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Baldur's Gate 2 No-Reload Challenge


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#11376
Alesia_BH

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Arcadia, Half-Elven Fighter/Mage: Suldanessellar

 

I should start with some apologies. Apologies to those who were expecting drama and gripping combat from Arcadia in Suldanessellar. Pressed for time, and well aware that there was nothing in Suldanessellar that could threaten Arcadia, I took the overpowered F/M you're-dead-as-soon-as-I-walk-through-the-door approach to most of these battle. Apologies, once again. And further apologies for the excessively concise coverage. I'm just looking forward to the hell fight!

 

Setup camp in the House of the Horn, and then punked Raamilat.

acSQGh3.png

 

Pulled no punches in the rescue of Denim: Smite on the Rajah->Horrid Wilting x 3 Chain-> Dragon's Beath

Mc3Qpuj.png

 

The already Smite stunned Rajah was about to eat an Ages Greater Whirlwind/Critical Strike when the Dragon's Breath took him.

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Ate Niz's brain.

fytMVSX.png

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Another Rakshasa crew. Power Word: Blinds for everyone.

CDocSNs.png

 

Wilting Chain + Dragon's Breath

d0jGj1a.png

 

Same plan for the next bunch. All except one died in the opening

1NCjK0S.png

 

One blinded Maharajah had wandered out of the AoE. An Ages Greater Whirlwind/Critical Strike fixed him.

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You got that right Suneer.

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Jon-Jon forgot something...

DXQHtET.png

AH705nY.png

dEPBON9.png

 

Good path Arcadia will face Slayer Jon shortly.

 

Best,

 

A.


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#11377
Grond0

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I concur with Aasim and Alesia on Daystar and the SCS lich guarding it. It's more of a Chapter 6 item for me.

Yep.  That is one mean fight if you're not expecting it.  In vanilla I was used to taking the liches out with a PfU scroll and the first time I went into that room with SCS my character was dismayed (if only briefly) that the lich immediately reacted by casting remove magic to get rid of the scroll, then gated in a demon while the PC desperately kicked at the immovably locked door ...

 

@Alesia.  I see the high level tactics are underway - looks like bad news for Mister I :D.


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#11378
Alesia_BH

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Quick Note on Arcadia's Game:

 

We wish you well...know we look forward to your return in the future, should you desire to...

kaAGPRL.png

 

But please tell your cat not to eat all the sardines, and to stop controlling my mind. I'd appreciate that: truly.

WQ9Ulry.jpg

 

I'll post on the fight soon.

 

Best,

 

A.


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#11379
Grond0

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The Arcane Army (update 5)
 
At Trademeet the Army skull trapped Taquee before entering the genies' tent invisibly under cover of the skeletons summoned there previously.  At the Druid Grove they made untroubled progress.  MMM accounted for Ihtafeer (Captain Swarmi might be interested to know he was hoarding a spell shield scroll) and one of his companions, though the other took a while to be meleed (hitting only with criticals).
 
After reporting back to the mayor on Cernd's messy eating habits they sorted out Tiris and the tomb and spent all their newly earned money - mainly on scrolls and the Robe of the Good Archmagi.
 
With plenty of things left to spend money on they set their sights on the de'Arnise Hold as another good little earner.  They made quick progress clearing that - the only hiccup being the iron golem's immunities that kept it going against MMM longer than I expected and a couple of characters had to hastily put up stoneskins.  Skull-trapping Glaicas while he was attacking Parsley running MGoI got Nutmeg the XP for level 12 and everyone levelled up.  TorGal ran out of HPs just as the Army were running out of their first helping of MMMs.  Unfortunately, at that point I broke off to do some work and when resuming forgot that the Army had thrown some skull traps earlier which didn't explode - that resulted in another trip to the temple for Rosemary before reporting in to Nalia.
 
Back in Athkatla a first use of a minor sequencer (web / stinking cloud) and 4 skull traps pretty much ended the resistance of Dracandros' party immediately.  After a quick return to Trademeet to buy yet more scrolls the Army then got some illithium from Neb for Sir Sarles and returned a relic to the temple of Lathander.  Still in tidy up mode they cleaned up the sewers underneath the Copper Coronet (only potential problem there a pathfinding glitch causing Parsley to have to save against petrification.  They then taught the slavers a lesson.
 
