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Baldur's Gate 2 No-Reload Challenge


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#1176
Saint of Sinners

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Err... Actually, does SCSII implement that? I can rest for an infinite number of times but only in corners. I thought the game was having problems with resting. But, yeah, I can rest any number of times but I need to be in a corner or by the dryads or behind any closed door. Check out some of my caps. I think they have some texts pertaining to rest, but behind closed doors.

I am using the W_GUI mod. It's from SHS, if I remember correctly. And I'm using the Widescreen Mod. I'm playing on a widescreen monitor. :)

Modifié par Saint of Sinners, 14 juin 2011 - 09:45 .


#1177
Saint of Sinners

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Chapter 1 - Segment 1 - Irenicus' Dungeon, Second Section

Upon warping to the another section, Meejee meets Yoshimo, apparently feared by all. Self-reliant as always, she rejects his offer but takes heed of his advice. Using II scouting, Meejee comes up with a plan of using Horror and trapping the mephits inside the previous room. While there, she will take out the portals. Here goes...

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And the plan works. Using MI and Stoneskin, she was able to lure them without taking much damage and she was able to close the door behind them. This gave her all the time in the world to take out the portals.

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Exploring the top room, Meejee discovers a clone with a freaking MGoI. Still, she falls to MMM abuse. This gives Meejee enough breathing room to take out the assassin and the mephit in the adjunct corridor. II scouting reveals another mephit and some duergar deep into the path, too. Nothing much of a problem for Meejee's ST-Horror combination.

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She then proceeded to disarm all thet traps using the keys she's gotten. Getting the nifty ring, she reverse-trapped the room using the really big fog of war. ST-bait using two ST for each duergar was more than enough. Meejee then readied the Cloudkill wand and used II to scout inside a nearby room. She pulled back, threw in a Cloudkill, and closed the door. When all but the mage was left, Meejee readied MMM and pummelled the assassin so as to not release too many spells. Timing was of paramount importance here. Meejee had to hit her in the middle of casting a spell.

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In the furnace room, Meejee prepares a massacre but it backfires when it only affects two duergars. Two more were left and were hot on her heels. She tries to trap one inside the vampire room...

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... Oops. Stupid fog-of-war. Anyway, Meejee proceeded deeper into the furnace room. She let loose a couple of ST, knowing that they won't go hostile if their leader was dead before he spoke. They fall.

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Next comes Frennedan. No time for inanities, Meejee throws a Skull Trap right at the door. Frennedan takes his time getting angry, though, so Meejee throws another. Frennedan falls. Boohoo.

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Now comes the tricky part. Meejee knows that there is one last resistance left. She uses II to scout and discovers a lonely assassin waiting for god-knows-who in the middle of a catwalk. Meejee walks past him. She then uses a reverse-trap and loaded the area with ten STs. She revealed herself and threw a Horror. Assassin lived, but fell to MMM.

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Meejee was finally free! Oh, wait...

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There, Meejee is finally free!

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She was about to rejoice when she saw Imoen getting taken away! Boo. Meejee levels up and chooses Sunfire. And so ends the Second Section of Segment 1 of Meejee's adventure! :)

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Segment 2 will follow soon. I have to cook for dinner. This is one of those times I want to have real-life Simmy. :)

#1178
saros_shadow_follower

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Again with the challenge, after my last unsuccessful party. This one's quite similar:


Installation:
SoA+ToB+ official patch
Baldurdash 1.12 TOB fixpack
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil Premium

Having much more experience with the mod and characters, will stick to the original configuration with several relatively small changes. Having stored some characters as files, so will use those now instead of rerolling one day or so. Current party composition:

Astarta: PC female human Lawful Good Necromancer. Stats 18 18 16 18 18 3
Captain Jack Sparrow: Custom human Assassin Chaotic Good Stats 18 18 18 15 18 3 *Katana *Shortsword *Quarterstaff *Two-handed weapon style .
Torham: Custom human Ranger Neutral Good Stats 18/00 18 18 14 18 3 ** Two-weapon style ** Flail ** Mace ** Club
Alia: Custom elven sorcerer, True neutral, stats 18 19 17 9 18 9, spell picks:
Lvl 1 Chromatic Orb, MM, Larloch's Minor Drain, Shield, Armor
Lvl 2 Melf's Acid Arrow, Invisibility, Mirror Image
Lvl 3 Haste, Remove Magic
Saros: Custom human Riskbreaker (IA kit). Lawful good Stats 18/00 18 16 13 13 3 ** Two-weapon style, **** Flails
Sixth slot - Temp: A custom Ranger(7)->Cleric, with stats18/96 18 18 12 18 3 ** Two-weapon style **Mace **Flail **Quarterstaff
Sixth slot is reserved for various NPCs with quests (specifically for the items gained from those quests) like Jaheira, Jan Jansen, and Cernd. Finally, the slot will be occupied by a second Riskbreaker (who will join at original 89 000 starting xp after a while).
Difficulty (except on lvl up and scroll scribing) - Insane

I intend to use still available in-game experience and gold exploits.

