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Baldur's Gate 2 No-Reload Challenge


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#12451
Gate70

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Blaggerd and the speed freaks.

Sarevok has equipped the GrandMaster armour in place of Shadow Dragon armour, handing his Boots of Speed to Viconia who has then bagged her Ring of Free Action. There is nothing else to do in Saredush so Blaggerd looks for trouble on the road to Yaga Shura's home. There are hostile soldiers nearby, and a huge pile of loot falls onto the ground and overwhelms a Bag of Holding. Blaggerd is in a quandry on what to do when "as if by magic the shopkeeper appears" and does a rapid cash conversion on the hoard. No wonder Karthis was robbed as he happily hands over almost 120k of gold for whatever Blaggerd can sell.

 

Moments later the party are back, raising another 7000gp. Karthis seems bemused, Dorn explaining how he tripped over something buried in the ground and al this armour and weapons was uncovered.


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#12452
Gate70

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Blaggerd heads to Watchers Keep. Viconia can see yet another tragedy unfolding...

(I see reputation is 19, believe nobody kicks off in ToB)

 

The vampiric wraiths can't be too dangerous, merely irritating - with Viconia being slightly drained. After looting the first floor, the unique items overflow Dragomir's Respite so Blaggerd sells some of the inferior items e.g. Hangard's Axe, the Boomerang Dagger now Edwin has the Crimson Dart, and so on. Five Helms of Charm Protection are too much for most adventuring parties so Blaggerd keeps three (has Lilacor, Adjatha, Equalizer, Harmony so still plenty of charm protection). Then he decides to keep a lot of other gear, storing it in the Pocket Plane.

 

The statue guardians prove to be resilient. Blaggerd runs so two insect plagues only target him, meanwhile Dorn GWW's another statue to the ground. A Fire Elemental and Aerial Servant have been summoned against the party so Edwin uses a Death spell to get rid of them. After the last statue is defeated a stray click sees Edwin answer the pop-up question with a random answer, almost dying as a result.

 

Blaggerd bravely steps up to the Altar and (brain fade) gets the answer wrong too. He waits the inevitable conclusion, only to see Edwin killed. Viconia sighs, and raises the Conjurer with barely a pause. (Blaggerd was silenced, maybe that was the cause). Edwin is muttering about leaving, citing corporate manslaughter due to negligent incompetence. Blaggerd returns to the Pocket Plane and asks Edwin whether he'd like to be cooped up there or sent on to whatever the afterlife holds. Edwin asks when the party can resume their adventure.

 

 

Cespenar forges Foebane +5, for which Dorn is proficient and equips it as a backup for when he becomes injured. He also upgrades the Paladins Bracers, which nobody can use. Then the Quiver of Bolts which nobody wants. 

 

(Some more brain fade, I can't remember the ritual order which I usually find very easy). Blaggerd has to stop after two more failed attempts, then gets it wrong again. Dorn has stopped laughing and has started eyeing up gear which he intends to inherit. Blaggerd waits until his health goes above 50 and tries again. He finally gets it right...

 

At which point, he realises the party are badly positioned for the remaining statues, not buffed and his health is low before the battle starts. Dorn shrugs and GWW's into the closest statue as Blaggerd poisons his weapon and moves to support him. Viconia also moves in with Crom Faeyr while Sarevok scoots behind them and throws his Firetooth Dagger. Edwin and Imoen line up a double Wilting, Edwin making a start on a third. 

Spoiler

 

The Golem Statue has headed for Edwin, the Conjurer relying on his Stoneskin as his Wilting cast continues. Blaggerd GWW's and turns to the Golem, leaving a wounded Dorn GWW'ing another statue. Dorn is first to down his, so he moves on to the Archer statue. Blaggerd topples the Golem Statue and moves on to a badly Wilted Ogre Statue then the Mage statue. Edwin casts Remove Magic but the Mage has cast Time Stop. 

 

Blaggerd avoids a Symbol:Stun but Dorn is held fast, so everybody piles into the Archer Statue. The Mage Statue has chance for two Sunfires and then Blaggerd is back on it. Edwin has caught one Sunfire but moved away when he heard the second incantation begin. Viconia risks an inferno to join Blaggerd and Crom's the Mage Statue into submission. 

Spoiler

 

Viconia chides Blaggerd for his casual attitude, driving barb after barb home until he pointedly asks her to remove the paralysis from Dorn (2 memorised, forgot). A Chromatic Demon greets the injured party and fails to notice Blaggerd sharpening his halberd with intent. Something to look forward to if the rest of this area can be cleared.


  • Serg BlackStrider, Charlestonian Knight Templar, Grimwald the Wise et 1 autre aiment ceci

#12453
Gate70

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Blaggerd pushes on without a rest, Imoen reporting a group of Desert Trolls ahead. Edwin casts a Wilt then the party attack, Viconia Cromming the trolls as quickly as she can. Blaggerd and Dorn are protected from lightning to deal with Air Elementals, then a group of Kuo-toa are killed a few at a time and the giant snake is dealt with under Free Action and after a Wilting. A group of spiders and ettercaps would have been easy even if not also Wilted, then an Ice Golem is defeated. The remaining mists, Fire Elementals and Fire Giant are no danger and the party consider how to deal with the Chromatic Demon.

 

Blaggerd switches to his Dragon's Breath Halberd while Dorn intends using his Reaver sword to reduce the demon accuracy. Viconia offhands Crom Faeyr so she can try the Flail of Ages +4 (unbuffed THAC0 is -4/1). Edwin will try the Crimson dart, Imoen sticks with her Gesen bow and Sarevok retains the Fire Tooth dagger. Dorn GWW's as Blaggerd uses poison and Edwin casts Improved Haste on Viconia. The demon still seems to hit easily despite Dorn's efforts so Blaggerd tries a GWW, and at this point it is unlikely to survive the round? 

Spoiler

About half way through the GWW the Chromatic Demon admits defeat, and Blaggerd re-planes so Cespenar can forge the Helm of the Rock (not usable) and the Circlet of Netheril (over to Edwin).

 

(Level 3 awaits, hopefully Blaggerd and Dorn are well suited to this - time will tell)


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#12454
Grond0

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Sounds like you've been having a fun time Gate.  Best of luck with chewing up the ToB bosses.



#12455
Gate70

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:)

Viconia heals Yakman.
Return North then head East. Kill a Balor and three Cornugons. Dorn takes a bleeding wound or two.
East. Make a deal with Tahazzar.

South. Debuffed, targeted with fear. Imoen and Sarevok detect traps without moving. Give Imoen the Peridan sword, have Edwin hold the Staff of the Magi. Sarevok and Viconia panic as Dorn and Blaggerd poison their weapons. Edwin stands still as Imoen clears traps and the Blackguards clear the room. Sarevok is half health by the end so Blaggerd orders a Pocket Plane rest.

