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Baldur's Gate 2 No-Reload Challenge


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#11551
Nishiki

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Almost forgot about the planar sphere.

 

So, after web/cloudkilling the halflings and PW:Silencing and Arrow of Dispelling thier mages, we PW:Silenced and Arrow of dispelled Lavok.

 

9SKDFt.jpg

 

Tolgerias and friend tried, but were eaten by carrion crawlers.

1uCXAy.jpg

 

Friggin golems.

jxQ2So.jpg

 

One demon heart, extra cripy, please.  Can I get fries with that?

A43rPj.jpg

 

Wait, you can't die yet; you didn't tell me how to fix the flux capacitor!

yDlYBC.jpg

 

And I'd thought you'd be uglier.  Guess we're all in for some dissapointment today.

ASWrbW.jpg

 

Next stop: The thieves guild; for real this time.


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#11552
Grimwald the Wise

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The Gnasty Gnomes Saga seems to have come to an end.

We have killed the vampires. Gaelen Bayle has told me that because I have other allies, the deal is off.

However, it is the Paladins that seem to be causing the problem.

They offered me a boat ride because I had Saerileth in the party, but once she had left, they seem to have reneged on the deal.

 

I cannot find any way of getting to Spellhold. :(

 

Since Bloodaxe was level at 16, this was a bit of a let-down.



#11553
Aasim

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Auch, Grimwald...are you sure this isn't a bug of sorts? It seems odd that Saerileth would interract with Spellhold travel possibilities (Bodhi excluded).


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#11554
Grond0

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It does sound like using the console to travel to Brynnlaw would be justified ...


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#11555
Grond0

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Gate70/Grond0 multiplayer attempt 75 - (update 1)

Ruff, gnome cleric/thief (Grond0) & Justice, human inquisitor (Gate70)

 

After making quick progress this morning on the way to teach Sarevok a lesson, there was time for this duo to make initial inroads in Amn.

 

They had a generally comfortable time in the dungeon, just needing to retreat once from the duergar after an attempt to take them on when already injured and with few spells left proved over-optimistic.  Ruff made use of the potion of firebreath to give Ulvaryl a cremation when it looked like she might escape.

Spoiler

 

At the circus the werewolf in Kalah's quarters started hitting Ruff for real damage, but Kalah didn't last long enough for that to be too much of a problem.

Spoiler

 

The Copper Coronet was handed over to new management before we took a break.  However, the save didn't seem to have worked properly and we ended up reloading from the autosave and giving Lehtinan another chance to kill Hendak - he failed to take it.

Spoiler

 

A bit of travelling was undertaken with the deliberate aim of encouraging Suna Seni to spring her ambush.  When she did so, however, it proved to be a bit better planned than expected - or rather Justice had not fully considered that wandering around in splint armour was sub-optimal.  He took heavy damage and had to run around a bit, despite using several potions, until Ruff's backstabs had taken out the archers to make finishing the last of them off easy.

Spoiler

 

Immediately after Suna Seni there was a further ambush, but this time Renfeld was rescued without much damage taken.

Spoiler

However, Justice was still keen to go and find some improved armour from Officer Dirth on the way to the Harper HQ.  

Spoiler

While Justice was chatting to the harpers Ruff stealthed in to Prebek's house and shot up the goblins with a view to cleaning things up a bit.  However, Justice thought he had also killed the mages and found himself under attack when he entered the house.  He saved against confusion though and the mages didn't cause any more problems - other than for themselves of course (when will they learn that bouncing lightning bolts around inside a house is hazardous to your health :alien:).

Spoiler

 

With the thought there might be vampiric wraiths at Watcher's Keep the duo paid Gaelan Bayle and picked up the Amulet of Power from Aran Linvail.  However, at the Keep there were only some mephits waiting in the central room.  

Spoiler

The other inhabitants of the top floor were killed off without particular alarms.  Justice did find that his hefty sword was no use against the Guardian Golems, but the Crimson Dart proved an adequate substitute.  Incidentally, Ruff noticed on levelling up that he was given the option of putting a pip against darts - he resisted the temptation to do so given he can't actually use the things :blink:.