Having applied an unlimited gold and xp exploit, the party bought literally everything they could use from the Promenade, the Slums and the Bridge District.

PC experience - 1 700 000. Levels:

Astarta - lvl 14. Has two uses of the Limited Wish spell per day. She created a +2 full plate for Temp, but haven't started the Limited Wish quest yet.

Captain Jack Sparrow - lvl 16, various proficiencies (but not in ranged weapons), 100% Disarmtrap, Lockpick and Detect Illusion skills.

Torham - the ranger is now lvl 13, new proficiencies ** Axes

Alia - lvl 14.  Spell picks:
Lvl 1 Chromatic Orb, MM, Larloch's Minor Drain, Shield, Armor
Lvl 2 Melf's Acid Arrow, Invisibility, Mirror Image, Resist Fear, Blur*
*Vocalize is a useless spell in IA. And despite that the mage Scribe Scrolls HLA provides with unlimited supply of Blur scrolls, it's still sometimes far better to be able to cast the spell rather than read a scroll.
Lvl 3 Haste, Remove Magic, Vampiric Touch, Protection from Fire
Lvl 4:Emotion, Stoneskin, Ray of Fragmentation, Minor Sequencer
Lvl 5:Breach, Spell Immunity, Sunfire
Lvl 6:Improved Haste, Giant Strength
Lvl 7:Mass Invisibility

Saros - lvl 14 Riskbreaker, with *****Flails, **Two-weapon style , *Short Sword

Temp - has lots of proficiencies, is now level 7(Ranger)->14(Cleric)

So the party accepted some quests in the Bridge District, also met with all of the five night-time vampire-thief encounters. And now, the party was ready.

First, they travelled back to the Slums, and rescued Hendak and the slaves. The first wave of guards (those including two 10-th level mages) were easy. For the fight with the Beastmaster the party prepared well. There is an improved Minotaur in the cell near the Beastmaster, for which Free Action was added to the fighter buffs.

It's always good to talk to the enemy right when he's casting his (maybe) one and only True Sight spell while still neutral, and to give him fake answers in order for the party to strike first.

Tabitha however sent Temp flying backwards and unconscious (Knockback effect) despite his excellent armor class, while Alia completed her Breach. Jack was far far away, left behind for this fight (an Assassin cannot really do much). The Beastmaster fell soon after from the combined attacks of Saros and Torham. Afterwards they killed the Minotaur, while Temp was distracting Tabitha. Tabitha managed to hit the fighters a couple of times,but she fell soon after.

Loot: Many items, including a Club +3 for Torham, an axe +2 for him too, a ring and a cloak of protection +1, a buckler +1 for Jack, and some quest items and ingredients. Also, after completing the quest, the party bought the Mauler's Arm +2 and the Sleeper +2, plus some mage scrolls (spell sequencer, spell turning).

Prepared this way, the party rested, prepared with undispellable buffs (Giant Strength, True Sight) and travelled to the City Gates district just to be intercepted by Suna's group.

Party buffs were dispelled save from undispellable ones.

Alia served as decoy for the fighters to the left with her Stoneskin and Bracers of Defence AC 3. Enemy mage and clerical buffs triggered. Astarta shot her sequencer at the enemy mage. Jack had already consumed an Oil of Speed and rushed as far away from the fight as possible. The enemy cleric, doomed, fell victim to powerful melee assault from Saros (with 9 APR) and to Dolorous Decay spell. However, the spell had no effect at all (despite the spell's description) besides harming the cleric for 1 lousy hit point (was hoping for an adequate spell disruption from the poison). Astarta's sequencer removed enemy buffs, including the enemy mage's Spell Immunity Enchantment, and thus everyone from the enemies had to deal with the last spell in the sequencer - Emotion. The cleric fell immediately afterwards. The Assassin was caught in the Emotion, however before falling asleep he managed to backstab Saros, leaving him at 27 hit points. Temp helped with Greater Restoration, while the only enemies not asleep were Suna Seni and a slaver fighter. The latter was preoccupied with Alia's combat and illusion protections. After Suna died, the rest of the fight concluded with killing four incapacitated enemies.

Loot: Static items, like a +1 ring, Arbane's sword, etc. Nothing that good.

