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Baldur's Gate 2 No-Reload Challenge


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#12101
Blackraven

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@Epsil0, you're right. I remember now. Never had any real problems there though. Very unfortunate to see Alac fall there...



#12102
Aasim

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Condolences Grond0 :( . Iirc, that's not a Cloudkill trap...it's Inc.Cloud I believe.

 

Edit:

Aha, now after reading your post again I see you noticed it as well. :(



#12103
Grond0

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Aha, now after reading your post again I see you noticed it as well. :(

Yep - I'm always on the lookout for a free cremation :D.



#12104
Alesia_BH

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Iirc, that's not a Cloudkill trap...it's Inc.Cloud I believe.

 

Yes. That's why it gets people sometimes. Players expect Cloudkill damage but they get Incendiary Cloud.

 

Anyhoo, Condolences Grond0. It's a shame to see Alac fall.

 

Best,

 

A.



#12105
Alesia_BH

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Ariel, Halfling F/T: BG2 Update 8- Torgal

 

Screen%20Shot%202015-05-02%20at%203.44.0

 

Before swinging by the Planar Sphere, Ariel paid a visit to an old friend: Torgal. Ok. Torgal isn't really an old friend. Ariel has never met him. And he's kind of a jerk. But Ariel stopped by to see him nonetheless. She's giving like that. She'll got out of her way to kill you even if she hasn't met you.

 

This was a fun fight. Torgal can be separated from his cronies by taking advantage of his ability to detect the invisible via script. I used to do that, but it alway felt lame. Fighting him and his buds together is far more satisfying.

 

Buffed with Potion of Heroism, Potion of Clarity, Potion of Regeneration, Oil of Speed, Potion of Frost Giant Strength, DUHM and RoAC II, Ariel engaged Torgal. Her RoAC II was dispelled by one of the yuan-ti mages, however, creating an opening for Stinking Cloud. Ariel quashed that threat with a Potion of Invulnerability. And when a Remove magic failed to take down Ariel's potions, she was assured disabler protection from the remainder of the fight.

 

Fighting within the Stinking Cloud proved advantageous, since it neutralized some of Torgal's buds. Before long, Ages and Blem had felled the stinky-sniffer, but finishing him proved more difficult than expected. Expecting a single hitpoint of fire damage to do the deed, Ariel was soon cruelly disappointed. Torgal got back on his feet, and Ariel was forced to flee.

 

Spoiler

 

After healing, Ariel used a combination of backstabs and choke-point melee stands to whittle down Torgal's crew.

 

Spoiler

 

Spoiler

 

Eventually, just Torgal and the yuan ti mages remained. With the yuan-ti mages apparently stumped by Shield + Potion of Invulnerability, Ariel was free to bring Torgal down once again with Ages + Belm. And this time, Ariel invested a Potion of Firebreath in his destructon. The stinky-sniffer was no more.

Screen%20Shot%202015-05-02%20at%204.59.1

 

Detect Illusion and Everard's Morning Star + Belm finished the mages.

 

Spoiler

 

Ariel is currently making her way through the Planar Sphere. I'll post again when she has completed the quest.

Screen%20Shot%202015-05-02%20at%203.44.3

 

Best,

 

A.


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#12106
Grond0

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Seguro {2} - halfling swashbuckler (update 2)
 
After an earlier than hoped exit for Alac today I made a bit more progress with Seguro.  She oversaw a change of ownership at the Copper Coronet before setting out for Watcher's Keep.  The Suna Seni ambush triggered and Seguro set his traps and used a Bhaal horror to see what happened.  She killed several of them, getting Arbane in the process, before running away with backstabbers still in play.
 
At Watcher's Keep she worked round the side before opening up the centre area.  Vampiric wraiths were waiting and 7 traps were not enough to kill either of them and she had to run for it.  I had in mind trying to get the +4 scimitar there to use, but it looks like Seguro will have to give up on that for now.
 
Back in Athkatla she sorted out the circus before a bit more travelling saw her come across Renfeld.  Her horrors and traps managed to account for 3 of the enemies, but she took a bit of a risk by hanging around waiting for the thief to backstab - he missed.  After returning him Seguro used the RoAC for the first time and a single trap did most of the damage to the mages.
Spoiler
 
After looting the harpers Seguro did Mae'Var's tasks.  She was able to lay 2 traps before Rayic Gethras turned hostile - and the continuing poison damage of those proved fatal.  
Spoiler
She completed the other tasks, but didn't immediately hunt Mae'Var down - that was left for a bit longer until Seguro got a ioun stone.
 