South. Succubi. Blackguards and Viconia don helmets of charm protection, Sarevok grabs the Equalizer, Imoen Adjatha and Edwin equips the Staff of the Magi again. Imoen switches back to the Gesen bow but Blaggerd, Dorn and Viconia are too quick and leave a bloody trail of destruction across the room.


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#12456
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Blaggerd goes South again, running into Ka'rashur. Imoen and Sarevok stand and search for traps as Blaggerd and Dorn poison their blades. Viconia tries to summon a Skeleton Warrior while Edwin Vecna's in a Dark Planetar.
Spoiler

Having one of these arrive within a second or two trivialises the entire combat.

North. Nothing there other than a few chunks on the ground. North again, Quasits in Wild Magic. North - empty direction room. East and East again, returning to Tahazzar. South. South. Back to Ka'rashur. Blaggerd refuses to admit he was lost earlier as this has worked out better than he could have hoped for. Some light buffs, then South.

Two Glabrezu are summoning near a rune-inscribed pillar. Blaggerd knows the drill, drop the Glabrezu and ignore the summons. Viconia is wounded so gets 4 cure light wounds before the party head west. Blaggerd anticipates more succubi but happily settles for Tieflings in a Wild Magic zone. Edwin gets a backstab, Sarevok two. By this time Blaggerd and Dorn have defeated the mage and fighters so the thief doesn't get another chance.

Blaggerd gets everyone to buff in the Pocket Plane, and exits North on his return. A Cambion awaits near a silvery tree, but Blaggerd gets a quick Vorpal hit and no supporting Demon Knights or Cambions appear. North again - the others appearing just as the party give up and leave :(

The Demon Wraith is next. Blaggerd and Dorn poison weapons and remain stationary. Imoen and Sarevok stand and look for traps. Edwin summons a Dark Planetar and Viconia cheekily tries to Turn Undead for the Slave Spirits. Imoen finds two traps just as the Demon Wraith Time Stops with the Dark Planetar almost within reach of him.
Spoiler

Edwin summons his Golem as the Dark Planetar has been stunned, while Imoen has already cleared the two traps and is searching for more. Viconia switches to True Sight while Blaggerd and Dorn bide their time.

Imoen has found two more traps so Blaggerd nips across to the Demon Wraith. His weapon bounces so Edwin casts Remove Magic and the next hit lands. Dorn draws 4 of the Slave Wraiths aside as Imoen gets a fifth trap. Sarevok moves in with Celestial Fury, Edwin his dart and Viconia her Flail of Ages +4. Imoen switches to the Gesen Bow while a still uninjured Dorn refuses to attack the Slave Wraiths. The Demon Wraith is badly injured as Dorn takes a hit, but Blaggerd gets revenge with a Vorpal.
Spoiler


North to Aesgareth. Blaggerd just has to gamble. Strife (slow) and Construct (adamatite golem). Blaggerd has lost, so tries again. Strength (cursed strength of 6) and Empress (True Sight). Blaggerd bags Spectral Brand and plays again. Emperor (mind shield?) and Wheel (?).
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#12457
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Blaggerd waits impatiently while Viconia memorises a Remove Curse then casts 4 of her 5 Wondrous Recalls (I use this spell a LOT) then returns his strength and movement speed to normal. Edwin casts haste in case the next portal drops everybody into the middle of Mind Flayers - like that would happen.

It's OK - the Mind Flayers are being occupied by Gith. Carston fries the lot with lightning and then Blaggerd opens his big mouth. Four more Flayers. Sarevok is into melee, having Celestial Fury still equipped. He takes one hit before his Flayer is defeated then switches to the Firetooth dagger once more.

There is a Mind Flayer lair to the north, and a lack of adequate buffing sees a party death when Viconia is dominated and slows Dorn. He manages to remain alive long enough for Blaggerd to defeat all the enemies but at the last moment she catches him again. Blaggerd is subsequently chased but ever the gentleman he slams a door in her face until she recovers. By this time Viconia has sheepishly raised Dorn and he is busy picking up his gear.
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#12458
Grimwald the Wise

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Aethelred the Brave and Saerileth defeated the Unseeing eye ad immediately after visiting the Temple of Amaunatur, Saerileth was whisked of bu Glourkist.

 

This took me by surprise as I thought that the party had to be outside for that to happen.

 

I followed her, stocked up on provisions and killed the demon myself. :) We then did some tasks at the D'Arnise keep, discovered that we were no longer welcome in the Umer Hills, and went to kill the Shadow Dragon. We got it to near death, but before we killed it, it got us to "Death".

 

:(

 

So much for trying to play without a mage. :(

 

It level drained both of us twice. We used our scrolls of restoration, but then it level drained us again. :(


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#12459
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Sorry to hear that Wise.


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#12460
Charlestonian Knight Templar

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0814 Eleint, 1370:  There’s no end to the trail of lives I’ve left in my pursuit of justice & goodness. Faithful companions who serve me b/c they choose to. Unlike my servants & those who live on my land @ De’Arnise, these followers in my retinue endanger their lives every day in service to me.  Now, I’ve lost Aerie. That sweet little elf who packed an incredible punch as a Mage & a Cleric but that’s not why this bothers me so. She meant so much to Quayle who was a loyal follower after Dynahier was lost in my pursuit of Sarevok. Telling him was one of the hardest things I ever did & he took it ‘matter of factly’ but I could see the pain in his eyes. He trusted her w/me & now she’s gone forever. I’m not sure what my own faith is yet but I knew all too well who Aerie trusted in & to whom her prayers were directed & so I prayed to the Gnomish God Baervan to bring her under his care & into the woodlands & w/the animals that his pantheon seeks to protect for Gnomes to enjoy. Even though she was an elf, she was a devout follower of Baervan & she found comfort in her faith, a faith Quayle undoubtedly led her to following the long, cruel captivity she suffered when young. Quayle saved her, gave her her life back, gave her purpose & taught her to adore Baervan & his best friend Chiktikka Fastpaws.  I asked Quayle for the honor of letting her rest @ De’Arnise with the blue skies she loved so much above & miles of forest as far as the eye can see. Quayle agreed but insisted that she be treated to the funeral rights that were used by the majority of Gnomes, including followers of Baervan. Quayle arranged for Gnomish Priest of Baervan, friends, etc., to come to De’Arnise.  It all took a few weeks but eventually the process began. Aerie was slathered with a thick coating of specially prepared mud by two Priests of Baervan. This coating was dried & hardened over a period of three days until it was like stone. While it was hardening Quayle & Jan worked ‘small magic’s’ into the hardening earthen shell to replicate Aerie’s likeness. After preparation, her mummy was adorned with lifelike illusions & carried on a carpet made from the furs from small burrowing animals to the De’Arnise family cemetery alongside Nalia & Tyris who I know she would’ve befriended & who would have befriended her. Quayle & a about twenty Gnomes, including the Priests of Baervan, Jan, & a Gnomish friends gathered around her body & told wonderful & heartwarming tales of her life & kind, innocent, loving heart. Then the Gnomish Priests blessed her & then she was laid by them her final resting place the earthen burial niche in the ground. While Nalia, Tyris & Aerie never knew each other in this life, I hope they enjoy whatever lies on the other side together as friends, no as sisters.  That night, De’Arnise was alive w/Gnomes, my retinue & even some of my senior servants enjoying an authentic Gnomish feast in honor & memory of Aerie. My own cooks worked w/the Gnome cooks that had come w/Quayle.  We dined on ‘excellently prepared’ but very well done, wild game augmented w/natural products from their own culture for salads & other hot dishes. Jan explained that the ‘well done meat,’ coupled w/the liberal use of salt, insures that their food keeps for a long time without spoiling. Salt, I learned, is a big part of any Gnomes diet. The Gnomes brought their own barrels of mead's & ale for this very occasion. The brewing skills of the gnomes are effective, even though the results would not normally be tempting to humans & even other demi-humans. Both the heavy mead's and the ales are favored w/fruits, primarily apples and cherries & initially they’re passable but somewhat astringent.  After a 2nd or 3rd cordials, no one knew any different & the stories flowed.

