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Baldur's Gate 2 No-Reload Challenge


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#11226
Alesia_BH

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I've been active on these forums for over a year, but they've never been as alive as they are at present. Great stuff. Am really having difficulty keeping track of everything (and keeping myself from logging in all the time, even at work lol). 

 

Yuppers! Good times!

 

Give yourself some credit: it's in part because of your runs. I probably wouldn't have come back were it not for Norgath.

 

But of course, if there is activity here -if it's a fun place to be- that's a credit to each and every member of the community.

 

Cheers to everyone! :wub:

 

I'm still unsure how Glorydd is going to try and get the Greenstone Amulet, but we'll see :D
 

 

It's a mission suited to a thief. I'm sure Glorydd can pull off the heist. :ph34r:

 

You could skip the beholder lair, of course. The question is whether you'd rather deal the with the hive mother or face Tamah without the amulet.

 

Personally, I'd rather deal with the hive mother. Your call though.

 

You seem to use at least half your spellbook in each of your more serious battles. Does the same apply to the 'lighter' battles? If so, I'd understand it (minimization of risk), but it would mean that Arcadia needs to rest a lot.

 

Does this answer your question?

lsOf9gd.jpg

 

Remember: Arcadia is telepathically linked to a cat. How would you expect her to spend her time? :P

 

Arcadia is a sleepy head: no doubt. Her game days are pretty insane, but that's in part because I have rest until healed activated and Arcadia inexplicably, randomly, loses two hitpoints between area transitions and between saves (btw: Does anyone know what may be causing that?). There are also the occasional accidental two week naps, like the one in Spellhold.

 

At this point, she could win most fights without using spells at all. She has enough fighter levels to get by on those alone. I tend to buff her before every semi-major encounter, nonetheless. I guess I enjoy the ritual of buffing, in a way.

 

If she were a gnome F/I, she wouldn't need to sleep as much (not because of the extra spell slots but, rather, the saves).

 

Best,

 

A.


  • Blind_Visionary, Grimwald the Wise, Aasim et 2 autres aiment ceci

#11227
Alesia_BH

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That's aTweaks, more precisely the fiendish gating component. It's good fun but I found Improved Irenicus in Hell (SCS/Tactics style) in combination with said component a bit too much for my taste. It soon got overcrowded.

 

My concern is that it would turn the insane Ascension battle into a fracking nightmare...

 

(Even the demon battles in between Irenicus and The Five could become a mess.)


  • Grimwald the Wise et Aasim aiment ceci

#11228
corey_russell

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You're quite right, Alesia, it's the community - there have been very many interesting runs and posts in the last three months. I think you are also right about Blackraven's influence - he was one of the first ones to encourage me to do a story form run (Magicken), and had a lot of encouraging posts during the run. When many other piped in they liked it too, I decided to do story form to Corerage III as well. It was kind of funny what I was doing - I was actually metagaming the whole time (unlike Magicken), but I would explain all metagaming in the story, usually with the Cursed Sword giving Corerage III the idea. As for the final Corerage III post I did - well he did a lot, but how can he write in his journal if he's dead? And since he failed, seemed a waste of time to document his entire failure - so then I did the idea of having Angelo write in his journal, especially since he was the main reason Corerage III failed (well and that and missing his first dispelling arrow shot on Sarevok).

 

And as for my current almost all mage run, that was really your doing - you were mentioning that we don't really have mage successes, so what if 5 mages succeeded? That was the thinking, anyways.


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#11229
Blackraven

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Yuppers! Good times!

 

Give yourself some credit: it's in part because of your runs. I probably wouldn't have come back were it not for Norgath.

 

But of course, if there is activity here -if it's a fun place to be- that's a credit to each and everyone member of the community.

Wow that's a very nice thing of you to say. Thank you. I always think I'm a bit wordy hehe.

I also enjoy and appreciate your input a lot. Shame that you're leaving soon (though not for you haha)!
 