Next up was Umar Hills.  The Army are tending to be unbuffed most of the time now, but did put on some basic buffs before tackling the mimic.  It managed to hold 4 of them, but that wasn't sufficient to save it.  Note that being held triggered the 'helpless' contingency for a couple of the Army.  After picking up Valygar's body the Army marched for the ruined temple.  Rosemary made a first use of a sunfire there, though most of the shadows died from missile fire.  The greater mummies died of magic missiles, while skeleton warriors and bone golems were mob-meleed.  The second greater mummy though managed to disease Parsley and she was rapidly dying from that.  Thyme made everyone invisible with the aim of trying to rest, but the disease ended just before they could try that anyway.
 
For Thaxy the Army opened with 3 x lower resistance.  A PW:silence would have come out shortly, but Thaxy was confused by a chaos immediately anyway.  The MMM attacks were pretty useless, but the magic missiles (including by minor sequencer) took him down within 3 rounds anyway.  There was a similar approach with the Shade Lord where 4 lower resistances were followed up with silence.  That didn't prevent him buffing, but he was a lot easier to hit with MMM than Thaxy and he was already at near death by that time and died shortly afterwards.
 
Stats (cont. from BG1):
Rosemary, mage 12, 50 HPs, 4 deaths, 435 kills
Parsley, mage 12, 54 HPs, 1 death, 355 kills
Thyme, mage 12, 51 HPs, 2 deaths, 320 kills
Sage (PC), mage 12, 68 HPs (incl. 12 from cat, 6 from ioun stone), 246 kills
Nutmeg, mage 12, 48 HPs, 2 deaths, 256 kills
Pepper, mage 12, 44 HPs, 1 death, 323 kills

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#11380
Alesia_BH

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(Captain Swarmi might be interested to know he was hoarding a spell shield scroll)

 

Yeah. They're usually not that hard to find. They're mid-level random drops.

 

I've never seen worse random drops in a run. The only useful spell Arcadia got in a random drop was Protection from Energy, and that one she failed to memorize, even with her intelligence potion buffed up to 20.

 

It's been a tough run on that front. Fortunately, Lazarus is close now. Just Illasera and the Pocket Plane Challenge 1 to go before Arcadia can finally -finally- get Remove, Ruby Ray, and Spell Trigger.

 

Best,

 

A.


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#11381
Alesia_BH

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Arcadia, Half-Elven Fighter/Mage: Irenicus in Hell

 

I'm pleased to report that Arcadia has defeated Irenicus in hell, and moved on to ToB. I'm even more pleased to report that SoA went out with a bang. SoA has been unkind to Arcadia, in the sense that she has gotten terrible random drops, but it has been too kind to Arcadia in the sense that it has been a cake walk, for the most part. This was as expected. SCS makes SoA substantially more difficult, but it does not fundamentally change what a BG2 F/M is: a juggernaut with virtually impenetrable defenses and a variety of offensive options. Nothing in SoA posed a serious threat to Arcadia: nothing until Irenicus in hell that is.

 

How did that happen? How did the Jon fight become a significant hurdle? Rustiness and miscalculation on my part. When I make dangerous mistakes with arcane characters, it it typically in the opening and mostly commonly with a failure to anticipate the interaction between Contingencies and forced dialogue. That's exactly what happened here.

 

Before the battle, I spent some time debating Arcadia's Contingencies and spell slot allocations at the all important F/M levels: 5 & 6. I made terrible choices. The first option I considered was Contingency: See Enemy - Spell Shield and Chain: See Enemy- Protection from Magical Energy, Protection from Acid, Protection from Lightning. That's what Arcadia should have done. Ultimately though, I decided to go with a more conventional short battle oriented arrangement: Contingency: See Enemy- ProMW and Chain: See Enemy- Wilting x 3. What made this even worse was that I did not rebalance L5 to reflect the lack of a Spell Shield in the Contingencies or the continued lack of a ProMW + Spell Deflection + Spell Shield Trigger. Five was left as SI x4 Spell Shield x 1. Leaving Arcadia with only one Spell Shield. That was an awful decision. I don't know what I was thinking. Rustiness and casual over-confidence are the only explanations that make sense to me.

