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Baldur's Gate 2 No-Reload Challenge


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#1151
Saint of Sinners

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@Incantatar

Much gratitude.

@Alesia_BH

Much thanks. Yes, I think a *lot* of writing is in order. I've got a lot of free time on my hands right now and I'm planning on reading and exploring every bit of the game to actually justify the changes I am going to make. While I must admit I'm powerplaying my sorc right now (and losing some enthusiasm over it because of the sheer overkill I'm producing), I'm planning to roleplay the next game in a story manner.

I'm writing things down in a journal right now about many things regarding this story-playing, and the profile of the character I'm planning to make. For instance, the character hates banter while in the middle of a quest and, as such, can lash out at Aerie (despite being in a romance) if she forces a talk while, say, walking through the Temple Ruins. Stuff like that.

God, I miss PnP. Back in the day, we used to do this with costumes and some silly acting! :D

Anyway, yes, will be writing much. Also, will PM you about some insights about some changes I'm going to make in the game itself. Might make a post about it soon, even, but right now I'll figure things out by my lonesome. Good luck to you and the others!

#1152
Alesia_BH

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Hjolnai wrote...
Alternatively, the Ogre weapon can be made faster by using Kundane in the off hand (and the ogre's strength makes up for the penalty from only one proficiency in dual-wielding). It also does high damage alone, and doesn't consume scrolls or a contingency (for the Phantom Blade to be cast while shapeshifted). The Flind also seems good, with 2 base attacks and a better weapon than the spider, so it should be interesting to experiment...


I look forward to seeing what you come up with. :)

It is possible to get a lot of mileage out of Polymorph Self. It's been seeing a fair amount on use on these forums recently, but it's definitely been overlooked over the years. I did a solo SCSII No Reload with a Melee/Transmuting Sorceress (no ranged damage spells) named Alastria a few months ago. She made it to Suldanesselar before a silly error on my part ended her. Recently, she No Reloaded BG1 SCS. She spent the vast majority of her adventure Polymorphed in both cases.

I actually found the Spider weapon very useful- despite the enchantment issue. Unlike the Avenger analog, the poison effect doesn't allow a save but it still gets 5APR and a 0 speed factor. It require a different style of melee fighting, but it can be very effective. Rather than focusing on one enemy at a time, it's typically better to nip, disengage before opponent weapons get a roll, and then move on to the next target  (you've probably noticed something similar with the Avenger Spider). With it's innate speed and the movement rate effect of the poison, you can end up tearing large groups to shreds with little risk to self. It does require a lot of micromangement though...

You may also want to consider taking Chill Touch or Ghoul Touch through Minor Sequencer in Spider form. Chill Touch gives you an unmentioned +4 to THACO and the damage doesn't allow a save (contrary to the spell description) It can be quite nice against Stoneskined mages running ProMW (assuming the MGOI/GOI isn't up at the time). Ghoul Touch can become pretty dangerous when it's wielded with a good THACO and 5-8 APR as well. I intend to let Aerie play with that in my current run.

I tended to reserve the Flind for enemies that require enchanted weapons (+3). And even then, I often found it better to work with the Spider and a Phantom Blade once the requisite spell slots became available. Of course, given that your have a Polymorphing Mage rather than a Sorceress, you'll have a wider range of uses for your contingencies and Triggers. The Flind may end up getting more mileage in your playthrough.

The Ogre didn't see much use with Alastria in BGII since it's innate strength advantage was negated by using Strength (through Minor Sequnecer)->DUHM with the other forms, but it does do nice damage at a low opportunity cost. Using it with Jan to backstab makes sense.

Anyhoo. Good luck with Polymorphing Jan and your Avenger->Fighter. it should be an interesting run!


Cheers,

A. 


Btw. Your Avenger->Fighter build seems interesting. I did an Avenger Druid Ascension solo a number of years ago and have had a fondness for the kit since. I never tried a dual though. I look forward to seeing what your character can do.:happy:

Modifié par Alesia_BH, 12 juin 2011 - 07:54 .


#1153
Alesia_BH

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Saint of Sinners wrote...

Yes, I think a *lot* of writing is in order...I'm planning to roleplay the next game in a story manner.


Sounds wonderful. I'm looking forward to it. :)


Cheer,

A.