It's a mission suited to a thief. I'm sure Glorydd can pull off the heist. :ph34r:

 

You could skip the beholder lair, of course. The question is whether you'd rather deal the with the hive mother or face Tamah without the amulet.

 

Personally, I'd rather deal with the hive mother. Your call though..

I've already decided that if Glorydd makes it into the Underdark, she'll go after the Amulet. 
 

Does this answer your question?

 

At this point, she could win most fights without using spells at all. She has enough fighter levels to get by on those alone. I tend to buff her before every semi-major encounter, nonetheless. I guess I enjoy the ritual of buffing, in a way.

 

If she were a gnome F/I, she wouldn't need to sleep as much (not because of the extra spell slots but, rather, the saves).

I already thought so.

No idea what could cause the 2 HP losses when transitioning.

 

My concern is that it would turn the insane Ascension battle into a fracking nightmare...

 

(Even the demon battles in between Irenicus and The Five could become a mess.)

Very likely. Same for (parts of) Watcher's Keep.


  • Grimwald the Wise aime ceci

#11230
Blackraven

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You're quite right, Alesia, it's the community - there have been very many interesting runs and posts in the last three months. I think you are also right about Blackraven's influence - he was one of the first ones to encourage me to do a story form run (Magicken), and had a lot of encouraging posts during the run. When many other piped in they liked it too, I decided to do story form to Corerage III as well. It was kind of funny what I was doing - I was actually metagaming the whole time (unlike Magicken), but I would explain all metagaming in the story, usually with the Cursed Sword giving Corerage III the idea. As for the final Corerage III post I did - well he did a lot, but how can he write in his journal if he's dead? And since he failed, seemed a waste of time to document his entire failure - so then I did the idea of having Angelo write in his journal, especially since he was the main reason Corerage III failed (well and that and missing his first dispelling arrow shot on Sarevok).

 

And as for my current almost all mage run, that was really your doing - you were mentioning that we don't really have mage successes, so what if 5 mages succeeded? That was the thinking, anyways.

Thanks Corey! I'm really glad that my input has helped you to an ejoyable playthrough or two. Note that it goes both ways. Your current Mages for example had me eager to go with an arcane-themed party, until Alesia's Bird's Eye had me focus on Glorydd again. :)

This forum is a nice place. I'm glad it's still here. So thanks everyone, keep it up! (And no more thread derailing from me for a while, I promise, though I think it's a good thing to express this kind of sentiment).

 


  • Grimwald the Wise aime ceci

#11231
Alesia_BH

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I think it's a good thing to express this kind of sentiment.

 

Group hug <3

 

:P


  • Blind_Visionary et Blackraven aiment ceci

#11232
Aasim

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Btw. Which mod spruces up the demon plane?

Tnx, aTweaks Fiends.

 

. I still think you'll make it through the trilogy sometime soon.  
 

Nice of you to say that. I don't really share your optimism, I'm afraid. I haven't fought Ascension in more than 4 years, and even then it was a different (easier, megamod with a real lot of mods + Big Picture) install. Before that, somewhere in 2007, and failed to finish it with SCS. The only info I have is my vague memories, few Youtube videos and Alesia's runs which are very detalied - but I can't rely on arcane protections or shields to keep Phoe Gyi safe.

 

P.S.

I don't even know how Ascension + Fiendish Gating plays out. I imagine great pain for my characters. :(

If there are Balors there, chances are approx 0.2% to be succesfull.


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#11233
Aasim

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Phoe Gyi, 11th BG2 update

 

Planar Sphere, 3rd part

 

Very short, I'm afraid. No planetars, no ADHW, no Djinni. Hii-ya.

181_zpsaj6s71gp.jpg

 

Standing on the shoulders of giants golems , level 15

182_zpsvwvlerks.jpg


  • Grimwald the Wise aime ceci

#11234
Alesia_BH

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Nice of you to say that. I don't really share your optimism, I'm afraid. I haven't fought Ascension in more than 4 years, and even then it was a different (easier, megamod with a real lot of mods + Big Picture) install. Before that, somewhere in 2007, and failed to finish it with SCS. The only info I have is my vague memories, few Youtube videos and Alesia's runs which are very detalied - but I can't rely on arcane protections or shields to keep Phoe Gyi safe.