 

Stats:

Ruff cleric 9 / thief 11, 56 HPs, 203 kills

Justice, inquisitor 9, 122 HPs (incl. 5 from Helm; 10 from Bracers), 310 kills, 0 deaths


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#11556
Aasim

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Moebius and Azara, 1st BG2 update

 

a16_zpsoqrexcvq.jpg

 

a17_zpsqskoz7kh.jpg

 

This duo had a pretty explosive start in BG2. Exited via D-b-G, did Circus, and immidiately go to fight Pooky and his group. We need money quickly.

This was done with a combination of Web+Skeletons (Moebius) + 2x Ice Strom (Azara).

a18_zpsxyh9hjtc.jpg

 

Only Mencar survived this. We had to avoid melee vs him (his axe dispels on a failed save vs spells), but eventually killed him without loosing either buffs or HP.

a19_zps2r8zshbu.jpg

 

Next, Temple Sewers party. Same tactic, but these guys are much more powerful than Pooky.

Azara threw some Skull  Traps as well - they killed the skeletons, but that's fine - clerics would turn them against us anyway.

a20_zpstumod3f0.jpg

 

However, most of them survived through the onslought. I didn't really expect this behaviour from Gaius, be he comes teleporting in, unharmed - has GoI + Deflection.

Notice the two Skull Traps in the middle of screenshot :D . I only hoped Gaius won't trigger those...

a21_zpsa48txqsd.jpg

 

And he didn't. Gallchobhair did - one down.

Gaius hits Moebius with a Malison. Well, better Malison than Chaos or Domination.

a22_zpsvaq5bvse.jpg

 

We go invisible, by ring and potion; but do so at a very bad time - Gaius reveals (and would keep revealing) us instantly. His comrades join.

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We run south. Cool, now an Ooze is here as well. Azara drops an Ice Storm where the enemies would come.

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Followed by a Skull Trap

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Gaius comes close again. His GoI expired, and Ice Storm eats through Deflection quickly. Goblins join the fray, another Ice Storm is cast. Azara has no more level 4 spells.

a26_zpsxjcsoz3g.jpg

 

She uses Mirror Images to thwart goblins, Moebius drinks a potion.

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Magic Missile does Tarnor

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And a shared Lightning wand kills off Gaius, who casted two Melf's Arrows at Moebius. Moebius does the goblins in melee, we pick the loot and high tail it out.

a29_zpskd8sdovm.jpg

 

 

????WHAAAAAAAAAAT????

a30_zpszxbxxtwl.jpg

 

Phew...if this thing approached us, it would be over. :unsure:

 

Be that as it may, we pay of 5k gold for magic licence (I believe in law actually :P ), and do the slaver's boat. Unfortunately, we couldn't "finish" the job since Haegan escaped through the door which was "barred from the other side". :angry:  Sigh - we do the CC slavers first then, descent in sewers, kill Haegan there, release the children, and that was it. Azara seems to really gain some serious power - Moebius is mostly a buffer/tank, but the real damage comes from massive AoE damage my sorceress wields.

She usually kills things solo.

a31_zpsg9tm97dy.jpg

 

I ended the session by paying 15k to the thieves, and finishing their 1st and 2nd quest.


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#11557
Charlestonian Knight Templar

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Getting ready to roll here.  Need some help making sure I mod in the proper order.  

 

I've already completed BG2 Fixpack_v10 & BG2_Tweaks_v16.  These are the others I am planning to add:

 

 

G3 Randomizer

G3 Level1 NPCs

G3 SCSII (minus tactical challenges)

Rogue rebalancing 

Other NPCs (see below) - I think I have to put them here to make sure the kits below are available to them, i.e. Blackguard, MegaMods

X0black101 (Blackguard)'

MegaModKits v1.01L

G3 BG2 Romantic Encounters (maybe - not sure)

 

Should I also add in BG1 NPC Project as it is also applicable to BG2 SOA/TOB? Where?  

 

These are the additional NPCs I am considering.  I need to know if any of these cause problems or shouldn't be added in to my game. 