#1154
Hjolnai

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So, apparently a bug has killed Dorian; the vampire encounter where two thieves attack somehow also spawned Arkanis Gath (or whatever his name was), perhaps because it was outside Mae'var's building and there was a mod-added Shadow Thief nearby. Given that this is not an intended consequence, I'm currently assuming that the run can continue.

#1155
Windfoot

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Well, I decided to try again on the no-reload challenge. I have the level one mod and changed minsc to a berserker and Aeirie to a Sorc (all stats stayed the same)

Seelo, Male, Elf, Neutral Good, Fighter/Thief
STR 18/94
DEX 19
CON 17
INT 12
WIS 12
CHA 8

You ever have one of those days where you wake up with hang-over that feels like an ice pick hammering through your skull and you know you have get up anyways and fight the battles of your day-to-day existance? .. Well I wish today was one of those days.

The day started with intense pain...you know the type of pain that can only come from every nerve ending being on fire...literally! After what seemed like an eternity, when I could actually think of anything but the pain, I found myself in a cage...you know the type of cage you see in cheap taverns with young women dancing in them? Well, I'm not a young woman but I was dancing in pain. Fortunately my tormentor was distracted by someone who appeared to be his servant. I couldn't hear the whole conversation but it appeared something was disturbing his plans and fortunately required his attention elsewhere.

I was really suprised when I saw my step sister, Imoen, sneaking toward me. Somehow she'd freed herself from another cage on the far side of the room...but she aways was good with locks and such things. When we were younger we used to have contests to see who could open the lock to Gorion's study. We thought we were so sneaky...but he was on to us...he kept changing the lock. The lock kept getting harder to open but never so hard we couldn't figure it out. I'm sure it was his way of keeping two young hooligans out of trouble.

I'm glad Imoen was able to open my cage because I was still reeling from the pain and couldn't open it on my own. We quickly armed ourselves with some terrbile weapons Imoen found in an ajoining room...but a poor weapon is better than none at all I always say. We were about to leave that room of horror when we heard a sound at the other end of the room...there were more people trapped in those cages! Only two were alive but I was happy to see they were both our friends. A sassy druid named Jaheira and a tough fighter named Minsc. Mincs had taken a blow to the head in some battle before I met him a few years ago. It seems our captor played on his weakness and furthered the damage to his head.

With Minsc's wound there was no way were going to sneak out of that hell hole. So, I suggested we split up. I argued I would stay with Minsc and see him to safety since I was the best in combat and could defend him best. Also, I was the only one strong enough to control Minsc if he lost control of himself.

Imoen keft first then Jaheira and I didn't see eithertthe rest of my time in that underground hell hole. At one point I did hear a scream that sounded like Jaheira. A little while later I saw the body of her husband Khalid. Even though my heart was breaking in empathy for her pain at least I knew she was still free and hopefully had escaped.

Minsc and I continued to fight our way out and did briefly see Imoen as we broke out into the sunlight. Imoen was fighting with our captor and had just cast magic missles at him when a bunch of cowled wizards teleported in and tried to stop the fight. Our captor killed alot of them but like gnats the were swarming him. He agreed to go with them but only if they they took Imoen too. When we heard this Minsc and I rushed towards Imoen to prevent them from taking her. But, we were too late.

For a while we wandered around town trying to figure out what to do when we were approached with an offer of help but at a huge cost...20,000gp! We knew we couldn't raise than much on our own so we went looking for help. At a local tavern we ran into a "fighter " called Anomen. He really isn't that great of a fighter and thinks more of himself than he should, but he did know how to heal. In fact he healed up Minsc's headwound...at least the wound looked healed. Hopefully he is half as good as he thinks he is...he might even pull his weight. But considering at that time of night no other adventurers were looking for work I was happy to find anyone willing to help us.

Not knowing where to go we decided the circus would have alot people any time of day so we went went there. To make a long story short it wasn't really a circus. I could say that we were epic heroes and saved the day but it really was kind of boring. We met a young lady who apeared to be an orge but after we saved her she helpd us kill a demented gnome who used his illusions to torment people instead of entertain them. Since we knew he used illusions to transform the young lady's image we decided to just ignore all other apparations and focus on the gnome. The young lady cast haste on us and we charged in and quickly killed the mad gnome. I have alot on empathy for the young lady. Her name is Aerie and she is a winged elf who had her wings ripped off. She feels alone and different in this world and without Imoen I feel the same way. And she's not bad to look at either!

Well, off to sleep. I hope the next few days will be easier (and less painful) than today but something tells me it's only going to get worse...

