
https://www.dropbox..../1.jpg.png?dl=0
Hmm this doesnt work...
Enlighten me...
Hmm how do you show pictures right away like Aasim?
Thanks!
Register at some site which allows you to do that. I use Photobucket, but there are others as well. Once you upload your screen there (save the picture as .jpg or .png format, .bmps are too big) you'll see "Share links" option. Choose IMG, and copy code in your post.
Yes: I use Darts of Stunning often. The effect is save v spell or suffer stun for 7 rounds. With a base APR of 3, they can be pretty devastating.
Tolgerias was stunned with darts.
I, personally, wouldn't mind seeing more +90HP mages. PW:S is no hope insta-death for too many, in my opinion.
(At the same time, I find walking up to a powerful mage and incapacitating him with a single word irresistible...)
Well, I don't know about former versions - but latest SCS really beefs up HP of these goons. Yeah, I also share the love for PW spells. So utterly convinient to use.
Phoe Gyi, 5th BG2 update
We finished Lirarcor quest. Hi-ya. The sword was sold, since no one can actually use it.
Did some shopping for my girls. Viconia gets Reflection shield (slightly modified with IR - it doesn't "reflect" missiles, it "absorbs" them - they won't return to the shooter but the wielder is fully immune to them still. It's also a buckler, not a small shield.) while Jaheira gets Kiel's Buckler.
(fwiw, the Hold immunity is removed from Harmony).
Now we do some "easy" stuff. First, the Burried alive. This crap quest almost had Phoe killed. He had to run and quaff Invis.potion in the house to survive. ![]()
Fallen Paladins....
Ilithium
What's left of Skinner (that Golem didn't spawn. I don't know why.)
Cpt.Dennis - Ice Stormx3, Chaosx2, Skull Trap x1
And then it was time for Phoe Gyi to find a place he can call home - only to find it infested by the buggies creatures ever to inhabit this game - trolls.
The Yuan-ti mage there succesfully saved vs stunning fist, but Phoe's innate Divine Wrath (I'll be missing this post-Spellhold....) litteraly blew him up.
Now, Torgal.
Unlike my previous run, I decide to fight this head-on - with an apsurd number of buffs.
We start of by sending our summoned Skeletal Warrior (Viconia can summon weaker skeletons as level 3 spell and these beasts at level 6) to take the initial onslaught. My faithful casters start their bidding - Insects, Ice Storms, Chaos - and Nalia (must have, otherwise I loose 10K gold) had a Cloudkill memorized which she threw in as well.
All hell broke loose in a matter of seconds. Yuan-tis down to Chaos, one Troll, Torgal and Umber Elder approaching. My own summons dead - reason unknown.
Troll dies quickly, followed by Umber. Only Torgal left.
...and done.
Phoe Gyi is now King of the Castle.
Yeah, I also share the love for PW spells. So utterly convinient to use.
They cast quick, they don't allow a save, and they don't crowd out the crucial 4/5/6 defensive spells. That's my kind of disabler.
They cast quick, they don't allow a save, and they don't crowd out the crucial 4/5/6 defensive spells. That's my kind of disabler.
![]()
Nice work against Torgal, Aasim! I'm glad you decided to take them all on.
Best,
A.
Btw. And btw my bounty hunter would totally love that buckler. Stun immunity in a buckler. Awesome. No more waiting for UAI and Arvoreen.
Btw II. Does the Reflex still stop Flame Arrows in your install?
Btw II. And the Reflex is a buckler? Oh my. With the Reflex as a buckler, I could enter my avenger druid, Aliana.
@ Aasim
Ive got a bunch of png pics but when i choose share, and then copy the bar/ link it only leaves the link not the image. If i choose image and put the URL I get this:

