After a lot more exploiting, the party is ready. They have 1 million gp, and a sufficient (though not equal) amount of xp each. They could've continued with the exploit up to IA 6.0's experience cap (12.2 mln), but it was too tedious.
The Bard stronghold produced about 12 000 gold before drying out (that is, after being sold to Higgold for 10 000).
Current party levels: Necromancer (Astarta) 36, Sorceress (Alia) 32, Riskbreaker (Saros) 39, Barbarian (Grunt) 36, Assassin-Fighter (Captain Jack Sparrow) 23-24, and Ranger-Cleric (Torham) 16-33.
HLAs - mages have them all, accumulating more Alchemy HLAs for convenience, and an occasional Scribe Scrolls too. Well, at least Alia is. Astarta hit the maximum level under the xp cap.
Riskbreaker - 1 Power Attack, 13 Critical Strike, 6 Hardiness
A-F - 1 Power Attack, 1 Critical Strike, 1 Smite, 2 Hardiness, Use Any Item
Barbarian - 1 Power Attack, 12 Critical Strike, 5 Hardiness
R-C - all HLA spells, and now picking Alchemy at lvl up
RB proficiencies: Flails*****,Shortsword*****, Longsword*****, Two-weapon**.
Barbarian: **Bastard Sword **Axe **Shortsword **Warhammer **Scimitar **Club *Flail ***Two-weapon.
R-C has ** in everything except Sword and Shield Style and Sling.
Assassin-Fighter: *Two-weapon, *Two-handed weapon, *Shortsword, *Scimitar ***Quarterstaff *****Halberd *****Two-handed sword
The assassin-fighter was leveled up in such a fasion: Lvl up to assassin lvl 23 - dual. Picked Use Any Item as HLA, which btw is active after dualling! Then lvl up to fighter lvl 20, attained grand mastery in Halberds and Two-handed swords, picked Hardiness as HLA, then didn't press lvl-up button up to lvl 24, when A-F obained his old proficiencies back and was able to put two stars (one from lvl 21, the other from 24) in Quarterstaves. Also, the four new HLAs picked were Hardiness, Power Attack-Critical Strike-Smite.
Sorceress' spells:
Lvl 1: LMD, CO, MM, Shield, Armor
Lvl 2: Invis, Mirror Image, Acid Arrow, Resist Fear, Vocalize*
Lvl 3: Remove Magic, Haste,Vampiric touch, ProFire, ProCold
Lvl 4: Emotion, Stoneskin, Ray of Fragmentation, Ice Storm,
Minor Spell Sequencer
Lvl 5: Sunfire, Breach, Spell Immunity, Lower Resistance
Soul Armor*
Lvl 6: Improved Haste, Giant Strength, ProMW, Globe of Invulnerability,
Contingency
Lvl 7: Mass Invisibility, RRR, Hand of Undoing, Spell Turning,
Spell Sequencer
Lvl 8: Monster Summoning VI, Spell Trigger, Foreknowledge, ProEnergy,
Abi-Dalzim's Horrid Wilting
Lvl 9: Monster Summoning VII, Wish, Chain Contingency
In IA 6.0, Vocalize's only purpose is to cure regular Silence. It doesn't grant immunity to any form of silence, nor does it cure Greater Silence (IA dragon ability) or Grave Silence (IA Grave Liches ability).
Soul Armor replaces Protection from Normal Weapons (or Minor Spell Turning), lasts for 3 turns, target self, sets base AC of the caster to 0 and cannot be dispelled for the duration. The spell is IMO better than the other new 5-th level spell,
Larloch's interrupter, since in my tests all the enemies which spellcasting I wanted to interrupt were either immune to it or were immune to 5-th level spells altogether.
Okay, now back to adventuring. Jack was equipped with Jansen's Adventurewear for better physical resistances. The party didn't find the Paladin bracers in their original place, and that's an item Jack wants badly, since his HP are only 96 (compared to almost 200 for the RB and 250 for the Barbarian). So Jack got the Bracers of AC 3 instead, for now. Now he needs some weapons! Main weapon will be, of course, the Harmonium Halberd, but a nice quarterstaff and two-handed sword are needed as well.
In search of the two-handed sword, the party went to the sewers and completed the Lilalcor quest with ease. The rats fell very quickly to the critical strikes of the party warriors, while the Shadow Lover was slain in an instant via piercing weaponrty (and again, Critical strikes).