{note: I'm taking liberties on changing the "day" and "night" in my tale to make it flow better}

#1156
Hjolnai

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Somewhat surprisingly, Dorian's life was ended by Myconids (of all things!). Despite requiring a roll of at least 19, possibly 20, just to hit him, they kept him confused long enough to be destroyed.

#1157
Windfoot

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Sorry to hear about Dorian :( An Avenger -> fighter dual sounded interesting

#1158
Hjolnai

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Ah well, these things happen...

And yes, Avenger-> fighter does seem interesting... perhaps I'll try it again, but I should pick something else for my next attempt (maybe a gnome fighter->mage, for the saving throws and shapeshifting might to outmatch Avengers). Any suggestions?

#1159
Incantatar

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Ceawen's adventure pt 1 (BG2 SoA)

Mods: G3 Fixpack, G3 Tweakpack (Ammo stacking, Bags, Shut up gather party, Dialogue pause, Bonus Merchants), aTweaks (PnP Disease immunity for Paladins, more accurate alignment detection), Alternatives (For a 3rd Paladin friendly way to rescue Imoen)
Difficulty: Always Core
Self imposed rules: Always rp alignment and paladin codex. Minimize metagaming and engine/AI exploits. Realistic exploration.

(Imported from successful EasyTUTU noreload run)
Name: Ceawen
Race: Human
class: Cavalier
Alignment: Lawful Good
Proficiencies: ** Two Handed Sword ** Two Handed Style * Long Sword * Flail
Attributes: 19, 19, 19, 11, 15, 19
Starting XP: 162k (lvl 8)
Starting HP: 91


Prologue
Ceawen is astonished that Imoen is alive again after she had been chunked in Durlag's Tower. With her on his side he rescues Jaheira and Minsc, whom he hasn't seen in a while. They march through the dungeon without resting once. And without any noteworthy resistance.

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Chapter 1
Only after realizing Imoen is back, Ceawen sees her being captured from his arms again by Irenicus and the Cowled Wizards. The party of Ceawen, Jaheira and Minsc debates how to rescue her. Ceawen thinks like Jaheira, they should be careful and intelligent before chasing after her.
Walking through Waukeen's Promenade in Athkatla they see a crying boy and find out about the circus problems. They enter and kill Kalah. Aerie joined the group and after resting and buying only bags and a Sling+2 for Jaheira, they depart.

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Modifié par Incantatar, 13 juin 2011 - 11:09 .


#1160
Alesia_BH

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Hjolnai wrote...

And yes, Avenger-> fighter does seem interesting... perhaps I'll try it again, but I should pick something else for my next attempt (maybe a gnome fighter->mage, for the saving throws and shapeshifting might to outmatch Avengers). Any suggestions?


If you're interested in Polymorphing Madness, you may want to consider a Cleric/Illusionist.

By taking divine buffs through Sequencers, Triggers, and Contingencies, after shifting, you'll be able to get a Fighters base THACO and a Strength of 25 in all of the forms- including the Spider at 4 APR (8 with IH). You'll also get additional magically created weapons that will fit into Minor Sequencer's from the Divine side. And of course, you'll have some of the most helpful protective spells in no reload play (Santuary, Free Action, Chaotic Commands, Death Ward, and the entire Arcane suite).

If I were interested in exploring Shapeshifting, that's the class I'd go with.

A F/M could be fun too. It would require less prebuffing.

In any event, good luck with whatever you choose.

Best,

A.

Modifié par Alesia_BH, 13 juin 2011 - 02:08 .


#1161
Alesia_BH

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Quick Note on Alesia's Game:

Alesia is still active. However, I just completed a solo BG1-SCS No Reload with a Beastmaster named Ashanti and I can't help but wonder how far she can get in SoA. I intend to put Alesia on hold, and let Ashanti give a BGII solo a whirl.

I don't expect Ashanti to succeed exactly, but it seems like a fun experiment. I'll post more info on Ashanti soon.

Best,

A.

#1162
ussnorway

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Alesia_BH wrote...
If I were interested in exploring Shapeshifting, that's the class I'd go with.

A F/M could be fun too. It would require less prebuffing.

In any event, goo luck with whatever you choose.

How about half elf Fighter/Mage/Cleric? :wub:

#1163
Reticent

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Note re: shapeshifting,

In 2e pen-and-paper Half-elf Druid/Mage multi was a valid option. Shame that wasn't implemented.

