I'm sorry about that Epsil0 ![]()
Baldur's Gate 2 No-Reload Challenge
#10776
Posté 16 février 2015 - 02:45
#10777
Posté 16 février 2015 - 03:41
Tough random encounters. I find every one of them very anticlimatic. Keep up the spirit and hope to see your party in bg2 soon!
#10778
Posté 16 février 2015 - 06:07
Hard luck Alaestr - those random parties using SCS are pretty vicious
.
- Grimwald the Wise aime ceci
#10779
Posté 16 février 2015 - 06:14
Hard luck Epsil0
#10780
Posté 17 février 2015 - 01:02
Sorry to hear that Epsil0


- Blackraven aime ceci
#10781
Posté 17 février 2015 - 02:47
@Gate70, interesting stuff. What did you do to make Blaggerd immune to the Vampiric Mist's attacks?
Also, does Bala's Axe lower MR (instead of imposing a spellfailure penalty) in your setup?
#10782
Posté 17 février 2015 - 06:25
I would guess that Blaggerd is wearing the Amulet of Power, but not actually immune to attack by the vampiric mists - the shadows enslaved to his will as a result of evil paladin turning, however, would be a different matter ...
- Blackraven aime ceci
#10783
Posté 17 février 2015 - 07:22
- Gate70 aime ceci
#10784
Posté 17 février 2015 - 11:45
Yes Blaggerd had the amulet equipped but Blackguards are immune to level drain anyway. He wasn't immune to attack, but the turned shadows were.
Lassal is an easy victim as none of his abilities could affect Blaggerd. Gracen went down like a sack of potatoes and Blaggerd lines up his next recipe.
Find the hidden door in the Crooked Crane.
Drink a potion of Frost Giant Strength.
Use a Protection from Undead scroll.
Bash the door.
Cast DUHM, strength 25.
Set about the lich inside with Lilacor.
Add an oil of speed as aura clears.
Pick up the lich loot.
Bash the nearby chest.
Stash the loot in the container while taking the long sword.
Head to the Docks, outrunning an ambush.
Bash the door there (about 5 seconds before DUHM expires).
Head to the Bridge district.
Use a Protection from Petrification scroll.
Bash the door there.
Kill the lich, grab the bones.
Head to the Temple district, into the sewers and the old tunnels.
Kill the lich, grab the bones.
Return to the Docks.
Run past the minotaurs.
Kill Kangaxx, taking care to stop after each hit when badly wounded then near death.
Switch to unidentified long sword, and kill the lich.
Switch back to Lilacor and kill the minotaurs as the oil of speed wears off. 5 turns, 4 liches and stored loot when funds next run low.
- Blind_Visionary et Blackraven aiment ceci
#10785
Posté 17 février 2015 - 12:36


- Blackraven aime ceci
#10786
Posté 17 février 2015 - 01:32
#10787
Posté 17 février 2015 - 02:26
Speed bump encountered in Spellhold maze, sharing poisoned attacks around a group of umber hulks proving to be a folly instead of killing one off at a time. The first group are barely killed and the second group race in a moment later. After using an absorb health and an extra healing potion (6?), Blaggerd retreats to the central area and re-buffs before returning to finish the job.
A yuan-ti mage takes 2 doses of poison and a Bala hit, but still manages to cast three spells before perishing. Bob (the wyvern summon) makes an ignomious first appearance, killed almost immediately by a lightning bolt from a kobold witch doctor, so it is left to Blaggerd to stand alone.
On to a group of undead, the greater mummy there hitting Blaggerd with ease so a switch to sewer rat form ensues and the mummy has it's toes badly nibbled until Blaggerd returns and maces it without being able to destroy it as undead. This area has really slowed Blaggerd down so he goes to read some blasphemy from an ancient tome at a nearby altar. The creatures summoned here are of no concern, and Blaggerd returns to find there are no further undead other than a vampire with a dodgy handshake.