 

Some of you have probably already figure out what happened. It's not hard to predict really, is it?

 

The contingencies fired as soon as Jon-Jon arrived and before the demons were in position.

Screen%20Shot%202015-03-20%20at%205.21.1

 

The effective loss of the Chain wasn't a big deal (Arcadia didn't really need 3 Wiltings) but the important thing is that the clock was ticking on ProMW during the dialogue. The smart thing to do would have been to internalize that, accept that the ProMW had been lost, and change the game plan. In particular, Arcadia should have faded and quaffed a Potion of Invisibility. I persisted, however, with the plan of going straight for the demons with the Black Blade of Disaster.

Screen%20Shot%202015-03-20%20at%205.21.5

 

That left Arcadia vulnerable to Slayer Jon's Time Stop melee. Arcadia took damage -more damage than she had taken at any other point in her adventure. And while she survived both Time Stops, she was forced into an emergency ProMW cast.

Screen%20Shot%202015-03-20%20at%205.24.1

 

That's a problem. The ProMW which Arcadia was forced to cast there was the one that had been reserved for Planetar disposal. Now Arcadia had a clouded aura, damage that needed to be healed, a Planetar on the march, and still only one Spell Shield.

 

The Demons were vorpaled or chunked with the BBoD soon enough. But Jon had made the right call and snuck a Secret Word in, removing Arcadia's Spell Shield.

Screen%20Shot%202015-03-20%20at%205.26.0

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Dead demons are little comfort when you have no answer to Spellstrike.

 

Now, once again, I should have internalized the situation and changed Arcadia's plans. I had intended to lead with Arcadia's aura in this fight, to use it offensively rather than defensively and reactively, but that is a terrible idea when you don't have a Spell Shield and Spellstrike may be in play. Terrible ideas were in abundance in this battle, however, and I liked every one of them. I used Arcadia's aura on Smite in an attempt to safely dispatch the Planter without ProMW.

Screen%20Shot%202015-03-20%20at%205.34.2

 

That attempt had to be abandoned when Slayer Jon DDoored in the Planetar's defense. And worse still, it prevented Arcadia from refreshing her Protection from Energy (something that wouldn't have been necessary, I should add, had I went with the originally planned Contingency setup.)

Screen%20Shot%202015-03-20%20at%205.34.5

 

Now Arcadia had 87 hitpoints. And that's when the Spellstrike came.

Screen%20Shot%202015-03-20%20at%205.36.1

 

What now? Power Word: Stun is a threat, and there is nothing to catch it. A Potion of Freedom would slow Arcadia down and leave her vulnerable to the Planetar, or even Jon. A healer to get above PW:S range is an option, but there could be -4s to make within the next round and what about energy attack defenses? There are really no good answers here. I went with a healer, knowing that Arcadia could survive an energy attack or a save or else, but not a PW:S. Irenicus went with a Trigger which included Remove, seeking to peel the last layer of Arcadia's defenses: her movement rate advantage and her Potion of Invulnerability save buff.

Screen%20Shot%202015-03-20%20at%205.36.4

 

Arcadia ran from the spell effect hoping she'd widen the counter window enough to sneak an SI:A in. That didn't work. Arcadia found herself dispelled: this time completely.

Screen%20Shot%202015-03-20%20at%205.37.1

 

Reluctantly, I had Arcadia quaff a Potion of Magic Shielding. That was followed quickly by a SI:A cast to lock it in and then an Oil of Speed to rebuild a movement rate advantage.

Screen%20Shot%202015-03-20%20at%205.37.4

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More defenses were layered in on the fly. Eventually, Arcadia was ready to go on the offensive again. But that shouldn't obscure the fact that she was -and had been- in very real danger for the first time in her adventure.

Screen%20Shot%202015-03-20%20at%205.40.0

 

Not taking any chances, Arcadia finished with Seeking at range.

