Thanks Grond0! Going to go with the WM/BH/C combo since running without a thief just seems far beyond my skills at this point. Sorry about Esher, but I'm looking forward to your next candidate.
Baldur's Gate 2 No-Reload Challenge
#10701
Posté 05 février 2015 - 06:23
- Blackraven aime ceci
#10702
Posté 05 février 2015 - 09:02
There is another kit that cannot use those potions and that is the mage hunter. Very similar to the wizard slayer. BY only beef is that the information given doesn't say that for instance the potion of clarity cannot be used.
If it had said so, I would not have complained, but I had to find that out after I had started a game. ![]()
#10703
Posté 05 février 2015 - 09:07
@Wing
Sorry about the demise of your PCs. Your screenshot links apear broken?
I'd vote ranger/cleric, ws, skald as fairly intesresting and powerful (skald+sleketons is nice)
#10704
Posté 05 février 2015 - 09:37
@Aasim, think I fixed it. I changed the name of the album, but after changing back it should work again.
Sweeteners - Update 1
Foreword - My character creation and play now follows these guidelines:
- HP rolls prior to game start are assumed maximum, core rules from then on
- Characters take best of 10 rolls for stats at creation
- In the event of a death we continue on until I give up or TPW, no adding replacement characters
- We don't take on regular NPCs
- Randomiser (fml...)
The Sweeteners are:
and Honey
In the Chateau mephits of various flavors succumbed to backstabs, a golem was trapped and another brute forced, the otyugh was beaten to death with staves from the steps, and a lot of traps were set off. Everyone was pretty wounded by traps so we took a rest before trying the bedroom.The trap melange ended with Maple Syrup stepping on 3 in a row (Molasses couldn't disarm them due to a low skill) and being permanently killed by an acid blob. At that point I decided to start over and use a little more caution, so we started from the beginning again.
The second time we leave everything alone bar getting the portal key. one golem is trapped to death, the other meleed. Illyich and co are pulled out one at a time and backstabbed, the Cambion is only killed by finally dropping a Skull Trap on top of the party. A summoned skeleton did its best, but couldn't finish him. Everyone levels when we return the Genie's flask after stealthing past the mephits, then we head upstairs.
Up there we hit the mephit portals with Holy Smite and Skull Trap, then Maple Syrup Sanctuaries past the mephits and takes out most of the portals with her sling and mace. The clone is backstabbed, the deurgar and goblins in the forge and wand rooms are backstabbed and lured into the lightning wand trap since I somehow missed the key, and Frennedan steps on some traps and gets backstabbed as well. Ulvaryl gets backstab + Firebreath and dies, then we sneak past the shadow thieves invisible and exit the Chateau.
We do the Circus quickly, Kalah getting Skull Trap + Smite + Magic Missile and dying before he can finish Quayle or the shadows can finish us. He drops the Metaspell Amulet and we conclude the session there.
#10705
Posté 06 février 2015 - 04:38
Corarcher the elvish archer Micro-update
Corarcher has defeated the gate district lich (pro undead scroll), Unseeing Eye, Mekrath (using a buffed up solo fighter), and the Planar Prison. The planar prison was a bit dicey at one point, Misty and Forrest attempted to duo the Githyanki, but got put unconscious - but then Coracher got put unconscious! But his team saved him with a RoR heal. Rest of the place went smoothly.
We've been in a few vampire ambushes, but have survived all of them so far without chunkings. Cernd has been carrying his weight and can now do fire elementals, which is a big help. He normally uses the boomerang dagger to stay out of trouble.
We will probably save planar prison sphere for later. So thus will try the shadow dragon, Sir Sarles quest, and then the main story line. We have no level drain immunity, since the AoP disappeared with Paja. So IMoD will be critical, Misty even has skill with maces so she will be ready to use it once we get it.
- Blackraven et CrevsDaak aiment ceci
#10706
Posté 06 février 2015 - 02:19
- CrevsDaak aime ceci
#10707
Posté 06 février 2015 - 02:26
And just when I wanted to write congrats...
- CrevsDaak aime ceci
#10708
Posté 06 février 2015 - 03:06
Story of my life ![]()
- Blackraven et CrevsDaak aiment ceci
#10709
Posté 06 février 2015 - 04:52
Sorry to hear that Grond0. You would think now that in your install, the Cowlies are now SCS mages, that would give one even more incentive to get a magic license - but I guess everyone is different - some of us just need the excitement I take it?
- Blackraven aime ceci
#10710
Posté 07 février 2015 - 03:32
Story of my life
Excuse me, but have you taken a look at the Hall of Heroes recently?