 

The Key Event that took Aerie’s life was my fault. I was frustrated & wanted to see that my strategy would work.  I’d been to the Windspear Hills, originally hired by a Lord Firkragg @ the Copper Coronet to eliminate an Ogre problem on his land.  I thought it would be an opportunity to gain some experience as a lance while picking up some treasure.  Besides, if we got nothing, he still offered me 10,000gps for the work.  This could be used to improve our weapons & allow me to get closer to destroying Bodhi &, in time, find Imoen, or so I hoped.  I’ll write about everything else but we arrived & were duped into killing Paladin’s from the Order of the Radiant Heart by an illusion while they, likewise, were duped into attacking us. We saw an Ogre, an Ogre Mage, a Baby Wyvern & maybe a Kobold or something so we attacked thinking this is what we were sent here to do. Luckily, the true Lord of Windspear, after whom these hills are named saw what happened & added that all he saw was Ogres, fighting each other, but as they fell he saw that they fell as knights, including the great young Paladin, Ajantis, who’d been beside me in the battle against Sarevok.  I was crushed, as was Anomem & the rest of us but Lord Windspear was an eyewitness & travelled on our behalf to Athkatla & clear our names w/the Order, especially considering that my reputation w/them has allowed Anomen to travel as my squire, rather than Sir Robin Trawl, his superior in The Order. It turns out Firkragg is no lord @ all & by way of duplicity, discredited Lord Windspear & took his lands.  In the same way, we deduced, by tricking me into killing the Knights of the Order, was seeking to do the same to me & take De’Arnise for himself.  Long story short (for now), Firkragg is an Ancient Red Dragon of the hugest size & makes his lair in a ruined temple north of Lord Windspear’s simple cabin.  Of all evil dragons, aside from Tiamat herself, Red Dragons are the worst, especially an Ancient Male. After having learned all the secrets of the Temple & destroying the evil inhabitants, including Firkragg’s Mage, the only thing left was to destroy Firkragg & return Lord Windspear to his rightful place as the Lord of these Hills & gain an ally adjacent to my own lands in the process. And so I strategized that Firkragg would be resistant to magic & that would be our greatest challenge & his greatest defense.  Aerie prepared for the battle memorizing multiple Lower Resistance spells, as well as Breach, Greater Malison & Secret Word to break his defenses & Wizard Eye to allow us to get a jump on him.  Meanwhile Aerie, Anomen & Jan worked to make sure they had a magic strategy between them & added Amber who can has a Blinding Eye ability (she’s since added a Contagious Eye but hasn’t used it yet). The plan was simple in theory but much more difficult to execute.  Spellcasters break down his resistance & Blind him, while Auren & I, and later Anomen & Amber attacked him from all sides so that he couldn’t focus.  Aerie was masterful, getting off two Lower Resistance & a Breach spell, & either Jan or Amber obviously blinded him…But we couldn’t lay a blade on him. I saw a cut on his side that was pretty deep but he barely seemed to notice.  Then in one flap of his giant winds we were all, but Amber, blown right up the steps we came in. Amber ran around him as he was focused on us. We were all knocked silly for a moment but Auren came to in time to gather his attention, taking a beating for her effort but giving the rest of us time to get our senses about us & escape back through the small Arch-way that Firkragg couldn’t access in dragon form.  I knew we couldn’t rest b/c if we rested & healed so would he, so we waited for a long while, likely as much as three bells, hoping he wasn’t healing himself.  We used every healing spell we had & were down to only Potions of Extra Healing, four, & maybe fifteen Potions of Healing between us. We cast all of the Protection Spells we had left, which were in short supply.  We all prepared the best we could & made another short lived assault.  This time, however, he was waiting right where he stood when we left & there was no way I was gonna risk our lives w/our backs against the wall @ the top of those steps, him w/his Cone of Fire dragon’s breath weapon &/or his might wing buffet that invariably knocks all of us silly for a few moments.  So I immediately ordered a withdrawal after charging him to get his attention so the others could gather & we could make an escape. He ****** slapped me silly w/that big assed Red Dragon claw & it hurt but we escaped, barely & luckily no one was knocked out or I’d had to go back for them.  I wanted to kill that dragon so much, & I knew my strategy was sound & I was could only see RED until I remembered that we’d left the Shadow Dragon (Note: Thaxll’ssillyia) in the Umar Hills Temple Ruins. I was headstrong & decided to go after her next so I led us there for battle...to sooth my own pride by killing another dragon in Firkragg’s place – at least for now.   Everyone did exactly what we’d done w/Firkragg obediently with honor…for me.  Aerie was brilliant, casting Lower Resistance twice & Breach.  None of Blindness attempts took hold but after both my enchanted Bastard Sword (Note:  +1/+3 vs Shapeshifters), Warhammer (Note: …of Thunderbolts +3) were ineffective I drew my regular, non-enchanted Bastard Sword that I have Grandmastered & landed a stiff blow.  Then it was a race against time…and I lost, Aerie lost & it was my ego that brought this on her.  Yes, we killed The Shadow Dragon but the cost is greater than I can bear @ this moment.  I’ll never forget Aerie…or Dynahier…or Jaheira…or Khalid…or Coran…or Nalia…or Tyris.  All gave their lives in Toril, forever, while in service to me.  I cannot ever forget their loyalty & sacrifice.  