#1164
Alesia_BH

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Ok. So here is my Beast Master Ashanti- recently arrived in Amn after a successful BG1-SCS Solo No Reload.
http://social.biowar...4065/73#7624365
I don't expect Ashanti to get terribly far in BGII, but I feel she deserves a chance. Once this game ends, I'll get back to Alesia's.
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Personal Item: In BG1, Ashanti's only personal item was a Winter Wolf Bag which she made for herself in Nashkel. For BGII, I have given her a new item. I'll post a full description later. A skeleton description appears below.

Bracers of Vigilance


Immune to Sleep
Cast Remove Fear 1/Day
Cast Cure Disease 1/Day


Familiar
: Winston. Winston is a standard BGII Fariy Dragon with a Wolf animation. He casts Glitterdust instead of Mirror Image.
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Mods: SCS-II, Ascension, G3 Fixpack, Custom Familiar, Custom Item

So there she is. Wish her luck. She may need it...:?...

Modifié par Alesia_BH, 13 juin 2011 - 05:17 .


#1165
Shadow_Leech07

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Good luck to Ashanti! I'll post here too if I make further progress with my kensai, I kind of have a good idea what I want to do with her, she now needs to survive the traps in this dungeon, always a pain.

#1166
Alesia_BH

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Shadow_Leech07 wrote...

Good luck to Ashanti!


Thanks! And best of luck with your Kensai.


A.

#1167
Alesia_BH

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Quick Note on Ashanti's Game:

Ashanti the Beastmaster has completed the Circus and Slaver Quests. She just arrived in Trademeet.
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The only setback so far was the death of Ashanti's Familiar, Winston. In her BGI No Reload, she relied on Winston's Invisibility 10" Radius to get through area transitions. This worked wonderfully- even though Winston had to be left out of the pack throughout the journey. Unfortunately, on the long haul to Trademeet, Ashanti was ambushed by Suna Seni. Her invisibility had run out apparently (though, curiously, Winston's hadn't). The two were trying to escape when Suna Seni's Cleric cast Unholy Blight. Ashanti escaped unharmed, but Winston was killed.:o
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Ashanti is now travelling with Winston II. She has 9 less hitpoints. Sigh...

Anyhoo, I'll let you know how the Tradement Quest goes.


Best,

A.

Modifié par Alesia_BH, 13 juin 2011 - 07:10 .


#1168
kenng

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Is there a point to the beastmaster? I am not criticising your choice of characters (if anything, I have nothing but utmost respect for your dedication to this game and your mastery of the game engine), I am just wondering how he is any different than just an archer sans the archery bonuses?

IE: Why would anyone play one. What makes him distinct from a normal ranger or even archer? That familiar? I read a beastmaster solo journal many years back and it basically boiled down to a leather-clad elf dual-wielding clubs???

#1169
Shadow_Leech07

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kenng wrote...

Is there a point to the beastmaster? I am not criticising your choice of characters (if anything, I have nothing but utmost respect for your dedication to this game and your mastery of the game engine), I am just wondering how he is any different than just an archer sans the archery bonuses?

IE: Why would anyone play one. What makes him distinct from a normal ranger or even archer? That familiar? I read a beastmaster solo journal many years back and it basically boiled down to a leather-clad elf dual-wielding clubs???

The challenge no doubt.

#1170
Alesia_BH

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kenng wrote...

Is there a point to the beastmaster? I am not criticising your choice of characters (if anything, I have nothing but utmost respect for your dedication to this game and your mastery of the game engine), I am just wondering how he is any different than just an archer sans the archery bonuses?


Ashanti is a Beastmaster because she is a Beastmaster. :)

I create characters by looking at portraits. I then decide what their abilities and personality should be based on the pic. This one looked like a Beastmaster.

And, yes, as Shadow_Leech noted, it seems like an interesting challenge.


The Beastmaster kit was actually very helpful in BG1. Her Familiar based hitpoint boost gave her an extra margin of safety early in BG. Plus, her Familiar's Invisibility 10" Radius allowed her to pick and choose her battles. Importantly, it let her to avoid ambushes throughout the Cloakwood.

In BGII, the Kit is likely to be more of a hindrance than a help. Cie La Vie. I will note that Animal Summoning II has proven to be helpful against Thieves early on. She parks her Cave Bear right behind her. That has done a a nice job of foiling backstabbers.


Best,

A. 

Modifié par Alesia_BH, 14 juin 2011 - 08:27 .


