Nice progress Corey, have fun in Spellhold ![]()
Baldur's Gate 2 No-Reload Challenge
#10801
Posté 21 février 2015 - 09:57
#10802
Posté 21 février 2015 - 06:22
Gate70/Grond0 multiplayer attempt 73 - (update 1)
Eyesore, gnome illusionist (Grond0) & Danya, elf fighter/mage (Gate70)
This magical pair made a generally solid start in Amn today.
There were no real problems getting through the dungeon. Eyesore was felled by a color spray in the portal room, but Danya had everything under control by then. Ulvaryl did manage to escape - changing into bat shape to flee an instant ahead of Eyesore's magic missiles. The circus was then restored before the duo went to sort out the Copper Coronet.
Some invisible travel meant that Suna Seni had no chance after being hit by a web and fireball - even after Danya ventured into the web after her. Arriving in the Bridge District Eyesore recovered the berserker horn while Danya solved the skinner murders (though the Rune Assassins were left for now). At Watcher's Keep they bought a potion case and acquired a golem book and magic dart, but didn't open the main room in case vampiric wraiths were waiting.
Back in Ahtkatla they returned Renfeld and buffed up in a nearby house for the assault on Prebek. They then chose to spend available cash with Gaelan Bayle rather than the cowled wizards and Danya picked up some improved equipment from Aran Linvail.
The final action of the session saw a quick tour of the Graveyard. The main focus of that was recovering the ioun stone from Pai'Na using the golem on her and chaos on the spiders making them easy victims. There was also a nearly tragic incident when Eyesore asked Danya if she could open a container that he was struggling with - she could, but investigating it took her to within a few HPs of death.
Stats:
Eyesore, illusionist 11, 71 HPs (incl. 6 from ioun stone), 206 kills
Danya, fighter 8 / mage 9, 71 HPs, 282 kills, 0 deaths
#10803
Posté 21 février 2015 - 07:15
Looks like I forgot a Blaggerd update so from memory. There was one very dodgy moment.
After exiting Spellhold, Blaggerd chose to travel with Saemon Havarian in order to collect part of a sword. This led to a trip to a sahuagin city of caverns where Blaggerd showed his true colours by killing both their king and prince before exiting into the Underdark. Ring invisibility saw a mind flayer take rapid poison damage, then after blatting a group of kuo-toa he repeats the invisible poison trick with added Bala's axe on an elder orb and beholder. Rather than clear the rest of the area he ducks out and heads to the western tunnels. After clearing two rooms (kuo toa and beholder/gauth) he warily sacrifices a summon onto the feet of a Demogorgon statue and kills two Demon Knights. A third demon knight is tackled alone and Blaggerd runs when injured...
getting stunned and standing helpless for several rounds, while the demon knight gnashes his teeth about 20 feet out of view.
Once recovered, Blaggerd soon finishes the demon knight off and the final one is no danger.
& a very short addition today.
A group of kuo-toa fared poorly, as did a group of drow guarding the Underdark exit. Blaggerd briefly retreated from the latter after bashing through a flameshield and dropping below 90hp (bearing in mind the previous stun and several multiplayer deaths due to stun at this point), and a trio of skeleton warriors followed. Turn Undead soon saw them return to finish off the drow wizard and mow through the next set of kuo-toa, one helping Blaggerd against their prince, who for the record took a huge amount of poison before dying.
#10804
Posté 21 février 2015 - 09:55
- Blackraven aime ceci
#10805
Posté 21 février 2015 - 11:48
Blaggerd isn't sure about dealing with a balor so he summons a skeleton warrior (still small at level 18) and a first occurrence of a fallen deva. This ensures a quick victory and a use of Stoneshape secures an audience with Adalon. On the way he stops to free Bedlen Dagglefoss - is the Blackguard going soft?
Into Ust Natha, disguised as a drow. A group of hunters are killed off, Nashtar surviving a poisoned axe for an uncomfortably long amount of time (I'd left him after one hit, mistake) and Boz running away scared. Blaggerd quickly tracks him down, eager for a fallen deva to hang around for the illithid. The deva departs after a round or two and Blaggerd is surrounded until his aura of despair sends the illithid fleeing (hmm, handy to know).
Back to Ust Natha, chop down a beholder then blag a swirf patrol leader helmet. Pretend to kill Solaufein (must roleplay blackguards better) then a night of what happens in Ust Natha stays in Ust Natha. The next morning a load of old cobblers about riches in a tower is spun to Blaggerd but he's in a rush, what with being tasked to clear out some slimes and oozes which he has no intention of doing. Instead he replaces the dragon eggs with some fakes supplied by Phaere and hands her a second set of fakes supplied by Solaufein. The golems turn hostile but Hardiness + AoF keeps Blaggerd reasonably fit as he and a Fallen Deva dismantle them.