bf09a8c7a3aff6c07f361b6c7424b7.jpg
START POINT FOR ASSAULT ON FIRKRAGG

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WITHDRAWING FROM INITIAL ASSAULT ON FIRKRAGG

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OPERATIONAL PLANNING FOR 2ND ASSAULT ON FIRKRAGG (ALSO REPULSED)

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DRAWING THAXLL'SSILLYIA'S BLOOD

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BITTER VICTORY

Over a period of weeks, we cleaned up the ‘Ogres’ Lord Firkragg sent us there to exterminate – only there were a lost more enemies than Ogres there, as a matter of fact, I don’t recall fighting even one real Ogre.  We went back to Lord Windspear’s cabin to rest after the fight that killed Ajantis & his comrades from the Order.  Iltha stayed w/us while Lord Windspear left for Athkatla.  We had a light meal & conversed but everyone quickly looked to find a place to rest. I don’t think we hardly drifted off when a runner came to say that bandits were right behind him.  And w/that a Mage, an Orc & a Dwarf teleported in &, although we killed them in a somewhat protracted battle, when it was over, Iltha was gone.  It wasn’t long before Lord Windspear returned & learned of Iltha’s abduction by Windspear but, thankfully, he knew it we weren’t involved.  When he learned it was Firkragg he asked us to rescue Iltha which we immediately set out to do.  He directed us toward some temple ruins north of the cabin to begin our search. 

 

Twelve separate times we entered the ruins themselves w/multiple returns to Athkatla & De’Arnise. On our first trip to, from and into the ruined temple that serves as Firkragg’s lair we fought & defeated a Crimson Death, two Ankheg’s, seven Vampiric Mists, six Orcs & six Orc Archer’s. We backed out after those battles w/some wounds to rest @ the cabin before returning a second time & defeating 11 more Vampiric Mists, & three Orcs & three Orc Archer’s. Still going strong we stumbled on four Kobolds & two Kobold Commando’s screening for a Rakshasa (Note: Actually the Ruck Transmuter).  This thing had defenses up that we just could break down & he started causing too much damage to try to wait him out so I pulled us out @ headed back to the cabin to heal, rest & allow the spellcasters to reacquire those they’d spent. We weren’t ready for more battle but between returning to the cabin & travelling back to the temple we fought & killed five Ankheg’s, three Orcs, three Orc Archer’s, six Kobolds & a lone War Dog

 

Back @ the temple we had a long, long battle w/the Rakshasa.  As is my custom, I played hit & run w/a mage of this skill.  It took patience, as any dangerous mage does, especially when they’ve protected themselves against enchanted or, even normal, weapons. This almost always is accompanied by various protection spells that need to be broken down before our magic’s work against them.  The Rakshasa was no different.  He popped off a couple of Fireballs while we tried to stay out of scorching range since when seen that play a day or so before.  Aerie cast Breach & Anomen Dispel Magic but we still were unable to injure him thru magic or weapon, so we headed back up & out of the ruins.  And I had us wait and wait and wait until Aerie (this was before the battle that took her life) was confident his initial spell protections were down. Simultaneously, we healed & cast what protection/enhancement spells we could.  Returning after the time period Aerie thought sufficient, we found the Rakshasa again but he still had a glowing orb around him.  Knowing he could remove our spell protections if we allowed him to rest, & having used the potions & spells we’d used to begin w/I decided we needed to keep the pressure on NOW! Auren & I tore into him w/our blades, Aerie & Anomen cast what spells they had remaining trying to break down his barrier of protection while Amber & Jan continued to try to blind him.  The going was slow & the Rakshasa had his attention on Amber & was injuring her badly so I directed her to disengage & find a niche in the rock & remain there, which she did.  Anomen joined Auren & I trying to damage him w/our arms, Aerie continued to cast spells trying to harm him & I had Jan retire to the stairway out b/c he was out of spells that could alter the situation & I surmised his doubly enchanted sling/stones would be ineffective in any case.  It was then that my blade landed again & again, then Auren.  Once we were through his protection barriers so that our weapons could harm him, we made quick work of the rest.  Heck, even Aerie joined in w/her staff & Amber came out from her niche...there was enough so that everyone could enjoy this hard fought victory.   

 

Back @ the lodge we had a good meal before, rested & healed before heading back to see what lay beyond the door where we’d first seen the Rakshasa. As we traversed the terrain between the cabin & the temple ruins we encountered & killed three Orcs & three Orc Archer’s. Arriving @ the ruins, we found the door & entered.  Inside was an entrance room guarded by eight Orc Archers that we defeated easily but @ enough cost in spells that we needed to retire once again to rest & strengthen before venturing further inside.

 

The next time in we passed the area where we’d defeated the Orc Archers when we came to a hallway.  As usual, Jan used his Invisibility Spell so he could Find Traps while remaining out of sight.  The sight he saw was an ominous one. He returned to tell me/us that the hall contained an Iron Golem; two Stone Golem’s & a Clay Golem. At that point, I knew this would be the only battle during this trip to these dungeon/temple ruins.  I had Jan cast Improved Invisibility on Auren, Anomen, Aerie & I before casting Invisibility 10’ Radius on all of us. I suspected the Iron Golem would be resistant to magic so Aerie’s job was to start by casting Lower Resistance on him.  We’d learned that Clay Golem’s are not affected by slashing weapons but Stone Golem’s are. Conversely, Stone Golem’s are immune to blunt weapons but not to slashing weapons. Killing them was the first priority, next we’d battle the Iron Golem.  We did defeat the two Stone Golem’s & a Clay Golem but, as w/any Golem’s, we’d expect & did take a couple of heavy blows, Anomen, the most.  Which was to his peril b/c when we finally jumped the Iron Golem in the hall (he couldn’t get into the room where we fought the other Golem’s), Anomen took a blow that knocked him into unconsciousness.  But we killed the Iron Golem rather easily & then had to return to the cabin so Aerie could raise Anomen. On the way back we were accosted by & defeated three Orcs & three Orc Archers. 