Norgath, Dwarven Bounty Hunter (update 7)
- Serg BlackStrider et CrevsDaak aiment ceci
#10711
Posté 07 février 2015 - 12:38
(Charm has long ceased to be a concern for Norgath).
Be careful with this. There are charms other than wizard/priest spells - namely, succubus, demons and the like - these obey different (much harsher, especially vs males) save penalties - and rest assured, you will get both malisoned and hit by spells that nullify magic resistance.
- CrevsDaak aime ceci
#10712
Posté 07 février 2015 - 04:47
Norgath, Dwarven Bounty Hunter (update 8)
With the Planar Sphere cleared and looted Norgath still had one mission for Aran Linvail (destroying the rival guild), and two side missions (Windspear Hills, Planar Prison) he wanted to carry out before the hunt after irenicus could begin. The Dwarf decided to go after the vampires first.
edit Forgot about Nalia's Keep... Not sure whether Norgath wants to go there: annoying Spirit Trolls and gold and XP aren't a real issue. Does anyone know if I'm forgetting a useful item that can be acquired at the Keep?
- CrevsDaak aime ceci
#10713
Posté 07 février 2015 - 06:50
edit Forgot about Nalia's Keep... Not sure whether Norgath wants to go there: annoying Spirit Trolls and gold and XP aren't a real issue. Does anyone know if I'm forgetting a useful item that can be acquired at the Keep?
The FoA and the shield amulet are there. The former could potentially be useful even non-proficient against Melissan, but that will depend on how you are intending to play that encounter. I doubt you would find the latter useful for a Bounty Hunter.
- CrevsDaak aime ceci
#10714
Posté 07 février 2015 - 07:23
Gate70/Grond0 multiplayer attempt 70{2} - (5th and final update)
St John, human berserker (Grond0) & Vargus, human kensai (Gate70)
This pairing were cruising for most of today's session, but there was a bit of sloppy play and one instance of that brought their run to a crashing halt.
They started off by immediately setting sail for Brynnlaw. After massacring Perth and getting a wyvern call book from him they had their first fright in Spellhold when St John failed to rage when engaging a pit fiend and ran around scared as a result. At one point it looked like he was heading for the yuan-ti and lethal trap, but turned round and stayed safe. After that incident the rest of Spellhold was straight-forward, as was the City of Caverns thereafter.
In the Underdark the kuo-toa tunnels were cleared easily enough, though Vargus was level drained by the demon knights there and had to use his last restoration scroll to recover. Vithal was helped and then punished for not giving us enough of the loot and some more kuo-toa pointed the way to the beholder area. The elder orb there is dangerous because it can cast imprisonment, but a high APR can kill it before it gets the chance to do that. Unfortunately this pair were not yet high enough level to have WW and had left Belm behind in Athkatla so Vargus was using only a single weapon. Once the beholder anti-magic ray hit that meant Vargus was down to 2.5 APR and St John 2. That proved not quite enough as Vargus was targeted with imprisonment while the elder orb was near death. Effectively that was the end of the run, but St John decided to bow out in style by being charmed by the other beholder as it died ...
- CrevsDaak aime ceci
#10715
Posté 07 février 2015 - 09:03
The FoA and the shield amulet are there. The former could potentially be useful even non-proficient against Melissan, but that will depend on how you are intending to play that encounter. I doubt you would find the latter useful for a Bounty Hunter.
Thanks, will probably go after the FoA in chapter 6 (or at least after Windspear and Astral Prison).
#10716
Posté 08 février 2015 - 03:27
- CrevsDaak aime ceci
#10717
Posté 08 février 2015 - 04:11
I decided to have Norgath fight Firkraag on equal terms.
A brave decision - glad it worked out for Norgath
.
#10718
Posté 08 février 2015 - 04:50
A brave decision - glad it worked out for Norgath
.
Unwise though. I want Norgath to live a long good life, as Minsc would say.
#10719
Posté 08 février 2015 - 04:34
I installed BG on the new computer and here is a fresh weidu log:
- CrevsDaak aime ceci
#10720
Posté 08 février 2015 - 10:33
Al, the illusive half-elven Blade. Update No.2
On his way to Copper Coronet Al gave Bregg and Cohrvale a friendly advice. On arrival he showed his prowess in the ring, checked out Nalia, chatted with Lord I-am-not-Firkraag-certainly, impressed the innkeeper to show him some under the counter goods, double-checked his spellbook and rested. He began to free Copper Coronet with an usual assortment of buffs (PfE, Blur, Mirror Images, Stoneskins, and spins). For the Beastmaster combo web + minor globe of invulnerability was abused. Beastmaster hadn't even time to talk. Checking out what Bernard has in store I concluded I need more backpack space. I need to find Al Bag of Holding and Potion Bag.