The party next returned to the Slums, sold the useless part of the loot, travelled to the Graveyard district (day-time), buffed well, travelled to the Docks, met with the second random assassin group (Rylock's assassins), again party buffs were dspelled, but this group is weaker, lacking the heavy fighter (and assassin) support in the Suna Seni fight, so the enemies fell quickly.

The party travelled to the Docks, returned Rylock to his friends, started Mae'var's quest and looted everything inside the Shadow Thief guildhall.

#1179
Enuhal

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Hey,

Sorry for not providing any updates lately, but I decided to abandon my former randomized party no-reload game since the party was too similiar to my previous attempt (which was stopped by Draconis) with another randomized party - the fights turned out to be pretty much exactly the same, with the same tactics used.

Instead, I looked for another way of implementing the random element in my no-reload, and came up with randomizing the spellbook for a sorcerer PC. Yes, all spells at all levels are chosen at random via a random number generator. I will play with a full party, though.

Game is still mostly unmodded, but I am playing at insane difficulty to make battles more exciting.

The sorcerer's name is Thisdan, he is a male Elf with the following stats: 18/19/17/11/3/18.
He has profiency points in *Quarterstaffs and *Darts.

Now for the important part - the randomized spellbook:
Level 1: Spook, Burning Hands, Friendship, Charm Person, Grease
Level 2: Know Alignment, Web, Invisibilty
Level 3: Clairvoyance, Protection from Fire

After his first level up right at the beginning, he got his first level 4 spell: Farsight.

Well, it could be worse. All the level 1 spells are useful in some way (even though I'll propably never use grease), level 2 has two great spells, and... well, level 3 isn't really any good so far. For farsight, it is of course the obvious spell to abuse summons, but I don't know if I really want to do this.

Thisdan started his adventures with Imoen, Jaheira and Minsc, using imoen with Stoneskins/Mirror Images to tank the ogre magus and the golems, since one hit can be deadly right now. Goblin groups were usually killed with fireballs or ordinary combat.

For Illych, Jaheira summoned a forest being.  After getting past the Othyug and looting the rooms, the group picked up Yoshimo to fight some Mephits with the help of some summoned animals and monsters.

For the rest of the dungeon, the tactic for any major battle was: Summon Animals/Monsters, Chant/Bless and Haste + Attack. Mephit Portals, the Vampire, the Duergar and the Doppelganger didn't stand a chance.

After Imoen got abducted, the group sold and bought some minor things from Ribald (using the Friends spell with Thisdan, so he has Charisma 24). Also, there were some level ups, including one for Thisdan - new spells!

Level 2: Detect Invisible
Level 3: Haste
Level 4: Summon Monster II

I think that's very nice. All three spells have their uses, and Haste is, of course, really great.

After that, the group entered the Circus Tent. A forest being defeated the two Orcs and the group freed Aerie. Minsc, Jaheira and Yoshimo killed the Shadows, Jaheira dispelled some of the Illusions via dispell magic. With Aerie's spellpower, Khala was quickly defeated.

In the slums, after talking to Gaelan, Thisdan had to defeat Bregg and Corvale. He picked up Anomen and accepted some quests before starting to explore the city further. However, when trying to enter the government district, the group was ambushed. Immediatly, I had Aerie and Anomen use Hold Person on the mage, Jaheira Insect Plague and Thisdan Summon Monster II to distract some of the enemies: A successful tactic. Now, after the great danger was over, it was time to deal the damage - double Holy Smite, and they were defeated. Got a nice new armor and a mace for Anomen.

With the new equipment, I decided to go for Mencar and his crew first. As usual, Jaheira summoned Forest Beings, Thisdan some monsters, Bless and Protection from Evil 3m and Haste were used and the battle was initiated with two holy smite spells and an insect plague, which instantly killed or disabled the Arcane Spellcasters. I didn't realize that it would kill my own monsters, though ;) However, with some additional Hold Person spells, Mencar was disabled. There was no way to stop the Berserker Sword Fighter, though, and he had to be killed in melee combat with some additional smite spells. The thief managed to escape near death - no ring of invisibilty for me.

Now, finally heading to the government district, the group helped out Jan and freed Viconia (I was prebuffing in the firecam estate, just to be sure).

While traving to imnesvale, the group was ambushed and had to rescue the poisoned man with some holy smites - make that 4 of those. He was brought back to the Docks, were Thisdan accepted Mae'vars quests and fought a follower of cyric and some bandits. Next, the group solved Baron Ployers curse, paying the mages 500 gm for not helping the baron.

Minsc was getting impatient, so the group had to travel to imnesvale again to speak with the major. Also got the Bejuril and bought swords and beer for the kids before leaving and getting ambushed. All enemies but 1 Orok died after the first two holy smites, though. I took care of the Anomen's dead sister-quest and went to visit Quayle, but the group was ambushed once again. Even though I kept spamming all of my spells, the group didn't manage to stop the mage's lightning bolt, and Yoshimo died. Luckily, only he got hit. Jaheira ressurected him later with Harper's Call.