 

The sixth time I led us into the temple dungeon brought us into an encounter that would require three trips to/from the cottage before we could move on.  We passed thru the hall where the Golems & a small room where we cut down three Orcs & three Orc Archers that led to another hall. Intending to go left, we instead saw to the right, a group consisting of an Ancient Vampiress, four Elder Vampiress’, two Vampires, six Mummies, two Ghasts & eventually nine summoned Dire Wolves.  I decided immediately that everything we had was to be directed initially toward the Ancient Vampiress.  But I had us draw back toward the ‘Orc Archer room’ to buy time & space after an initial volley of spells from Aerie & Anomen.  By the time we returned to the ‘Orc Archer Room’ we had time to cast spells of protection, e.g., Bless, Chant, Haste & Draw Upon Holy Might & we likely quaffed a portion or two.  But none of the group of the fifteen undead nor the summoned Dire Wolves ever came into the room so I had Jan Invisibly recon move carefully back to the halls and through the room where the three Orc’s & Orc Archer’s had been &, as luck would have it only the Ancient Vampiress had followed us that far. As always, any Vampiress puts up a fight like a mad beast w/exceptional intelligence but an Ancient Vampiress is as wily & powerful as they get.  She saw thru Jan’s Invisibility & gave chase.  In this case, Anomen slammed the door behind her & we just closed on her mercilessly.  Aerie’s spells were landing as were Anomen’s, while @ the same time, so were the blades Amber, Auren & I carried. We killed her but it took a while to finish her.  When she was gone, it was apparent to me that we’d spent too many resources, blood, spells, life force, etc., that we needed to head back one more time for cabin to rest, healing & nourishment.

 

But even after the respite, the battle wasn’t over, b/c the rest of the six Vampiress’ & Vampires, the Mummies, the Ghasts & the Dire Wolves.  This time we were able to get up to the hallway where we’d first seen them, unchallenged.  Jan cast Improved Invisibility on Auren, Anomen, Aerie & I before casting Invisibility 10’ Radius on the rest. Auren & I stood in the doorway w/Anomen & Amber behind us & Aerie & Jan @ the rear (a dangerous formation as I usually put Anomen @ the back as the rear guard). Everyone was safe in the hallway as any attack would have to come thru Auren & I & we’d seen nothing threatening to this point so an attack from behind seemed unlikely. I don’t remember now how we got the attention of the small undead horde, likely I had Aerie toss a Fireball in their midst. However we did it, they came, all of them & they all concentrated @ the doorway.  At times there were three of them w/our focus being the Elder Vampiress’ & we slowly cut them down one @ a time.  They seem somewhat weaker than those we’ve faced in Bodhi’s lair. We destroyed one Elder Vampiress, then another, then a Vampire, then a Mummy & a Dire Wolf before getting @ another Elder Vampiress.  Whatever the actual order, we eventually killed/destroyed all of them & were, ourselves, in ‘dire need’ (no pun intended) of rest, healing & nourishment so we conducted a retrograde to Lord Windspear’s Cabin & spent a night amongst he & Iltha. 

 

Back at it by mid-day next, I led us for the 8th time to descend the steps into the dungeons below the temple ruins. I wanted to find out what treasure might be in the room where all the Vampires & Undead were originally congregated but we weren’t done w/Undead.  There remained another Elder Vampiress that we hammered quickly before finding a nasty room containing a Greater Wraith, a Greater Shadow Fiend, two Wraiths, two Shadows & a Ghast.  We were able to cut them down & I can’t recall but Aerie or Anomen or both may have had to cast restoration on one or two of us. But, once again, rather than trying to rest in the dungeon, I elected to take the few mile walk back to the cabin again.  We are welcome there & are pretty much assured of a good night’s rest.    

 

So again we descended & again we fought.  This time we went left @ the ‘Undead Tunnel’ & met an adventurer named Samia who asked us if we’d help her gather some papers from the tomb of a King Strohm.  She herself, she said, could go no further.  We didn’t actually go the way she was trying to lead us immediately b/c I don’t like to break my normal routine which is always go left (or straight) rather than right when given the choice.  She didn’t say anything so I stayed my course. I led us down a hall that brought us into combat w/a Greater Wolfwere; two Wolfwere & two Dread Wolves before we found a door where we battled a Stone Golem, a Clay Golem, three Orogs & two more Dread Wolves.  After that we were smoked, so we headed out of the tunnels to rest only to have to fight our way out thru three Orcs & three Orc Archer’s w/three Mummies.  Once back @ the cabin  we had a much needed respite.

 

There was no break, no breather here. The next time we descended we went left again, this time to battle an Iron Golem & eight Orog’s. This place is relentless.  Aerie helped break down the Iron Golem’s magic resistance w/a Lower Resistance spell.  Then Auren, Anomen & I tore him up one side & down the other.  From there we went up an incline to a small room w/a door to the south which led to a wooden ramp leading down to another door to the east. Inside was Tazok & an Orc Chief w/three Orc’s.  Tazok!  The coward that ran when I & my followers confronted him @ the Bandit Camp & then slithered out when we battled Sarevok.  The ultimate, & now dead, coward. He & the Orcs took a few moments to finish but they are finished.  Here we found Iltha but were unable to free her w/o a key that she said we’d find on a Mage (Note: Conster).  We found the mage in a large room to our left, the same room that served as Firkragg’s primary lair.  Luckily, Firkragg was not immediately hostile, seemed pompous, uninterested & bored & left his mage to battle us. That’s when I decided that I’d soon wipe that smirk off his face as soon as I could.  But now we battled the mage.  We got back out of the huge room Firkragg was in & back into the room where we’d battled Tazok & crew & where Iltha was in a cell.  I didn’t think it good to fight the mage in there for long, lest he let loose a Fireball or Lightning Bolt & kill Iltha.  As usual, w/mages these days, he was immediately protected in some kind of Globe & numerous other protection spells & we couldn’t get @ him yet.  So it was back out of that room & up the wooden bridge to the room that was up near where the Golem’s were.  We slammed the door but he followed us through & we had to disperse back down the ramp where the Golem’s originally stood, & out into the hallway where we’d killed the Wolfwere, Werewolves, Stone/Clay Golem’s, etc.   The mage didn‘t follow so we healed & rested for nearly for what seemed somewhere between one and two bells.  Then I came out of the tunnel & back up the ramp w/Auren to track him down & he was in the small room.  The longer we’ve been out here, the less often spells are effective.  I think he was trying to cast Confusion or Dire Charm, something like that but neither Auren & I were effected, but then neither were our blades until I drew my un-enchanted Bastard Sword which ripped into the flesh @ his shoulder. Seeing this, Auren drew Dadrek.  Anomen had remained behind coming up slowly & it was @ this point that we all closed on him for the kill. Once we killed him, we had the key we needed to rescue Iltha for which both she & her father were obviously grateful. 

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SMASHING TAZOK ONCE & FOR ALL!