The Matron Mother is deceived by fake eggs, as is Phaere. A Lesser Demon Lord flames them both into oblivion and turns to Blaggerd. A deal eh - well why not. Blaggerd has looted their corpses and left the city before anyone realises trouble is afoot.
Blaggerd summons a pair of skeleton warriors and realises they are full size (at level 19), adding a Fallen Deva and finally summoning Bob the wyvern. All to no avail as Adalon treats them to an icy reception then chases after Blaggerd. He cowers halfway up the stairs, then roots around in his bag of holding. The only missile weapon available is a plain shortbow and after using 4 arrows of dispelling he gets through 40 arrows of acid and about half his remaining set which are arrows of biting. An oil of speed is augmented by a potion of heroism as Adalon is hard to hit (what with Blaggerd only vaguely proficient with a longbow and not at all with a shortbow). His fourth set of poison is too much for Adalon.

#10806
Posté 22 février 2015 - 12:21
Bodhi suggests Blaggerd is outnumbered and needs to surrender. A couple of rounds later it is very much a different story.

#10807
Posté 22 février 2015 - 03:28
Coracher Update - Spellhold
Corarcher has made it out of Spellhold alive - it was really smooth, except one detail - I forgot to use the discs to get my haste boots! Doh! But life must go on...
We didn't use any spells at all on Irenicus - our secret weapon was Joshua's dispelling arrows. Irenicus died so fast and was so disrupted, he wasn't even able to summon the clones. We were forced to fight Lonk again (We used the dialog "You only serve him out of fear..."). Fortunately, we were able to disrupt his spells, and thus he could died before he could do anything important, though just in case we did protect against horrid wilting best we could, e.g. SI:N and also Armor of faith x3 (the rangers, Cernd).
We have obtained the horn, and are just about to voyage with Saemon Havarian.
#10808
Posté 22 février 2015 - 03:47
Nice progress Corey, have fun in Spellhold
Thanks! I got a good team.
- Blackraven aime ceci
#10809
Posté 22 février 2015 - 09:18
Blaggerd realises he has misplaced something, finding it eventually on a table next to Unger Hilldark. There are also three or four varieties of arrows and a composite longbow stashed there together with dryad acorns, a few arrows are left but the rest is equipped or bagged. Cromwell forges a shortbow of Gesen but not the item Blaggerd is keen to try, and the Blackguard decides to keep the shortbow for those little emergencies even though he is not proficient with it.
On to Umar where Fael and his mages take rapid poison damage, two of them receiving Blaggerd's vorpal "cure".

#10810
Posté 22 février 2015 - 10:06
Blaggerd considers the choices, he has Umar, Trademeet and Windspear all to do but instead ventures to Watchers Keep. The first area is fine, but desert trolls in the second are immune to anything Blaggerd has brought to the party. He retreats to consider his options (FoA, Blackblood) before realising the Dragons Breath halberd would have done the job, so returns to confirm.
After clearing the air room and poison room the ice golem is almost killed but Blaggerd has to attempt a slowed run with 1hp remaining. Despite retracing his steps a trap is sprung... and up goes his hand.
Rats.
- Blind_Visionary aime ceci
#10811
Posté 22 février 2015 - 05:05
Sorry about Blaggerd Gate70 ![]()
I liked him... Would invisibility have been an option?
#10812
Posté 22 février 2015 - 05:16
After clearing the air room and poison room the ice golem is almost killed but Blaggerd has to attempt a slowed run with 1hp remaining. Despite retracing his steps a trap is sprung... and up goes his hand.
Rats.
Urgh. Ugly way to end, but great run.
Thadius, fighter/cleric, 1st update
Nothing actually. I exited the dungeon via Dungeon-B-gone (I install this mod AFTER I finish BG1, then uninstall it).
This is Thadius and his crew:
Next stop should be Circus I guess.
- Blackraven aime ceci
#10813
Posté 22 février 2015 - 05:49
Sorry to hear the end of Blaggerd, Gate70.
- Blackraven aime ceci
#10814
Posté 22 février 2015 - 07:05
Thadius, 2nd BG2 update
A short session saw the end of circus problems, demise of slavers
part 1:
part 2:
And exiting the city via well-established route Goverment-gates-Umar hills. There we killed some rangers and did the rest of small quests.
