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Baldur's Gate 2 No-Reload Challenge


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#11576
Charlestonian Knight Templar

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They did indeed.  Did you not see the huge numbers of bodies riddled with magic missiles in your journeys around the Sword Coast? :P

Ouch!  Very cool.  I'm setting aside time to try & read everyone's exploits now (I was woefully inept @ doing so before b/c it was all I could do to find time to actually play the game) but, darn it, now I'm reading everything since my last post every time I sign on (in the no-reload challenges).  I think it's unfair to want others to read my junk when I'm not taking time to give them the courtesy of reading their journals.   :mellow:   Great work, G_0.  CKT


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#11577
Aasim

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Here's my question (after all of that unnecessary lead up):  What are the Battlemage Robe & The Robe of Arcane Might?  They are not listed that I can see.  They sound like pretty darned bad-assed robes - I thought The Robes of the Good/Neutral/Evil Arch-Magi were @ the top of the pyramid for mage robes.  Is there a reference somewhere I can read about them?  I'm really thinking, next up for me is Merlin who I think I'll play as a Sorcerer so I'm interested in learning about mage items.  

 

Btw, I really like this PC/NPC combo - love Azara's 'Halloween Witch' look.  I still enjoy Halloween & still decorate & dress up to make my house a fun one for the kiddo's in my neighborhood. This witch, Azara, combines two of my favorite things - BG/AD&D and Halloween.  Very cool. Thanks Aasim.  CKT

Here's a reference to Item Revisions Robes. The two I bought replace Neutral/Evil Archmagi specimens.  You can't get those w/o Item Revisions in BG.

I also like Azara's portrait a lot - the moment I saw that picture I knew she would be my sorceress. :D

Thank you for kind words, CKT. I'm not a big fan of Halloween, but I also have a toddler (3 years old :) ) so I guess I have no choice but to dress up and have fun with him and my wife. Oh, and our dog, white Swiss Shepherd -  I'll get her a Glabrezu costume, if I can find one for her size. :ph34r:

asya_zpsli21jtz0.jpg


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#11578
Grond0

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Gate70/Grond0 multiplayer attempt 75 - (update 2)

Ruff, gnome cleric/thief (Grond0) & Justice, human inquisitor (Gate70)

 

In their adventures to date Ruff & Justice have generally had an easy passage, with just the odd moment of mild concern.  Today's session felt like almost the reverse, with a string of difficult encounters with the odd moment of peace and quiet in between.  However, they're still deathless - so not too shabby so far.

 

The day's action started by travelling to Trademeet to investigate equipment on sale there.  On the way they encountered an orog ambush, but the big boys found themselves getting a bit stuck.  

Spoiler

The first narrow escape occurred when taking on the genies.  A pair of skeletons had been left inside the tent to soak up petrification spells and Justice could have just been left to get on with finishing them.  However, Ruff couldn't leave well enough alone and tried a backstab on the Khan - with the result that he immediately became the target and was chased outside by a hasted genie.  With no sign that the genie was willing to change targets again, Ruff reluctantly conceded it was time to take an invisibility potion.

Spoiler

 

At the Druid Grove the trolls were done without trouble.  The first group of druids weren't quite sure which side they were on and this one was kind enough to cast a cure spell on Justice - despite the latter hitting him while in the process of casting the spell.  

Spoiler

Kyland Lind and one of his druids saved against 2 silence attempts - but that didn't do them much good when the former was chunked by a backstab and the latter held.  

Spoiler

There was then a first use of chaotic commands to allow Justice to eradicate a myconid infestation.

Spoiler

Justice pleaded with Ruff to rest before the last lot of druids in order to get some protection against call lightning, but to no avail.  Ruff's traps and backstabs failed to quickly kill the druid, but he did then twice use charges from the wand of the heavens to discourage any casting.

Spoiler

Cernd then managed to down Faldorn with just 2 big bites.

