Onward Aasim, to glory and (possibly) Godhood!
Two and a Half-Orc - Update 5
While waiting for the next Ranger Stronghold quest to trigger we decided to go finish off the Skin Dancer, once there we were immediately waylaid by Delon to tell us to come back. Raissa was restored, then some Orogs were killed and Madulf and Atta freed. We decided to take another stab at the Windspear Hills next, having only cleared the first level earlier. We entered the archer ambush stealthed then Dopey, wearing the Girdle of Piercing and Boots of Avoidance, picked off every archer. Their attack rolls were coming in with a -8 penalty, so he was pretty safe. we then got up on the sides of the next pit and Sneezy lured the small golems in and shut the door. The Clay and Stone Golems were finished with the Staff of Curing and the Staff Spear, respectively. Sneezy then carefully meleed the Iron Golem with the FoA, since we had no heavily enchanted reach weapons (an oversight that will be corrected soon)
The big undead group got a Web and a Death Fog, which took care of a couple Ghasts and not much else. The Mummies got FoA + Arrows, the Vampires got the same + Rage since we have no Daystar. Their chest yielded the Stiletto of Demarchness and the Well room held the Amulet of Life Preservation. the tomb of King Strohm had the Dragonscale Shield and the Sling of Arvoreen. Samia failed to appear with her group and proved to be lurking in her original position. Sneezy dispatched of her in single combat while Entangle, Kitthix, and a pair of Skeletons occupied the rest of the group. To be on the safe side Sleepy tossed in a Panic, a Fireball, a Web, and a couple Remove Magics. The results were very pleasing.
Tazok, Digdag, and co. were eliminated with simple Haste and auto attack, giving us no trouble. They had the Harp of Discord and a 2HSword of Berserking, as well as Blackblood. The Golem stash contained the Horn of Silence (it seems to be my day for instruments) and the Giant Hair Crossbow. Had a chat with Firkraag after leaving Kitthix and some hasted Skeletons upstairs, then returned to put the hurt on Conster. Interestingly, he used PfNW rather than PfMW (perhaps because he was initially surrounded by summons?) so the FoA and some +1 arrows ended him before he could get a spell off. Delon met us outside the dungeon and summoned us to the Umar Hills once again, so off we went.
Never having done the Ranger quests before I've tried to be cautious, but I had a moment of panic when Dopey was scouting stealthed in the dungeon and got targeted with Paralyze by the Glabrezu. I equipped Arbane just in case and ran him away, and he seemed to make it. A first usage of Improved Haste (Everyone levelled in the Windspear Hills) on Sneezy meant a Raging and dangerous barbarian confronted the demon, and it quickly fell. The Imp by Umar herself was pulled away and killed, and Umar's only threatening tactic, a Mislead, was quickly dispelled by Sleepy's Detect Illusions skill. She provided us with a Robe of Fire Resistance (Sleepy has been naked thus far in the game) as well as some AC6 Bracers and some useful scrolls. On the way out a Dryad handed Dopey his very own pet Moon Dog, which i look forward to using to help us in combat. I'm hoping the MoD is in the Crypt still, going to see if I can sneak in and grab it before getting too involved with Thaxy.
We decided to stop by WK and see what we could score in the way of equipment. Sister Garlena didn't have any significant magical items, so we went inside the top floor. The Archivist's room held Wands of Cursing and Sleep, but no more. We found a whole mess of trolls in the next room. We pulled one, then on the second try they all came so Sneezy stood in the doorway to take them on one by one. A Spirit Troll snuck by though, and drained Sleepy down to 3 Str before he went invisible and let Dopey take a few hits. Sneezy in the meantime killed the other four trolls by herself and then came to help finish the Spirit troll. We came upon a Ring of Antivenom in the next room, as well as some +2 chainmail.
On to the statue room, where a pair of Vampiric Wraiths were met with rage and Remove Fear. They still managed to Level Drain Dopey and Sleepy a bit, but were defeated. Sneezy then donned his new Ring of Antivenom and confronted a Poison Mist, a Wandering Horror, and then a pack of Mustard Jellies. We found a Wand of the Heavens and some +3 ammunition in the fireplace room, then Sleepy ALMOST stepped on a trap before detecting it! We found a Horn in one of the chests there, as well as some slippers and a tinderbox. When Dopey went to open the next door he found a Devil Shade standing on the other side, so he ran back to Sneezy while she enraged. Turned out to be TWO Devil Shades, and just as we finished two Shadow Fiends appeared from nowhere, one of them quickly hitting and Holding Sleepy! Dopey ran over and used his RoAC on Sleepy to prevent him from being drained and chunked while Sneezy took on the shades. The remaining Devil Shade remained firmly fixated on Dopey, who was running (and I was freaking out until i remembered we had some Oils of Speed) all over the building trying to get away. He finally managed to lock it in a room and circled around while Sneezy fniished the Shadow Fiends. She and Sleepy headed towards the big doors as well, planning to go outside and take a rest, only to find another Devil Shade waiting there! We summoned a Djinni with the Ring to distract it, then ran outside.
After Restoration and a rest we ventured back in, only to find another Devil Shade waiting. It managed to interrupt Sneezy's Rage (there's a mod that makes innate abilities uninterruptible but i forget what it is) and at that point Dopey had had enough. He grabbed the +3 arrows and killed the Shade in a flash, giving Sneezy time to recast Rage and take on some regular Shadow Fiends. At that point I decided someone faster and less fragile would make a better scout against enemies that can see through Invisibility, so a Hasted and Invisible barbarian was sent ahead. She found lots more Shadow Fiends but no sign of a Devil Shade, tripped a trap just past here, but made her save so I will continue not to know what that is. At this point Sneezy rages before we open the next door, so we did that and a Spellhaunt died before it could do a thing (another thing that I don't know what it does) We found more ritual notes and a +2 small shield, then decided to go wake up the Lich.
The first Statue fight was nerve-wracking. We summoned a pile of Skeletons and Kitthix, buffed with everything we had, and laid down an Entangle, but the Statues wiped away our summons quickly and one of the casters managed to get off a Creeping Doom that Sneezy was too slow to dodge, it then spread to the entire party. Cerberus was summoned a little ways into the fight, after the first melee Statue fell, and Sleepy and Dopey did an incredible job disrupting almost every other spell the two casters tried. The only one they got off after that was a FoD targeted on Sneezy, who just happened to be wearing the Amulet of Life Preservation and made her save. She was forced to go into Sewers' Troll Form to regenerate some of the damage before we finished off the last caster, the other having run out of spells and fallen in melee with her and Cerberus. Sneezy's generally poor outlook at that point was further darkened when she picked up not Foebane but a simple +2 bastard sword. (The Sling of Erinnes, which no one is proficient in, did little to lighten the mood)
The Item Randomizer forces all of the statues to appear regardless of level in order to make sure no items are lost, so we decided that fight is far beyond our skills and headed back to Athkatla.
Stats:
Dopey, Archer 13, 122 HP, 446 kills - Shade Lord
Sleepy, Mage 12/ Thief 13, 68 HP, 29 kills - Crypt King (still)
Sneezy, Barb 14, 164 HP, 189 kills - Statue