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Screen%20Shot%202015-03-20%20at%205.47.1

 

A victory. But a humbling one. Lessons learned? I could go on for days. But here are the bullet points. Don't be too aggressive. Keep your aura in reserve. Acknowledge Arcadia's spell slot limitations and her current lack of Trigger: when needed, use the Chain, Contingency, and Sequencer to buttress 4,5 & 6. Don't expect ProMW to survive a cutscene dialogue and never, ever, ever get caught in a long mage battle with only one Spell Shield.

 

I may be rusty. But Arcadia yet lives. ToB awaits. Arcadia will take on Illasera soon (although I suspect I'll have to have a long talk with the Captain first...Yup: He just called me into his office...).

 

Best,

 

A.


  • Serg BlackStrider, Blind_Visionary, Grimwald the Wise et 1 autre aiment ceci

#11382
Blackraven

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What can I say Alesia, an outstanding player such as yourself is likely to be much more critical than one who generally stumbles his way through the game, like moi :P  I congratulate you on a very good victory, in which you showed your intelligence and improvisational skills as you have before. Chapeau! 
I hope Captain Swarmi sees these things too.

Best of luck for Arcadia in ToB!


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#11383
Alesia_BH

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What can I say Alesia, an outstanding player such as yourself is likely to be much more critical than one who generally stumbles his way through the game, like moi :P  I congratulate you on a very good victory, in which you showed your intelligence and improvisational skills as you have before. Chapeau!

 

Thanks. Despite my missteps, it was a good victory. And in retrospect, I guess I should have taken a more celebratory tone in the post. Arcadia deserves her day in the sun- even if I'm not pleased with myself.

 

I just don't like making the same mistake twice and that's exactly what I did in that fight. As a matter of fact, I made two mistakes that I've already made. My most recent sorcerer, Alicia, was almost killed in the Illasera fight precisely because I had counted on ProMW to outlast a dialogue cutscene. I should not have committed that error with Arcadia against Irenicus. Arcadia's Kangaxx fight reminded me of the importance of overstocking the book with Spell Protections to catch removal spells, and specifically the utility of pushing Protection spells into the Sequencers and Contingencies to make room for Spell Shields and Spell Deflections. I should have learned that lesson the first time, but instead I didn't- costing Arcadia another Potion of Magic Shielding.

 

In the end though, what matters is that Arcadia pulled through. And perhaps the close call will serve as a reminder for me to tighten up my game heading into ToB.

 

 

I hope Captain Swarmi sees these things too.

 

Not likely. The Captain is furious. If he had his way, I'd be out of the job. =]

 

 

Best of luck for Arcadia in ToB!

 

Thanks. Illasera is down. Pocket Plane Challenge 1 is next. That one can get tricky in my install.

 

Best,

 

A.


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#11384
Alesia_BH

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Arcadia v. Illasera (Or Hide and Seek)

 

The Tougher Battle Series Illasera encounter can be brutal. Or just annoying. It depends on your character.

 

Illasera's bows are deadly. I mean really deadly. She has three of them. Read their stats, and ask yourself if you'd like to equip your archer with one.

 

Short Bow 1:

 

Range: 75

Speed: 3

THAC0 Bonus: 9

Damage: 1d6 + 9

Attack Per Round Bonus: 1

Dispel on hit: 100% probability (No Save)

Casting Failure on hit: 100% probability (No Save)

 

Short Bow 2:

 

Range: 75

Speed: 3

THAC0 Bonus: 9

Damage: 1d6 + 9 + 10 magic damage

Special: Heals wielder 10HP per hit

Attack Per Round Bonus: 1

Stun on hit: 100% probability (save v polymorph at -4)

Slow on hit: 100% probability (save v polymorph at -4)

 

Short Bow 3:

 

Range: 75

Speed: 3

THAC0 Bonus: 9

Damage: 1d6 + 9 + 1d10 magic damage (no save) + 1d10 magic damage (save v death at -4)

Attack Per Round Bonus: 1

Sleep on hit: 100% probability (save v death at -4)

THAC0 penalty on hit: 100% probability (save v death at -4)

Wing buffet on hit: 100% probability (save v death at -6)

 

Would your like one? Ok: How would you like the whole set?

 

Now, before anyone asks: No, they aren't dropable. The player never get to use Illasera's incredibly awesome bows. My point here is simply that it sucks to get hit by her arrows.