 

After purchasing Ras, BoIB and Cloak of Displacement the duo briefly returned to Athkatla to grab the berserker horn and solve the skinner murders.  Justice was hit hard by the Rune Assassins - both of them landing backstabs - but managed to see them off in the end.  

Spoiler

That enabled them to return to Trademeet to help Tiris and then clean out the tomb - Ruff managing to destroy a few skeletons there with his turning ability.

 

Once more in Athkatla it was time to hunt some liches.  Ruff was treated to an upgrade to the Staff of Rhynn before a scroll each of PfU allowed the Sword of Justice free rein against the Shade Lich, Elemental Lich and City Gates lich.  Daystar came into its own against Kangaxx.

Spoiler

 

The final action of the day was in the Windspear Hills.  That started quite well with Justice making a good first use of a Daystar sunray to kill most of a large group of undead,

Spoiler

but the duo struggled to kill a greater werewolf when attacking without spell aids or summons and in a position where hiding to backstab was difficult.  Eventually, with Justice taking a beating and the werewolf back to undamaged, they went invisible to rest up.  On the resumption of hostilities Justice slipped in a Gaxx improved haste and quickly hurt the werewolf - allowing a backstab to finish the job.

Spoiler

 

Justice tanked the genies with his fire resistance boosted by a green scroll before preparing for Samia.  Despite being spoiled for choice with options the duo didn't perform well there.  Justice had not been protected with chaotic commands and took a bit of a beating as a result after being confused.  Ruff failed to silence the casters despite a couple of attempts and was then set upon by Ferric Ironblade, who was determined not to be distracted by summons.  That prevented him from offering any real help to Justice, but fortunately he survived long enough to regain his senses and finish the last of the attackers off.

Spoiler

The Firetooth crossbow was making slow progress against an adamantite golem and Ruff was struggling to attack it without getting hit in return.  Eventually Justice decided enough was enough and used his cloak to take rat form in order to nibble it to death.

Spoiler

 

Tazok didn't last long and Conster failed to produce much when assaulted by skeletons after Ruff and Justice came back upstairs invisibly.

Spoiler

The duo then set traps around Firkraag and buffed up to attack him - then decided to rest and buff up again (this time with resist fear included in buffs ;)).  The summoned skeletons did a good job of absorbing much of Firkraag's attention, but he did still direct a breath at Justice

Spoiler

- luckily fire resistance had been included in his buffs and the dragon's remove magic had been directed at the skeletons.  Pretty much all the damage on the dragon was done by the 7 traps initially laid around him and the 3rd round of poison damage eventually proved too much for him to handle.

Spoiler

 

On the way out of the dungeon I was in the map screen and only realised just in time that Ruff was about to die to some orogs lying in wait.  

Spoiler

After reporting the death of Firkraag and selling equipment the duo have just journeyed to de'Arnise Hold - where they really should have an easier time at the start of the next session :whistle:.

 

Stats:

Ruff cleric 10 / thief 12, 58 HPs, 278 kills

Justice, inquisitor 11, 128 HPs (incl. 5 from Helm; 10 from Bracers), 512 kills, 0 deaths


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#11579
Aasim

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Moebius & Azara, 4th BG2 update

 

With the demise of Torgal, we reported back to Nalia and left the keep to rot away in peace. It was time for us to visit WK, that ought to give us a huge XP boost. Indeed it did, but not without troubles. Azara died to Vampiric Wraiths there. I didn't really buff her (the idea was to keep her behind closed doors - this worked, until a *Mephit* opened the door. How can a Mephit open doors? :blink: ). 

a46_zpsei1sm0j2.jpg

 

Regardless, Moebius is pretty-much untouchable at this stage, and after that we had no problems in WK level 1.

Some magic used, Fireshield, and mostly melee strikes.

a47_zps0vyuc9ks.jpg

 

I felt confident enough to tackle Chromatic Demon now. With SCS, he's exceedingly deadly IF he can cast a succesfull Remove magic. If not, it only lasts long (he swithces forms before the spell that would hurt him actually gets cast!); but it's quite doable, regardless of his 100% damage resistance.