 

That comment, the italicized comment, tells me you understand the battles. And if you understand the battles you can understand the solution.

 

In the Irenicus fight, you're going to have to take down the Fallen Solars quick- as in immediately.

 

In the 5 phase, Bathazar and Illasera will have to go within the first three rounds.

 

Phoe Gyi won't have the Reflex or Abjuration spells, but what he will have is friends- friends who can subtract the threats that, alone, he would be vulnerable to. It can be done. Edwin and Jan are major assets.

 

I don't even know how Ascension + Fiendish Gating plays out. I imagine great pain for my characters. :(

If there are Balors there, chances are approx 0.2% to be succesfull.

 

That's another problem entirely. And I can't help you there. I'm hoping you'll pave new ground.

 

There are balors.

 

Serg Blackstrider, who has aTweaks experience and has completed an SCS/Ascension No Reload with a party, may be able to give you some advice.

 

 

Anyhoo. Your run has been outstanding, Aasim. I think you can do it. And I think there are a lot of people here who would be happy to help brain storm for the endgame if and when you get there. Maintain hope.

 

For now though, it's today's battles that matter. Stay focused!

 

Best,

 

A.


  • Blind_Visionary, Grimwald the Wise et Blackraven aiment ceci

#11235
Alesia_BH

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Quick Note on Arcadia's Game

 

Woot-Woot!

gd8bgg2.png

 

(You know what that means: Captain Swarmi is eating eyestalk stew tonight.)

 

Best,

 

A.


  • Grimwald the Wise et Blackraven aiment ceci

#11236
Aasim

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..........

Thank you. Yea, my friends will have to help. I'm not all that worried about Fallen solars (I know their nastiness, but I think I can deal with that). My main concern there are gating Balors (They can gate *more* Balors and their weapon has a no-save vorpal 15%, Death Ward and some equipment can thwart it but still...) and Melissan's Time Stops. If Edwin survives up to there (whenever I take him, he gets chunked along the way :P ) he will be of great help, as will Jan (I have big plans for this fellow).

But it's a long way. I will also have to do WK, since Vecna is there on Azamantes I think, or that Demilich. I have never gotten past level 3 demons there, regardless of my party. :(

Btw, nice to see your Spell Shield. :D


  • Alesia_BH, Grimwald the Wise et Blackraven aiment ceci

#11237
Alesia_BH

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Thank you. Yea, my friends will have to help. I'm not all that worried about Fallen solars (I know their nastiness, but I think I can deal with that).

 

Agreed. And I think the same thing goes for Balthazar and Illasera

 

My main concern there are gating Balors (They can gate *more* Balors and their weapon has a no-save vorpal 15%, Death Ward and some equipment can thwart it but still...) and Melissan's Time Stops.

 

Those are reasonable concerns. =]

 

 

But it's a long way. I will also have to do WK, since Vecna is there on Azamantes I think, or that Demilich. I have never gotten past level 3 demons there, regardless of my party. :(

 

 

Noted. And I agree. There are a lot of hurdles to clear first. I'm looking forward to seeing Watcher's Keep. If the demon plane is any indication, it should be wild in your setup.

 


Btw, nice to see your Spell Shield. :D

 

It's nice to have it. I'll be posting on the Unseeing Eye Quest soon. Arcadia may do the Twisted Rune after that.

 

Best,

 

A.


  • Grimwald the Wise et Aasim aiment ceci

#11238
Serg BlackStrider

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Serg Blackstrider, who has aTweaks experience and has completed an SCS/Ascension No Reload with a party, may be able to give you some advice.