 

Illasera's is a vicious foe, no doubt. Her problem is that every now and then someone rolls into town with the Reflex or Physical Mirror, in which case she can do little but play hide and seek.

 

Arcadia -as you might have guessed- showed up with the Reflex. Illasera had no hope. But that didn't stop her from driving me borderline insane.

 

To the fight. Standard buffs here. Arcadia took Spell Shield through her Contingency and kept SI x 4 + Spell Shield at L5. Her Chain was Wilting x 3. That Chain choice may come as a surprise to some, given how displeased I was with its performance in the Irenicus fight, but the particulars matter, and the particulars of this battle favored a Wilting Chain. It worked.

 

The Chain and the BBoD quickly thinned the Black Reaver herd.

Screen%20Shot%202015-03-20%20at%209.46.5

 

The cleric with his swirling blades was petrified by Arcadia's BBoD soon after.

 

(BBoD's are great, but they don't yield the best screenshots since punks just vanish.)

Screen%20Shot%202015-03-20%20at%209.47.2

 

If you're wondering where Illasera is during all this, you aren't alone. Arcadia was wondering the same thing: Illasera was nowhere to be seen. She had vanished, knowing that her only target, Arcadia, had the Reflex in hand.

 

Arcadia tried to draw Illasera out with Mr. Effreeti. That worked briefly, but then Illasera vanished again.

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Arcadia tried dropping the Reflex, and running ProMW, but Illasera was too savvy for that. She remained hidden.

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What now? Refresh the SI:A before that Remove hits, certainly

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And then punk the mage with unenchanted darts, I guess?

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Waiting for Illasera. There she is. Hold still!

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Cry!

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Yeah. There was a lot of that. A lot. Finally, Illasera had no more tricks up her sleeves. Ages finished her.

Screen%20Shot%202015-03-20%20at%209.58.4

 

Without the Reflex, it would have been a different story. Without the Reflex, the cry "Red Slayers!" is truly fearsome.

 

And if anyone is wondering: No I will not be soloing a monk anytime soon...

 

Pocket Plane Challenge 1 is next.

 

Best,

 

A.


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#11385
corey_russell

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@Alesia: Congrats on taking down Irenicus.

@Blackraven: Sorry to hear the end of Glorryd. But if it's any consolation, you made the same decision I would have. And Alesia's right, the fact you were solo and SCS it was fantastic how far you got. I can't even get that far with a full party.

 

Ruzzel and team are still making progress. We finally got a +3 weapon (Blade of Roses) for Tank. Captain Dennis was taking down very similar to Grond0's, bunch of webs/stinking cloud/cloudkills, plus the odd skull trap/fireball as well. Captain Dennis threw his Boomerang dagger once, and that was it for their offense.

 

Dracandros' party was also taken out, since they are in the area. We used Chaos, as well as MMM's on Dracandros - he couldn't get a demon summoned (whew).

 

We've also solved the riddle in the Sewers, not that we are going to use Lilacor. Also, the slavers in the moored ship were also cleared out. Chaos and skull traps helping once again. Web/Stinking Cloud/Cloudkills accounted for the mages - they never even got a chance to attack us.

 

I'm not sure what's next.


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#11386
Alesia_BH

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What can I say Alesia, an outstanding player such as yourself is likely to be much more critical than one who generally stumbles his way through the game, like moi :P

 

Btw. I wouldn't say that you stumble through the game at all. You did some excellent work with Norgath and Glorydd.

 

When I read your runs, I see a player who has done his research and who has experimented to find what works for him. I also see someone who has the concentration and commitment to see a character through to the end.

 

Gloyrydd, I suspect, would have made it far were it not for the distraction.

 

If you keep trying, one of your characters will make it someday: that I'm confident of.

 

Best,

 

A.


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#11387
Blackraven

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Hey Corey. I think most people here interpret the concept of no-reload in the same way. Thanks for your appreciation of Glorydd's run.
It's good to see your run is still going. 