 

Amber, CG F/T, Tiefling 

Haldimir, TN Ftr, Elf

Sarah, CG Ftr/Rgr, Human

Angelo, CN Ftr/Mg, Human

Tyris Flare, NG Ftr/Mg, Human

Auren Asaph, NG Ftr, Human

Gavin, NG Cleric, Human

Vynd, NE Ass, Drow (not for this party but maybe later if I play evil again)

 

Thanks, CKT


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#11558
Alesia_BH

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Crazy fight Aasim! I'm glad that cornugon didn't find you.

 

Best,

 

A.

 

Btw. Arcadia is still alive and well. There has just been way too much basketball. I hope to get a session in this evening.

 

Btw II. I'm glad to see you're almost ready to roll, CKT. I'm going to defer to others on the mod order question, since I typically keep it simple (Fixpack, SCS, Ascension). Have you considered Ascension for your run?


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#11559
Charlestonian Knight Templar

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Moebius and Azara, 1st BG2 update

 

a16_zpsoqrexcvq.jpg

 

a17_zpsqskoz7kh.jpg

 

This duo had a pretty explosive start in BG2. Exited via D-b-G, did Circus, and immidiately go to fight Pooky and his group. We need money quickly.

This was done with a combination of Web+Skeletons (Moebius) + 2x Ice Strom (Azara).

 

I really like this PC & NPC. Even the names are cool.  Who's the third one w/the Level Up plus on their small image?  



#11560
Charlestonian Knight Templar

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All, I have no idea how ya'll play so many players between here & BGI/TotSC!  

 

I mean, it's all I can do to be a soldier & 'save the world' every day, then go home and be a husband, a father of six & a grandfather; watch my tv shows, read two books @ a time b/c I read so slowly (at least one book on the Crusades/Medieval Europe & one on the War for Southern Independence), read my Bible every day, watch football/baseball/golf (plus play fantasy sports) & then play BG, prepare my BG journals & conduct the research required to add realism to my role playing.

 

Ya'll are amazing!!!  CKT


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#11561
Alesia_BH

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All, I have no idea how ya'll play so many players between here & BGI/TotSC!  

 

I mean, it's all I can do to be a soldier & 'save the world' every day, then go home and be a husband, a father of six & a grandfather

 

Ya'll are amazing!!!  CKT

 

It sounds to me like you're amazing, CKT. I appreciate BG heroism, but I respect real world heroism more. You seem to be a hero in both worlds. That's wonderful.

 

Best wishes to Sir Gawain and, more importantly, cheers to CKT!

 

Best,

 

A.


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#11562
Aasim

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I really like this PC & NPC. Even the names are cool.  Who's the third one w/the Level Up plus on their small image?  

That's Imoen. The screen is taken right after she released Moebius from his cage in Irenicus dungeon. I don't really like NPC portraits in BG, so I change them all. Draconis site has wonderful stuff, all I use I got from there.


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#11563
Aasim

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I mean, it's all I can do to be a soldier & 'save the world' every day, then go home and be a husband, a father of six & a grandfather; watch my tv shows, read two books @ a time b/c I read so slowly (at least one book on the Crusades/Medieval Europe & one on the War for Southern Independence), read my Bible every day, watch football/baseball/golf (plus play fantasy sports) & then play BG, prepare my BG journals & conduct the research required to add realism to my role playing.

 

Wow. Bow.gif Bow.gif Bow.gif 



#11564
Aasim

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Getting ready to roll here.  Need some help making sure I mod in the proper order.  

 

I've already completed BG2 Fixpack_v10 & BG2_Tweaks_v16.  These are the others I am planning to add:

 

 

G3 Randomizer

G3 Level1 NPCs

G3 SCSII (minus tactical challenges)

Rogue rebalancing 

Other NPCs (see below) - I think I have to put them here to make sure the kits below are available to them, i.e. Blackguard, MegaMods

X0black101 (Blackguard)'

MegaModKits v1.01L

G3 BG2 Romantic Encounters (maybe - not sure)

 

Should I also add in BG1 NPC Project as it is also applicable to BG2 SOA/TOB? Where?  

 

These are the additional NPCs I am considering.  I need to know if any of these cause problems or shouldn't be added in to my game. 