#1171
Saint of Sinners

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I am still devising a way to defeat Yaga-Shura with a solo sorcerer so, for now, I'll repeat my run and enter it as a No Reload challenge. I'll post pictures for this run. I am too lazy to record a video right now as, at 1600x900, an 8-minute video roughly takes up 5Gb. I have only about 200Gb to work with right now. The caps are heavily optimized, by the way, despite the high resolution. They're just around 80kb each even at 1600x900. Thanks. Onwards!

The character:

Meejee
Neutral Good (gotta love the spec. abils from this alignment)
Elven Sorcerer
10/19/16/18/18/10 (about 10 minutes of rolling)
Not imported

Spell Selection
Lvl1 - MM, C. Orb, Blindness, Spook, Shield
Lvl2 - Horror, Mirror Image, Resist Fear
Lvl3 - Remove Magic, Skull Trap

Method of play: maximum experience possible, cheese is allowed, no level cap per chapter, intense metagame, bag of holding created, all items picked up, areas AMAP clean from enemies.
Mods installed: Ascension, SCSII, PnP Celestials, Rogue Rebalancing, tweaks and fixes (PnP if possible)
Notable miscellanea: Core rules, maximum difficulty of spawns, maximum HP for every creature in game, all improvements applied (innate spellcasting for demons, dragons, etc). Mods regarding multiclass grandmastery applied but will not be used extensively.

Notes: This is technically my second run of the game. After having left the game for quite some time, a little refamiliarization was in order. Turns out, this is the type of game I want (just recently discovered SCSII) and I'm having a blast. Hopefully, I can replicate most of my success with my first solo sorc who reached ToB while abiding by the rules of a NR challenge. So, here goes.

Chapter 1 - Segment 1 - Irenicus' Dungeon, First Section

Meejee is woken up by (the now-Swashbuckler) Imoen and proceeds to free Jaheira and Minsc for the experience. Levelling up, she chooses Improved Invisibility from the list. She lets go of all of them and gets ready for the action.

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She kills the first mephit by the golem room with two Skull Traps and Horror. Casting Imp. Inv. on herself, Meejee goes into the mephit room, turns off the switch, and readies some more STs. She reveals herself, maneuvering quite deftly her walking direction to force the mephit to tread near the skulls. Meejee rests to recharge her lost STs.

In the next room, she sets up five STs on the left of the large crystal and five on the right. She summons the genie and chooses the first option. Boom, Ogre is dead with lots of STs left. Genie tells her to find a certain someone and release him.

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Abusing the ST-Horror combo, she pulls the duergar from the top and side alleys and used the remaining STs against them. II, of course, was used for scouting ahead and for setting up guerilla tactics on the opposite direction. In the lab room, ST-bait was used instead, as there's too much room for the mephits to run around in. Getting the Quarterstaff +1 turns the tide to Meejee's favor, as she needs less rest and she can go DUHM crazy now.

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The mephit in the golem room falls to ST. II scouting reveals a few duergar in the next bend. A misplaced ST sends them into a frenzy. Meejee runs and attempts a Horror to disperse. It succeeds and only two duergar are on her heels. She runs to Relev's room, closes the door, and casts II on herself yet again. She opens it, moves back a bit, releases a single ST, and proceeds to bash her way through with DUHM, Shield, and MI all active. MM on Near Death duergar is an optimal move.

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II scouting reveals some more duergar deep in one bend and a lone duergar survivor from the last pack being in the baiting area. Meejee improvises and lets loose a couple of STs and unleashes another Horror. She realizes her mistake after mose of them survives. She wasn't able to trap the corridor near the library room door, allowing most of them to hunt her down. She beats them up in the golem duo's room and proceeds into the library.

Staying out of the enemies' line of sight, she lets loose another plethora of STs and another Horror. Most of them falls but a lot of them runs away instead. Meejee fell the mephit here with an MM and hides herself in the SE passageway. Here, the duergar can only come two abreast, and Meejee lets loose all her defensive spells. While MI soaks up the attacks, Meejee lets loose STs behind the frontline at maximum range, blowing up Ilyich from behind. Another Horror was in order, and Meejee blinded and MM'd left and right until the library was a scene of a massacre.

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Meejee used II to scout ahead, discovering three duergars left. She recklessly went ahead, fired another ST behind her, only for it to blow up prematurely and cause the duergar to go berserk. Meejee uses II to run away and dispatch them one by one. Not a good move at all.