 

I would be happy to help as much as I can, but I'm afraid not with that matter at the moment. My aforementioned SCS/Ascension no-reload experience was SCS but sans-aTweaks. And only after that run completed with success I decided to spice the things up with aTweaks/Polytweak/max SCS Tactical challenges. So the only experience I have with aTweaks is during my current run. It all wasn't that bad so far, Demon's Plane in Planar Sphere wasn't of too much difficulty but the Demon's Maze of Watcher's Keep and Ascention's Demons fights scares me to the very core...


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#11239
Alesia_BH

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Demon's Plane in Planar Sphere wasn't of too much difficulty but the Demon's Maze of Watcher's Keep and Ascention's Demons fights scares me to the very core...

 

And here I was hoping you'd have some words of encouragement :lol:

 

Best,

 

A.

 

Btw. It's good to hear from you Serg. I hope Impish Face gets back in action soon.



#11240
Aasim

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@ Serg - even if one of us playing aTweaks Fiends succeeds, the experience will differ - as Alesia said few days ago "like a box of chocolates - you never know what you gonna get" - same applies here. Will they gate, what will they gate, and how many - all this is random. Imo, a Balor which gates in another Balor is the single worst possible outcome.

Baatezu types aren't as scary, but Tanar'ri are really deadly.


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#11241
Serg BlackStrider

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@ Serg - even if one of us playing aTweaks Fiends succeeds, the experience will differ - as Alesia said few days ago "like a box of chocolates - you never know what you gonna get" - same applies here. Will they gate, what will they gate, and how many - all this is random. Imo, a Balor which gates in another Balor is the single worst possible outcome.

Baatezu types aren't as scary, but Tanar'ri are really deadly.

I agree. And I think it also matters whether *mod-added (i.e. SCS) fiends* are affected or not (in my setup they are) as I found aTweaks' Fiends to be somewhat easier than SCS ones (in general). I envision SCS Improved Fiends with aTweaks' Fiendish Gating to be absolutely nightmarish.  :wacko: 


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#11242
Aasim

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Phoe Gyi, 12th BG2 update

 

With very few Alkathla quests left, we set sail to Spellhold. No Yoshi, Minsc or high charisma means we have to fight Perth. I have huge respect for him, he ended one of my first No-Reloads with a Cavalier (Prismatic Spray did him). Phoe Gyi tried to kill him instantly (we're all invisible) with Quivering Palm but he saved, triggered his buffs, opened with a Time Stop/defensive trigger and a healing potion. 

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We throw Secret Words at him, surviving in Sphere of Chaos (only Jan was affected by it)  - Viconia managed to knock him down with Greater Command (such a powerful spell with it's GoI-bypass level). A Nishruu was summoned as well, but didn't help us much.

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Some luck with Infinite Spells book - Edwin can now use True Seeing, This is very important.

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Up in Spellhold, Phoe Gyi sacrificed a point of WIS, and we did all minor stuff here. No problems there, the undead group had a Greater Mummy but no Lich, wich was good. Beholder managed to affect jaheira with Fear, but all was good. We should be fighting Irenicus soon.

187_zpsvbryjayi.jpg


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#11243
Aasim

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What I use is SCS for extra HP, then aTweaks with this option:

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #153 // PnP Fiends -> Give aTweaks scripts to all fiends but do not alter statistics: v4.40b3

 

This makes them have SCS beefed HP and aTweaks scripting. Otherwise, yes - SCS are more powerful. This way, they keep their overall SCS tankiness and are great fun to battle against.

 

Anyhooo..

 

Phoe Gyi, the lucky 13th BG2 update

 

Spellhold Irenicus

 

Pathetic, this time. Jan removed his illusions instantly, and we whip him with two Secret Words, dispelling his spell protections.

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We can't disrupt him easilly (Tobex concentration tweak), but Edwin's Breach lands just as he enters Alacrity mode. Jaheira gets into position...

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..to launch Creeping Doom. Loonies gate a demon.

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I played this before, I know the ropes. Gather round, we need Pro Evil.

