstalling mods are any clue... This is going to take one or two days to sort out.



#10613
Blackraven

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Ugh, sorry to hear about Nain Grond0. Best of luck with your next Kensai!

 

Barbarian is an EE-addition, if I remember correctly. I'll just quote myself from the BG1 update...

I'm still wondering about when to dual. 9 and 13 seem to be the popular times, but I'm considering 11 for the resistances. 13 only gives me half-an-attack which is negated by Haste anyways, and I really don't want to go through SCSII too long as only a thief. So it's down to 9 and 11. Veteran players, is 10% physical damage resistance going to be noticeable enough to delay regaining my abilities (most notably Rage and Backstab immunity) for another 2 levels in SCS? I'm now leaning to level 9 again, actually, since lower levels seem to be my bane anyways.

Barbarian (unlike Shadowdancer, two Monk kits, Dwarven Defender and Dragon Disciple) is not an EE addition but an original BG2 "class" (or kit technically). 

I got some very revealing information yesterday over at the Baldur's Gate forums:

The Gauntlets of Extraordinary Specialization add 0.5 APR, and Boots of Speed, since they use a variant of haste, fill in the extra 0.5 APR. Just like if you cast
Haste on a fighter with 2.5 APR, it will go up to 3 instead of 3.5, Boots of Speed can fill in an extra 0.5 APR, but they do nothing but increase movement speed unless your APR is a fraction.


Basically it means that a warrior would benefit from the level 13 extra 1/2 APR for 2 base APR, because the Gauntlets of Extraordinary Specialization plus the Boots of Speed  would give a full extra APR, for a total of 3 APR (more if dualwielding or using speed weapons). I haven't tested this and I've always believed the Boots of Speed have no impact on APR, but if the above is true, it might help you decide. 
 

 

Anddddd I think Randomizer misinstalled, or something: I suspected something like this happened during the installation process. It skipped a bunch of components because it apparently didn't understand that this was a BG2 install. Thus far, the two randomized items in the dungeon, and Metaspell amulet and the Equalizer's gem... just aren't there. They should be replaced, but there's nothing there. I'll continue to the outside to see whether the other items have been randomized or not, but likely I'll have to reinstall Randomizer before continuing. And if my previous attempts at reinstalling mods are any clue... This is going to take one or two days to sort out.

Hope you haven't got any issues with Item Randomization. Should you decide to reinstall, you might want to reconsider your install order first. I'm no expert, but I recall that the Tweaks mods (including your BG2Tweaks) are supposed to come latest. I think that after the banter mods, I would go with SCS -> RR (so that SCS doesn't meddle with the Chosen of Cyric Encounter) -> Item Randomization -> BG2Tweaks. But maybe others an give you some input there.


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#10614
Aasim

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 I've always believed the Boots of Speed have no impact on APR, but if the above is true, it might help you decide. 

BoS are very wonky. In the original BG1, they did add apr.

In non-Fixpacked BG2, they did, but in a very odd way (it caused issues with backstabs and a number of other things)

With Fixpack/EE, they no longer affect apr.


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#10615
Blackraven

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Thanks for clearing that up Aasim even if I wouldn't have minded the extra 1/2 APR when used with the Gauntlets (or for warriors betwen level 7 and 13)...



#10616
Epsil0

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So Barbarian always existed alongside Berserker? Cool beans. I didn't get to play enough with the originals then, before I switched to EE.

I was following the suggested install order here, which shows BGTweaks, RR, and SCS going right after each other in that order. I DID mess up my order with some of the NPC mods and Unfinished Business, but my game has a tendency to straight-out crash if everything's ever uninstalled so I just barreled ahead.

 

While the Gauntlets of Extraordinary Specialization look really tempting... I don't want to make my build rely on something that I probably won't be getting until ToB, since I haven't ever successfully cleared Amn no-reload yet, mods or no mods! There's a slight chance that they're randomized to Sister Garlena's shop, which I'll visit anyways. But for now, I'll finish clearing the dungeon and visit the Adventurer's mart to see if there's any items at all in there.

 

Edit: OK, there are items in place in the Mart, but there's still something off.