Sold and bought some more stuff, including a magic license and the bracers of ac3. So far, so good.

Modifié par Enuhal, 14 juin 2011 - 12:38 .


#1180
Shadow_Leech07

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Enuhal wrote...

Hey,

Sorry for not providing any updates lately, but I decided to abandon my former randomized party no-reload game since the party was too similiar to my previous attempt (which was stopped by Draconis) with another randomized party - the fights turned out to be pretty much exactly the same, with the same tactics used.


That's the problem with randomized parties, the challenge itself is random. I'm still thinking about how to improve upon it but nothing really comes to mind. Good luck with your sorceror though, I think a randomized sorceror is an interesting character to play. I think a wild mage with a random twist could be fun too (I'd call it the Melicamp Challenge)but I am playing too many games presently.

Anyways here's my kensai who is still in the starting dungeon. I'm playing on hard difficulty because it matches my Baldur's Gate difficulty level, and frankly the classes I'm playing at the moment wear no armor so they're going to get hit alot. Makes tripping traps alot less agonizing.

Fiona Female Gnome True neutral
Str 18/31 Dex 78 Int 9 Wis 16 Char 8
Kensai level 7

She has some good bhaalspawnn abilities, but I'm really tired of the opening dungeon, hopefully she'll get out soon.

Here's my small list of modifications
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

Modifié par Shadow_Leech07, 14 juin 2011 - 12:46 .


#1181
Saint of Sinners

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Gah, I effed my game up. Was going through Kalah's tent when I accidentally launched a Skull Trap when I intended to use MM. I didn't know what got into me. Severely careless.

Meejee the Soloing Sorceress is now RIP.

In the process of rolling a character up. Methinks another sorceress is going to be boring. Since I've got some mods installed, I might roll another character up.

#1182
Enuhal

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Thisdan, now level 10 sorcerer with a randomized spellbook. For my first fith level spell, I rolled a 15, which means - Lower Resistance. Actually a very good spell, but pretty much useless in the early game.

Back in the Slums, the group entered the copper coronet to defeat the slavers. With some summons and buffs, it was no big deal. Monsters took care of the beastmaster, while Aerie lured the animals to the group. Anomen lead the assault back to the main room with protection from normal missles activated.

It was time for the sewers. I had Anomen and Aerie smite some Hobgoblins and Kobolds, after fighting some tough green slimes. Summoned Monsters and ranged weapons took care of the last Hobgoblin group, and Minsc acquired Lirlarcor. Now being immune to confusion, he charged the Myconids.

I decided to go back to the CC and rest before attacking the slaver's compound. There, a buffed group initiated combat with holy smites and a forest being. Soon, all enemies were either stunned or dead.
Anomen survived the acid trap with a few hp left. Trolls were no problem, since Yoshimo is wielding the Tuigan Bow and some fire arrows.

Thisdan made Aerie invisible, and she lured the second big slaver group to the party by smiting them. The enemy mages were well protected, though, but a chain lightning luckily only hit the high-hp charachters once and the Horror spell was prevented with resist fear by Aerie. With a working hold spell, the enemies fate was sealed.

Next stop, after resting and selling some stuff, was the Bridge District. Got the Berserks's Horn and talked to Raelis, and had to defeat some bandits. Thisdan also solved the murder case, and Rejieks minions were no challenge.

Upgraded the Berserker's Horn to the max and bought Belt of Giant Strength (used by Jaheira right now, Aerie doesn't really need it).

So far, the party works pretty well, especially the Aerie/Anomen combo. However, the PC doesn't get to do a lot besides buffing with the occasional invisibilty or haste spell and summoning monsters. I hope for an effective direct damage or disable spell next level (even though Spook isn't too bad).

#1183
Alesia_BH

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Saint of Sinners wrote...
Meejee the Soloing Sorceress is now RIP


Condolences.

Best of luck with your next run!

A.

#1184
Alesia_BH

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Quick Note on Ashanti's Game:

Ashanti the Beastmaster has destroyed Bodhi's Guild. Captain Havarian is awaiting her arrival at the docks.
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Saemon may have to wait a while however. There are many items that Ashanti would like to buy before heading off to Spellhold. And since she only has 64 gold pieces, she'll have to so some adventuring to raise funds.

I'm going to be a bit busy tommorrow. I will try to post on Ashanti's recent adventures relatively soon though.

That's all for now.


Best,

A.

Modifié par Alesia_BH, 14 juin 2011 - 04:32 .