Alesia, you have a point. With my Fighters and Thieves, especially shorties with their great saves, I do know what I'm doing most of the time. But I lack the versaility that some players have. With Euphonia the Skald for example, there'll be many occasions where I'll have to reinvent the wheel (like Corey to some extent, with his current party) - which sounds like good fun btw.. :)


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#11388
Alesia_BH

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Quick Note on Arcadia's Game:

 

Arcadia has completed Pocket Plane Challenge one and arrived in Saradush.

Screen%20Shot%202015-03-21%20at%202.59.4

 

She is now prepping for a long awaited study session.

Screen%20Shot%202015-03-21%20at%203.44.1

 

She'll likely face Gromnir tomorrow afternoon.

 

Best,

 

A.


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#11389
Serg BlackStrider

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Glad to see Arcadia in the ToB territory already!

 

And as everyone already noted - congrats, Blackraven, with outstanding run even though it's ended prematurely. 


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#11390
Alesia_BH

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Glad to see Arcadia in the ToB territory already!

 

 

Thanks. The plan is to finish up this weekend and, hopefully, get a second run in before I leave on the 4th. We'll see how it plays out.

 

 

 

And as everyone already noted - congrats, Blackraven, with outstanding run even though it's ended prematurely. 

 

Agreed. Glorydd's run was great.

 

Btw, Blackraven. We used to have a minimal reload challenge thread and also an Ascension solo challenge thread. If you'd like to finish Glorydd's run in one of those, you're more than welcome. I'm sure people would be interested in reading about her. This would also give you a chance to do some recon for Euphonia, increasing her chances. 


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#11391
Serg BlackStrider

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Thanks. The plan is to finish up this weekend and, hopefully, get a second run in before I leave on the 4th. We'll see how it plays out.

 

If I remember correct, you've mentioned that you'll check WK as well now. If so I'm looking forward to see Arcadia's performance there.


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#11392
Grond0

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A victory. But a humbling one. 

Glad to see Arcadia making good progress, even if she's been living in 'interesting times' just for once!


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#11393
Grond0

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And if anyone is wondering: No I will not be soloing a monk anytime soon...

Even Illasera is not going to hit a monk easily with a bow :P.  Assuming that they're level 40 by then they should have a base AC of around -15, with a missile adjustment factor around -30 (their innate missile adjustment factor is -13 at that level).


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#11394
Grimwald the Wise

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Diary of the Gnasty Gnomes

Tried to find the girlfriend without success.
We therefore went to Trollford.

We were given directions but they turned out to be decidedly inaccurate. [One of the problems of the Worldmap is that the creators of it didn’t read such things either in the vanilla game or the mods]

Baldr087.jpg[/URL]
Following the trail we came across a Green Abishai.

Baldr088.png[/URL]

Who died :)

Baldr089.png[/URL]

We fought our way through ice trolls, giant trolls, Frost Giants, ice golems, frost worms, and finally a dragon.

Baldr098.jpg[/URL]

At first it did us a lot of harm whilst we did it little harm. We did what we could to remove protections but with little success. We just had to wait until they wore off. The blur never wore off. Perhaps an item? However eventually we began to hurt it.

Baldr099.jpg[/URL]

This ended up with us getting some Blue Dragon Scales. Sadly, I cannot make them into armour yet with my set up. Cromwell won’t do it. :(

[The blue dragon put up a much better fight than Firkraag. We used a lot of potions of extra healing as we waited for the protections to wear off. Perhaps I need to learn what spells were needed.]

Upon our return to Amn we were ambushed by the assassins we had betrayed. That fight ended satisfactorily.

 

We then turned our hands to the Tower of Deception quest. The very name caused us to memorise True Sight and Remove Invisibility. Even so, we found that area effect spells were the most effective.

 

We found a potion which is apparently quite rare. Upon reading its effects I realised that if Bloodaxe got a dangerous effect from it, it would be curtains. He therefore gave it to Little Bully who Viconia could raise if it proved fatal. It didn’t. It raised his intelligence to 25 and gave him a spell immunity. Needless to say, he was delighted with the outcome.

 

To destroy the shard which was causing the problems took some working out, but eventually we did it.

 


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#11395
Aasim

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Here's Kemvorn, free from his cage. As so far, he teamed up with Kivan (archer, GM in long bow).