Back @ the cabin, we took another good rest before going back.  We passed Samia, nodded & went about our business.  Straight across from where we fought the Iron Golem was a doorway (if we’d gone right we’d have gone back to where we fought the mage near the wooden walkway down to where Tazok was). There were four Lycanthrope, two Greater Wolfwere & two Wolfwere that tried the old, ‘trapped adventurers’ thing but the hair was standing up on the back of my beck even before they tried to spring their trap. They barely made us breathe hard but across the hall from where they attacked us was a cave.  There were some minor monsters in there fighting amongst themselves & allowed us a moment of levity before Jan found a secret door to another cave containing an Adamantine Golem w/two Stone Golems.  I sent one of us in (can’t recall & I don’t want to wake them to ask) but I just wanted to make sure there weren’t any more monsters hiding in there.  We drew the Stone Golem’s out & pummeled them.  Thank Goodness the Adamantine Golem couldn’t get thru the exit to the smaller cave he was in.  That allowed me to treat him like an Iron Golem b/c we’d never seen this type Golem.  I knew nothing but expected he’d have that Cloudkill ability & he did.  Aerie cast Lower Resistance followed by Melf’s Magic Meteors, Magic Missile, et al.  I know Anomen used Flame Strike & Jan, as he always does w/enemies, cast Blindness.  Neither Amber, Anomen or Auren could hit him w/their weapon’s b/c of their enchantment & neither did mine so, once again, I drew my regular Bastard Sword & started whacking him in return for getting whacked in return.  Sure enough, he released that Cloudkill stuff more than once so I was knee deep in it.  I called Amber, Anomen or Auren off b/c there was no sense standing close to this thing when one successful hit could wipe them off the face of Toril.  I finally landed a blow that took him out but it was Aerie’s magic that made it possible.  

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WEARING DOWN THE ADAMANTINE GOLEM

After that battle, I returned us to Athkatla after stopping @ De’Arnise to check on matters there.  I hoped to find items in the cities shops to help our efforts.  My mind was looking forward to Firkragg but somewhere inside I knew I wasn’t ready – we weren’t ready.   

 

On return to Firkragg’s lair, our twelfth visit, we finally started Samia’s quest w/her still just kinda standing there.  Here my retinue & I fought & killed our first ever Beholder (Note: The Director), five Djinni’s, (Note: Guardians); a Greater Fire Elemental (Note: Guardian); & two Fell Ghasts before we rested & fought/defeated two Skeleton Warrior’s. We pieced together a burial mask that, I suppose, belonged w/King Strohm’s body, wherever that lay.  Shortly afterward, we found a treasure containing Dragonslayer & a Dragon Scale Shield +2.  It was @ that point we realized Samia was not our friend or another adventurer like us, but a duplicitous, conniving wench hiding behind a suit of armor. She’d used my retinue & I to do her blade work w/the Beholder, the Greater Fire Elemental & the Djinni’s. The coward, Samia, brought w/her a Mage, a Gnome Illusionist, an Assassin & a Knight* or Cleric. It was a hard fight but it was somewhat satisfying that Samia was the first to fall.  However, Amber & Anomen both fell unconscious from their wounds. As always, we had a tough time, even w/Aerie, defeating the Mage & the Illusionist. Eventually, we got thru their defenses & were able to get our friends & their equipment out of there.  After a rest @ the cabin to have Aerie cast Raise Dead on both of them & an extra nights rest we headed again for Athkatla knowing only Firkragg remained. The trip wasn’t really worth the time b/c we really weren’t able to find anything to aid us versus Firkragg & I didn’t change my mind about trying to defeat him.  And so we circle back to the Key Event that I wrote about above.  

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OUR FIRST BEHOLDER 

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BETRAYED BY SAMIA

On return to Athkatla, Anomen paid a protocol visit to Sir Ryan Trawl @ the Order of the Most Radiant Heart. He asked Anomen, all of us, to infiltrate a group of Fallen Paladins that were acting as if they were still w/the Order but @ the same time were involved in some nefarious business in the Bridge District. We agreed, found them easily & we caught them in a battle w/members of the Thieves Guild.  Once the battle was complete the leader of the Fallen Paladin’s questioned us about why we stood by & watched them fight w/o lifting a hand. We blew that line of questioning off & told him we were there to join the.  He told us their leader, Anarg, wasn’t there @ this time but that if we were to obtain a silver chalice that had belonged to Anarg when he was a member of the order, it would go a long way to getting us accepted into his group.  We returned to the Order & talked w/Sir Robin & he agreed to let us take it w/us to use in the infiltration.  It didn’t matter though, b/c Anarg didn’t fall for it & set the Fallen Paladin’s against us.  Anarg was a little tough as was his second in command, Reynald de Chatillon.  Still we beat ‘em down, completed the mission, & returned the chalice to Sir Robin.  Now is time for a decent rest but Imoen is still missing & I’m really no closer to saving her than the moment she was taken from me. 

 

Treasure of Note: (Purse = 6,662gpArmor/Weapons: Belt of Inertial Barrier (Gawain); Daystar (Amber); Armor of the Night + 4 (Auren); Gauntlet’s of Ogre Power ((Anomen); Dragonslayer (Auren); Dragon Scale Shield +2 (Anomen); Full Plate Mail +1 (sold); Plate Mail +2 (Delver’s Plate - sold); Two Handed Sword +2; Halberd Shaft (sold); Jewelry/Gold: Laeral’s Tear Necklace sold); Rogue Stone x2 (sold); Kings Tears (sold); Star Sapphire x2 (sold); Beljuril; Ring of Fire Resistance (Anomen); Ring of Human Influence (Amber); Moonbar Gym x3; Water Opal; 3,296gp, 2,120gp; 620GP, 490GP, 240gp; Potions: Fire Giant Strength (Gawain); Invulnerability x3 (Gawain); Extra Healing x10 (General Use); Frost Giant Strength (Auren); Scrolls: Power Word Stun (Aerie); Cone of Cold x2 (Aerie memorized one); Spell Immunity (Jan); Wizard Eye (Aerie); Wands:

 

Current DispositionIn Athkatla, selling & buying; resting & recuperating (Five Flagons)

 

Next Steps:  I don’t know right now. 

 

Level Up:    

Gawain:  I felt my abilities as a knight improving as this mission went along, I’m able to connect w/my blows more often & my ability to resist magic is noticeably better. I am now a Lord/13 (Fighter/13). 

Jan:  Is now a Master Thief/13 (Thief/13) & improved +25% to Set Traps. Now he can: Find/Remove Traps, Open Locks, Detect Illusion @ 100%; Pick Pockets @ 45%; Hide In Shadow/Move Silently @ 40% & Set Traps @ 35%.