#1185
Saint of Sinners

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Checking out an axe-throwing Berserker. I might want to dual this to a thief. I'm seeing massive potential with UAI involved. Pooled resources to get Azuredge early and destroyed City Gates lich after countless reloads. If this turns out alright, will redo it in NR fashion.

@Alesia: Ashanti's doing real great, what with only 97 kills and already Spellhold-bound. That's some really tight control over her conditioning. If you don't mind my asking, so far, what equipment are you holding or planning to get?

@Enuhal: That run seems interesting. What RNG are you using? Also, the choices are not too shabby, though they are quite eccentric for a sorcerer. Methinks it's such a disaster if you're lvl9 spells include Freedom and Energy Drain. As a sorc-loving fool, that's pretty much a suicide run for me, aesthetics-wise. :)

#1186
touch_of_the_void

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Alesia_BH wrote...

Saemon may have to wait a while however. There are many items that Ashanti would like to buy before heading off to Spellhold. And since she only has 64 gold pieces, she'll have to so some adventuring to raise funds.


I'd have thought the more you can do in Chapter 3 before going to Spellhold the better. What are your plans for e.g. Asylum Irenicus? I don't play SCSII so I don't know how tough this fight is nor what components you have installed, which could make a big difference.

#1187
Enuhal

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@Saint of Sinners: I am using http://www.random.org/ - pretty much the first thing I get when googeling random number generators.
I am certainly not a master of arcane magic users (actually, all my in some way successful no-reloads have been either divine spellcasters (the majority) or fighter-type characters (some of them), so I am actually quite comfortable with not having to pick the spells myself - I mean, of course I know what the classically good picks are, and I've read my share of "best sorcerer spell picks"-threads, but assigning them randomly makes level ups really exciting - you never now what you're gonna get. Also, it forces me to work with spells I wouldn't ordinarily use that much, and that's always a good thing. Though I agree on not wanting Freedom and Energy Drain to be my first level 9 spells ;)

@Alesia_BH: I am really rooting for Ashanti. I like the beastmaster class a lot (as a concept), and so far, it seems like you're doing great, though it propably will get really difficult later on. Would love to hear some more detaills :)

Good Luck to Shadow_Leech and Saros!

#1188
Saint of Sinners

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After running with an axe-wielding Berserker last night (stupidly lovely Azuredge), I decided to create an Archer that uses throwing axes and slings as back-ups. With a possible strength-draining kill method late in the game, I'm thinking an Archer can go solo Ascension-SCSII on core.

Anyway...

The character:

Meejee
Human Archer
Neutral Good
18/92 / 18 / 18 / 11 / 18 / 10
Short Bows*****
Slings*
Two Weapon Style** (default)

Same rules as my first NR applies (CLUA'd BoH, etc.).

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Irenicus' dungeon not posing much of a threat. A couple of problems here and there. Maximum HP gained (the erratic portal enemy party spawned). Got around with Sword of Chaos, Composite Long Bow (and to think I fed ***** to my Short Bows, haha), and Qstaff +1.

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Used the Circus quest to get RoHI and get a massive kick out of spending all the moolah I have. Did the Slaver quest. Man, that Priest of Cyric was one mean customer. Still, they fell to a newly bought War Hammer +2 and Called Shots. I think the THAC0 effect was wonderful against the thieves. They looked pretty stupid missing on their backstabs or whatever.

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Everything was ransacked and sold for more moolah. Bought Sword of Balduran and Azuredge. The use will be apparent with...

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There! I was quite thinking that this will be the end of this run. From what I observed last night with my Berserker, the real big threat from this Lich before he releases the demons and the planetars is that Horrid Wilting. I got lucky last night because about 20 hit points remained and the lich fell to Azuredge before he was able to complete his defenses. He got off his Wish though, which called for the universal Breach. Today, however, I wasn't going to take chances with the HW, so I bought SoB for that particular use. Upon entering the lair, I immediately paused the game overriding his dialogue (this was pure luck) and I immediately unleashed Azuredge when I saw that no HW will be triggered any time soon. He went with his dialogue and turned red. First hit was already on the way, though, and it was a critical. So was the second. He barely had his contingency up before he was destroyed.

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Loaded with a lot of fire and acid arrows and affording some more equips from cleaning duties, Meejee went on to combat trolls. Because of the mods, I had to stick to Azuredge and just use the arrows for finishing up. Some things never change, though, especially with the golem room. Haha.

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And so ends Meejee's exploits for now.

#1189
Enuhal

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Thisdan, now level 11 sorcerer with randomized spelllist.  New spells:
Level 2: Melfs Acid Arrow
Level 3: Lightning
Level 4: Fireshield (Red)
Level 5: Protection from Lightning

Still no generally good level 5 spell for the early game - though now I can combine Lightning and Protection from Lightning. Otherwise, Lightning is way too risky on insanity if you don't know how it will bounce. Happy with Melfs, though - my first ranged direct damage spell.