This is what's in there. And the top item is the Horn of Blasting, which according to the spoilers for IR found here is a tier 1 items. To my understanding, the randomization works by just shuffling things within the tiers, so as to avoid, say, ToB weapons found in Irenicus' dungeon. The Staff of Curing is also tier 1. However... Ribald should sell a total of 1 tier 1 item, the Sword of Flame +1, not 2. Regardless, I'm going to continue since I'm apparently not item-less as I feared. I decided Qin-Tai was going to dual at level 9 which he hit as soon as he emerged from the dungeon, as I don't trust myself to get to level 12 Thief. An update will be finished tomorrow, but Qin is now a level 6 Thief/9 Barbarian (inactive) after finishing the circus tent.


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#10617
Serg BlackStrider

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Anddddd I think Randomizer misinstalled, or something: I suspected something like this happened during the installation process. It skipped a bunch of components because it apparently didn't understand that this was a BG2 install. Thus far, the two randomized items in the dungeon, and Metaspell amulet and the Equalizer's gem... just aren't there. They should be replaced, but there's nothing there. I'll continue to the outside to see whether the other items have been randomized or not, but likely I'll have to reinstall Randomizer before continuing. And if my previous attempts at reinstalling mods are any clue... This is going to take one or two days to sort out.

Personally I install Randomiser last and with WeiDU mode randomisation routine so it would be easier to re-randomise items for new runs. Metaspell amulet and the Equalizer's gem are supposed to be removed (not replaced) and there are very little items left in the stores.



#10618
Gate70

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I may have been guilty of skim reading but barbarian cannot dual class unless a mod for this purpose is installed?



#10619
Aasim

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Kira, 1st BG2 update

 

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He succesfully finished circus after using D-b-Gone to exit  the dungeon. Adopted Korgan and cleared out CC.

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Next, Goverment District where Xan and Viconia are adopted to party as well. From there - cemetary, since Kira needs some headgear asap.

A swift Chaos from Xan and Viconia's Glyph of Warding dealt with the spiders, and Pai'na died to Korgan's axe.

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We also finished 1st part of Korgan's quest and cleared out the top parts of cemetary. 

Rest, prebuff, since I knew Suna is next.

It was kind of ugly since their mage managed to disrupt Xan's Chaos casting, and Viccy got stabbed and died. Still we prevailed.

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Now Kira gets Arbane's sword - it's a lovely item.

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Now, to see if Edwin is available we start thieves' quests. Turns out he is - but it's not the "same" Edwin (the one who died to Slythe had 19 INT - this one doesn't - his spellbook is also different (a la normal BG2, not BGT). Oh well. 

Oh, and the "red globe" animation on Xan is sorta SI:Abjuration (Dispelling Screen with Spell Revisions). :P

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We use Xan's stoneskins & mirror images to tank the Stone golems, and Kittix to kill Rayic. I kept Kira under Imp.invisibility so he doesn't get tagged for a possible Finger of Death.

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Mae'var was slain with (surprisingly!) no difficulty. Chaos from Xan, illusion dispelling from Kira, and an Acid Arrow did the job on him.

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While at it, we did the Harper quest and the pirates hideout, with no problems.

Now we pay Shadow thieves 15K and destroy the slavers ship.

Xan's Chaos disabled both mages, turning this battle into a whippin'. :D

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Currenty, we're sitting on a fair amount of gold, and are pondering what to do. I want to postpone revisiting Graveyard as long as possible due Edwin's desire for dying Lich fighting, but we'll see. Kira and Korgan are level 10, Viccy, Xan & Edwin at 9th.


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#10620
Aasim

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Kira, 2nd BG2 update

 

Odd thing happened. I decided to finsh one of Xan's quests, and that leads to a fight in Copper Coronet (this battle ended one of my no-reloads once).

This time, I'm very careful, but not enough. Xan and Edwin made a chaotic mess out of opossition with both having 2xChaos memorized, but their mage wasn't affected by it. Instead, he confused Kira, who went rampaging on innocents!

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This isn't odd - but the fact that all NPCs with some conversation options remained neutral is. Poor bartender even got hit a few times - still he wouldn't turn red. Cute. Oh, Kira also killed Viconia while at it.

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Nevertheless, we killed the mage, regained our senses, and finished Xan's quest - reward is some minor EXP, 1000 gold and Ring of Regeneration for Korgan.