On Photobucket, just click in the text field adjacent to IMG, seen here.
Clicking in the field will automatically copy your link. The field will briefly turn yellow, and then display the word "Copied". Next, all you have to do is paste the link into your post.
While you're typing your post, you'll just see a line of text beginning with "[url=." Once you submit your post, however, the photos will appear.
Best,
A.
@Golden28. I just noticed your intro post. The challenge starts in the BG1 thread, which can be found here:
http://forum.bioware...llenge/page-512
@Alesia_BH
Ah I have to get photobucket, cant use dropbox?
Thanks for the reminder I ll post in that thread from now on.
Grts
Glad to see you got it working, Golden28.
Good luck in the BG1 thread!
Best,
A.
Btw. And btw my bounty hunter would totally love that buckler. Stun immunity in a buckler. Awesome. No more waiting for UAI and Arvoreen.
Btw II. Does the Reflex still stop Flame Arrows in your install?
Btw II. And the Reflex is a buckler? Oh my. With the Reflex as a buckler, I could enter my avenger druid, Aliana.
Stun is blocked by Free Action with Spell Revisions as well, hence a Free Action potion/ring/spell does the same. I'm not sure I like that (I kind of envision Stun to be a "mind" affect, not "body" like Hold) - but then again, Stun in BG2 is much harsher than PnP Stunned Condition.
Reflex stops Flame Arrows yes, and it's a buckler (afaik it's done because BG2 doesn't have a single unique buckler).
Unfortunately, modifying Stun isn't really an option since it sets some hardcoded stats which must remain detectable or AI would be repeatedly stunning the already stunned character. ![]()
Stun is blocked by Free Action with Spell Revisions as well, hence a Free Action potion/ring/spell does the same.
In my install, Free Action protects against stun as well, via the G3 tweak Free Action Protects Against Stun. However, in my setup, Free Action will cancel haste effects, even if the haste effect is applied before Free Action, causing Stun immunity, sans Free Action, to become valuable: hence the use of Arvoreen, and hence the desirability of a buckler that would protect against stun.
I'm not sure I like that (I kind of envision Stun to be a "mind" affect, not "body" like Hold) - but then again, Stun in BG2 is much harsher than PnP Stunned Condition.
[spoiler]A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
There was some debate about that back when the G3 Fixpack team first considered removing Stun protection from Free Action, motivated by a conversation with Gaider. That was back in the late-mid 2000s.
I, personally, sympathized with the view that Stun should be conceptualized as a mental effect and consequently should not be foiled by Free Action. At the same time, in light of how deadly stun is in BG2, and in light of how few ways there are to foil stun if Free Action doesn't and nothing else is changed, I felt that removing stun protection from Free Action would have an adverse effect on between class/race balance in the context of solo no reload play, particularly in installs where demons insta-cast PW:S (woe to thee if you are a non-halfling, non-UAI rogue, non barbarian/berserker with less than 90HP and without abjuration spells pre-Greenstone or Slayer).
I was one of the people who floated the idea that the Tweakpack should offer a Free Action Protects Against Stun component if and when the G3 Fixpack went ahead with the proposed fix. That was ultimately what they did, and it strikes me as a reasonable solution for G3.
For those less constrained by original intent, it almost seems preferable, to my mind, to leave stun protection out of Free Action, and add it to Chaotic Commands and Potions of Clarity. That way, you'd be conceptualizing stun as a mental effect, while also insuring that immunity was readily available and that stun, consequently, wasn't overpowered.
Of course, that could be more trouble than it would be worth.
Reflex stops Flame Arrows yes, and it's a buckler (afaik it's done because BG2 doesn't have a single unique buckler).
Noted. In my install, I use the Reflex to catch Flame Arrows all the time. I just wasn't sure whether IR changed that.
What about traps with projectile animations? Melf's Acid arrows? Melf's Minute Meteors? Energy Blades?
In my setup, it will stop traps with projectile animations, but not magically created projectiles other than FA.
Best,
A.
Nice writeup. The "perfect solution" imo would be to change the effect Stun to a more sensible effect like this suggestion here (2005!). Unfortunately, while all this is doable within the engine limits, it would lead to really bad AI choices without some SetGlobalVariable scripting.