Today, Thisdan was busy finishing the graveyard district. Mainly, the group used some buffs and spells to clean the crypts - free action to protect from shadow fiends, and an excuse to use lower resistance against skeleton warriors. Had Jaheira with Ironskin tank. Here are some screenshots: Crypt1, Crypt 2, Crypt3, Crypt4.

Next, Thisdan did some travelling around. Talked to the nymphs at Windspear Hills after defeating the "Monsters" in regular combat and dealing with some bandits in Garren's Home, talked to the ogres and visited merella's home at Imnesvale, visited trademeet and talked to the lord, finished the buried alive-quest at the bridge district, brought back a teddybear, finished the Kamir-quest  and took the Daystar from the chest with a hasted Yoshimo before the Lich could do anything. Of course, I got ambushed a lot: Ambush1, Ambush2, Ambush3. However, I found that Aerie's Magic Missle, if I pause instantly, is able to kill the enemy mage before he can use his mirror image, thus making these encounters harmless.

I actually wanted to continue with Imnesvale, but Anomen says he has to free Garren's Kid (I didn't know he forces you to finish this quest quickly, otherwise I wouldn't have entered the Windspear Hills right now), so I will try the propably very hard Windspear-Hill Dungeon next time. However, I will skip pretty much all of the optional fights. I hope it will work.

#1190
Alesia_BH

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Saint of Sinners wrote...

@Alesia: Ashanti's doing real great, what with only 97 kills and already Spellhold-bound. That's some really tight control over her conditioning. If you don't mind my asking, so far, what equipment are you holding or planning to get?


When playing any class, it makes sense to leverage its comparative strengths. The Beastmaster's comparative strength is its stealth ability. Ashanti picks and chooses her conflicts and basically views them as business transactions: if she can expect a reasonable return with acceptable risk, she engages, if not, she slips past.

As for equipment, her first priority was to get a defensive potion set. Her potion set is a crucial tactical tool kit. Next, she went for the Shield of Harmony, the Reflection Shield, the Boots of Avoidance, and the Cloak of Displacement. She also has Aran's gifts, the Cloak of Non-Detection, the Shield Amulet, and a Ring of Air Control. She wields the Staff Mace, the Sling of Seeking, the Elven Court Bow, and the Martial Staff.

In BG1 she was a Long Bow/Quarterstaff Warrior. I'm transitioning her to Slings/Sword and Shield for BGII. The Staff Mace has helped ease her transition. She uses the Martial Staff when she needs a +3 Weapon. However, she really needs a high enchantment one handed weapon so she can hold her shields.

She also has a single pip in Darts so she can use Darts of Stunning and Wounding effectively.

Minimally, i'd like to see her get the Belt of Inertial Barrier, the Shield of Balduran, the Sling of Everad, and Blackblood before leaving. She also needs a whole lot of potions and green scrolls. It'll take awhile.


Best,

A. 

Modifié par Alesia_BH, 15 juin 2011 - 09:09 .


#1191
Alesia_BH

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touch_of_the_void wrote...
I'd have thought the more you can do in Chapter 3 before going to Spellhold the better. What are your plans for e.g. Asylum Irenicus? I don't play SCSII so I don't know how tough this fight is nor what components you have installed, which could make a big difference.


I basically have a complete SCS install. I did go light on the MInd Flayers, Demons, and Shade Lord though. My Weidu log for this install appears earlier in the thread- I posted it when I was running Alastria. I can find the link.
 
With regards to Spellhold: yes. Ashanti has some work to do before leaving. She paid Aran and cleared the Lair for the items and easy experience but she'll be spending some time completing quests before going. She's done De'Arnise Keep and she's about to finish Umar Hills.

Unfortunately, she is still cash poor. Nalia only gave her 650 gold for clearing the keep- perhaps because Ashanti told her to stay put and deal with Isaea. Sigh. Gold is a big issue for Ashanti still.

Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 09:06 .


#1192
Alesia_BH

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Enuhal wrote...

@Alesia_BH: I am really rooting for Ashanti. I like the beastmaster class a lot (as a concept), and so far, it seems like you're doing great, though it propably will get really difficult later on. Would love to hear some more detaills :)


Yeah. I've been having fun with her and I've been pressed for time. So, the play/post ratio has been a bit high. I covered her entire BG1 run in a single post. I'll start posting more thorough reports soon.

Good luck with your random Sorcerer. That should be an interesting run.

Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 11:05 .