 

Amber, CG F/T, Tiefling 

Haldimir, TN Ftr, Elf

Sarah, CG Ftr/Rgr, Human

Angelo, CN Ftr/Mg, Human

Tyris Flare, NG Ftr/Mg, Human

Auren Asaph, NG Ftr, Human

Gavin, NG Cleric, Human

Vynd, NE Ass, Drow (not for this party but maybe later if I play evil again)

 

Thanks, CKT

As per mod install order:

1) Ascension if you want, if not Fixpack

2) REncounters 

3) other NPCs and kit mods, including Blackguard

4) RR

5) BG2 Tweaks

6) SCS, whatever components you like

7) Randomizer

8) LVL1 NPCs

 

BG1 NPC project won't go on BG2. There are mods which expand interraction for BG2 however. 

As per NPC mods:

- Amber is ok. Not for powergamers - but a very well made mod. I liked it.

- Haldamir - I don't really like elves. Doesn't have much content either - but doesn't have bugs.

- Sarah - haven't really played her long.  Didn't like tho.

- Angelo - he's ok. Fairly interesting story, ToB content, + is a fighter-mage dual, so makes a great tank. Has at least one very difficult battle.

- Tyris - same as Angelo, slightly less developed, but she's hot. Really. I think all spells she starts out with are some kind of Fire-based spells. :D

- Gavin - kind of meh imo. If you're into dialogues/family issues you might like him, I didn't. I do like his kit, since I love Lathander priests.

- Auren - same as Sarah.



#11565
Blackraven

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All, I have no idea how ya'll play so many players between here & BGI/TotSC!  

 

I mean, it's all I can do to be a soldier & 'save the world' every day, then go home and be a husband, a father of six & a grandfather; watch my tv shows, read two books @ a time b/c I read so slowly (at least one book on the Crusades/Medieval Europe & one on the War for Southern Independence), read my Bible every day, watch football/baseball/golf (plus play fantasy sports) & then play BG, prepare my BG journals & conduct the research required to add realism to my role playing.

 

Ya'll are amazing!!!  CKT

As others have said, you are amazing!

I have little to add to Aasim's tips, but one thing: you might want to look into the Isra NPC mod. She's a romanceable Cavalier, with a nice story. Gawain might like her. 



#11566
Charlestonian Knight Templar

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It sounds to me like you're amazing, CKT. I appreciate BG heroism, but I respect real world heroism more. You seem to be a hero in both worlds. That's wonderful.

 

Best wishes to Sir Gawain and, more importantly, cheers to CKT!

 

Best,

 

A.

 

Wow. Bow.gif Bow.gif Bow.gif 

 

As others have said, you are amazing!

I have little to add to Aasim's tips, but one thing: you might want to look into the Isra NPC mod. She's a romanceable Cavalier, with a nice story. Gawain might like her. 

Thanks everyone.  I wasn't fishing for compliments and I hope it didn't appear that way.  :blush:  I am just in awe that ya'll can keep up w/all these PCs on both BG1/TotSC & SOA/TOB too. It just takes me hours & hours to do what little I accomplish - I try to find half hour to an hour a day, usually after work while watching one of my shows & probably 75& of that is writing my journals or researching old AD&D guides, folio's, handbooks or  information on my PC - like Sir Gawain (I bought the short poem/book, Sir Gawain & the Green Knight to get an idea of his persona), reviewed AD&D info on him & read thru articles I could find just to make him realistic. . Ya'll are the one's that I look to to help me get better @ actually be successful - all three of you & so many of the regulars here. It sucks to spend hours building a persona & having him assume room temperature before I get him past Coast Way Kobolds.   :angry: .  Still, thanks for the compliments.. Btw, I DO find out in a couple of weeks whether I'm getting promoted in  the 'real world' to Lieutenant Colonel.  Now that will be cool. :wizard:  

 

As per mod install order:

1) Ascension if you want, if not Fixpack

2) REncounters 

3) other NPCs and kit mods, including Blackguard

4) RR

5) BG2 Tweaks

6) SCS, whatever components you like

7) Randomizer

8) LVL1 NPCs

 

BG1 NPC project won't go on BG2. There are mods which expand interraction for BG2 however. 

As per NPC mods:

- Amber is ok. Not for powergamers - but a very well made mod. I liked it.

- Haldamir - I don't really like elves. Doesn't have much content either - but doesn't have bugs.

- Sarah - haven't really played her long.  Didn't like tho.