 

Current Party (In Order of March): (Reputation: 14 – Popular)

·         Gawain: Ftr/13 (HP117); Full Plate Mail w/Shield of the Stars +3, Helm of Balduran, Ring of Protection +2, Ring of Fire Control & Belt of Inertial Barrier, Cloak of Reflection & Periapt of Proof Against Poison ; Bastard Sword +1/+3 vs Shapeshifters*****, Hammer of Thunderbolts +3*, Flail of the Ages (Acid); Bastard Sword***** (Adamantite Golem)(1)

·         Auren Aseph: Ftr (Apprentice//12), (HP77); Armor of the Night +4; & w/Girdle of Hill Giant Strength; Dragonslayer (+2) & Ras +2***** (SWS**; Ring of Fire Resistance; (Thaxll’ssillyia))(SCS Ease of Use, Setting 1)(2)

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AUREN RECORD

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AUREN INVENTORY


·         Anomen: Ftr/Watcher of Helm//10/10, (HP57); Plate Mail w Dragon Scale Shield +2, Gauntlet’s of Ogre Power, Golden Girdle & Amulet of Power & Ring of Protection Against Fire; Mace (Mauler’s Arm +2)***, Warhammer**, Staff of Curing, (SSS**); (Elder Vampire)(Cleric Aggressive)(3)

·         AmberThief/15//Fighter/6 (HP87); Studded Leather +2, w/Amber’s Earing’s & Gillian’s Bracelet & Ring of Invisibility & Girdle of Piercing; Long Sword (Ogre Mage)(Amber’s Combat Script AI)(4)

·         Jan: Illusionist/11//Thief/12 (HP34); Jan’s Adventure Wear, Jen’s Techno Gloves, Jan’s Spectroscopes & Flasher Launcher w/Flasher Master Bruiser Mates & Abyssal Pipe; (Thief Adventurer)(Slaver Guard)(5)

·         AerieCleric/11//Mage/12 (HP35  ); Cloak of Protection +1 & Bracers of Defense (AC5)(w/ Sling +2* & Club* (Warhammer*, Staff*), Wand of Fear & Black Spider Figurine; (Greater Wolfwere)(Mage Defensive)(5)

 

 

Mods Used: BG2 FixPack _v10; Amber_v4; Auren Aseph_v9; Sarah_v4; Haldimir_v2; : Tyris Flare_v6; Gavin_v20 & Hotfix;  scs-v30 (- Tactical Challenges); MegaModKits v1.01L (Anti-Paladin, Charming Rogue, Priest of Sylvanus, Bladesinger, Amazon, Apprentice, Ninja, Samurai); Divine Remix_v8 (Nightcloak of Shar, Holy Strategist of the Red Knight, Batleguard of Tempus, Strifeleader of Cyric, Bowslinger, Forest Runner, Wilderness Runner) ; Rogue Rebalancing; bg2_tweaks-v16; Item Randomizer-v6.8; level1npcs-v1.9

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)(Current AI)(Chain of Command)

* Name Levels are ancient, AD&D titles that used to represent each new level in a class


  • Alesia_BH, Gate70, Serg BlackStrider et 3 autres aiment ceci

#12461
Charlestonian Knight Templar

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Blaggerd heads to Watchers Keep. Viconia can see yet another tragedy unfolding...

(I see reputation is 19, believe nobody kicks off in ToB)

 

The statue guardians prove to be resilient... two insect plagues only target him, another...A Fire Elemental and Aerial Servant have been summoned against the party...After the last statue is defeated...Blaggerd bravely steps up to the Altar and (brain fade) gets the answer wrong too. He waits the inevitable conclusion, only to see Edwin killed....Blaggerd has to stop after two more failed attempts, then gets it wrong again....the party are badly positioned for the remaining statues, not buffed and his health is low before the battle starts...The Golem Statue has headed for Edwin...Ogre Statue then the Mage statue...Blaggerd avoids a Symbol:Stun but Dorn is held fast, so everybody piles into the Archer Statue. The Mage Statue has chance for two Sunfires...Edwin has caught one Sunfire but moved away when he heard the second incantation begin. Viconia risks an inferno to join Blaggerd and Crom's the Mage Statue into submission...

 

...A Chromatic Demon greets the injured party...

Okay, now I'm nervous.  I don't remember any of this.  Doin' okay so far but after all that statue stuff you run into Tiamat?  Really?  Holy Cow!


  • Grimwald the Wise aime ceci

#12462
Gate70

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No, you can rest etc.
I chose to descend without resting and the Chromatic Demon is safely caged so no need to worry.
& because I left the Keep until late there were additional statues.

Blaggerd and co have emptied the illithid lair, and a trip back to Cespenar sees the Quiver of Plenty upgraded (not used), white dragon scale armour forged (bagged for the time being) and the Thieves Hood crafted (Imoen puts it on).
 
The Gith encampment creates a horrible dilemma. Dorn and Blaggerd both want the Unholy Reaver, but neither want it as their main weapon. Blaggerd pulls rank.
Spoiler

Blaggerd gives Dorn a Protection from Undead scroll and tells him to go sort the demilich out. Cheesy but effective.
 
Saladrax looks intimidating but Blaggerd has buffed and pulls no early punches.
Spoiler

  • Serg BlackStrider, Charlestonian Knight Templar, Grimwald the Wise et 1 autre aiment ceci

#12463
Charlestonian Knight Templar

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Blaggerd pushes on without a rest...a group of Desert Trolls ahead...Viconia Cromming the trolls quickly...Blaggerd and Dorn deal with Air Elementals, then a group of Kuo-toa...and the giant snake is dealta group of spiders and ettercaps would have been easy even if not also Wilted, then an Ice Golem is defeated..The remaining mists, Fire Elementals and Fire Giant are no danger and the party consider how to deal with the Chromatic Demon...About half way through the GWW the Chromatic Demon admits defeat...

 

(Level 3 awaits, hopefully Blaggerd and Dorn are well suited to this - time will tell)

Very impressive...without a rest after the statue battle you wrought all of this carnage & then got Tiamat to cry, "Uncle"?   

 

If you're in the Major League's of BG play then I'm not even in A-Ball.  More like T-Ball.   <_< 


  • Grimwald the Wise aime ceci

#12464
Charlestonian Knight Templar

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No, you can rest etc.
I chose to descend without resting and the Chromatic Demon is safely caged so no need to worry.
& because I left the Keep until late there were additional statues...

Regardless, you're my hero!  

 

You (& C_R, B_R, etc. play this game @ a whole other level than I do).  


  • corey_russell, Grimwald the Wise et Blackraven aiment ceci

#12465
Gate70

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Blaggerd throws Dorn out of the room and fends off the spiders, trolls and magic golems as best as he can. Viconia cures the poison as Dorn staggers to his feet, and Edwin thins out the attackers with a couple of Wilts. It's a rare event for Dorn to be found wanting though so Blaggerd decides not to admonish him further (poor play on my part, and I guess he's dying less than I'd expect given my play-style).

 

Dorn is soon in trouble again, although facing Rock and Garock is a reasonable justification and a rare Absorb Health keeps him in the fray while Viconia has had to vacate. Edwin fails to Wilt (I cancelled mid spell by mistake) so Imoen Wilts instead. Edwin identifies the Axe of Unyielding +3 and Blaggerd feels a twinge of regret since he'd hoped to have Korgan along for this very moment.