The final part of this area almost catches Blaggerd out again and he is forced to run before killing a yuan-ti champion. Switching to sewer jelly shape is a near-fatal mistake, with the remaining yuan-ti mage hitting with lightning bolts and Magic Missiles. Blaggerd is forced to drink 3 more potions (7-9?) because he cannot return to human form quickly enough, and once he does the battle is rapidly concluded in his favour.
Not a great experience but Blaggerd lives to fight another day.
#10788
Posté 17 février 2015 - 03:19
The second part of Spellhold maze doesn't take too long for Blaggerd thanks to the boot dispensing machine. Irenicus is less than pleased to see Blaggerd again, but unlike the recently deceased Lonk he is able to shrug off a poisoned Bala axe attack. Blaggerd retreats, summons up Bob the wyvern and decides to use an arrow of dispelling from range. It hits and Blaggerd switches to arrows of acid only to find Irenicus knows when to depart.

Blaggerd and Bob out-murder the murderers and look for the nearest exit.
#10789
Posté 17 février 2015 - 06:17
The adventures of a mighty spellsword resume!
Bonaventura, the bloodthirsty Berserker/Mage. Update No. 4 and finale.
What is left before leaving for Brynnlaw: Windspear Hills dungeon, two dragons, planar prison, thieves guild maze and killing Aran, Unseeing Eye, planar sphere. Not much, but hopefully enough to acquire a few HLAs before Spellhold.
With Ring of Gaxx on his ring, Bonaventura traveled to Windspear Hills with intent of rescuing a daughter of some local baron when I realized I would probably need some form of protection from level drain. Sir Sarles, here comes the brute! On his way to kill Neb, Bona paid Rune Assassins a visit. Nothing dangerous those chaps at that moment. Bona killed Neb, forged Mace of Disruption + 2, took fake illithium from an Ore Merchant, collected a bounty for Neb, presented the fake ore to Sir Sarles, was caught on the ruse, tried returning the sad lump to the temple, but the appropriate dialogue was missing, so I just turned my hero to other tasks.
Windspear Hills dungeon began with a nasty raskshasa, who not only managed to cast PfMW, was immune to normal weapons, he also succeeded at dispelling Bona with an accurate secret word followed by breach. Well, I didn't cover Bona's buffs with SI:Abjuration and that thing happened. Thankfully I had Rage on him and the enemy's PfMW ran out and the warrior could hit him with FoA. Kobolds were no problem, because the spellsword approached them with Fire Shield Red on, and damage was effectively halved.
Bona opened the secret doors to alcoves full of Orc Archers with combo: potion of fire giant strength and DUHM. No big golem this time, a bunch of vampires were quite a colorful pack: ancient and elder vampires. The reformed berserker bashed some undead faces with IMoD, while SI:E, Rage and GoI protected from any nastiness vampires might throw at him (I didn't remember if these kind of vampires cast any spells). While doing a dirty work for Samia, Bona dinged to level 16th mage. Samia's encounter went surprisingly smooth. The initial onslaught saw the party's mage dead and rest soon followed after Bona silenced them all with Namarra. Golems were killed with Sling of Everard using the secret entrance as a chokepoint which Adamantine Golem couldn't pass. Conster I tried to dispel at first but it turned out an assault with 9 attacks per round finished the mage in nearly 2 rounds after his PfMW wore off.
Quick trip to Temple Ruins saw Shadow Dragon meeting his demise. The preparations included adjustments to the spellbook: True Sight and PfMW, 2xII, 3xStoneskins, 2xMord's swords, IH, SI:Abj, SI:Div. Potions: potion of invincibility. Contingencies: minor sequencer: MI+Blur; PfMW, True Sight, Tenser's. Bona dual wielded FoA and IMoD. With True Sight online, Shadow Dragon's breath was not at all effective. The dragon didn't even attempt to breath anyway (I find it suspicious - AI bug?). The lizard attempted to remove magic my character, but both tries were futile and the monster soon fell (monstrous 480 hps !). I also tried out the dragon sword, but was disappointed with damage it was providing (I guess melee characters can use its protection from fear and dispel illusion).