He dodged a lot of stuff, but in the end a Cone of Cold blew him up (the spell is a la Aganazar's Sorcher with SR - it briefly pauses the caster, but it's casting time is *1*. Can't dodge it :D ).

a48_zpsxkca2avg.jpg

 

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With my bad experience at level 3 WK, I left the area. I don't really know if I'll return there, ever. 

Next we did Trademeet. Cone of Cold quickly becomes my fav spell at level 5....it's very effective, bypasses GoI, doesn't care about Imp.Invisibility, and kills pretty much everything.

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Rakshasas killed themselves against Fireshield. :P

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We adopted Cernd briefly and buffed him, so he can kill Faldorn, did some shopping at Trademeet (very minor - only Belt of Inertial Barrier) and went to Windspear Hills. This is a very XP rich area where Moebius hit level 12/12/12 - hence obtaining his first level 6 mage spell. In his particular case, it's PfMW. This gives him 4 rounds of virtual immortality against many, many oponnents. Azara can now cast level 8 spells - ADHW being the first pick. Game is getting slightly unbalaced here actually. :D Anyhow, we fought a large number of Undead

a54_zpsrzz1ptum.jpg

 

Cone of Cold won't affect them, but Chain Lightning will.

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Kaol actually managed to *almost* debuff Moebius. Only a Remove/Breach was needed for all his 15+ buffs to collapse, but he wasn't quick enough to do it.

a56_zpsw59r2etz.jpg

 

PfMW/Ages/Fireshield in the face, ADHW from behind.

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Conster actually proved to be quite annoying - even managing to kill Azara with a Symbol:Death (Moebius hasn't removed Farsight for 2nd Death Ward in his spellbook since WK, but will do so).

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Loosing Azara led to a long battle, which Conster lost when he triggered Cloak of Vengeance's lightning feedback damage, which fried him.

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Firkraag was left for another day, I don't even know if I should fight him since he doesn't have a single item I can use. We should now clear out Ilithid lair in Sewers. 


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#11580
corey_russell

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Ruzzel and his group of mages and berserker update - Umar Hills

 

The party did the battles/quests without much incident. It's a good thing Tank has the Shield of Harmony, as everyone but Ruzzel failed their save vs. hold vs. the mimic. Tank used the Daystar for his main weapon in this area. He used the Daystar sunray vs. the big ambush of shadows. Inside we used MMM's and when that wore off, then magic missile ammo (what little we had). We did this portion OK as well.

 

5 mages and a berserker was not going to back down to a overgrown lizard (Thaxx). So we did maximum buffs. Prep here:

Spoiler

 

Then we opened with with lightning wands and 3x lower magic resist. After that, we did magic missiles and lightning wand again - the lizard is already down to badly wounded.

Spoiler

 

One more round of the same and the dragon falls!

Spoiler

 

We get back to Umar Hills and some rangers want to fight us - we do win, but we need to work on our skull trap placement (the tree in the way caused us to path too close)

Baldr335_zpsygh1dduo.png

 

But the Mayor of Immesvale was happy. We left our extra stuff in our bank in a barrel, bought AC 3 bracers for Ruzzel - he go the ioun stone too of course. D'Arnise Keep will be our next target.



#11581
Aasim

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Moebius & Azara, final update

 

It appears what Beholders couldn't do, curse can. :D

a60_zpsia9zcrcv.jpg


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#11582
corey_russell

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@Aasim! Ouch! Dont feel bad though, almost everyone has done this once (including myself).



#11583
Blackraven

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Aasim, no!! I was just going to say how awesomely powerful your duo looked! :(

Grond0/Gate70, nice cliffhanger there ;)

Corey, good progress there in the Umar Hills!


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#11584
Alesia_BH

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Condolences Aasim.

 

As Corey said, the Rift Device has killed a surprising number of characters over the years. Moebius is in good company.

 

Will you be resuming your swashbuckler play-through?