Having in mind surpirse attacks while travelling through Atkhatla Al rested and ventured forth with a spellbook full of deadly magic and under II from RoAC. He was surely attacked and quickly retreated to the corner of the map. There he fully buffed (usual setup) and started the fight with Potion of Fire Breath on the alerted mage. Elf managed to spread the love on the two other mambers of the Suna Seni gang and soon the rest fell to his mighty melee. After looting the corpses and moving on, Al found Potion Case in the small store owned by one of the priests at Watcher's Keep. That relieved the backpack load a bit, but I was still dissatisfied. I could not remember where BGTweaks added Bags of Holding, so I confered briefly with the Internetz and upon finding out there is none up to the maze in Spellhold (I was convinced BoH appears earlier with Tweaks installed), I inserted it into Al's inventory through eeKeeper. No more strenous inventory management. Onwards.
Thugs from the Renfeld encounter soon realized they were terribly outmatched by this nimble half-elf. After the bloodbath he graciously agreed to help Renfeld. He put the wounded man into his bag of holding next to ther looted armors and weapons. Seemed fair enough. Al headed towards Graveyard to rob it of its experience and riches. After meleeing first two Skeleton Warriors with long swords I realized I won't stand it much longer and opted to buy Al Azuredge despite blade's unproficiency with. Hopefully he won't cut himself with it. Upper level of graveyard cleared with a help of azuredge, lower level with Varscara, Namarra and buffs. PaiNa's spiders dealt with a single fireball while being under MGoI. Al cowardly escaped the zone every time the drow started to cast a spell which reminded him of charm incantations (he had no charm protection at the time). Al finally blasted through her stoneskins and soon she fell to Varscara. Easy. Now Al has a helm! Sort of. Well apparently there is an ioun stone which hovers around his head deflecting incoming blows. Fair enough. Thaco bonus is also nice, since blades' Achilles heel is high Thaco, at least until they acquire HLAs. Also Spell Immunity scroll, which Al succesfully transcribed into his spellbook. I tried tackling the rest of the southern chambers fairly, but finally succumbed to the Pro from Undead scrolls x 2 and Oil of Speed with added Azuredge on top.
While coming back to Waukeen Promenade to sell the goods, Al was attacked by a group of bandits (random encounter from scs). I was sane enough to cast II from RoAC before leaving graveyard so the element of surprise was on my side. Although I wasn't sane enough to rest before leaving graveyard, I sent Al to try and capitalize on the ambush. I worked my angle with limited resources. No buffs essentially except potion of defense, oil of speed and potions of invisibility. Al sent the spider helper forth to lure out all the nasty stuff mages and clerics have prepared for him and it worked like a charm. The group quickly killed Kithix (I butchered that name, I know), the mage started to summon some spiders was the moment I decided Al will use the wand of imbalance. One cloudkill from out of line of sight killed one of the baddies and instantly all the summons. Al had two rogues on his back though. Fortunately he had 4 defensive spins in reserve and used those to kill them. One last cloudkill to kill the remaining mage. In the hindsight I should have just retreated Al. The resources spent to kill those thugs were not worth the loot. I hoped for more kickass scrolls, but got virtually worthless stuff. Loots sold and drained levels restored, rested Al's happily trotted towards Docks.
In the docks, Al killed mad priest (namarra in the right hand). Tackled Sanasha and Prebek (buffed solidly outside - MGoI, SI:E, II), unfortunately Al forgot to put remove magic in his spellbook, it probably was the bartender who was busying his mind. Those bards, eh? So I just let the blade punch through Prebek's stoneskins while still under si:e after dealing with summons in melee. When the protection wore off, I was alert to Sanasha trying anything even closely related to enchantments and tactically ran Al outside the building at the first sign of a shady spellcasting. This is the aftermath. I avoided opening any containers inside the building, because I vaguely remembered one of the drawers were trapped and I didn't remember which one. Led by sixth sense Al entered the tavern, rested and attacked shifty looking fellow named Dirth. It was a tougher fight than I expected. And again the cursed thaco was my issue, but amongst II, stoneskins, 4 defensive spins, 2 mirror images, blur I had enough protection to outlast the slaver. Hooray for the mischievious bard and voices of the unknown gods for the corpse of a certain Mr. Dirth yielded fruitful loots. Mainly full plate mail. Mate, this stuff is so overpriced, Al is going to swim in the big ones.