Aran & Co bit the dust with a help of Glabrezu (it is a killing machine).
In the planar prison Bona died to the Maze spell cast by Warden. I was of the impression Warden doesn't have Maze in his spellbook and was painfully reminded that he does. I relied on Bona's excellent saving throws during the last update and was caught off guard by this maze spell. The fact that I didn't see what kind of spell it was (a pillar obstructed the view) and heard only the sound cue (which I didn't recognize) didn't help to remind me about the maze. GG, Warden, my friend.
See you all next time with a fresh new character.
#10790
Posté 17 février 2015 - 08:30
Sorry about Bona's fall. Yet another Maze death... Pity you didn't notice it was Maze coming your way. Berserker rage would have been a great solution there.
#10791
Posté 18 février 2015 - 05:23
- Grimwald the Wise aime ceci
#10792
Posté 18 février 2015 - 12:34
Ay Grond0, first the long distance Maze, now a Symbol Stun that doesn't seem to allow a save. It's as if the game is conspiring against your Kensais. Am very sorry about that...
- Grimwald the Wise aime ceci
#10793
Posté 18 février 2015 - 04:40
Sorry to hear that Grond0 - is this a bug or not? Can you do tests in your install to see if it is? Btw I strongly advise pro undead scroll for those undead in the beholder's lair - they don't symbol you then! I've had a character get killed there as well, to a stun I think...
- Grimwald the Wise aime ceci
#10794
Posté 18 février 2015 - 06:15
The saving throws are a long-standing issue - I'm sure you remember me raising it on occasion before. Even in vanilla there are occasional oddities where the saving throw shown in the character record varies with no obvious cause. I suspect it may be to do with the order things are equipped in as that often causes inconsistency in the game, although it's clearly not a simple issue like, for example, equipping Carsomyr before other items to maximise MR.
I agree I could have used a scroll on those undead, but that seemed like overkill as a lich on its own should have been pretty much helpless against Durin at that level - and it goes against the grain a bit to protect against the occasional possibility that the game will cheat ...
- Grimwald the Wise aime ceci
#10795
Posté 18 février 2015 - 08:17
@Blackraven, Epsil0, Alaestr - sorry about the recent demise(s) of your PCs. That Bounty Hunter looked very promising, Blackraven...I'm pretty much amazed how you did Irenicus in Hell (well, not "him" but the demons there are a pain).
@ Grond0
Have you tried using ToBex to fix that saving throw issues? I never seem to have those, and I always use it.
Fwiw, here's something that might interest you - effect application order.
- Grimwald the Wise aime ceci
#10796
Posté 18 février 2015 - 08:28
Thanks for the information Aasim. I don't have ToBex in my current installation, though I have used it in the past. Perhaps I'll try putting it back in next time I update it.
- Grimwald the Wise aime ceci
#10797
Posté 18 février 2015 - 09:53
@Blackraven, Epsil0, Alaestr - sorry about the recent demise(s) of your PCs. That Bounty Hunter looked very promising, Blackraven...I'm pretty much amazed how you did Irenicus in Hell (well, not "him" but the demons there are a pain).
I'm going to try again soon I think. Norgath's death was very unnecessary and mostly the result of my rusty knowledge of SCS/Ascension ToB.
As to Hell, the demons can be done with lots of patience and high movement speed. It's Irenicus tameness that still puzzles me. A next contender for the Throne of Bhaal might not be so lucky.
@ Grond0
Have you tried using ToBex to fix that saving throw issues? I never seem to have those, and I always use it.
Fwiw, here's something that might interest you - effect application order.
Do you have any tips for Grond0 (and me) regarding install order? Last time I installed it, I had issues with non-warriors getting warrior HP rolls at leveling up, a problem that I only managed to solve by uninstalling Tobex.
#10798
Posté 18 février 2015 - 10:03
As per install order, I use something among these lines:
1) ToBex
2) Ascension
3) Fixpack
4) BGT
5) 1PP (I only use Avatars/colour scheme/better spell graphics/fixes)
6) quests, items, kits, spells, Unfinished Business and the like (I started to avoid NPC mods since a lot of them modify baldur.bcs - the main game script, thus having a lot of those can slow the game down).