Then, a short visit to WK. Fasight revealed no Vampiric Wraiths, thus area was easy. We looted everything, but hadn't yet fought any of the statues (nobody uses bastard swords so I'm in no rush).
Party levels:
Thadius -9/9 fighter/cleric
Nabul - 10 barbarian
Skibi - 10 - wizard slayer - highest kill count. Go halflings!
Bunthis - 9/9 - thief/mage
Asya - 10 - sorcerer
Gold: 12 K after selling WK stuff I don't need.
Plans are to return to the city and finish thieves' quests now. Pai-na is a very valid target as well (her ioun stone offers protection from criticals). Yea, Pai-na will die soon.
#10815
Posté 22 février 2015 - 09:00
Quad multiplayer attempt 2 - (update 1)
Grond0, Dogdancing, corey_russell, Gate70
The Quad were last seen celebrating Sarevok's destruction in BG1 a month ago. After Mae'Var finally ushered them into some cells in Jon's dungeon tonight they set about making their escape. That was complicated early on by extreme lag - with Static often watching in bemusement as the others continued attacking creatures for half a minute after they had already been splattered over the walls.
The dangers of lag were illustrated when Wewa suddenly got hit 4 times in a row by a non-existent opponent and narrowly escaped death. That prompted a restart that provided some improvement, although the connection was still a bit ropey and we were forced to use text to plan attacks rather than the usual voice communications. There were no real problems though working through the remaining opposition, such as in the portal room, but poor communications contributed to a staggered assault on Ulvaryl and she was able to kill the assassins and make her escape.
The circus provided a nice easy introduction to adventures in the City and the Quad have just reported in to Gaelan Bayle.
Stats:
Grond0 - Static, fighter 7/ thief 8, 68 HPs, 365 kills
Dogdancing - Wewa, monk 8, 51 HPs, 71 kills, 2 deaths
corey_russell - Corthief, fighter 7 / thief 8, 74 HPs (incl. 5 from Helm), 182 kills, 4 deaths
Gate70 - Carthus, monk 8, 47 HPs, 166 kills, 3 deaths
- Blind_Visionary aime ceci
#10816
Posté 23 février 2015 - 03:20
As I said in my previous post I'm having problems with uploading images. I normally upload and post first on the Baldur's Gate (Enhanced) Forums, and then use links to my screenshots on those forums in my updates here. However today the Baldur's Gate Forum somehow rejects the jpg extension. Never had that before. I'm going to investigate whether this is something permanent or not. If I fail to get this sorted in the coming days, I'll probably resort to photbucket or something..
- Blind_Visionary aime ceci
#10817
Posté 23 février 2015 - 04:06
Gate70/Grond0 multiplayer attempt 73 - (update 2)
Eyesore, gnome illusionist (Grond0) & Danya, elf fighter/mage (Gate70)
A bit more action yesterday continued this pair's record of no deaths to date - though they continue to push their luck a bit.
They started with a trip to Trademeet, though suffered from an ambush on the way - Danya had not been using stoneskin to date and unbuffed he was taken to badly wounded. On arrival a wolf took an immediate bite out of him taking him to single figures HPs and he was grateful for the AoP that allowed him to cast invisibility before the wolf could get another attack in and allow a safe finish to that combat. After resting they buffed up for the genies before moving on to the Grove. That was quickly completed with summons helping distract trolls and cloudkill demolishing Kyland Lin's druids. Cernd was given the chance for a light snack against Faldorn. Back at Trademeet they helped Tiris and cleared the tomb.
The next target was the Ring of Gaxx. Opening up a route through the Temple Sewers provided a new cloak, though Danya had a nasty moment there when she fell over in the mephit stinking cloud next to some green slimes. Fortunately they were tripping over each other and failed to get an attack in until Danya managed to recover. Another ambush without any buffs showed they were still vulnerable in melee, but defeating Kangaxx provided some increased confidence.
After starting the Sir Sarles quest they travelled to WK rather than rest until the alloy was available. There were no vampiric wraiths there and they quickly cleared the top level. Danya did put stoneskin on for the first time against the statues, but over-relied on that and woke up to find herself critically injured before managing to withdraw slightly and renew it to finish things off.
Stats:
Eyesore, illusionist 12, 72 HPs (incl. 6 from ioun stone), 270 kills
Danya, fighter 9 / mage 11, 78 HPs, 335 kills, 0 deaths
#10818
Posté 23 février 2015 - 08:19
Thadius, 3rd BG2 update
A rather straightforward morning session saw the end of Pai-na. Rest of the graveyard was also cleaned up. Returning to city from Graveyard area is sure to trigger an ambush, hence we pre-buffed before - leaving Suna Seni with little possibility of doing us harm.
