Astarta and party, newest entry:
Exploiting further, party hit
levels: Necromancer and Sorceress 23, Riskbreaker and Barbarian 27,
Assassin 19, and Ranger-Cleric 16-20. New mage HLA - Dragon Breath,
fighter HLAs - Critical Strike. RB proficiencies: Flails*****,
Shortsword****, Longsword**, Two-weapon**. Barbarian: **Bastard Sword
**Shortsword **Warhammer **Scimitar **Club *Axe **Two-weapon. R-C now
has tons of proficiencies (he's specialized in almost all weapons he
can use), while the most notable of the Assassin's proficiencies are
*Quarterstaff and *Two-handed weapon style. Sorceress' spells:
Lvl 1: LMD, CO, MM, Shield, Armor
Lvl 2: Invis, Mirror Image, Acid Arrow, Resist Fear, Vocalize
Lvl 3: Remove Magic, Haste,Vampiric touch, ProFire,
ProColdLvl 4: Emotion, Stoneskin, Ray of Fragmentation, Ice Storm
Lvl 5: Sunfire, Breach, Spell Immunity, Lower Resistance
Lvl 6: Improved Haste, Giant Strength, ProMW, Globe of Invulnerability
Lvl 7: Mass Invisibility, RRR, Hand of Undoing,
Spell TurningLvl 8: Monster Summoning VI, Spell Trigger, Foreknowledge,
ProEnergyLvl 9: Monster Summoning VII, Wish, Chain Contingency
So the party travelled around a bit and finished:
The vanilla graveyard tombs (but not the Improved Crypt King & Queen)
Graveyard Catacombs lvl 1 - filled with mildly improved spiders.
Graveyard Catacombs lvl 2 - only one improved Undead here - a Vampire Bride
Reijek's house (basement) - vanilla encounter
The Limited Wish quest. The fight with Grae the Troll Shaman caused the guardians of the Troll mound to arrive, and the party had almost depleted their spells and abilities, and were almost without buffs (didn't expect for those Noble trolls to notice Grae). However, the party did manage to win without casualties, due to high experience levels and proper equipment.
Freed Haer'Dalis. Had to fight a random tough spider encounter in Mekrath's lab, including: 1 Ghost spider, 2 Whisper ones, 2 Mutated ones, and some other lower-level ones. Mekrath's Ingenious Imp was easy.
Travelled to the playhouse, Haer'dalis and his group were taken to the Prison. Buffed well and entered. The Bounty Huntress was assaulted while still neutral and casting True Sight, and
she fell right after the enemy speech. In the prison to the right there was another random tough spider encounter, alongside the two vanilla slave fighters. The Wyvern is vanilla, and the Master of Thralls only slightly modded. The party didn't take the western road from the Master of Thralls' chamber, because that would trigger a second random tough spider spawn near the Warden, and it's very hard to battle the Warden + the spiders. So the party retreated to the brazzer chamber, buffed extremely well, summoned some allies and destroyed the Control orb. A couple of Planar hounds appeared near PC, but were quickly slain. The Warden was
under observation, and the Farsight spells used for that proved to be very useful for
guiding summons. While only II summons assaulted him,
he didn't even use True Sight. When party fighters pressed on, Warden gave his speech, 2 planar hounds appeared near him
(fighters and summons killed them), while in the same time his defences were stripped by the sorceress with reduced casting time by 2 (AoP + Foreknowledge), and a second later,
the Warden fell. And the R-C gained a level, choosing Foreknowledge as first HLA.
After completing this quest, the party was given the Playhouse deed, and after a bit of exploiting, all except the R-C gained another level of experience. PC chose Energy Blades as HLA, sorceress picked Summon Planetar, warriors picked another Hardiness.
Party started the vanilla Bard stronghold (playhouse) tasks, but also travelled to the Windspear Hills and challenged Conster for Garren's child. Conster has the support of 4 waves of 2 Skeleton Lords each - an easy task
after he was
slain.
The reason to kill Conster was that he posesses a Manual of Elaboration. Party already has 2 Permanency scrolls - one from Slaver Ship, second from Warden in Planar prison, who also dropped an Improved haste scroll, a GoI scroll, and some other useful items. Then the party travelled to Cromwell, with the Tome of Ancient Expertise (obtained from Elite Bounty Huntress) and the Manual of Elaboration in hand, but Cromwell couldn't brew anyway the experience potion designed for a F/M/C because of the moronic condition that PC has to be F/M/C for the potion to be created.
The party reported to Garren and were given entry and position inside MNORH.
Continued with exploiting, along with completing the vanilla playhouse tasks, up to the fight with the Improved Turmish Mercenaries.
Regular buffing in this battle included sorceress' spell protections: SI:A, Spell Turning, GOI.
Enemy Sorceress has BBoD.
Used Vhailor's Helm to clear some stair-blocking Areal servants. While Alia under Alacrity was casting Remove Magic and RRR at enemy sorceress, followed by yet another Remove Magic, the party fighters
eliminated the battlepriests. Now
this is a stupidly wasted round for the enemy sorceress, and
she fell soon after.
The party finished the playhouse, performed the play, and afterwards Astarta sold the playhouse deed to Higgold for 10 000 gold, but strangely enough, after a week there were some money for her in the playhouse (probably more to come in the future).
Using 9 of the assembled +1 rings, three +2 rings were forged, and now both RB and Barbarian are equipped with +2 protective items, and there are enough +1 ones for the rest of the party.
The C-R hit yet another level (16-22) and chose Aura of Flaming Death as HLA. The Assassin is now lvl 21, putting points in Set Traps.