At the Graveyard she killed some spiders then went to find Pai'Na.  Some traps were laid before Pai'Na was irritated with a stealth shot - the traps then killed her.
Spoiler
 
Back at the guild Seguro entered and watched as some pre-laid traps did the bulk of the work for her.  Mae'Var failed with an attempt to cast true sight and died immediately he went hostile.  
Spoiler
His assassins got in a couple of backstabs, but nothing too dangerous now Seguro has critical protection.  
Spoiler
She turned down the option of running the guild.


#12107
Alesia_BH

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Ariel, Halfling F/T: BG2 Update 9- The Planar Sphere (Part 1)

 

Screen%20Shot%202015-05-02%20at%204.37.5

 

It looks like I'm not going to have time to finish the Planar Sphere in this session. In the interest of keep Ariel up to date, I'll just post on the first half of the quest.

 

So far Ariel's time in the Planar Sphere has impressed upon me why I don't really want to run a Halfling F/T right now. They're just so hard to stop.

 

Case in point: the Hungry Hungry Halflings.

 

Togan was nixed with a staff of striking backstab before he could warn his bretheren.

 

Spoiler

 

Entu was insta-killed by staff of striking backstab->Potion of Firebreath.

 

Screen%20Shot%202015-05-02%20at%206.17.3

 

That same Potion of Firebreath was used to take Mogadish down to badly injured before he could get his buffs up. A follow up melee barrage from Kachiko's + Belm finished him.

 

Spoiler

 

Spoiler

 

Kayardi got off a Flame Arrow x 3 Sequencer, but Ariel equipped the Reflex before the arrows could land.

 

Spoiler

 

After taking some damage from MMMs and equipping Arvoreen to protect against PW:S, Ariel finished the mage with Arrow of Dispelling-> Kachiko's backstab.

 

Spoiler

 

Tabiela and Necre were repeatedly revealed with Detect Illusions and then stunned with Darts of Stunning. They were peeled and chunked without having taken meaningful offensive actions.

 

Spoiler

 

Screen%20Shot%202015-05-02%20at%206.40.5

 

Lavok then discovered that what took him ages to learn was totally fracking useless.

 

After setting four traps, Ariel approached hidden in shadows and launched an arrow of dispelling.

Screen%20Shot%202015-05-02%20at%204.27.5

 

Returning to the shadows lured Lavok to the traps. His poison immunity saved him from a truly undignified death, but the trap damage consumed his healing.

 

Spoiler

 

Spoiler

 

Hidden in shadows, Ariel waited out Lavok's Improved Mantle. Once it expired, she landed a staff of striking backstab.

Screen%20Shot%202015-05-02%20at%204.29.5

 

Lavok's Contingency: ProMW elicited Potion of Invisibility->unenchanted scimitar backstab from Ariel. Lavok shrewdly countered by bursting into tears and giving up.

 

Spoiler

 

I'll post on the second half of the quest later this evening.

 

Best,

 

A.


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#12108
Alesia_BH

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Ariel, Halfling F/T: BG2 Update 10- The Planar Sphere (Part 2)

 

Screen%20Shot%202015-05-02%20at%206.43.4

 

Ariel has completed the Planar Sphere quest and entered HLA-ville. Now with UAI and Hardiness, she is ready to take on Bodhi's guild.

 

The second half of the Planar Sphere was largely uneventuful. A Potion of Invulnerability and 100% fire resistance via Potion of Fire Resistance + Dragon Scale + Dragon Helm kept Ariel safe against the Tanar'ri, though Vampiric Touch was a nuisance even with the BoIB.

Screen%20Shot%202015-05-02%20at%205.30.3

 

Tolgerias had the satisfaction of consuming a Staff of Striking charge and Ariel's last Potion of Firebreath. That was the only satisfaction he would get.

Screen%20Shot%202015-05-02%20at%205.37.5

 

His sidekick fell to elemental arrows, having landed only a MMA and some MMMs.

 

Spoiler

 

All that remained was to punk the golems and jump her ride. That she did.

 

Spoiler

 

Spoiler

 

Having lifted every Potion of Defense in Athkatla, Ariel is now in a position to pair 85% physical resistance with a solid AC and a base APR of 5. She should be a substantial toe-to-toe warrior from this point on- especially once she gets Foebane.

Screen%20Shot%202015-05-02%20at%206.13.0

 

Ariel will battle Bodhi's Guild soon.

 

Best,

 

A.



#12109
Alesia_BH

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Ariel, Halfling F/T: BG2 Update 11- Draug Fea and Co

 

Having gotten UAI and Hardiness, Ariel decided to test out her toe-to-toe melee prowess against Draug Fea and Co. The early results look promising.