In search for money, Mecar was next. Amon died before the real battle started, a single critical but him below his chunking treshold.
Chaos did all the rest, with only Mencar left operational.
Then, Shadow thieves. For some odd reason, Mae'var chose not to dispel us - which proved to be his quick demise.
Following that, we take on the fallen paladins quest, descend into sewers and deal with Tarnor's gang. Battle was opened with an Ice Storm and Skull Trap.
Then, some more disables and damage - Chaos, Skull trap and Greater Command
A single dwarf and his mage friend survived the initial onslaught. Dwarf was killed first, and I left my wizadslayer deal with Gaius. Barbarian got petrified here - I had to kill him to set him free since I had no StF spells (petrification works differently with Spell Revisions).
Cloak from sewer Rakshasa was also aquired. Rather easilly, since sorcereress managed to succesfully cast a Remove magic onto him.
We finished the session with paying 15k to Shadow thieves, and ramping up fallen paladins. Our next mission will be helping out Nalia.
- CrevsDaak aime ceci
#10819
Posté 23 février 2015 - 04:38
Thadius, 4th BG2 update
Straying from the original plan, we decided to kill vampires before helping Nalia. Bought Mace of Disruption and Periapt of life Protection at Lathander temple, which drained my gold reserves. I didn't bother upgrading MoD yet, even w/o level drain protection it's a splendid weapon, and Lassal soon tasted it.
Next big battle was Tanova, the most annoying vamp in the game. Barbarian tanked her for a while (4 rounds) until her PFMW expired. Then Skibi rushes in with Tugian loaded with piercing arrows, removes her stoneskins and does her.
Bodhi, untouched by SCS (I started to avoid SCS vamps - too damn annoying imo), gave up the chase soon.
We reported back to Aran, but didn't want to sail away yet. Traveling to Nalia's keep wasn't nice - the damn Orog ambush happened, and I lost my sorceress - luckily, she died to melf's meteor and wasn't chunked. Skibi picked up her equipment (Dart, Amulet of Power and few potions is all she has) and we ran away.
In the keep, we took in Nalia temporary (for gold only). Skibi soloed Yuan-ti mage there with no problems by using his WS abilities as needed.
Torgal battle was chaotic. We buffed, and sorceress opened the battle with an Ice Storm on top of them all.
Dispels start flying, some work, others don't. Torgal chose to focus on Thadius, which was perfect - he's very tanky.
A breach hit Thadius, removing his Pro Fear and he started running around, evading Remove Fear from sorceress. No harm done still, he quicky recuperated. Skibi finds an opening in between the enemies, and launches two arrows in quick succession, downing the already badly wounded mages.
With them down, Torgal was alone and died quickly.
To end the session in style, we killed Shade Lord - no problems here. Secret word, Breach, done.
Plans for the future - Trademeet.
- Blackraven et CrevsDaak aiment ceci
#10820
Posté 23 février 2015 - 04:53
Quick Coarcher Update:
Coracher has cleared out the battles/quests in the Underdark Surface area. We used cloudkills vs. the first group of drow - we also used cloudkill on the spore colonies, instantly killing them - I should have been doing this in all my runs. We had to battle the mage who didn't reward us enough - we hit him with everything, including two snares, but I think the dispelling arrows was the biggest problem for him - Hanna appreciates all the high level spells.
We also tried to clear out the Beholder's lair. This was successful, but not smooth at all. Despite Misty's save vs. spells being 0, the illithids in the lair managed to stun her - uh oh! Yes she was slain. Then Forrest runs back to the party for assistance. We do end up killing the Illithids, but Forrest gets charmed and we run away to wait it out.
But wait, there were more issues. Against the Elder Orb Misty got Imprisoned - we used a freedom scroll to bring her back. Otherwise, the rest of the lair was cleared without incident.
We will take this as a clue because of our poor saves in general, The City of Mind Flayers would be too dangerous for us, and we don't have enough chaotic commands to go around either. So we will skip.
Thus, our next target will be the Kua-Toa lair, and then on to Us Natha quests.
- Blackraven aime ceci
#10821
Posté 23 février 2015 - 06:12
#10822
Posté 23 février 2015 - 06:23
the opposition continues to target Beater whenever possible - not sure whether that's because he's the PC or because he's got the fewest HPs.
It's the latter. SCS AI basically aims to kill quickly whoever is "easiest" to kill. In your instance (6 fighters) this usually means the one with least HP, I don't really know if there are other parameters checked (apart him being "hitable" aka no PfMW and similar).