#1193
Alesia_BH

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Update on Ashanti's Game

Since there seems to be some interest in Ashanti, I'll provide more detailed coverage of her run. I can't say much about her recent adventures because I have few screenshots and notes, but I'll cover future escapades more thoroughly.

Mencar and Co.

Ashanti spied an evil Mage wearing her cloak- the Cloak of Non-Detection. She politely asked for it back. When he refused, she mugged him. The method here was to summons Bears and then let Winston cast Invisibility 10" Radius on the entire crew. Ashanti and her bears surronded the Mage, and thumped him. Ashanti used her Aura to consume a Firebreath potion- insuring the mage would not survive the round.

The Shield of Harmoy and Remove Fear protected against disablers. A Potion of Invisibility and an Oil of Speed insured melee foes wouldn't be dangerous.
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Once she got her Cloak back, Ashanti left- no need to tangle with the rest of the crew.


De'Arnise Keep


In need of gold, Ashanti accepted Nalia's offer. There were two meaningful battles here: the Yuan Ti mage and Torgal.

Against the Yuan TI Mage, Ashanti used the Shield of Harmony and Remove Fear to protect against Disablers. She planned to simply weather spell damage, however, she kept the Reflection Shield at the ready in the event of a Flame Arrow cast. She had to do some healing potion drinking here, but she survived. She is looking forward to getting her Shield Amulet back. She misses it.
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Torgal was felled by buffs, movement, and the Sling of Seeking. Here is Ashanti's character record pre-battle.
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The plan: simple- sling and move, sling and move, Arrows of Fire on the fallen. It worked fine.

NW: The Spirit Trolls were there, but I don't have the Tactics upgraded ones installed.
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The Sling of Seeking+Reflection Shield/Shield of Harmony is a wonderful combo. It's a personal fave.


Ashanti is currently in the Umar Hills. Once she finishes that quest, she is going to go on a search for Winston II.

Apparently, Winston was kicked out of Ashanti's inventory when she received a quest item. She just noticed. Ashanti doesn't no where he is and fears he may be lost forever. :o


Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 11:04 .


#1194
Shadow_Leech07

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My kensai is making slow progress, she is currently doing the beginning quests, well she's about to free Hendak. She already acquired Ibratha, Lilacor, and the sword that gives immunity to hold. I realize my mistake in putting two pips to quarterstaves, that was a big mistake. Maybe I can rectify it later. Oh yes there was a dangerous moment when she was facing the radiant imp in the starting dungeon, the color spray was really dangerous, Other then that she pretty much is where I thought she'd be at this time and moment. I'm afraid of Nalia's keep at the moment because I'm having difficulty remembering where all the traps are...

#1195
Saint of Sinners

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Shadow_Leech07 wrote...

Oh yes there was a dangerous moment when she was facing the radiant imp in the starting dungeon, the color spray was really dangerous


The one in the Sewage Golem room, right? That has got a pretty high chance of ending an NR outright, especially when the Color Sprays connect one after another. :lol:

Good luck with your run. Kensais, while aplenty, are always a fun to watch, especially when the strategies used vary from each other.

#1196
Alesia_BH

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Quick Note on Ashanti's Game:

I checked all the locations where Winston might have been dropped. He was nowhere to be found.

I've decided to CLUA Winston back in. It really doesn't make sense that Ashanti would "lose" a wolf when someone handed her something. It's just a function of the way the engine treats packed familiars.

If anyone objects, I'll ditch the familiar, but this seems like a reasonable solution to me.


Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 12:47 .


#1197
Shadow_Leech07

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Saint of Sinners wrote...

Shadow_Leech07 wrote...

Oh yes there was a dangerous moment when she was facing the radiant imp in the starting dungeon, the color spray was really dangerous


The one in the Sewage Golem room, right? That has got a pretty high chance of ending an NR outright, especially when the Color Sprays connect one after another. :lol:

Good luck with your run. Kensais, while aplenty, are always a fun to watch, especially when the strategies used vary from each other.


No, not that one, I actually don't think that one spawned it was a different one it was the one in the mephit room that continuously spawns them. Yeah hopefully I will get a chance to see this kensai dealing incredible amounts of damage.

Alesia_BH wrote...

Quick Note on Ashanti's Game:

I checked all the locations where Winston might have been dropped. He was nowhere to be found.

I've
decided to CLUA Winston back in. It really doesn't make sense that
Ashanti would "lose" a wolf when someone handed her something. It's just
a function of the way the engine treats packed familiars.

If anyone objects, I'll ditch the familiar, but this seems like a reasonable solution to me.


Best,

A.

It's likely he is gone forever, maybe when the guard gave you fire arrows he got dropped, the area is wiped off the map when you complete the dungeon. I personally don't see a problem with this. In my book it's a bug.