 

With the Defender of Easthaven in the off-hand, Jan Jansen's Adventurewear in the armor slot, the BoIB in the belt slot, and Hardiness active, Ariel now enjoys 85% resistance to slashing, crushing and piercing damage along with 90% resistance to missle damage. Placing the Scarlet Ninja To in her mainhand gets her APR to 9/2. That makes her a formidible toe-to-toe warrior at this stage of the game.

 

Prior to fighting Draug Fea and Co, Ariel buffed with a Potion of Stone Giant Strength, RoAC II, and DUHM. She set four traps pre-battle, but none of them were used.

 

An opening backstab with Wachiko's took out Dr. Baltar. 

Screen%20Shot%202015-05-03%20at%2012.42.

 

Rather than returning to the shadows, Ariel chose to fight in toe-to-toe melee. She never disengaged and took no healing, save a late Bhaalspawn power Cure Light Wounds.

 

Draug Fea was the first warrior to fall.

Screen%20Shot%202015-05-03%20at%2012.44.

 

He and his comrades found that they could hit Ariel but that they couldn't do much damage when they did, even after having quaffed exceptional strength potions.

Screen%20Shot%202015-05-03%20at%2012.43.

 

The two clerics were next, followed by Tarnor and the summoned aerial servant. Note that Ariel essentially didn't move throughout the fight: she just took on all comers.

 

Spoiler

 

Spoiler

 

Having outlasted Hardiness, Gallchobhair had a chance to do significant damage at the end, but he fell before he could make much progress. Ariel looks forward to getting a second casting of Hardiness.

 

Spoiler

 

I suspect that at this stage of the game (~3M XP in SoA) Seguro will often be a more effective toe-to-toe melee fighter than Ariel. However, because of her resistances, a string of criticals is no threat to Ariel, whereas it could be to Seguro. On the otherhand, stat draining enemies should be more of a threat to Ariel. However you look at it, they should both be excellent warriors.

 

Best,

 

A.



#12110
Grond0

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I suspect that at this stage of the game (~3M XP in SoA) Seguro will often be a more effective toe-to-toe melee fighter than Ariel. However, because of her resistances, a string of criticals is no threat to Ariel, whereas it could be to Seguro. On the otherhand, stat draining enemies should be more of a threat to Ariel. However you look at it, they should both be excellent warriors.

Hmm

 

Seguro {2} - halfling swashbuckler (update 3)
 
It was a case of curiosity killed the swashbuckler this morning in Athkatla ...
 
Seguro had already had a close shave within seconds of starting today when she got trapped in a conversation with the merchant being bullied at the City Gates while Salia's converts attacked.  By the time she managed to complete the conversation both thieves had backstabbed her and further hits had taken her down to 12 HPs - a potion of invisibility allowed her time to recover and set traps as the best way to deal with the invisible thieves.
 
While at the City Gates she used a scroll of PFU to test out the mechanics of the lich hide-out there.  I thought it might be possible to get out again if the lich were not hostile (rather like Sarevok's temple) - but it wasn't.  That caused a major problem as you might imagine.  The lich used 3 remove magics - one of which she dodged and she reapplied PfU after the other two.  It also used 4 ADHW which were painful - particularly while being chased around a small area by 2 mordy swords and the 5th ADHW finally proved fatal.  
Death_zpsb4qm9gvu.jpg
A lich is a 25th level mage, so would have only 4 8th level spells by standard - not sure whether the extra is due to being coded as a specialist mage (presumably necromancer!) or an innate bonus.
 
I hadn't actually gone in there entirely unprepared and had been thinking that she could make use of a protection from magic scroll if in that situation.  Though the cramped quarters could still have been fatal if demons were chasing her, I thought she would have had a decent chance if the lich didn't keep removing potion buffs.  She could have used that scroll when she first went in, but as soon as the lich had produced mordy swords and then started spamming remove magics and ADHW she was constantly faced with the need to do other things.
 
Edit: out of interest I loaded the autosave to see what would have happened if Seguro had used the PfM scroll immediately.  That would not in fact have been sufficient on its own as she was still affected by dragon fear (presumably that's coded as non-magical) ...

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#12111
Alesia_BH

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It was a case of curiosity killed the swashbuckler this morning in Athkatla ...

 

:(

 

All of my characters have searched for that lich but somehow-someway none have them have found him. I wonder why that is...

 

What's next, Grond0?

 

Best,

A.