If you had a mixed party, targeting is slightly different - but still the front-liner with least HP will take much of the focus.
- CrevsDaak aime ceci
#10823
Posté 23 février 2015 - 06:37
Thadius, 5th BG2 update
In short, Trademeet is done. The loot from the mound was snatched under Sanctuary. Then we had a "discussion" with fungus infestation on the bridge.
That led us to druid bunch and Rakshasas in tower. We decided to do the druids first (they ate Skull traps), rest, and then do Rakshasas.
Unlike druids, Raks are fairly dangerous. I made a mistake of attacking them with arrows since they used PFMissiles (instead of casting a Remove magic on them), which cost us some healing potion. It was quite ugly at one moment, barby came close to dying.
Regardless, we weren't disabled, and could heal up with potions - which was enough to survive the magical onslaught and strike back in melee, dropping the monsters.
The only "out of ordinary" thing that happened was that druid bunch spawned again as we were leaving (I didn't discuss my intentions with a friendly druid before). Since we were unbuffed, casualties were almost imminent - summoned leopards downed Skibi, bringing the death toll to two total in BG2. Nothing my protagonist can't deal with however, and the rest of the druids were slain (again).
We returned to Trademeet, sold a lot of stuff, bought Belt of Inertial Barrier and Cloak of Displacement, and have now returned to Alkathla.
Now we're pondering if we should pay a visit to WK again, or leave for Spellhold. Probably WK, there's quite a few easy lootable goodies there I want.
- CrevsDaak aime ceci
#10824
Posté 23 février 2015 - 09:21
Thadius, 6th BG2 update
Finished 1st and 2nd WK level (apart Chromatic). The only thing I had left to do since my first visit there was ringing the bell etc. and defeating the statues. Somewhat rough; but given the mage statues didn't spawn due to low levels upon first entry, quite doable.
Thadius used a sling for the first time in the game here.
One bad occurence - we placed the scepter keys in place, and tried to run outside. Unfortunately, this can be tricky (exit works kind of odd) - Chrom was in Air form and hit us with Lightning, killing the sorceress.
We got back in, picked up her treasure, and ran outside again. Luckily, demon morphed again to Ice form, and hit us with a perfectly harmless Remove magic.
Sold most of the loot there, but for very little gain. I decided to ramp up my gold before going to Spellhold since I would need lots of it for some Underdark items I want. Hence - assault on Slaver's compund in Temple District was next. The newest SCS version doesn't include demon spawn at the bottom floor, but djinni are also troublesome.
That was all he had however. With it gone, we do our long prebuff, ending with Invisibility 10'radius. This spell lasts for very short with SR, but it can be a lifesaver. What happens next depends on one thing alone - either our enemies will use some invis.detection or not.
Apperantly, they didn't. ![]()
We take the standard defensive positon as far as we can from the enemy group (after removing the traps).
Sion and Ketta seem to be invisble as well.
First, AoE. 2x Ice Storm is cast to trigger the battle.
SR Ice Storm has a nasty effect of slowing everyone cought in it, which gives us time to cast one more + Skull Trap. Chaos is added in mix as well, for total nastyness.
Sion shows up, unharmed. We hit him with a Secret word immidiately.
Next, he starts his Wish. This can be rather devastating, so we scatter - but he gets Hardiness on everyone. Great, actually - this won't save them.
Koshi now rushes in. He's badly wounded, and a single shot of Flame Arrow does him, before he even landed a single blow. My sorceress and Sion are casting anti-magic at each other.
The two lumbering morons now join the fray. They hit like a truck, but are very slow - barbarian rushes to meet them head-on. Sion uses up Time Stop to cast True Seeing and Secret Word + breach on Thadius; who cast Free Action on himself asap.
Skibi, my WS, gets an opening - Disruptive strike lays on Sion, removes his stoneskin protection, and he's gone. Barby took heavy damage and retreats back, Thadius now goes to tanking them.
It doesn't last long now, and their loot is mine.
Finally, we sort out a gated demon and are out of here.
Selling everything (apart Helmet of Defence) got us about 20K gold. Not much, but it's something to stash for Underdark goodies. I should probably do one more "big" quest before Spellhold, but I'm unsure which one. Planar Prison is out of the question, Planar Sphere is doable but I'm reluctant to take a likely possible Wail of the Banshee at this stage. Thus, it's either beholders or Firkraag's lair.
- CrevsDaak aime ceci
#10825
Posté 23 février 2015 - 11:19
@Aasim, Firkraag would probably be your safest bet then no? Meaning the dungeon, not the dragon... ![]()





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