Gondil, Human Cavalier, update 1
http://forum.bioware...nge/?p=18590520 is the end of his BG1 adventures.
Mods of note: Rogue rebalancing, SCS, Unfinished Business, and Item Randomizer (rerandomized from last time.)
Gondil has entered Amn, and within the first 5 minutes of play I nearly got him killed. For the heck of it, I decided to choose to press the button, triggering an Ogre mage that I definitely wasn't prepared to take in the least. Two Stoneskins to work through, no armor, no potions, no enchanted weapons, and only Imoen with arcane spells... I'm just lucky no one died in that fight.
At this point, there's only one choice that really makes sense: heal Gondil up as much as we can, and then send him alone vs the Duergar squadrons. Fortunately, we make it to the potions of extra healing before anyone kicks the bucket prematurely. It's all normal from there, except for when I accidentally ran Imoen into a couple Duergar by herself, and after she runs back to the party, we find this:
So we kill them. Ulvaryl escapes after killing the Battlemage this time: there wasn't too much I could do about it.
The tent is quickly restored and an Avariel added to the party. Gael gives his offer of 20k, but the 10k for the magic license must come first. The only question was how to get it. First, though, we traded Yoshimo for Jan, who should be the permanent thief on this team. Jaheira's Pixie dust was the answer to the early game pre-magic license issue, traveling around invisibly until both ambushes were ambushed and demolished. From there, we went to free the slaves (only mages in the Coronet are level 1s or something: they cast Charm person once and started meleeing things instead,) and obtained Liliacor before taking out the Slaver ship as well. I had a tense moment when I realized I didn't have any fire to kill the trolls outside of arcane spells, but it seems that even though "Cowled wizards detect spell casting in most of indoor Athkatla" is installed, the slaver's ship is exempt. We have the gold for the license now!
We purchase it, then Jaheira gets cursed and then uncursed in rapid succession. We paid off the mages from Ployer: I don't fancy fighting 3 mages indoors at this point! The Harper quests are done, and Xzar is summarily executed. Boo is stolen, and some script kept crashing the game after retrieving Boo from that mage: the fourth time was the charm, and we continue. The easy, short quests are now all finished: time to go item hunting. Only items of note up until this point has been the RoAC, and the Staff of healing. Not even wanting to THINK about Spirit trolls, I decided that Gondil and company would go to Windspear hill. The only mage of note there is Conster, right? Right?
Rakshasha Transmuter says hello.
This is the aftermath of the battle: both Jaheira and Minsc were taken out by the same Sunfire, and by some fortunate luck, I had JUST swapped one of Aerie's 4th level slots for Magic weapons, the only weapon I had that could break through the Rakshasha's resistances. Even so, I burnt 10 Extra Healing potions by the end of this fight. We get them raised. It's clear sailing from here, right?
...

*sighs*
Everyone's invisible, so I'm not actually in any danger, but this is as irritating as all heck. I attempt a plan using their lack of true vision: Gondil and Minsc stand up front invisibly, blocking a door, while Aerie and Jan blast away with every damage spell they had, hoping to overcome the ridiculous regeneration. It fails almost instantly: I had left a tiny gap between Gondil and Minsc, allowing a Hidden, Rat-shaped Vampire through, killing Jan (though neither level draining nor chunking him.) Aerie drinks my last invisibility potion, and I consider the situation. She's almost at level 9 cleric, so she COULD Raise Dead Jan if she gained enough EXP. So we test this with only Aerie. After 3 attempts and 3 times running out of spells before any Vamps die, I give it a rest and leave Firkraag's dungeon for another time. Maybe a 3rd mage will make this possible? Or maybe just the two, if I play it correctly.
We solve the Skinner murders after Raising Jan: Minsc dies, and Aerie STILL isn't level 9 cleric. Off to Umar hills, then. We negotiate a treaty, help make and help destroy a Stone Golem, and sneak into the temple invisibly. A Fire Elemental from Jaheira does work: it managed to get from the beginning of the temple to the penultimate fight without even taking damage. Mazzy accompanies us for now; she might take Minsc's position in the long run. Aerie FINALLY hits level 9 from a random Shade Wolf kill. Deaths are no longer quite as irritating now. But it's time for the Shade lord, and I have no permanent Negative Plane Protection items yet.
The plan was to get aboveground invisibly, get to the alcove in the southwest where no one can see you, and blast away with AoE spells, since the Shade Lord doesn't come looking from past experience. This... doesn't work. Everything has Magic Resistance up the wazoo. Shadow Patrick is pulled though, and killed at range by Aerie, Jan, and Mazzy. Still the Shade Lord isn't looking. The Shadow Altar is destroyed with a Sunstone bullet. Still not looking. I have Jaheira summon her Fire Elemental to get the SL to waste some of its higher level spells: Black blade of disaster comes out as well as a Death spell after a couple unsuccessful blows at each other. And the Shade Lord comes looking now. Jaheira and Jan both start up their group invisibility spells: Pixie Dust lands first, and the SL goes all the way to the SW of the alcove while we escape to the northeast. He's still not dead yet: the solution finally comes with the old idea of stealth-shots, even if Mazzy can't stealth. 20 +2 arrows later from 5 pips in Shortbows, this happens:
And then, in a nomination for the worst-times-for-love-talks-to-initiate category, right after Mazzy's inscription of the altar for the fallen, especially Patrick...

We got Ashideen and the Strong Bow out of this, though, as well as levels on Gondil, Jaheira, Jan, and Aerie. We're back in Immesvale awaiting decisions...