- Angelo - he's ok. Fairly interesting story, ToB content, + is a fighter-mage dual, so makes a great tank. Has at least one very difficult battle.

- Tyris - same as Angelo, slightly less developed, but she's hot. Really. I think all spells she starts out with are some kind of Fire-based spells. :D

- Gavin - kind of meh imo. If you're into dialogues/family issues you might like him, I didn't. I do like his kit, since I love Lathander priests.

- Auren - same as Sarah.

Thanks Aasim. I'm gonna finish modding my game & hope to have a Sir Gawain journal on Irenicus' dungeon by tomorrow or Monday/Tuesday eve @ latest.  So excited to be in BG2/SOA/TOB again! Woohoo!  CKT


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#11567
Charlestonian Knight Templar

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... you might want to look into the Isra NPC mod. She's a romanceable Cavalier, with a nice story. Gawain might like her. 

Thanks B_R.  Yup, I'm gonna add her too. Gotta get busy here. CKT



#11568
Alesia_BH

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They offered me a boat ride because I had Saerileth in the party, but once she had left, they seem to have reneged on the deal.

 

I cannot find any way of getting to Spellhold. :(

It does sound like using the console to travel to Brynnlaw would be justified ...

 

Agreed. Previously we have taken the term bug to mean a transient anomaly that unintentionally breaks established functionality within the game world or, in the alternative, a game-breaking design flaw that unambiguously subverts developer intent. I believe we can safely assume that the designers of the Saerilith mod did not intend for the game to be un-finishable if a simple set of conditions is satisfied: a player accepts the offer of the paladins, and then Saerilith leaves. Either you've encountered a transient anomaly, or there is a design flaw which has subverted developer intent. Whichever may be the case, the bug definition is satisfied and a reload is justified.

 

Of course, that's just my opinion. And ultimately the decision is yours. We'll support whatever you choose.

 

Best,

 

A.


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#11569
Grond0

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The Arcane Army (update 13)
 
The Army killed all but one of the Bhaalspawn rejects in the Fire temple area, Chinchilla being the one that managed to scamper away.  Inside the temple a number of area damage spells, including a first use of chain contingency, helped cut the fire giant welcoming committe down to size.  A mix of area damage and shooting behind summons allowed them to work around the lower temple without any real alarms.
 
Upstairs, a few giants tried and failed to squeeze through a small gap in a wall - their deaths allowed the Army to all level up to level 19.  Imix was tanked by summons,
Spoiler
but still struck out with a couple of flame strikes before he died.  Pepper's luckily bounced off his robe's MR, but Parsley was badly hurt - her contingency eventually activated, although it would have been too late to protect against any follow-up spell.
 
Back at the Temple of Mir Nyalee's MR saved her from a first use of PW:blind.  However, her companions all wilted away and she didn't last long under a stream of MMM.
Spoiler
 
At the Siege Camp the party successfully ran away from Yaga-Shura immediately he reappeared.  However, one of his lieutenants obviously got a good enough sight of them to cast insect plague just before they went mass invisible.  The effects of that, on top of a previous blow from a fire giant, were enough to trigger Pepper's contingency
Spoiler
and he hung around while the others defeated all the enemies appearing to the west of the river.  After a bit more waiting for regeneration to heal everyone they buffed up a bit, produced new summons and then went to see whether Yaga would wilt under the pressure - he did.
Spoiler
 
My early experiences with the second pocket plane challenge were not happy ones, but I didn't really expect any problems this time - wrong again!  Chain contingencies were set in advance, with a total of 6 wiltings in, but unfortunately they only caught Tamoko.
Spoiler
However, I thought concentrated attacks on Sage's duplicate had still killed her, but she had apparently only been invisible or lost in the screen clutter and eventually emerged after buffing and started chasing Sage.  That still didn't seem like too much of a problem as it looked like Sage should be able to stay ahead, but then the extra reach of a 2-handed sword allowed the duplicate to get a dispelling hit in.  Another hit would now be fatal and Sage became the first of the Army in the run to date to resort to the use of a PFMW spell.  
Spoiler
A round or so later and her contingency kicked in - allowing the others to swiftly clean up.
Spoiler
 
At the oasis the chain contingencies did a better job - initial wiltings wiped out Jamis and opened a hole for the chained summons to appear.  The mordy swords then lasted long enough to clear most of the area with the Army virtually untouched.
Spoiler
 
With funds still being chronically short Rosemary took the time to loot all the bodies before proceeding on to Amkethran.  I was a bit surprised to see there that a bunch of mercenaries all had high MR,
Spoiler
but that didn't help them against summons.  More mercenaries in the area were persuaded to donate their equipment and selling everything raised nearly 250k - most of which went on scrolls, although the gargoyle boots were also purchased.
 