 

Best,

 

A.



#11585
Charlestonian Knight Templar

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Moebius & Azara, final update

 

It appears what Beholders couldn't do, curse can. :D

Noooooooooooooooooooooooooooooooooooooo.   I really liked that duo.  Darn it.  



#11586
Charlestonian Knight Templar

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For my part, I have the BG2/SOA/TOB all set up, all mods exactly like I want them but...the stupid game wont launch.

 

Not sure what's going on.  The start screen comes on, I click, "play" and it tells me to configure since this is my first time. I click configure, nothing happens.  

 

I'm so pumped & ready to start but don't know what's happening. It's never done this before, plus this is a clean install.  Ugh!



#11587
Aasim

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Aasim, no!! I was just going to say how awesomely powerful your duo looked! :(

They indeed were powerful, up to the point of straight up invulnerability...

 

Will you be resuming your swashbuckler play-through?

I don't know....the problem is - it has been a long time since last time I played some kind of f-m character. I was surprised how powerful this duo was  - they make all my 4-5-6 party playthroughs a joke. My swashbuckler and his party are nothing in power compared to these two.

I'll likely re-roll one of my dwarven fighter/clerics, with a "mini-custom-party".  

 

@CKT

Try running BGConfig from your BG2 folder. You didn't install BG in Program Files directory I hope... 



#11588
Charlestonian Knight Templar

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@CKT

Try running BGConfig from your BG2 folder. You didn't install BG in Program Files directory I hope... 

Config, opens from the BG2 folder but when I click, apply & okay & try to open the game, I get the same message, "since this is your first time...please take a moment to configure..."

 

Crud. I've spent the last day & a half getting this all setup & it won't play, Argh.  

 

I click on BG  Tutu and it open right up.  Same w/BGEE and BGII EE but my vanilla BG2/TOB just won't open.  

 

Back to the drawing board tomorrow.   :(


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#11589
Golden28

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Good luck with that CKT :(, hope itll work out.

 

@Aasim: Luke, I am your fa.... NEEEEEEEEEUUUUUUUUUUUUOOOOOOOOOOOOOOOOOOO!!!!!!!

 

Cheers!



#11590
Grond0

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Game is getting slightly unbalaced here actually. :D

Moebius & Azara, final update

 

It appears what Beholders couldn't do, curse can. :D

I got a baaad feeling when I read the first statement.  Whenever the game starts feeling too easy there's a natural tendency to lose concentration a bit - and there are just so many ways to die ...


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#11591
Grond0

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@CKT.  Are you trying to open the game by clicking on bgmain.exe - if not, see if doing that helps?

 

Also, have you actually made changes in config?  What I tend to do is toggle the video settings e.g. between full screen and windowed.  The game will then require you to test that, which should ensure it knows that the config file has been updated.



#11592
Aasim

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Config, opens from the BG2 folder but when I click, apply & okay & try to open the game, I get the same message, "since this is your first time...please take a moment to configure..."

This is odd. It seems game doesn't recognize newly created .ini file as it's own, and tries to read from another one, which hasn't been updated with relevant info. Try posting contents of your baldur.ini file. 



#11593
The Potty 1

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Thon pottered along, got out of Chateau Irenecus, this time having killed the vampire. Same basic quests as before, apart from a detour to the temple district to steal the priestess's amulet for Maevar, and a second detour to get the cloak of chunky Rakasha bits. This very nearly came unstuck, I was wiping out the lowly sidekicks prior to engaging the Rakasha (even though without scs he's extremely naff), and caught an unexpected fear from one of the shamans. Thon wandered all over the map, fortunately the troll and otoyug were already dead, so the main worry was bumping into Tarnor. He got just south of them and then stopped and headed the other way. I was on the edge of my seat. Stupid stupid stupid. With scs just the Rakasha would have been certain death, although with scs I wouldn't have gone there before 3M XP.

 

The Suna ambush came quite early, on the third area transition, so Promenade - Slums - Docks - (Suna) - Temple - Graveyard. I think I'm gonna play everything super safe until 1M XP, so no named encounters until then.