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#10621
Serg BlackStrider

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Update of Impish Face & Co:

 

In the Underdark we first time met a new Polytweak-ed Mind Flayers (//Each hit from a flayer strips 25% of the target's hp to simulate this monster's PnP ability to kill with four successful tentacle hits.//). They stunned both Jaheira and Viconia (she was under Sanctuary) with Psionic Blast and no matter how hard we tried to finish them quickly (and heal Jaheira with Rod of Resurrection) the last one fell taking Jaheira with him to the travel over the Styx River. 

 

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Next we drained the elemental portals of their inhabitants. The first one was with Earth Elementals. Jaheira occupied them in Rat form quite successfully at first but pretty soon the reinforcements began to arrive not only from the portal but from the earth itself as well. All the Crew but Impish Face laid napping on the ground and being pretty delicate creature Viconia doesn't survived a non-stop Earthquakes (fortunately she wasn't chunked). Pretty hard but we prevailed there and headed to the Air Portal. Aerial Servants, when they are enemies, are quite annoying with their Invisibility, so Nalia hit them with Chaos disabling them for good and we mopped the rest. After those tough ones the Fire creatures are just child's play. 

Viconia scouted ahead spotting some Drow war party, stepped back and hit with Fire Storm while Nalia polished them with Incendiary Cloud. The survivors were just sliced and diced.

Next we played a little with the Giant Soul Gem releasing/fought all but Alchra Diagott (I remember him being quite tough) and headed to the Svirfneblin city. To fight the Balor for them we buffed Impish Face over the top fixing those buffs with SI:Abjuration. That was a wise move as it seems as the very first move of Balor was Remove Magic which naked all but Impish Face who, with the support of Aerial Servant and Fire (Elder Fire) Elementals, sent him back into Abyss withing one round. Goldander Blackenrock rewarded us with Helm of Brilliance and Light Gem to have access to Adalon. Next we helped Vithal for the Rod of Absorption and some spells, killed the Kuo Toa over the bridge, fought another Drow war party and talked with Adalon. We accepted the task of retrieving her stolen eggs and now pondering whether we should now enter the Ust Natha or visit Kuo Toa tunnels first.

 

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Current state:

 

Impish Face: Fighter (13) / Illusionist (13), 709 kills (Lea'liyl);

Jaheira: Fighter (12) / Druid (13), 208 kills (Bone Golem); 4 revival

Nalia: Swashbuckler (5) / Mage (16), 131 kills (Unseeing Eye);

Viconia: Cleric (19), 39 kills (Mogadish); 1 revival

Mazzy: Fighter (18), 213 kills (Adamantite Golem); 1 revival

Imoen: Thief (7) / Mage (14), 11 kills (Earth Elemental); 1 (stupid) revival.

 

to be continued...


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#10622
Aasim

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Kira, 3rd BG update

 

This afternoon saw two big quests finished. 1st, Shade Lord.

We used a lot of summons here to avoid BBoD hits, since we don't have Pro Magic Energy yet. Focused Patrick and altar first.

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Some weird bug removed Edwin's Spell Protection removals from his memorized spells. Grr. We had to work through his deflection by casting spells on him. Annoyingly long, but it worked. Korgan survived a Finger cast at him. 

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He also got the killing blow on the abomination.

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We left Thaxy for another day, since we're too weak for him at the moment; and payed a short visit to WK - no Vampiric Wraiths meant most of the loot was ours to take.

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Another undertaking was Trademeet. No problems there until Rakshasa battle. I wanted to kill Ihtafeer before his buffs kick in, but failed. He Mazed Korgan, and then him and his helpers started tossing ugly AoE spells at Kira (Fireballs and Skull traps, followed by Web/Stinking Cloud/Cloudkill). Viccy rushes in and  removes the vaporous clouds. Kira runs around and removes their illusions.

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Dispel time - Xan and Edwin both fire their Remove magic, and Rakshasa are stripped off their protections.

17_zpswmpypnld.jpg

 

Unfortunately, Edwin died (again) - this time he's recoverable so no permanent damage to my party composition.

Without his Moonblade 50% Fire res, Xan would die as well.

18_zpss0ccu6pc.jpg

 

We survive for a round or two, then Korgan emerges, and paints the hut with Rakshasa blood.

19_zpsezkahnid.jpg

 

Kira, Xan and Korgan are now level 11, while Edwin and Viconia are still at level 10. Things progress rather slow, and we're already at approx 1 million XP points.


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#10623
Blackraven

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Very good progress Aasim: coping well with unexpected turns of events. And Serg too... Kudos for surviving those nasty encounters in the Underdark. I believe Mind Flayers (or is it only Ulitharids) have 5 APR, so their innate ability in your setup looks to be very dangerous.