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It takes very short for Irenicus to give up.

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All loonies survived, which was incredible. He didn't even kill them as he left.

We sit back and watch as Glabrezu chows on the murderers, summons, and whatever is near him.

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Now, Shahaugin city. I sided with the King, so those wonderful monk gauntlets can be obtained. Sorry mr.Prince, but you'd die regardless.

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Phoe Gyi, a promised saviour?  :D

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To Underdark. First ambush - no problem. Jaheira even survived Finger of Death. Here she put those Insect-type spells to great use. They're the ultimate Drow-killing spell on my install (Sunfire doesn't bypass MR with SR, but bugs do). As you can see, SCS priests freely cast Blights. Same rules apply!

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Edwin was very succesfull at dispelling them.

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He did manage to get himself level drained to summoned Wraiths just before Viccy gained control of them, but all was fine. All lived.

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Bridge ambush - Creeping Doom....

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Not enough? Some not affected? Insect Plague...x2.

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Chow, chow.

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Now, the second type of fishmen.

The closest they came to killing someone was this critical on Viconia from invisibility.

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This is probably my favourite screenshot so far. Phoe Gyi in front of his comrades. A dark siluette in front of him. Buffs up and running. Fish meat flying around; bodies scattered around in his wake. :)

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Drow party guarding the exit is next. May luck be with us, since Glabrezu are there.


  • Alesia_BH, Blind_Visionary et Grimwald the Wise aiment ceci

#11244
Alesia_BH

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Arcadia, Half-Elven Fighter/Mage: The Unseeing Eye

 

If you have a problem in life -if things aren't going your way- then this is my hope for you.

 

I hope there is a dwarf in another dimmension who cares. I hope there is a dwarf in another dimmension who will cry for you, weep for you. I hope there is a dwarf in another dimmension who will send you chocolate and pay your bills. I hope there is a dwarf in another dimmension for us all.

 

Amen.

 

Arcadia is pleased that she has a dwarf in another dimmension who cares for her. The beholders of Athkatala, not so much.

 

Ok: Some dos and don't for straight-up arcane beholder fighting without summons, the cloak, or the shield.

 

Do have a Spell Shield

 

Spell Shield will stop anti-magic ray without being dispelled itself. This is the only way to stop anti-magic ray. Without Spell Shield you have nothing (or you'll soon have nothing).

JI2wz5A.png

 

 

Do have 100% magic damage resistance, a Globe of Invulnerability, or Spell Immunity: Necromancy

 

The primary beholder damage stalk is Cause Serious Wounds, a level 4 Necromatic spell, which deals magic damage. My prefererd option here is 100% magic damage resistance via Protection from Magic Energy (L6). That will last one turn per level- far longer than the alternatives.

fNc3enF.png

 

 

Do have 100% electricity resistance, a Globe of Invulnerablity, or Spell Immunity: Evocation

 

The secondary beholder damage stalk is Lightning Bolt, a level three Evocation spell, which is favored by Gauths. My preferred option here is Protection from Lightning (L5). Like Protection from Magic Energy, it will last one turn per level.

 

 

Do have substantially negative saves

 

The other stalks -including fear, death ray, paralyze, domination, charm, petrify, slow, and telekinesis- permit saves. Stop 'em cold.

llAbxcS.png

 

 

Do run a pre-battle checklist

 

Be sure to visually confirm that all your defenses are in place before battle. If you've forgotten something, there won't be time for in combat counters: the rays are too fast.

 

Spell Shield: Check

lHGpcB3.png

 

Negative Saves: Check

B27hZXy.png

 

Electricity and Magic Damage Resistance: Check

iOgz2PN.png

 

 

Do open with massive damage

 

Even if you have your defenses locked down, plan to nix your foes quick. This is more for your safety than your characters safety: seeing all those beholder rays can be stressful- even if you know your character is safe!

ylw1fJY.png

 

 

And finally a don't: Don't rely on Spell Deflection or Spell Turning

 

You can run Spell Turning at the begining of a battle for a little extra damage, but you should not count on Spell Turning or Spell Deflection for defense over an extended battle: they'll be consumed, and there have been reports of rays erroneously bypassing Spell Deflection.