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Returning to her former path reveals a mighty Cambion surrounded by a sphere of invulnerability. Meejee sets up her STs all around the monster, some blowing up on her because of her missteps. Eventually, she activates the machine. The Cambion was loose, but the STs were not enough. He was only at Injured state. Meejee had to finish this mano-a-mano. Realizing this was not enough, Meejee uses II to disappear yet again. She rests, and goes back. This time, she lured the Cambion to a mighty collection of STs and barraged it with MM. Luckily, Meejee scored some critical hits and the Cambion fell.

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With that out of the way, she goes and finds the guardian, destroys it with five straight STs while it was curling up in a corner, eliminates another duergar formation in a nearby corridor, and met some dryads. She had their acorns, for which they were much grateful, and she vowed to bring them to their queen. Meejee levels up. She chooses Glitterdust, MMM, and Stoneskins.

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Meejee went ahead and infiltrated a room, ransacking everything. Knowing what's ahead, she prepares her stand in the only place any opposition can come from. Activating her defenses in an order that will make her murderous papa proud, she was able to dispatch both golems one at a time with her newly acquired MMM.

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With a way of getting into the Air Pocket Plane, she proceeds to scout ahead. ST-baiting never failed her in the first bend, then she used an II to get deeper, and blew up the other two mephits from the western side. With four down, there were five more in the upper area to go. Meejee rests, and lets loose nearly ten STs, with one a bit further ahead to force a confrontation. A Steam Mephit goes berserk and attacks a nearby Mist Mephit. An Horror was let loose, which detonated all of the traps, bringing them all down.

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Genie, dryad, genie, then save at the portal. It's a bit disappointing that the usual party of enemies here are missing. Did something happen when the goblins were changed to duergars? Anyway, Meejee is now lvl9, and only the Jailkeep Golem remains as a viable XP cow.

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Segment 2 will follow soon.

Modifié par Saint of Sinners, 14 juin 2011 - 09:39 .


#1172
Hjolnai

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I think I'll make another attempt soon, but I'm having trouble finding an interesting class/multi/kit that I want to do it with. Any suggestions?

#1173
Incantatar

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@Saint of Sinners
How did you rest after the first time? Doesn't SCSII allow only one rest?
Also what's the mod that changed your gui? Looks cool.

#1174
Alesia_BH

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Update on Ashanti


Ashanti has completed the Trademeet Quest and paid Aran Linvail. She is current at the Five Flagon trying to decide whether to head to the Umar Hills or the Crypts below the Graveyard.

Ashanti used her Stealth abilities to avoid most of the Druid Grove combat. She felled the Shambling Mounds buffed with a Potion of Absorption (-10 AC v Crushing) and Draw on Holy Might. 
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The Djinni's were killed while running a Potion of Magic Shielding to protect against Death Magics. A Potion of Mirror Eyes may have been sufficient, but I wasn't inclined to gamble here since I haven't seen their full range of spells.

Now that Ashanti has the Shield of Harmony, she can handle some caster combat. She finished up the Slaver Quest.

She buffed with a Potion of Defense and Draw on Holy Might. This got her AC down to -11. Her Boots of Avoidance and Cloak of Displacement make her very difficult to hit with ranged weapons. She kept the Shield of Harmony equipped at first and then focused on killing the Cleric. 
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Once the Cleric fell, she switched to the Refection Shield- now Ranged Criticals are no longer a concern.
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Once Haegan was the only remaining foe, she switched to the Sling of Seeking while holding the Refelction Shield. So long as Ashanti kept her distance, Haegan would have no offensive options. Once he figured that out, he freaked. I can't say I blame him...
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When fighting Caelyn and Jaylos, she used her Cave Bear in a couple of ways. First, she placed her Bear behind her when Jaylos drank invisibility potions. She also used her  Cave Bear to block doorways so she could use her Sling+Reflection Shield  without running and fussing. 
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That's all for now. I'll post again when Ashanti completes her next major quest.
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Best,

A.

Modifié par Alesia_BH, 14 juin 2011 - 09:36 .


#1175
Alesia_BH

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Incantatar wrote...

How did you rest after the first time? Doesn't SCSII allow only one rest?


You can rest over by the Dryads without spawns. You can also rest near Yoshimo. There are probably other places as well. I'm sure Saint of Sinners would be happy to tell you which option he used.Posted Image


Best,

A.