 

I may have been guilty of skim reading but barbarian cannot dual class unless a mod for this purpose is installed?

 

You're right Gate70, but Epsil0 is working with 
 

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16.

So he shouldn't have a problem.


 



#10624
Serg BlackStrider

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Kudos for surviving those nasty encounters in the Underdark. I believe Mind Flayers (or is it only Ulitharids) have 5 APR, so their innate ability in your setup looks to be very dangerous.

Thanks! Ulitharids have 5 APR while Mind Flayers *only* 4 but that's enough to kill immobilized  non-stoneskinned char in one single round no matter how many HP he/she has.


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#10625
Epsil0

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@Gate70: You're right. I completely forgot that I had this installed:

  1. ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v12
This allows for otherwise illegal dual-class combinations, I believe... But since Barbarian is quite close to a Berserker, I don't think that this illegal class combination is game breaking.

Qin-Tai, Human Barbarian/Rogue dual, update 1:

Irenicus' dungeon never gave me a true scare, with the only mistake being that I let the Shadow thief Battlemage get the kill on Ulvaryl. I don't have improved calls for help installed though, which probably helped significantly. We exit the dungeon, Imoen's stolen, and Qin-Tai levels to 9, and instantly dualed to Thief. Yoshimo is told to skedaddle for the time being: I'll probably run a 5-man team with a rotating 6th until (if) we get to Spellhold, where Yoshimo will be killed and Imoen brought back in.

 

We restore the circus tent, picking up Aerie in the process, and Qin-Tai is now a level 6 Thief to his 9 Barbarian. The randomized loot was a Rod of Terror, which I debated using as a panic button... But I ended up selling it when I noticed I could get to 5k gold.

We visited the slums to talk to Gaelan, and I crossed my fingers that I wouldn't get ambushed as I went to the Government district... Success! But:

  1. ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v30
Ah, darn it. I'm still 5k short, I'm in a very weak state right now, and I can't even cast arcane spells to help! Looking for any gold and experience I can find, I go to the Docks district to start the Maevar quest line to pick a couple doors and loot the stuff behind it. A Rogue stone definitely helps here.
 
I'm still panicked about the ambushes, and I'd rather not skip them, since the Harper quest line is one of the easier ways to get experience. So we pick up Nalia as a 5th. Just as well, since immediately upon leaving the Slums, we're ambushed. And even with Nalia, this fight didn't go well. Aerie and Nalia are without their Skins since casting them even indoors is asking to die a horrible, horrible ADHW death, and there's archers... The enemy priest leads off with a Hold Person that no one was in position to interrupt, taking Jaheira and Minsc out of the fight for a turn. I hadn't rested, apparently, so Aerie's Remove Paralysis wasn't memorized. The mage cast a total of three Horror spells at Qin in the meantime, and he failed every one: this would've been a great time to have Rage, but he's still a level 6 thief, albeit a level 6 thief with 121 hit points. Nalia's attempting to CC the rest of them in the meantime with a Web spell and Slow, with only the latter working at all. Both she and Aerie fell to arrows and MMM's, though in retrospect Nalia was savable with a Shadow door I forgot she had.
 
Minsc and Jaheira finally snap out of it, and quaff healing potions. None of the bandits are dead yet, but the mage is using her staff, so she's out of spells entirely. Jaheira also died soon after as her morale breaks fighting the priest, but Qin and a Minsc-that-used-a-potion-of-speed clean up the rest of the fight, and retrieve all the gear. We skedaddle to the Promenade to raise Jaheira so she can Harper's call the other two... Except that Harper's call is bugged in this game and doesn't actually raise anyone. And she still took the 10 damage before I remembered to heal her, so she died immediately after again. With just over 8k in our pockets, we raise Jaheira and Aerie again. And we go to the adventurer's mart to sell the Mail of the Dead as Minsc got an armor upgrade... Success! We have a total of 10,047 gold pieces. One last trip to the Government district is made without the second ambush killing us all, and we paid for the license. Now we're not completely hamstrung in the city.
 
Feeling rather beneficial, we save Viconia from burning before sending her on her way, and we just cleared the Copper Coronet. Minsc died after being swarmed by a bunch of the Beastmaster's animals and my forgetting about the Ranger's innate Charm animal ability.

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