 

Ok. With that out of the way, onto the quest.

 

EDIT: Ran out of time. This had to be fast. I'll try to flesh stuff out later.

 

The sewers crew furnish an opportunity for Arcadia to test her game plan: buff-> Skull Trap x 3 Sequencer -> Ages

 

And how did it work?

 

Disco.

ngJgKnK.png

uQN4qXr.png

 

The most challenging battle of the quest was actually not a beholder fight: it was a random spawn mess that I stumbled into. I had planned to stealth by the yuan-ti crew that I expected to see down there, mostly because I didn't want to buff. But when I saw just these undead -and nothing else- I decided to fight.

 

(And yes: In this shot, Arcadia is still fighting ghasts BG1 style, with the sling)

xJ5wHNO.png

 

That would have been fine, but then Arcadia heard a noise behind her. What was that?

 

Great: Just great.

Yb0dhCI.png

 

This turned into a mess. Arcadia took no damage, and she was never in danger, but it was annoying.

 

Demons and spider and snakes (sorry guys: you don't deserve an "Oh, my!")

UikLDWe.png

 

Back to the beholders. Same game plan as before: buffs->Skull Trap x 3 Sequencer->Ages

 

mTEvhuV.png

xEO1Kzc.png

 

Only one left now.

xsHKGxj.png

 

Why is this guy out of place? He bounced Telekinesis off of Spell Turning, and consequently wing buffetted himself.

WVtWEje.png

 

Can anyone guess what Arcadia is doing here? (this picture is not out of sequence)

Ljds25o.png

 

Am I the only one who has bad memories of this spawn, from back in the days when I first started playing?

RVOOmvP.png

 

Congo line.

006A1rD.png

 

Once again, Mr. Efreeti got the kill against the Unseeing Eye: Rod-> Efreeti Fireball.

1jSwinm.png

 

Last beholder crew

 

4bThXhl.png

T9Ub89R.png

stnMpSh.png

 

I'm sorry: Are you lost?

HesaAXo.png

 

 

Note to self: Now that Arcadia has Black Blades of Disaster, be careful with them, ok? Don't just run around vaporizing loot.

kdzqoRu.png

 

Arcadia is definitely looking forward to BBoD->Improved Alacrity->Greater Whirlwind + Critical Strikes with 25 strength. Even with a strength of 18, the BBoD yields solid criticals.

v5sHv50.png

 

I'm not sure what's next. Kangaxx? Twisted Rune? Bodhi? Not sure?

 

 

Best,

 

A.


  • Serg BlackStrider, Blind_Visionary, Grimwald the Wise et 2 autres aiment ceci

#11245
Aasim

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Spell Shield will stop anti-magic ray without being dispelled itself. 

In latest SCS versions, anti-magic ray destroys it (new SCSs include a fix for Spell shield, so it works as advertised in description, and AI mages will use it).

If you ever decide to use SCSv28 - v30, watch out for that, since Beholders will drop it instantly - they're specifically scripted to do so.

GJ anyway.


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#11246
Alesia_BH

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If you ever decide to use SCSv28 - v30, watch out for that, since Beholders will drop it instantly - they're specifically scripted to do so.

 

Noted. And well they should drop it instantly if they can, because Spell Shield is death to them. There is a reason why Carlig hides Spell Shield scrolls from drow.

 

On the one hand, I like the change, since Spell Shield can trivialize beholders. On the other, I'm unfond of it, because in the absence of Spell Shield solo single class arcane characters are left with even less satisfying tactics, like cowering behind summons. Fighting beholders with Spell Shield is a lot more fun.

 

If the Spell Shield change, with regard to anti-magic ray, is optional, I'd probably skip it. If it is not optional, I'd probably encourage David to make it optional.