The final action in Amkethran was going to take on Vongoethe.  I'd forgotten that banshees might be there, which was dangerous for the Army as they were all vulnerable to death effects and it was no surprise when Pepper keeled over.  
Spoiler
With the banshees down and summons targeting Vongoethe the planetar came back to first raise and then heal Pepper before a concentration of fire took down Vongoethe.  
Spoiler
However, shortly afterwards Thyme fell down dead
Spoiler
- nothing had been cast recently, so I initially suspected a sphere of chaos cast right at the beginning of the battle, although everyone seemed to be outside its area of effect.  However, an instant later Nutmeg fell down too
Spoiler
and I realised it was a symbol death spell - I had noticed one of those being cast a while earlier, although it must have been significantly delayed in triggering.  Note that Sage's HPs, boosted by the familiar to over 60 HPs, make her immune to danger from that - though not to Wail of the Banshee, so she was lucky to survive at the start of the conflict.
 
Before moving on to another of the Five the Army will take a detour to Watcher's Keep to do a bit more work there.
 
Stats (cont. from BG1):
Rosemary, mage 19, 57 HPs, 5 deaths, 764 kills
Parsley, mage 19, 61HPs, 1 death, 562 kills
Thyme, mage 19, 58 HPs, 8 deaths, 534 kills
Sage (PC), mage 19, 67 HPs (incl. 12 from cat), 439 kills
Nutmeg, mage 19, 55 HPs, 4 deaths, 445 kills
Pepper, mage 19, 56 HPs (incl. 5 from ioun stone), 6 deaths, 513 kills

  • Charlestonian Knight Templar, Blackraven et Nishiki aiment ceci

#11570
Blackraven

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writing my journals or researching old AD&D guides, folio's, handbooks or  information on my PC - like Sir Gawain (I bought the short poem/book, Sir Gawain & the Green Knight to get an idea of his persona), reviewed AD&D info on him & read thru articles I could find just to make him realistic. . Ya'll are the one's that I look to to help me get better @ actually be successful - all three of you & so many of the regulars here.

Btw, I DO find out in a couple of weeks whether I'm getting promoted in  the 'real world' to Lieutenant Colonel.  Now that will be cool. :wizard:  

 

@CKT, and your immersive playthroughs have helped me stay true to my own roleplayed approach to the game.
Here's hoping not only Gawain and company keep getting their promotions, but 'real world' CKT as well!

@Grond0, another great read :) 

@Grimwald, I'm with Aasim, Grond0 and Alesia on your bug. I really don't see why it should it annul your good progress. You could try CLUA commands either to move your party directly to Brynnlaw or to re-recruit Saerileth into your party and ask the Paladins again.
 



#11571
Aasim

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@ Grimwald - do you have that "Alternatives" mod installed? Maybe all you need to do is kill of Shadow Thieves, iirc Paladins require both Thieves and Vampires to die so they offer a ride...I could be wrong, however, but it may be worth investigating.

 

Moebius& Azara, 2nd BG2 update

 

A longish session saw quite a few important things done. Finishing Mae'var (Edwin was killed for the key); it took two Removes to drop his protections

a32_zpsbb4ar3em.jpg

 

but after that he was easy pray. With the money and loot from there we could afford Battlemage Robe and Robe of Arcane Might, which improves our capabilities immensly.

a33_zpslv7or2xd.jpg

 

Umar Hills was easy, even if a Greater Mummy spawned, since we're fairly high leveled.

This creature (aTweaks) uses cleric spells, and Remove Fear is needed to prevent paralyzation on sight.

a34_zpshfsmdl1q.jpg

 

Shade was even more odd than usual Spellstrike on fighters - he had quite a buff sequence now. :P

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Still, he's completely pathetic and can't hit broad side of a barn.