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#11396
Blackraven

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Thanks Serg! When will we read more about your outstanding run with Impish Face? ;)

Alesia, thanks as well, for the suggestion. I will keep both Norgath's and Glorydd's savegames for experimental purposes, but I don't think I'll write about my findings in the minimal reload thread you mentioned. Maybe I'll ask a question or make an observation in this or a separate thread should something come up.

Grimwald, what level are your characters? They seem to be slaying dragons as if they were Kobolds. Nice to see you prevail of course! Also, what spell scroll is that in your quickslot in the last of your screenshots?

Aasim, best of luck in Amn!
 


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#11397
Alesia_BH

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Assuming that they're level 40 by then they should have a base AC of around -15, with a missile adjustment factor around -30 (their innate missile adjustment factor is -13 at that level).

 

That's interesting. I've never played a monk and so hadn't worked through the AC progression with respect to missiles.

 

Even in critical only range, I suspect that her weaponry, range, movement rate bonus, and evasive scripting would make her unpleasant to fight with a solo monk. A kensai would be worse.

 

Either way, I'd be more concerned with her at the Throne.

 

Best,

 

A.


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#11398
Alesia_BH

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If I remember correct, you've mentioned that you'll check WK as well now. If so I'm looking forward to see Arcadia's performance there.

 

Yes. That's the plan. Although time constraints could be an issue, now that I think about it.

 

The plan had been to pick up Roranach's and then complete Watcher's Keep.

 

We'll see. Captain Swarmi may veto that idea. He's worried about the Potion of Magic Shielding supply.

 

Best,

 

A.


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#11399
Serg BlackStrider

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Thanks Serg! When will we read more about your outstanding run with Impish Face? ;)

Pretty soon... I hope - there are so many worthy distracting *sidetrips* nowadays...  :blush:   He just need to fix a bit more of Inquisition's tasks and I promise that I will not run another *coming soon* BG/PsT-like *distraction* even out of curiosity before Impish Face will end his quest in Amn one way or another.

 

Yes. That's the plan. Although time constraints could be an issue, now that I think about it.

 

The plan had been to pick up Roranach's and then complete Watcher's Keep.

 

We'll see. Captain Swarmi may veto that idea. He's worried about the Potion of Magic Shielding supply.

Understood. Well, I hope to read about Alisa's, Arcadia's (or whoever it will be) adventures in WK someday. I can wait - I know how to  :)


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#11400
Aasim

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Kemvorn, 1st BG2 update

 

We do things in the following manner (I'm rushing again, and I won't be playing anymore for the next two days. I need a chill out, and a seminar I'll be attending to starts Monday - today is a perfect day to make a pause):

- circus

- CC slavers

- Gov District - pick up Jan and Viconia, get Umar on map

- City Gates; get Trademeet on map

- travel to Umar to avoid Suna ambush for now, do small quests there and get dungeon on map

- travel to WK; to see if I'm still hated there - it seems I am :(

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Ok, I do what I can (kill golem, snatch the loot), exit, re-write Viconia's spellbook, rest, buff, enter again. Kevmorn can't hit Vampirics, he only has a non-enchanted axe, but Kivan has a number of arrows he put to good use. Two Vampirics down.

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Unfortunately, Mephits stun Kivan on sight.

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And again, and again, until he dies.

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Viccy dies. Getting dicey here...

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Jan releases Chaos. Quite succesfully, since Mephits are basically harmless in melee.

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Few healing potions and some time later, Jan killed the Mists with +3 dart.

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We raise the dead, pick up Quiver of Arrows, and travel to Umar dungeon.

Just one slight bump here- level drain by Wraiths (twice...) Took Mazzy (sling as weapon of choice).

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Shade - pathetic, not even a spell from him.

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Finally, we return to city to ramp up slavers since Haegan has a +2 flail. Kivan and Mazzy made a mush of them.

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Had better plays there, but all is fine.

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Suna and Harper ambush were also done, no problem with Jan's Chaos.

I ended the session by buying Ring of Fire Control for Kevmorn to use (+50% Fire res, Fire Shield 1x/day).

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For a few days, this run will be on hold :ph34r: . GL to all further.


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