7) any mod that messes with Detectable stats and isn't SCS (Questpack, Rogue Rebalancing, Refinements)
8) BG2 Tweaks
9) SCS
10) aTweaks
11) WorldMap mods, Widescreen and Generalized Biffing
I'm making a fresh install now, should be back in action soon I hope - I found a marvelous dwarf thief portrait, so that's likely to be my next protag (I only need to decide if a fighter-thief or a swashbuckler).
- Blackraven aime ceci
#10799
Posté 21 février 2015 - 03:07
Corarcher Update:
Corarcher has finished the Temple quests. The Sir Sarles one was a bit trickier than normal, since we have made most of the NPCs in the Government hostile due to a failed pick-pocket. Thus, Hanna made Misty invisible, then Misty ran and did the talking then used an invis potion to get back to the waiting party - she had to do this twice. Illuthium was obtained to forge the IMoD, which immediately went to Misty. Though Forrest as a ranger has no level drain immunity, however he does have the Daystar, and the Azuredge, so he still normally does quite well vs. undead, not to mention being protected by the shield of Harmony.
The guarded compound was dealt with as well. Surprisingly, it was the summons downstairs that proved the hardest to deal with, with Misty the halfling fighter even dying. But the team won neverthless - RoR got her back to speed - a few buffs used, most going to Corarcher. We went invisible, and de-trapped the two traps - well tried to except Hanna, in her attempt to de-trap triggered a dispel illusion trap - we know it's that because it made Ketta appear. The party promptly got to work - the non magic users worked on Ketta, with Hanna, Joshua and Cernd casting things like greater malison, chaos, and insect plague. I was supposed to cast emotion too, but Hanna was dying so worked on keeping her in one piece - which we did. The only enemy caster who avoided the plague was the cleric - so he immediately got hit with insects, and two rounds of two sets of magic missiles by Hanna and Joshua - that was too much for him, and the last enemy fell shortly there-after - no deaths!
Hanna then used her swashbuckler skills to de-trap and loot the place, with Joshua the Jester doing a great job IDing everything. Hanna will use the Celestial Fury, with a few of the helmets being upgrades - Coarcher finally replaced his rather bad helmet of infravision with the helmet of defense - despite two ring of Gaxxs and the helmet of defense, his save vs. spell is still only 5. He is using the shadow armor too, so has great AC despite not being able to wear metal armor.
The party dealt with Tanova the safe way - lots and lots of summons. We will delve into the 2nd level of the vampire lair next session.
#10800
Posté 21 février 2015 - 07:33
Another Corarcher Update:
Well Corarcher wanted to go to Brynnlaw, but he didn't have the gold he wanted before doing so. So instead he cleared out Firkraag's Lair. The Lair itself was very smooth for the team. I forgot to buff vs. Conster, but immediately Cernd put death ward on Corarcher - good thing as shortly there-after Conster tried to do FoD on Coarcher. However, that failed, and Conster had a heck of a time trying to doing anything with all the damage the firetooth crossbow was doing to him, and he fell.
The team felt tough enough to take down Firkraag not too many buffs, except resist fear and fire. I had 3 fire elementals and 2 skeletal warriors assisting. Forgot to set traps, woops , oh well. I did talk to him while he was blue circle, and then the battle began. The battle was doing well, except Hanna died (but not chunked). At one point Firkraag was beating on Coracher (understandably so, Firkraag probably didn't like Coracher's called shots). I then realized I forgot a critical buff - haste! Joshua casts that on Coracher, and Coracher is badly hurt, so Cernd does RoR heal on Coracher and Coracher moves away - Firkraag lost interest and is near death - not surprisingly, with the haste Firkraag fell shortly there-after.
We don't really need anything Firkraag has, we mainly did it because we had inventory space, as well as this way saves us a return trip.
After selling, we will be going to Brynnlaw to free Imoen.
- Blackraven aime ceci





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