The Arcane Army (update 12)
The Army have started their work in ToB. After a lengthy slog through SoA, progress should be a lot quicker here - one way or the other ...
Illasera and the reavers took heavy area damage and died very quickly under MMMs - that provided the Army with a third pair of boots of speed.
The first challenge was simple. The final drow could only be hit with a critical from MMM, but they were held in place by summons while being MMd to death.
In Saradush, Pepper was killed by a second strike from a fireball before he could run to safety.
At least there was a temple next door! Some elves were helped, a spellbook recovered, various soldiers slaughtered
and Viekang scared off
before they explored some tunnels underneath the town. I think I have done those once before, but didn't remember them and wasn't expecting the volume of shadow attacks in the centre - that resulted in a need for a mass invisibility to ensure Parsley survived after being held by a shadow fiend.
The enemies there got Thyme up to level 18
and everyone levelled up to get the ability to summon some sort of planetar - at least the Army will no longer be constrained by their inability to raise dead characters.
Back in Saradush I looked to see if a planetar could help a little boy, but there was no body to target with raise dead. The Army then spent all their money (yet again) on scrolls - finally learning a PW:blind at the 3rd attempt - as well as a 4th pair of boots of speed and a Robe of the Neutral Archmagi.
After resting up Sage accompanied a courtesan to the prison before making a jail break.
The others then joined in to spoil the vampire party. Exploring the prison they found a ioun stone - meaning all the party are now protected against criticals.
They worked through the back rooms before climbing up into the castle proper. Four skull traps effectively ended the first battle immediately after they arrived invisibly
- just a single soldier surviving to eat a few MMMs. Upstairs, area spells sorted out the mages before they could do anything more than true sight.
Gromnir got a round of MMs before MMMs finished him off,
though he did make Nutmeg swap belts round due to being encumbered by strength drain.
After cashing in loot the Army went back for more scrolls from Lazarus (now with rep back to 20 after releasing prisoners from the cells) before venturing into the outside world. They fought through the North Forest without alarms and moved on to the Temple of Mir. The damage Sage took talking to 'Gorion' there set off her contingency, putting her out of the battle.
The others had very few buffs and took some punishment themselves before triumphing.
After a planetar did the necessary restoration and they rested the remaining undead were tackled - a spell trigger triple sunfire warmed them up nicely
and a planetar fire storm added a finishing touch.
Stats (cont. from BG1):
Rosemary, mage 19, 57 HPs, 5 deaths, 745 kills
Parsley, mage 19, 61HPs, 1 death, 552 kills
Thyme, mage 19, 58 HPs, 7 deaths, 519 kills
Sage (PC), mage 19, 67 HPs (incl. 12 from cat), 425 kills
Nutmeg, mage 19, 55 HPs, 3 deaths, 434 kills
Pepper, mage 19, 56 HPs (incl. 5 from ioun stone), 5 deaths, 504 kills