Modifié par Shadow_Leech07, 15 juin 2011 - 12:59 .


#1198
Alesia_BH

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Ashanti in the Umar Hils

Ashanti has completed the Umar Hills Quest. She is now resting in her cabin. I'll cover this quest in some detail since there appears to be interest.

Ashanti entered the Temple Ruins Hidden in Shadows. She then got some distance between herself and her foes and cast Animal Summoning III.
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She had some bad luck here- getting Winter Wolves when undead are immune to Cold. The wolves did distract Ashanti's enemies long enough to provide some assistance nonetheless.
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Ashanti rested to heal her wounds, and then headed back into the Temple. She cast Animal Summoning III again. This time she got 3 Lions. They were helpful.
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By the time the Lions had gotten finished with the Shadow Jailor and other assorted Shadows, it wasn't clear that they'd last through the removal of the Sun Gem. Ashanti rested, returned and summoned more animals. This time she got 2 cave bears. They were parked at each of the entrances- allowing Ashanti to hang back and use her sling.

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The Cave Bears lasted long enough to help with the bridge battle as well.
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Next, Ashanti saw a nasty group of foes in a room she wanted to explore, she entered stealthed, took what she needed, ran and then stealthed again. The risk reward didn't look good on fighting that crew...
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At this point, Ashanti decided to head back to Immesvale to sell some items since her pack was getting a little crowded. It was night when she arrived, so an ambushed seemed likely. She Charmed a Moose to provide some cover- he looked big and eminently capable of occupying foes while she went about her business.
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And then the Shade Lord. Ashanti took a lot of buffs here- one of them was Pro Undead  (I've never allowed my characters to use Pro Undead or Pro magic Scrolls before, but I feel Ashanti can use a little assistance.) Since I wasn't sure Pro Undead would work against the Shade Lord, she drank a few potions as well. This ended up being a waste. Here is her character record pre-battle.
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For better or worse, Pro Undead stopped everyone cold. Ashanti just beat them over the noggin' with her Staff Mace.
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On the way out, Ashanti decided to take care of those Skeleton Warriors and Bone Golems she saw earlier- they were spread out now and not nearly as fearsome looking. When she fights against pure melee foes, she switches to her staff- it's quicker and has a better reach.
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And that was that: Immesvale is saved!

Ashanti's current character information.
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Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 03:05 .


#1199
Shadow_Leech07

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Wrote a little update:

Fiona and the Dao Djinns
There is a monopoly in Trademeet, seems capitalism has turned an ugly face in the town. Fiona prepares and buys two protection from petrification scrolls. From here she uses the white potion of frost giant strength, potion of heroism, buffs DUHM bhaalspawn ability, oil of speed potion, and mirror image and immediately assaults the dao outside the tent. He gets stoneskin up(a contingency?) so Fiona uses her bhaalspawn ability vampiric touch to get the remainder of his life points. She uses the other petrification scroll after a rest and then goes in with her newly acquired and identified efreeti bottle and attacks and kills the other two djinns.

Fiona assails Captain Hagan
After previously freeing Hendak and the gladiator slaves, Fiona is asked by Hendak to free other slaves in the slums. In order to do this she uses a similar buffing routine of potion of heroism, oil of speed potion, DUHM, mirror image, frost giant strength, and an additional potion of defense(set AC to 0) (not in this order, the DUHM comes after strength potion) and she also wears the newly acquired cloak of displacement. This ends up granting her -8AC, and whatever additional AC bonuses the displacement cloak and the girdle of piercing grant against missiles which proved to be vital as the slavers like to shoot arrows. From my estimate that ends up being -15AC against missiles. She had also previously bought a sword of fire in the copper coronet, she used this against the two trolls. This was a very fast fight, the djinn proved his worth by being a meat shield and Fiona was able to kill Hagan before the efreet died himself. Fiona also bought two acid scrolls to trip the trap in this area.

#1200
Aldain

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Entering a new contestant: Fresh from his victorious No Reload in Bg1/TotSC vanilla, we have Odrelomp Gogglebur, halfling cleric of Lathander!
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Playing on core rules, with a party. Patched, using Fixpack and Tweaks:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9

No max hp, no 100% spell learning.. it's all random! Odrelomp's rather decent stats (considering it was a single roll) comes from the BG1 tomes, all of which he of course swiped for himself, the devious little halfling...

Odrelomp has yet to conduct any heroics of titanic proportions, as he just got busted out by Imoen. He can be seen in the picture below, slightly peeved off that the game decided to rob him of 10 hitpoints (he had 52 at the end of BG1...)
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At least he got to keep the spells he had memorized, should make Irenicus' dungeon a cakewalk with all those summons and offensive spells. Odrelomp would of course never risk resting in such a perilous situation.