 

Any idea where the CC bonus merchant has gone? Dierdre's in the Adventurer's mart, but Joluvs completely AWOL. Perhaps the fixpack doesn't touch this at all, it looks like the Tweakpack adds them definitively, but perhaps Dierdre comes in with the TOB expansion. Does anyone know if I can spawn them from the console, and .. right found it - CLUAConsole:CreateCreature("wmart1").



#11594
Alesia_BH

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Glad to see Thon making progress Potty1!

 


Any idea where the CC bonus merchant has gone? Dierdre's in the Adventurer's mart, but Joluvs completely AWOL. Perhaps the fixpack doesn't touch this at all, it looks like the Tweakpack adds them definitively, but perhaps Dierdre comes in with the TOB expansion. Does anyone know if I can spawn them from the console, and .. right found it - CLUAConsole:CreateCreature("wmart1").

 

Deidre comes from the ToB patch, whereas Joluv originally came from a bonus cd. The GoG version of BG includes Deidre, but not Joluv. As you've discovered, Joluv can be spawned via the console in a number of installs. Enjoy the Defender.

 

Best,

 

A.



#11595
Alesia_BH

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Quick Note on Arcadia's Game:

 

Arcadia has defeated Tamah and Abazgial. She is now resting in her Pocket Plane in preparation for the raid on Sendai's Enclave.

 

I'll post on the Abazigal battle soon.

 

Best,

 

A.



#11596
Golden28

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Nice Alesia. Are you doing the Ascension endbattles :o?



#11597
Aasim

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Abazgial battle

That's right, rub more salt! :D



#11598
Alesia_BH

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Arcadia v. Abazgial (or The Best Laid Plans of Cats and Half-Elves)

 

Arcadia has defeated Abazigal and Tamah despite the fact that nothing went according to plan. Fortunately, Arcadia was resourceful enough to improvise her way to victory.

 

First, phase 1: the drakes and salamanders. The drakes and salamanders were taken down with Foebane while Arcadia ran long duration specific protections. A Contingency: See Enemy-ProMW and an Improved Haste cast helped expedite the process.

Screen%20Shot%202015-03-30%20at%207.02.5

 

The drakes in Abazigal's lair are the ToB equivalent of the Kuo-Toans for me. I hate'em! The have an uncanny knack for getting under my skin. It's not their oodles of Stoneskins. Nor their many healing spells or there invisibilities. It isn't even their damaging breath weapons or their high APR. It's everything together that makes them so incredibly irritating. They can be killed, no doubt: I've never lost a character to them. But they annoy me to the brink of tears every time I fight them. Hate'em!

 

The drakes typically do more damage to my characters than everything else before them in ToB combined. That was true once again in Arcadia's case- even if Foebane insured that she ended the conflict with more hit points than she started with.

Screen%20Shot%202015-03-30%20at%207.06.4

 

Once the last drake was down, Arcadia swept away the salamanders. Pro Cold protected her from their Fireshield: Blues. As expected, Arcadia ended phase one with a hitpoint total nicely buffed by VT and Foebane. At this point, everything was going according to plan.

Screen%20Shot%202015-03-30%20at%207.09.1

 

Onto phase 2: Human Abazigal. The battle with human Abazigal went as expected- at first. Abazigal opened with a Hardiness, making him immune to Arcadia's range weapons. A Breach removed the Hardiness, however, rendering him vulnerable again.

Screen%20Shot%202015-03-30%20at%207.19.2

 

Arcadia gradually whittled down Abazgial's hitpoints with the Sling of Seeking. In between sling bullets, she layered in her buffs. Spell Shield, Spell Deflection, Spell Turning, II, SI:D, SI:A, Greenstone Amulet. She was just about to layer in her last mission critical buff, Hardiness, when this happened.