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Vamps - Tanova failed vs Disruption from invisibility.

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We're now standing in front of De'Arnise basement, and Torgal should fall next. Sorcerer has level 14 (picks for level 6 were True Seeing and Pro Mag Energy, for level 7 Pro Elements), Moebius has gained level 11 in all classes - he memorizes Blade Barrier as his 6th level cleric slot.


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#11572
Aasim

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Moebius & Azara, 3rd BG2 update

 

Rahter short report on Torgal. I didn't prebuff with two highest-level buffs (Pro Mag Energy & Pro Elements), simply forgot, but nvm - both Yuan-ti mages got dispelled asap. Moebius summoned 4 skeletons beforehand (note, Moebius has Amulet of Power. This doesn't speed his casting time or gives NPP, it grants him an extra spell slot for each level from 1-4, and more importantly, it makes him cast spells as if he's two levels higher - so he gets "big" skeletons. They're not as powerful as vanilla variant - that's 6th level slot in SR, but they're decent enough)

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Yuan-ti soon debuff him - two Spell Thrusts take down his Spell Shield and Dispel Screen, making him vulnerable to Remove (he's under II, so he won't be breached)

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Yuan-ti's see an opening, Remove is cast at Moebius, but fails - buffs are on. This is essentialy game over for Torgal.

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The one instance of damage we took was friendly-fire Skull Trap...

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But we took a more defensive position near the door. Enemies' superior numbers mean squat now. 

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With the death of Yuan-tis, it's a mop-up.

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#11573
Charlestonian Knight Templar

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Stats (cont. from BG1):

Rosemary, mage 19, 57 HPs, 5 deaths, 764 kills
Parsley, mage 19, 61HPs, 1 death, 562 kills
Thyme, mage 19, 58 HPs, 8 deaths, 534 kills
Sage (PC), mage 19, 67 HPs (incl. 12 from cat), 439 kills
Nutmeg, mage 19, 55 HPs, 4 deaths, 445 kills
Pepper, mage 19, 56 HPs (incl. 5 from ioun stone), 6 deaths, 513 kills

 

Whoa, all mages.  Heck, that's impressive as all get out.  But, @ this level, a combined level 114, I guess they can bring some immense combined FIREPOWER (understatement of the year). Grond0, did this group run BG1/TotSC together?  



#11574
Charlestonian Knight Templar

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"...but after that he was easy pray. With the money and loot from there we could afford Battlemage Robe and Robe of Arcane Might, which improves our capabilities immensly."

So, I use Mike's RPG Center (mikesrpgcenter.com) to look up items as I play thru the game & to prioritize loot @ those times when I can't carry everything & am forced to leave some behind w/o any plans to return & retrieve that left behind. 

 

It's also great, for me anyway, to look up stuff I am not familiar with.   It's a pretty darned thorough RPG Center & I always have it open for quick reference while playing (along w/Dudleyville.com for the BG1/TotSC for spell priority & a very thorough BG1/TotSC walkthrough). 

 

Here's my question (after all of that unnecessary lead up):  What are the Battlemage Robe & The Robe of Arcane Might?  They are not listed that I can see.  They sound like pretty darned bad-assed robes - I thought The Robes of the Good/Neutral/Evil Arch-Magi were @ the top of the pyramid for mage robes.  Is there a reference somewhere I can read about them?  I'm really thinking, next up for me is Merlin who I think I'll play as a Sorcerer so I'm interested in learning about mage items.  

 

Btw, I really like this PC/NPC combo - love Azara's 'Halloween Witch' look.  I still enjoy Halloween & still decorate & dress up to make my house a fun one for the kiddo's in my neighborhood. This witch, Azara, combines two of my favorite things - BG/AD&D and Halloween.  Very cool. Thanks Aasim.  CKT


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#11575
Grond0

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Whoa, all mages.  Heck, that's impressive as all get out.  But, @ this level, a combined level 114, I guess they can bring some immense combined FIREPOWER (understatement of the year). Grond0, did this group run BG1/TotSC together?  

They did indeed.  Did you not see the huge numbers of bodies riddled with magic missiles in your journeys around the Sword Coast? :P


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