 

I'm all for cleaning up Spell Shield's behavior in response to targetted spell protection removers and working it into enemy scripts.

 

Best,

 

A.


  • Grimwald the Wise et Blackraven aiment ceci

#11247
Aasim

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Phoe Gyi, 14th BG2 update

 

Drow guards near bridge (long post coming up! :D )

 

Ok. Buffs - max. We can't hold them active for long, but any second counts here. Mages buffed to wazoo since they can protect themselves aginst Remove/Breach. Summons - DK, Bears, Skeleton Warrior. Potion of Defence (+4 AC, undispellable, breachable) for good measure.

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Opening - dart at a mage trying to use divination. Run back, send in summons (DK is uncontrolable btw, he does his own business - so far he's guarding Viconia). Edwin throws a Remove magic. 

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Bears die quickly. Phoe Gyi stands up. Jaheira - Creeping Doom. Wizards unaffected, Fireshield. Crap. Nvm, it's a good spell to cast here. Insect Plague is cast as well.

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DK finally decides to join us. Remove magic hits Phoe Gyi, all buffs down apart Defence potion. He drinks Free Action asap. Gates to Abyss are opened. What did I get? Balor. :(

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Screw it. We focus Glabrezus, and kill them. Edwin opened up his True Sight via book, that helped vs images a lot. Second Glabrezu also gated. What did I get? Balor no.2. :(  :(

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Uuupsi goes the DK. I expected a bit more from him...my casters keep summoning. I'm not picky with two Balors around, any summon is good now. 

Symbols of Pain and Stunning fly at us, we stand firm. 

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Jaheira is out of summons. Cast ANYTHING. Ice Storm? Sure, why not. We sit back and watch as Balors chew on our skeletons.

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Doesn't last long for them to end our summoned crap.  Melee is joined. Phoe Gyi equips Dragonslayer, to have a +3 which can actually hit the damn thing.

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We summon more - skeleton and Nishruu. First Balor is down.

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We do a slight rebuffing routine while enemy destroys our summoned troops. Edwin launches another Remove Magic, quite succesfull.

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Jaheira dies. Finger of Death. She had no more spells to use  here anyway.

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Whooosh...Jan, you better run.

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This was Edwin's first use of PFMW in the game. We retreat, position is lost, Balor is hunting our Gnome, wizards and clerics approaching. Viconia hides in Sanctuary. Won't help vs Balor, but Golems and Drow won't attack her. Phoe Gyi goes after the Balor. We need to kill that thing.

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Too late. Jan gets tagged by some spell, and dies. Probably Lighting bolt.

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Screw that.  Edwin summons Shadows. They're fairly resistant to physical damage, so can take a blow or two. Phoe Gyi meets Balor eye to eye. Three hits with Dragonslayer down him. :)

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Drow cleric takes control of Edwin's Wraiths. I don't really care. With Balor out, we stand strong.

Viconia goes to turn them again.

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Quivering Palm ends one mage

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Melee attacks end the priestess

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And the last mage commits Seppuku with Skull Traps. :P

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Fin!

 

We finsihed the area by killing of Demon Knights - this is much easier with aTweaks than SCS. No problems here. The only bad thing is that no one can actually use any of the dropped equipment.

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#11248
Aasim

Aasim
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If the Spell Shield change is an option, I'd probably skip it.

It isn't. 



#11249
Alesia_BH

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It isn't. 

 

Noted. I may speak with him about that.

 

That, for me, would be a reason not to use v28 and above. To my mind, it would have a detrimental effect on game play.

 

If there is a technical reason why the anti-magic ray behavior can't be preserved while remedying the other issues, I'd understand. But if the anti-magic ray behavior can be preserved, while the other issues are fixed, the player should have the option.

 

Best,

 

A.



#11250
Alesia_BH

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Great fight, Aasim.

 

How was Phoe Gyi mitigating vorpal risk from the balors?

 

Best,

 

A.


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