Next, the party travelled to Trademeet, to investigate the Crypt. Turns out the Crypt is sealed against arcane magic, but the party's Co
ntingencies and Chain Contingencies dealt with that swiftly.
The Founder of Trademeet fell.Amongst other items, the party found the Staff of Rynn +4 on the corpse of the Founder of Trademeet. Good. Now the A-F has all the needed weaponry!
Met with Mencar and his group in the promenade. A side note: If the party is fully invisible and hasted, and presses straight for Sorcerous Amon in order to talk to him, he doesn't turn hostile in the next couple of rounds. Obviously a bug similar to the forced talk cheat.
I didn't intend to use it, it just so happened. Two Critical Hits and
the thief is down. Party focuses on Mencar while
Alia cast Alacrity. While party fighters
killed Mencar, Alia used offensive spells to
dispose of Smaeluv Orcslicer. Pooky fell quickly.
Sorcerous Amon decided to join the fight.Too late.Amongst other minor items, several Improved Mantle scrolls were obtained - one scribed by PC. Also, the R-C got the Borok's Fist hammer as a better off-hand weapon.
Party travelled to Cromwell and forged yet another +2 ring - this one went to the C-R so he could use the Holy Symbol without significant save penalties.
Next target: The Pirates in their hideout in the Docks District.
Pirate coordinator's buffs triggered. The Captain fell under
multiple Criticals.
Alacrity, followed by enemy's sequencer and
Alia's sequencer (with triple Remove Magic), and the
Coordinator passed away.
Amongst the loot from this battle: The Crimson Chain +5 (for the Barbarian), some mediocre scrolls (for PC), and a purple (capacity 200) bag of holding, plus a scroll of memory boosting.
The party next travelled to the Windspear hills dungeon, cleared some vanilla (now slightly improved) enemies like Greater Wolfweres and Adamantite golem, obtained some minor items, next pressed in King Strohm's tomb.
The Tomb Mist (which replaces the vanilla Director) was slaughtered via multiple criticals, without it being able to hide under Invisibility. The efreeti guardians fell pretty easily as well, and thus the party assembled some potions and an adequate helmet for PC.
The party prepared well for Samia's party, and Astarta decided to wait out the battle in a nearby chamber, lacking Spell Immunity and all that.
Enemies appeared and the party focused on Chak (the enemy F/D) who quickly enough activated Hardiness and thus was not an easy prey. Alia activated Alacrity and shot
Minor Sequencer, followed by a quick Breach on Chak, while the two available summons ( a Planetar and a Greater Yuanti)
engaged the enemies from beind. Three Skeleton Warlords were strirred by the grave robbery, while party
dealt with the enemy mage. While the summons kept Ferric Ironblade and Legoril busy (and almost killed Legoril), party fighters
slew Akae. Three party fighters focused on the Warlords now, while Jack Sparrow
helped to slay Legoril. Alia managed to summon another Greater Yuanti right when the last Warlord fell, and the
enemy fighters were occupied by the summons.
And fight over.
Amongst other items, the party found:
Girdle of Hill Giant Str - went to Jack
Belt of Inertial Barrier - went to Alia
Scarlet Ninja-to - not that Jack is going to dual-wield, but in case he does...
a scroll of Spell Trigger for Astarta
Grunt hit another level (37).
No Robe of Vecna. Bad. Well, onwards to the next possible location!
Party travelled to the Temple Sewers and engaged Tarnor the Hatchetman and his gang.
Hmph. Seems I misplaced the screenshots for that battle. Anyway, nothing very hard. Only notable thing here was that party's Mass Invisibility was dispelled right away by enemy priests' pre-buff True Sight, and that Gaius (the F/M) was somehow unable to kill before all the rest of the party were slain (or probably maybe just Tarnor himself)?
Anyway, nothing that good from the loot either. The group had to be dispatched so that the party could access the Mindflayer area.
With the key found in Windspear Hills, the party entered the secret corridor and into enemy lair.
