Kira, 9th BG2 update
With major quests being done, it was time to finish things with Aran and kill the vamps. And get Nether Scroll ofc.
I decided to tackle the vamps first. No problem, AC rules here and my swashbuckler has plenty (around -13 with Spirit Armor).
Tanove wasted most of her powerful spells on summons (yea, I'm much more careful this time.) and Korgan did her.

Rest of the vamps were easy, apart Bodhi - Kira ran around in circles not to get hit since she's a no-miss kind of oponnent.
With that done, time to visit the lich.

I buffed a lot. Edwin wants the scroll, so he can talk to him. Lich doesn't like it, and summons a Planetar. Sigh..
We summon crap to hold the Lich busy, and kill the Planetar.

This kind of worked - Lich wasted most of his spells, managed to confuse Korgan once, then he recovered and hit him with his +1 Throwing Axe. Few hits, one disrupted spell, done. Edwin is happy and so am I.

We set sail immidiately after selling loot.
No good charisma or Yoshimo means we have to fight Adept. Kind of. I buffed with Invisibility 10'radius. Korgan strikes him, and PW:Stun comes his way.
He never got the chance to do anything.

Spellhold held the most dangerous battle so far. Apperantly, the check for monster spawns is connected with XP, not levels. Kira was only level 14 when he entered the place, but had more than 2 million XP. Hence, he got the Lich. And Greater Mummies. Crap.

Korgan rushes back to the party, but he's already tagged by Lich to have a Planetar summoned near him. Casters summon to keep Lich/Mummies busy for a while, and we manage to kill the Planetar before they arrived.
So far, so good.

Korgan decides to see what's going on. FFS! Ruuunn!

Unfortunately, he wasn't hasted. Dragon Breath on him brings him to a slew of HP remaining...

And Lich finishes the job with 3xChain Lightning trigger. Mmmm...
My summons are running in fear from mummies.

Defensive line is breached. Panick. Gelugons teleport in. Kill them, then panick.

Viccy saves the day. Using her Turn Undead she turns the skeletons (Greater Mummies can summon those) against their former masters. The things are immune to much of ill effects, and are tanky as hell.
Expending much of his spellbook on Kira (mostly Chaos and magic missiles), Lich closes in, and Kira welcomes to chance to pierce him with arrows.

We mop up the mummies at range, rasie Korgan and proceed as planned.
One other notable fight was vs Irenicus. I don't have SCS compnent which beefs this fight up, but it's very dangerous. I'm very lucky Tiax got tagged for Comet, not Kira....

Another annoying thing are the loonies. One of those summoned a demon. Naturally, the beast will attack anyone not under Pro Evil. I hadn't used Vic's only casting as prebuff (it would be dispelled if I did), so I gather my group and Vic's magic arrives just in time..

Having demons (we're talking 9th level ones here!) on our side means Irenicus isn't long for life - and they paint the hall with murderers blood as well, not caring about their invisibility none.

I was very happy after I exited the place. Took Saemon's boat, and finished the Sahaugin. Xan now can cast level 8 spells. Both of which are ADHW, and he pawned.

Underdark is next.