Moving on to the harpers headquarters Al slipped in. I was preparing the bard for opening the holder trapped with domination by casting SI:E, but Al was not strong enough to crack the lid open, not even buffed. Puny half-elves blades. I told him: Al, do you even lift, mate? Not only can't you hit a freaking barn, you are weak as a puppy. Despite his shortcomings he managed to grab Montaron from his branch and escape Harper's unnoticed. On his way to Xzar he was ambushed by a couple of Shadow Thieves who just minute ago mingled with a vampire. I quickly forced potion of invisibility down Al's throat and fled their liine of sight, where Al buffed. Soon enough he was able to challenge his foes. Mainly AC buffs, nothing fancy except Haste. Their namecalling and boasting was not enough to defeat Al and they soon tasted earth. Returning the false bird to Xzar gave Al some new insight (level 14 - new 4th level spell slot, nom nom tasty II, stoneskins).
Still travelling between locations under II from RoAC, Al arrived at Government District, where he saved Viconia and grabbed the Valygar quest as well as killing Jan for his sweet equipment. Hopefully Al will be able to use those later with UAI. Can't say no to those glassses. They protect from blindness - a real godsend when fighting with SCS Thaxxy (his breath blinds) AND are fashionable. What respecting bard says no to such a thing?
Al quickly travelled to Bridge (got attacked by bandits again, phew, killed the buggers), solved skinner murder mystery, but left killiing rune assassins for later. Then he travelled to Waukeen's Promenade, sold loots and rested in the inn.
This is his current inventory sheet and these are his memorised spells.
Looking forward to Mae'Varr questline.
I just realized I was uploading .bmp images. Does anyone know if photobucket care if it is jpg or bmp?
- CrevsDaak aime ceci
#10721
Posté 09 février 2015 - 01:20
I just realized I was uploading .bmp images. Does anyone know if photobucket care if it is jpg or bmp?
@Alaestr, a good start for Al in Athkatla. I'm wishing him good luck on his further travels.
I don't use Photobucket, but your images look to have the .png extension, maybe they converted into png images?
With Blackraven's thirst for adrenaline sated after the Firkraag fight, Norgath took a more cautious approach in his last big mission before he'd go after Irenicus: freeing
- Serg BlackStrider aime ceci
#10722
Posté 09 février 2015 - 06:45
Norgath's stay in the Underdark didn't go at all as planned.
- Serg BlackStrider aime ceci
#10723
Posté 09 février 2015 - 07:19
Norgath's stay in the Underdark didn't go at all as planned.First of all there were three Elemental portals. Blackraven thought them a good source of XP for Norgath to reach his penultimate level. (Rogues have a huge gap between lvl 39 at 6.38 million XP and lvl 40 at 8 million XP.) So Norgath started to battle (aTweaks' pnp) Air Elementals, spawned by one of the portals. He soon concluded that that was not a good idea. The portal made sure there were always three to four Elementals around, including 'Greater' variants that would haste and go invisible at will (making them hard to kill), summon Aerial Servants that dealt tremendous damage, and entangle their prey. Thankfully the Elementals could not see through invisibility, or the Dwarf's adventure in the Underdark might have ended there and then. Norgath decided to leave the other Elemental Portals alone.
A wise move there as aTweaked Greater Earth Elementals are even more vicious. A non-stop Earthquakes which in turn could call force more Greater Elementals... Impish Face & Co had quite a hard time with them even at full six members party. Fire Elementals are pretty easy exp source though even being aTweaked.
Sad about your misfortune with Phaere so you was forced to kill Adalon but otherwise excellent progress! Keep rocking!
- CrevsDaak aime ceci
#10724
Posté 09 février 2015 - 11:12
Blackraven, controlled, steady progress. Is there an item you were shooting for in the Underdark you were denied because of the Solaufein's hostility? If it is only experience you missed out on I think there is nothing to worry about.
A new day and a fresh adventures await!
Al, the illusive half-elven Blade. Update No.3
As I have noticed earlier today, I can now safely acquire the Horn of Valhalla. Coated with the single layer of SI:Conjuration protecting him against the maze trap, Al unlocked the chest holding the horn. With it elf has now 2 summons at his disposal. Then he walked straight to Docks to follow Mae'Varr questline. He recieved the first mission from Mae's guild and while travelling to temple district he was attacked once again by the bandits (did the newest scs version increase the odds of being waylaid? I have never experienced so many attacks before). This time I decided Al would just leave the scene unnoticed, since I had prepared my spellbook to fight against Rayic - concentrating on magic protections - and Al's resources suited to fight bandits were in shortage. Passing through Temple District Al grabbed the Unseeing Eye quest, Sir Sarles quest and bought all the scrolls of Protection from the Undead he could find. Blade stole the priestes's amulet under the guise of darkness and quickly rushed to Mae'Varr with his prize.