Again, this was a battle
which Astarta slept through. Besides buffing, that is. Enemies were lured by the Barbarian to fight on party-chosen terrain. The enemy Assassin, despite his excellent physical resistances,
fell first and quick. Next the party dealt with the 2 Gem Golems very quickly, and with one enemy Fighter too. While Alia stripped the enemy mage from his spell and combat protections, four Skeleton Warlords rushed in the narrow corridor. Now that's disadvanteous since due to the narrow space and crowding of summons, the party fighters couldn't reach the skeletons, while at the same time, the skeletons had no trouble due to the long reach of their two-handed swords. Party fighters&summons backed a bit, and in a short while with help from
Torham's Greater Restorations,
managed to slay all enemy Warlords. Of course, it also helped that the Warlords were focused on the Barbarian (who has the most HP from all party fighters) and the summons.
The enemy mage still managed to read one of his ProMW scrolls before dying.
The cleric was the last one alive.
Well, except the Flayer and Umberhulk in the other room, who didn't act as intelligently and stayed on their posts.
The Robe of Vecna was in the possession of this Mage! Great. So far, it's better if Alia wears it, since she can attain reduced casting time by 4 (using AoP and Foreknowledge spell). Also, the party obtained the Boneblade dagger +4, the Blade of Roses +3 (Saros now has a good slashing weapon), and a Wish scroll (for Astarta).
The party eliminated the random Mindflayer/Ulitharid group in the next room. The party then rested and decided to lure the Ulitharids, Mindflayers and Umberhulks in Alohoon's room so that the fight with Alohoon is much easier afterwards. Good as idea, bad as pre-buffing. The tactic succeeded, and while Alohoon stood in place, the rest of the enemies were lured to the lower chamber by a bowshot from the Barbarian. However, Saros fell to Int drain, and Torham was Dire Charmed, yet the party did complete the battle with no more casualties. Saros was raised and healed. The party prepared well for the next encounter (rested several times until the right options of Wish were given pre-combat), and here is
the last buff. Alohoon cast True Sight, Alia's contingencies triggered
right before she was hit by enemy's Purge Magic, but she quickly refreshed vital buffs (ProMW, Stoneskin, ProEnergy), and then the party fighters and summons pressed on.
The tricky thing in this battle is the narrow space to navigate. It's actually a circle room, with relatively narrow width of the circular corridor. Two of the fighters
killed Alohoon after Alia removed his protections. The Greater Elemental golem was assaulted by the Barbarian and A-F, and a couple of powerful summons. He first eliminated the two Elite Trolls with a single hit each (apparently, he kills any normal summon with a single blow), but the Planetar gave him a hard time. And a second one was summoned by Astarta right when the RB and R-C eliminated
the newly-gated Coin Golem from behind. Anticipating enemy's Purge Magic,
the fighters dispersed just in time, except for the Barbarian who had his buffs dispelled, but he activated Hardiness and Alia helped him with Improved Haste to join the fight. But the Golem was already on
Near-Death and
fell soon after.
Loot: a Hand of Undoing scroll for Astarta, some more nice items (including a Permanency scroll and a Manual of Elaboration). From the randomizer menu - the Ring of Air Control, the Ring of Human Influence and the Periapt of proof vs poison were all here. A nice amulet for the A-F as well - the Master of Disciplines (Grants 1 AC, 5% MR and 5% physical resistance bonus, useable with UAI, otherwise usable by Monk only). Also, the Barbarian gave away his +3 club to the R-C off-hand, so that he could use the Hammer of Thunderbolts +3 as a more damage-dealing weapon.
Sold a lot of stored items, gold is about 1 200 000.
Also, the party visited the graveyard and eliminated the improved Crypt King and Queen. Got Namarra +2 - a very weak weapon at present, but it does cast Cure Serious Wounds once per day.
Well, that's that. No level-ups for now, have to visit the Planar Sphere for the next ingredient of the
Memory of the Apprenti robe.
So far acquired important upgrade items (and locations):
Permanency scroll - Improved Screaming Statue Challenge
Permanency scroll - Slaver Ship container
Permanency scroll - Warden in Planar Prison
Permanency scroll - Temple sewers lvl 1, Illithid area, container in Alhoon's room
Manual of Elaboration - loot from Conster in Windspear dungeon lvl 2
Manual of Elaboration - loot from the Turmish Mercenaries fight (improved Bard Stronghold)
Manual of Elaboration - Temple sewers lvl 1, Illithid area, container in Alhoon's room
Scroll of Memory Boosting - loot from Pirate Coordinator, Pirates' hideout, Docks District
Cloak of Balduran - loot from Tazok in Windspear dungeon level 2, will be dropped ONLY if Cernd is in the party.
Modifié par saros_shadow_follower, 23 mai 2011 - 10:33 .