Screen%20Shot%202015-03-30%20at%207.26.5

 

Abazigal flipped sooner than expected. And worse still, it looked like Arcadia might be trapped. Fortunately, the engine pushed Arcadia out into the open, although her position seemed far from secure.

Screen%20Shot%202015-03-30%20at%207.27.0

 

Let's check the defenses.

Screen%20Shot%202015-03-30%20at%207.27.4

 

Just as expected. All the critical buffs were up except for Hardiness. With Arcadia's aura clouded from Greenstone Amulet activation, she'd have to evade Tamah while counting on the Defender and Roranach's to cushion breath weapon damage (NW: Tamah's breath weapon does crushing damage).

Screen%20Shot%202015-03-30%20at%207.27.3

 

Slightly panicked, I considered taking refuge in the hidey-hole, only to discover this:

Screen%20Shot%202015-03-30%20at%207.28.1

 

Abazigal appeared to be stuck in the hidey-hole, leaving Arcadia to fight the ever dangerous Tamah in the open. Arcadia typically allocates her 2 L9s to Improved Alacrity and Black Blade of Disaster. In this case, however, she went with a Time Stop, reasoning that it might help mitigate wing buffet risk. A good line of thought, but Tamah had an even better idea: she cast Invisibility an instant -and I mean an instant- before Arcadia's Time Stop kicked in.

Screen%20Shot%202015-03-30%20at%207.34.0

 

With her Time Stop essentially foiled, Arcadia swung south, cast Improved Alacrity, filled in her buffs, and then removed Abazigal spell protections with a Warding Whip. She then returned to Tamah's position, waited for time to resume, and engaged the newly revealed Tamah in melee.

Screen%20Shot%202015-03-30%20at%207.37.3

 

Happily, Tamah's THAC0 wasn't sufficient to allow her to hit Arcadia consistently. Nonetheless, this was nerve wracking. The Greenstone Amulet had to be refreshed without fail. Physical damage protections had to be kept in place. Arcadia -who was reserving her Abjuration school weapon defenses for Abazigal- remained in melee until Tamah finally ate through the Stoneskins. Once that happened, Arcadia pulled back and finished with the Sling of Seeking.

Screen%20Shot%202015-03-30%20at%207.41.1

 

It's always a relief to see Tamah fall.

Screen%20Shot%202015-03-30%20at%207.41.2

 

Onto Abazigal. This phase of the fight was mishandled terribly. Over-eager, I lost track of the rounds remaining on Arcadia's last SI:A cast. Sure enough, it expired almost as soon as Arcadia showed herself to Abazigal, leading to a Remove.

Screen%20Shot%202015-03-30%20at%207.42.3

 

Fortunately -or unfortunately depending on how you look at it- Abazigal was stuck and so couldn't pursue. Arcadia was free to rebuild her protections in peace. But still: I remained over eager and consequently made a bad call. Why use the Spell Shield + SI:D + SI:A trigger when there were SIs in the book?

Screen%20Shot%202015-03-30%20at%207.42.5

 

Wouldn't that just waste a Spell Shield, leaving Arcadia open to Ruby Ray->Warding Whip? It did.

Screen%20Shot%202015-03-30%20at%207.48.1

 

No matter. An SI:A recast allowed Arcadia to lock in her electricity resistance as well as her ProMWs- setting Abazigal up for the kill. To give the stuck Abazigal a sporting chance, Arcadia fought in melee. He was finished with Foebane Whirlwinds.

Screen%20Shot%202015-03-30%20at%207.55.5

 

Sendai's Enclave will be next.

 

Best,

 

A.


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#11599
Alesia_BH

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Nice Alesia. Are you doing the Ascension endbattles :o?

 

Yes. I do all my runs with SCS and Ascension.

 

Best,

 

A.