#12112
Aasim

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A lich is a 25th level mage, so would have only 4 8th level spells by standard - not sure whether the extra is due to being coded as a specialist mage (presumably necromancer!) or an innate bonus......................

ffected by dragon fear (presumably that's coded as non-magical) ...

 

If he's not under any Illusion buffs, he's a Necromancer, yes. 

Dragon Fear is a non-magical ability cast via script. I'm not sure what's the save penalty, but there is one since even a save vs spells of 1 will make you fail it fairly often. Do you find that sword so useful to enter the damn room? 

 

:(

 

All of my characters have searched for that lich but somehow-someway none have them have found him. I wonder why that is...

Same here....I skip that and Twisted Rune. There's too many Liches in BG2 as it is.


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#12113
Alesia_BH

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Dragon Fear is a non-magical ability cast via script. I'm not sure what's the save penalty, but there is one since even a save vs spells of 1 will make you fail it fairly often.

 

-4

 

Best,

 

A.



#12114
Alesia_BH

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Quick Note on Ariel's Game:

 

Ariel is currently working her way through Watcher's Keep. She has dispatched the statues and is now on level 2. I haven't decided how far she'll go, but I'm tempted to take her all the way. We'll see.

 

Best,

 

A.


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#12115
Alesia_BH

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@Aasim. Do you expect to play anytime soon?



#12116
Grond0

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Do you find that sword so useful to enter the damn room? 

Seguro didn't really want the sword - I was just checking to see if it would be possible for another character to go in and liberate it without attracting the notice of the lich.  You might of course argue that that sort of thing should be checked outside a no-reload run, but I'm not very good at doing that ...


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#12117
Aasim

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@Aasim. Do you expect to play anytime soon?

YY. Making a fresh install. Swashbuckler once again :) I think (albeit slightly reworked version). Every time somebody writes about them I'm in the mood to play one :D


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#12118
Aasim

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Seguro didn't really want the sword - I was just checking to see if it would be possible for another character to go in and liberate it without attracting the notice of the lich.  You might of course argue that that sort of thing should be checked outside a no-reload run, but I'm not very good at doing that ...

:D



#12119
Alesia_BH

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Quick Note on Ariel's Game:

 

Ariel's game has been put on hold on account of awesome weather. She'll resume when playing video games makes more sense than going to the beach.

 

Good hunting everyone!

 

Best,

 

A.


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#12120
Grond0

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Quad multiplayer attempt 2 - (update 7)

Grond0, Dogdancing, corey_russell, Gate70

 

Today's session saw the Quad making a bit more progress without any more deaths - though there were a few nasty moments.

 

They started off with an assault on the Planar Prison.  On arrival the mage started casting a true sight, but a backstab ensured he didn't finish it.  Static handed out that lesson, but also took a fairly painful backstab himself in return and did a bit of running round while the remaining Bounty Hunters were finished off.

Spoiler

 

Moving round the area Avenger came across a group of umber hulks.  That resulted in him being confused and attacking Wewa.  Her icon's position was displaced on her screen compared to the rest of us.  In combination with the boots of speed that Avenger had just put on, that made it hard for Wewa to get away - but she did just manage to keep her distance after almost being killed here.

Spoiler

 

Summons were brought out to join in the assault on the Master of Thralls and he was quickly overwhelmed.

Spoiler

After a rest the summons joined in again against the Warden, but they lost out against more umber hulks.  Avenger was confused once more and he ran off chased by the Warden, but even confused Carsomyr makes him a formidable opponent and the Warden's mirrors were dispelled before he was chopped down.  

Spoiler

Avenger also killed Taggett, but he was apparently less of an innocent than he seemed as the party didn't suffer a reputation loss there.

 

Next we decided it was about time to get the Ring of Gaxx.  Everyone was protected by PfU scrolls to take down first the Elemental Lich, then the Shade Lich.  Static used an oil of speed to help him to keep up with the others while running round on the way to Kangaxx in order to ensure the scrolls didn't run out.  After killing Kangaxx' lich form the demi-lich was hemmed in by Carthus and Static.  That proved to be a good idea when Kangaxx tried to run - but couldn't escape Carsomyr.  

Spoiler

There was still enough time left on the scrolls to go to the City Gates and complete a clean sweep of the liches.

Spoiler

 

The final action of the day was to get underway on the main quest.  Mook was avenged before they went to sort out the Guild Contact.  Killing him quickly is helpful to ensure he doesn't use the 2 invulnerability potions he carries and a backstab did the job.