Hence, Free Action protection can be labeled as perfectly viable as well I guess.
Probably best not to derail the thread anymore. ![]()
Probably best not to derail the thread anymore.
Agreed. ![]()
Phoe Gyi, 6th BG2 update
Rather short session before bedtime saw Trademeet done. Since I have Jan, I couldn't buy some potions there but nvm.
We summoned a lovely pair - Skeleton Warrior + Earth Elemental, both immune to poison so Cloudkill can't touch them. Phoe Gyi was alone there with our summons, and stood his ground until Raks expended their Confusion/Fireball/Skull trap spells.
Jan eventually ventured in to remove their illusions. Quite a few potions used, but I prefer that over having entire party smacked by Fireballs.
With no more spells left (yes, this took a while!), Rakshs were easy pray.
Druid bunch was eliminated via standard Chaos + Greater Command combo. An Insect Swarm was added to mix.
I buffed Jaheira extensivly to fight Faldorn, including Imp.invisibility. I wouldn't do it if she wasn't a dirty cheater which brings healing potions into the pit.
Dire bears did her. We're now heroes of Trademeet, with a reputation of 17.
Actually, it's 9 now. ![]()
I finished this by killing Valygar and opening Planar Sphere, but I didn't venture in yet. Phoe Gyi is at level 12, being fairly close to 13. Jaheira is close behind, others lag a bit more. I'm not sure what's next on to-do list. One option is Windspear, another Unseeing Eye. Probably Unseeing...
Arcadia, Half-Elven Fighter/Mage
Just another helping of F/M over-poweredness brought to you by the indefatigable Arcadia and the scintillating Captain Swarmi.
This will be mercifully quick, once again. Arcadia is basically an invulnerable whirlwind of abjuration magic and Ages at this point. So long as her buffs are running, she's untouchable, and enemies can't remove her buffs. I'll post some screenies, comment on Arcadia's buffs and, on a couple of occasions, point out how Arcadia protects herself from in combat debuff threats.
Arcadia entered the Planar Prison buffed and invisible. Since it has been a while since I've posted a buff list, I'll do so now. Stoneskins, Pro Cold, Pro Fire, Spirit Armor, Spell Deflection, Spell Turning, Pro Evil, Blur, Mirror Image, Fireshield: Blue, Globe of Invulnerability, Pro Energy, Improved Haste, Improved Invisibility, Spell Immunity: Abjuration, Spell Immunity: Divination.
Just so the logic is clear hear, SI:A and SI:D foil Remove and divination magics respectively. II, which is protected by SI:A and SI:D, foils targeted spell protection remover spells, except for Secret Word and Ruby Ray of Reversal. Redundant spell protections insure that enemies will not be able to remove the spell protection via Secret Word or Ruby Ray before Arcadia can refresh with reserve MSDs stocked at L3. The spell protections and II, in turn, protect against Breach. The GoI foils Malison. With Malison foiled, all AoE disablers are stopped by saves enhanced by illusions- illusions protected by SI:D. Pro Fire + Pro Cold + Pro Energy + BoIB grant 100% resistance to fire, cold, and magic damage, and 75% resistance to acid and electricity. Spirit Armor + Blur + II + Pro Evil + Equipped Items gives Arcadia an effective AC of -18 or -20 depending on the enemy. Enemies who can hit against an AC around -20, get ProMW.
In sum, targeted spells don't work. AoE disablers are useless. AoE damage spells are very nearly useless. She's extremely hard to hit. And if you can hit her, you get ProMW and Ages Whirlwinds. The only hope enemies have is to take down her buffs, but they can't take down her buffs. So, yeah, she's tough to kill.
She has very few damage spells, but you don't really need damage spells when you have Ages Whirlwinds. She has very few debuff spells, but you don't need debuff spells when you have Arrows of Dispelling. She has very few disabling spells, but the ones she does have allow no save and give the target no hope.
She has two vulnerabilities: beholder anti-magic ray and Wish- I wish for my enemies' magical defenses to be utterly destroyed. By now, everyone knows what stops those: Spell Shield.
Captain Swarmi so wants a Spell Shield scroll.
For now though, Arcadia and the Captain are forced to roll sans Spell Shield. But since the Warden is neither a beholder, nor a Wish caster, he's gonna have a bad time.
Onto the quest.
Upon entering the prison, Arcadia readied a Power Word: Stun, and asked Captain Swarmi to pick a target.
Well chosen, Captain.