Tasked with killing Rayic Al left the guildhouse and was approached by running thief, who begged the elf to help. I buffed (SI:E and some physical buffs) Al and tried engaging the vampire, but after being drained 4 levels I retreated my character to the tavern and rested to get rid of the pesky vamp. I then restored Al's drained levels in the neighbouring temple of Oghma, rested him to replenish the spellbook and steered him toward the mage's home. Mephits on the ground level were dealth with the help of some physical buffs (Haste, Stoneskin, Mirror Images, Blur, DHUM) and a little bit of spell protection (MGoI). Al was wielding Varscona and Stonefire then. Stone golems had fallen to the same buffs, which left only the Cowled Wizard. Al cast II, SI:Enchantment, spell which grants fear protection and under such a set of buff he engaged Rayic. In the beginnning of the fight elf also summoned a berserker from the horn. Rayic had no clue what to do - he tried casting some alteration spells and once an abjuration spell but all of them were foiled by the elemental damage Al was dishing out. Two stoneskins contingencies later Rayic acknowledged Al's superior magical prowess. The blade also advanced to level 15, which I welcomed warmly, since it comes with another level 5th spell splot and -1 to Thaco.
Al cleared the cove near the tavern of pirates who were nestling there with no problem (the biggest threat a mage there, but he has no really dangerous spells). Continuing the questline the rogue finally was asked to dispose of Mae'Var pal. Before I rushed Al there I made him visit Bridge district and tour the merchants. Al shamelessly stole from them after gulping 4 potions of master thievery beforehand. Yep. Mrs. Witch gave away her supply of potions succumbing to half-elven devilishness and cutpurse was robbed of some very valuable scrolls (amongst them Improved Haste and Protection from Magic Weapons).
Firstly, the blade purged upper levels of Mae'Varr's hideout. Then he rested in the inn, sneaked to the cellar where the foolish guild leader dwelled. I prepared a deadly effective 2xWeb minor sequencer and having Al buffed (important buff here is MGoI) I charged the elf to kill webbed foes. I left the leader for the end, since he managed to cast PfMW before he got webbed. The only difference in Al's spellbook was one Remove Magic which was used to dispell Mae'Varr once (he stoneskinned two times and fired of his sequencer: Invisibility and Mirror Images). The desperate thief tried Removing Al's magic three times, but not even one succeded. It is a luxury of playing a solo bard/thief character - one outlevels the enemies significantly and their spell level is much higher than the enemies' so Remove Magic rarely if never is an issue to worry about. I had dragons trying to dispell bards and failing on the constant basis, which shouldn't surprise since Firkraag is level 23 in my installation and I usually tackle him when I hit a few HLA's - around level 27-28. Here is Al bathing in the victor's glory. He also dinged to level 16th, which brought another proficiency point (Axes) and 6th level spell slot! Wohoo! Now Al has acces to three more spells than his spellbook slots would suggest - two from minor sequencer and one from the contingency.
Al travelled to Umar Hillls. He was waylaid, but simply escaped the zone. Upon reaching his destination he quickly killed him some chickens finding a shiny stone inside one of them. He worked out a peace treaty between humans and ogres, prepared for mimic fight, but after casting knock on the chest the mimic fight didn't trigger (wut?), swinged by Valygar's lake house, killed him and his ranger friends, reunited the young couple, although Al would rather bed the girl himself she had something against half-elves. Racist and ungrateful. Eh, the youth. He read about Ruined Temple from the bloodied journal in ranger's hut.
Final move of the session was a trip to Copper Coronet to sell loots. I am looking forward to showing slavers the sharp end of Al's blades. Break time!
- CrevsDaak aime ceci
#10725
Posté 09 février 2015 - 11:54
Hi Alaestr, thank you, and you're right: there's not much for Norgath to worry about... although it's the second time in a row for Blackraven that to mess up the Solaufein/Phaere questline.
Nice writing btw
Your progress is solid as well, seeing as you already dealt with the likes of messieurs Gethras Mae'Var. Keep it up!
A wise move there as aTweaked Greater Earth Elementals are even more vicious. A non-stop Earthquakes which in turn could call force more Greater Elementals... Impish Face & Co had quite a hard time with them even at full six members party.
True, I remember yself complimenting you for surviving there...
Thanks for the encouragement ![]()
- CrevsDaak aime ceci





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