Spoiler

 

Stats (cont. from BG1):

Grond0 - Static, fighter 10 / thief 13, 88 HPs, 616 kills

Dogdancing - Wewa, monk 14, 65 HPs, 134 kills, 10 deaths

Gate70 - Carthus, monk 14, 75 HPs (incl. 6 from ioun stone), 378 kills, 6 deaths

corey_russell - Avenger, undead hunter 10, 108 HPs (incl. 5 from Helm), 130 kills, 0 deaths

                  - Corthief, fighter 9 / thief 12, 87 HPs, 307 kills, 5 deaths (chunked)


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#12121
Aasim

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Stats (cont. from BG1):

Grond0 - Static, fighter 10 / thief 13, 88 HPs, 616 kills

Dogdancing - Wewa, monk 14, 65 HPs, 134 kills, 10 deaths

Gate70 - Carthus, monk 14, 75 HPs (incl. 6 from ioun stone), 378 kills, 6 deaths

corey_russell - Avenger, undead hunter 10, 108 HPs (incl. 5 from Helm), 130 kills, 0 deaths

                  - Corthief, fighter 9 / thief 12, 87 HPs, 307 kills, 5 deaths (chunked)

Heh. All of your runs seem to have some things in common - Grond0 has most kills, Dogdancing dies most often. :)



#12122
Grond0

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Evan - gnome swashbuckler (1st and final update)
 
Evan became the latest victim of scratching my curiosity itch in the dungeon.  He rapidly stealthed through the first level, killing just one mephit and 3 duergar on the way.  At the portal room I thought I would just check whether the doors were locked in this installation until the portals were destroyed.  They were - which is what I expected.  However, I hadn't anticipated that the mephits would become active from his just stealthing through the room.  That movement meant they could see him in the far corner and a color spray aborted his adventures ...

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#12123
Gate70

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Heh. All of your runs seem to have some things in common - Grond0 has most kills, Dogdancing dies most often. :)

Multiplayer is host-friendly in that regard;

- You quite often see a client hit twice then a host hit in the same round. Host damage gets applied first and the client damage is ignored.

- When a client drops from the game their kills since the last save can be lost. Dogdancing crashes most; at least once per session, usually more. Same for XP - Carthus was some way ahead of Wewa with xp and is now behind her after a crash which must have been during an area with plenty to do.

 

That's not to say Grond0 wouldn't be ahead anyway, and we haven't looked to see if the total kills is also reset (consistent) or correct.


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#12124
Aasim

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Multiplayer is host-friendly in that regard;

- You quite often see a client hit twice then a host hit in the same round. Host damage gets applied first and the client damage is ignored.

- When a client drops from the game their kills since the last save can be lost. Dogdancing crashes most; at least once per session, usually more. Same for XP - Carthus was some way ahead of Wewa with xp and is now behind her after a crash which must have been during an area with plenty to do.

 

That's not to say Grond0 wouldn't be ahead anyway, and we haven't looked to see if the total kills is also reset (consistent) or correct.

Got it. I don't have any MP experience, so what little I know about it is mostly from these forums.



#12125
The Potty 1

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I had another go at Thon's run, as always I'm playing pretty intermittently. Anyway, after taking a whipping from 3 gauths on the way to the unseeing eye quest forgotten temple, and running away, I decided to buy the shield of balduran. All I can say is, wow. I've always been too cheap to blow the cash on this thing, so this is the first time I've ever used it. I normally rely on stealth and fireball overkill to instakill beholders from out of sight. However, my options on a barbarian no-reload are limited, so .. dear god how has this not gotten nerfed in the fixpack? It reflects their attacks so they kill themselves, AND you still get the XP? Anything is better than this, absorb 50% and let 50% through, or my personal favorite, neutralise 25%, reflect 25% to hit allies, reflect 25% to hit enemies, and let the final 25% hit your character. Muhahahaha!

 

Anyway, finished the quest, then delivered Anarg's cup, the paladins hit pretty hard, so Thon had to run around the bridge district sniping them with Azureedge, which took ages. He then visited Valygar's house, but didn't leave in time so the guard arrived, Thon ducked upstairs, then down again, out, and sprinted for the Thieve's guild. I did the entire Maevar quest without going near the centre left of the map.

 

Finally, Thon chose to side with the thieves, and headed into the vampire den. He left shortly afterwards clutching a blood-coated mace, which he took to a dwarf in the docks for upgrading. Ding, a +5 weapon, this signals the time to return those golden bones yes? Shortly afterards, less a green scroll but sporting a rather fine new ring, Thon returned to the vampire den, but had just got downstairs when my daughter asked me to play minecraft on the xbox :P