The divine bounty hunter didn't even get to see his buff animation finish. Raw deal huh?

Aawil and his buds followed.

On to the quadruple mage battle.
True Sight to reveal the mages.

Pick a mage, any mage.


Secret Word countered by MSD

ProMW help doesn't against unenchanted Smites. Counter intuitively, range weapons are great for Smiting because you can Smite a lot of enemies.

Finished with the long sword.

Ok. So, the perceptive reader has thought. Sure, Arcadia's buffs work. But it all depends on the Spell Immunities and Spell Immunity only lasts one round per level. Arcadia, as an F/M, doesn't have that many levels. What happens when the Spell Immunities runs out?
Good question. Notice how Arcadia started the battle with a Fireshield: Blue? The buff order is set up in such a way that Fire Shield: Blue will expire three rounds before the Spell Immunities. When the Fire Shield goes down, that's the signal to refresh SI:A + SI:D + II. 
Cleaned up the mages, and punked the Master.

Time for the Warden. Improved Mantle remains a problem for Arcadia. All she can do is wait. The Sling of Everard will solve that problem, starting with her next quest.

This time, Arcadia refrained from pre-buffing with Pro Energy, and instead waited for the Warden to tap L8 with Wilting. This approach granted her more full buff time. Vecna + AoP insured that Arcadia could finish casting Pro Energy before the Warden's Wilting could reach her.


ProMW means unenchanted dart time.

Through the skins.

Finish with the long sword.

Just clean up now. Opening PW:S.


Secret Word countered.

Fire Shield is down: time to refresh the Spell Immunities

Fin!

Firkraag is next.
Best,
A.
Arcadia, Half-Elven Fighter/Mage
On her way to Firkraag's, Arcadia swung by the North Forest to take down the high level party that inexplicably hangs out there.
I thought I'd post on this fight as a further illustration of F/M tactics against parties.
Arcadia took her standard buffs, and then opened with Power Word: Stun on the mage.

She heard "manos" from the cleric -which certainly meant Remove Paralysis- and decided to interrupt. He held his concentration through two Ages thumps, but soon paid the price.

Arcadia turned her attention to melee foes while listening to incantations from the now freed and buffed mage. A "praeses" elicited a disruptive Sunfire.

A second "praeses" convinced Arcadia that the guy needed some fixing. Running ProMW, he was vulnerable to an unenchanted Smite.

He never recovered from the Smite stun.

Time for the warriors and thieves. The Greater Wyvern took a Greater Whirlwind.

The Mercenary, already injured, took a PW:S, followed by Ages.

Just the thief now. Truesight->Critical Strike


Firkraag will be next (this time I promise).
Best,
A.
Lovely stuff Alesia, and very instructive. Thanks for sharing ![]()
As she picked up a spell scroll from one of the fallen Fell Ghasts, visions of a female, Half-Elven Battle Mage with a cat familiar entered Glorydd's mind. She seemed powerful, using telepathy to beg Glorydd to give her the scroll. The Dwarf was willing to hand her the scroll, but she had no idea how.
![]()
Arcadia and the Captain just looted an uninspiring red scroll from the North Forest party. Shall we trade through an inter-dimmensional conduit?

(Captain Swarmi mastered inter-dimmensional transport many years ago during his time in the Aberian Material Plane.)
Best,
A.
The Dwarf found a very powerful greatsword in the Dragon's hoard. It makes the wielder highly resistant to magic, while enemies hit by the blade will see their magical protections removed. Glorydd had never trained herself in the use of two-handed swords, but this blade alone appeared to be a good reason to change that.
You've decided to go with Carsomyr over Foebane? I can't say I blame you. Looking forward to seeing what Glorrydd can do with it.
Best,
A.
Glorydd has two of the blue scrolls, she might do without one of them... so sure!
19 Eleasias, 1369, Five Flagons Inn?
Lovely stuff Alesia, and very instructive. Thanks for sharing
That's kind of you to say.
Glorydd's run has been outstanding. Her combat and your coverage have both been excellent.
Best,
A.
You've decided to go with Carsomyr over Foebane? I can't say I blame you. Looking forward to seeing what Glorrydd can do with it.
Best,
A.
Well the pip that's up for grabs is the Staff pip, so Foebane might still get one pip. But just as you have your RP/style considerations for not using Carsomyr on a non-Pally I'm not fond of the idea of Glorydd dual-wielding bastard sword and an flail.
That's kind of you to say.
Glorydd's run has been outstanding. Her combat and your coverage have both been excellent.
Best,
A.
Thank you! I think I could be more specific on some of the combat aspects (for example the Director Beholder, which unlike typical Beholders, casts things like Magic Missiles, and Ice Storm, damage spells mostly). It's just that, time constraints....