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#11600
Grond0

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The Arcane Army (update 14)
 
At Watcher's Keep the Army had previously cleared the top level.  On the second level they started with some fire creatures before switching on a giant fan - Rosemary taking 45 damage in the process, but surviving.  She made use of the Greenstone Amulet for the first time while killing the giant snake.  
Spoiler
Then blowing some poison around with the fan got enough quest XP for everyone to level up to L20.
Spoiler
 
I don't remember ever previously completing the second level of the Keep in SP, whether reload or not (done at least once in MP, but a long time ago) and couldn't work out for quite a while why the fire giant wouldn't die.  However, eventually I found that an elemental had sneaked off by itself and leading that to the cold room did the trick
Spoiler
(I also noted that the giant had the Helm of the Rock - I might want to use that for fighters in future when dragon hunting :D).  The Chromatic Demon was released from its cage, but immediately surrounded by summons and failed to last out even one lot of attacks by MMM.
Spoiler
 
At that point I decided I'd done enough new territory for this run and left the rest of Watcher's Keep for another time (after all, I've only been playing the game for about a dozen years, so there's no hurry :P).  The Army briefly visited the pocket plane to upgrade the Circlet of Netheril and then moved on to Abazigal's Lair.  There, Sage used his immunity to up to +1 weapons to tank Draconis' human form while the others threw MMM.  When the dragon appeared he was hit with three lower resistances before Sage chucked in a PW:blind.
Spoiler
I thought that would probably do the trick, but he somehow managed to evade 3 wiltings (the dragon icon is so big in comparison to its real position it's surprisingly easy to miss with area damage spells) and then healed when nearly dead before regaining his sight.  He had earlier removed buffs from most of the party, making them pretty vulnerable and at one point 3 of them were laid up in Otiluke Spheres at once.  A stream of summons managed to keep Draconis occupied though, while a maze used up a bit more time
Spoiler
until all the party were under control again and they decided to retreat and fight another day.
Spoiler
 
After extensive preparation the Army returned from the pocket plane and once more used lower resistance before blinding Draconis.  
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This time though, three of them had chain contingencies set for activation on hit and MMM attacks on those 3 set off a total of 9 wiltings next to Firkraag - he didn't survive.  
Spoiler
Everyone was also running spell immunity to ensure he couldn't pull his favourite trick of remove magic followed by breath.
 
Moving straight on to the tunnels they confronted a greater werewyvern.  Their spells proved ineffective there and fighting in the close confines was a problem.  With 2 of the party poisoned and put out of action in spheres the others resorted to a fresh cast of MMMs and then used Tenser's Transformation to batter the wyvern into submission.  
Spoiler
They worked their way through the tunnels to Bondari, where a barrage of skull traps by sequencer with the odd wilting contingency thrown in made short work of some elder orbs.
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Iycanth the Mad then got mad, but only briefly.
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After resting and resetting contingencies they went to Abazigal's quarters.  First they took out the salamanders with ranged attacks, then used a mordy sword to occupy Abazigal while skeleton warriors and ranged attacks tried to hit him.  However, with only criticals connecting that was taking too long, so a pair of lower resistances were followed by a couple of rounds of magic missiles and acid arrows.  At that point something went boom in the middle of the area as the whole party were thrown back against the cave walls.
Spoiler
That big bang was followed by a succession of little bangs as 5 of the Army let off a total of 15 skull traps by sequencer and trigger.  Abazigal resisted a few of them - but not enough.  
Spoiler
I wasn't sure that the earlier lower resistances would carry over to the dragon form, but given the success rate of the skull traps it appeared that they had (they had more lower resistances if necessary as well as 9 wiltings in unused chain contingencies).
 
Stats (cont. from BG1):
Rosemary, mage 20, 58 HPs, 5 deaths, 788 kills
Parsley, mage 20, 62 HPs, 1 death, 570 kills
Thyme, mage 20, 59 HPs, 8 deaths, 553 kills
Sage (PC), mage 20, 68 HPs (incl. 12 from cat), 449 kills
Nutmeg, mage 20, 56 HPs, 4 deaths, 463 kills
Pepper, mage 20, 57 HPs (incl. 5 from ioun stone), 6 deaths, 529 kills

  • Nishiki aime ceci