 

Everybody takes a go at the machine of Lum the Mad. Blaggerd increases his charisma to 20 and dumps his Helm of Glory. He's also increased his natural strength to 22. Dorn couldn't figure anything out, Sarevok increased his constitution to 19, Imoen increased her intelligence to 18 and dexterity to 19, while Edwin drew a blank and Viconia upped her wisdom to 19. Sometimes it pays to travel with Blaggerd.

 

Sarevok is nearing level 14, almost half way to regaining his Fighter/Deathbringer abilities. It's a long trek with a full party, if indeed he makes it.


  • Serg BlackStrider, Grimwald the Wise et Golden28 aiment ceci

#12466
Golden28

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@ CKT,

 

So.... How did Aerie die exactely? :S...

 

Cheers!



#12467
Charlestonian Knight Templar

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@ CKT,

 

So.... How did Aerie die exactely? :S...

 

Cheers!

Thaxll’ssillyia went after her, I guess b/c she successfully cast Lower Resistance & Breach against her, thus at that point, being the greatest threat to the dragon.  W/SCS I think one of my components is smarter dragons (I installed smarter/better everything, i.e. Vampires, Basilisk's, etc., but not the tactical challenges). I tried taking Aerie out to the right while Gawain stood right in front of Thax whacking her repeatedly w/his sword trying to get her attention off of Aerie.  She just cornered Aerie on the 'right' side & Aerie was trying to keep moving but, I think, Thax just belted her w/a swipe of her massive paws (I'm actually not certain, you know, 'fog of war').  One moment Aerie was perfectly healthy & perfectly conducting her spell attacks on Thax & the next she was gone in that 'chunked ' kind of way.  I lost two others, Jan & Amber in that battle but they were able to be raised.  

 

Side note:  I just lost Jan to an assassin so that'll be in my next write up in a week or so...


  • Grimwald the Wise aime ceci

#12468
Golden28

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Thaxll’ssillyia went after her, I guess b/c she successfully cast Lower Resistance & Breach against her, thus at that point, being the greatest threat to the dragon.  W/SCS I think one of my components is smarter dragons (I installed smarter/better everything, i.e. Vampires, Basilisk's, etc., but not the tactical challenges). I tried taking Aerie out to the right while Gawain stood right in front of Thax whacking her repeatedly w/his sword trying to get her attention off of Aerie.  She just cornered Aerie on the 'right' side & Aerie was trying to keep moving but, I think, Thax just belted her w/a swipe of her massive paws (I'm actually not certain, you know, 'fog of war').  One moment Aerie was perfectly healthy & perfectly conducting her spell attacks on Thax & the next she was gone in that 'chunked ' kind of way.  I lost two others, Jan & Amber in that battle but they were able to be raised.  

Ah, that was probably the shadowdragon breath, It drains levels until the negatives, chunking your npc and all her items (dit all her items dissapear as well?). If not it was probably a regular critical or something.

 

 

Side note:  I just lost Jan to an assassin so that'll be in my next write up in a week or so...

 

I know how you feel. At the end of my no reload challenge, only me and 4 other npc's were left alive... But thats what they do, they die to prevent you from dying and make it possible for you to go on, much like in movies or other epic stories...

 

Good going anyway!

Cheers


  • Grimwald the Wise et Blackraven aiment ceci

#12469
Blackraven

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CKT, please don't be too modest. :) You're a very good roleplayer, and even so manage to do well with your current party. 
Keep up the good work!


  • Alesia_BH, Gate70, Serg BlackStrider et 2 autres aiment ceci

#12470
Gate70

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Blaggerd leads the way into the Lower Reaches, past a Guardian of the Key. Great stamina is demonstrated, although Viconia started to flag and Edwin used his staff to turn invisible (only he didn't as Imoen had the Magi staff and he had the Ram staff). Dorn resorted to an Absorb Health towards the end and was in danger of having to step away from the action. Edwin and Imoen had tried some Wilts but were getting wild surges.
Spoiler

 
Into a dragon lair. Imoen and Edwin cast Stoneskin, only to surge into Wild Colours. Blaggerd Pocket Planes and they try again - another surge. hmm.
(months back I was reviewing Wild Surges so my ini file has wild surge keys enabled. I must have pressed Ctrl/H to activate it by mistake - closed the game and set the ini file back - spells cast normally).
 
Remove Magic and Breach are used against the green dragon but brute force is the eventual key. 
Spoiler

 
Next, the riddling imp who allows you several chances - Blaggerd deciding to gamble rather than work it out, and getting a result at the second attempt. The Helmite Ghost hands over a key to the Final Seal and the party move on. Devil Shades are guarding the Eternal Warrior game, draining Viconia so she steps back and casts False Dawn > Sunray. Blaggerd proves adept at the game and obtains a second key.
 
A group of mutated spiders attack Blaggerd near some coloured pillars. Edwin and Imoen are too busy trying their spells to notice Blaggerd, and the spiders have almost killed him by the time a Wilt is used.
 
The red and blue buttons pose no threat, with two skeleton warriors and a fallen planetar keeping Dorn and Blaggerd company. The green button sees a sudden spark of memory, both Blackguards poisoning weapons and Blaggerd switching to Ir'revrykal for the 50% chance to dispel magic (stoneskins). There is only time for one GWW each and Blaggerd considers leaving Dorn to fight alone but instead runs around the summons and rejoins in a flanking move.
Spoiler

 
The purple button releases undead. A group of Shades badly wound Dorn and the Fallen Planetar so Blaggerd decides to rest before dealing with anything like vampires or liches. Vampires it is, and they are no danger. Next; liches.
 
The first key is used, Blaggerd struggling to remember which key summons who. Turns out it is a bad day for Aurumach Rilmani. 
Spoiler

 
Blaggerd knows which key to use next, and his Unholy Reaver removes the buffs of Azamantes.
Spoiler
A second set of buffs go the same way and after Dorn does hefty damage, Blaggerd finishes the lich off.
 
Cespenar upgrades the Erinne Sling (nobody wants it) and the Dagger of the Stars (Edwin takes it). Then back for the final key in the Final Seal. Only, there is a Burning Skull and the party haven't buffed so Edwin gets badly injured. Never mind, time to buff and welcome the visitors. 
Spoiler

Blaggerd thinks he has an early kill but Sarevok and his snares get both Nalmissra and Y'tossi.
Spoiler

The Hive Mother stoneskins and picks on Dorn, but the party have converged on her with two poisoned GWW's. Regardless, Edwin and his Crimson Dart get an unlikely notch. 
Spoiler

The Huntress is picking on the Fallen Planetar, which is immune. Xei Win Toh gets a surprise party and the music stops with Blaggerd. 
Spoiler

Dorn does for Ameralis Zauuvir. 
Spoiler

There is controversy over The Huntress. Edwin, Viconia and Imoen try out a triple FoD as Dorn hits with his sword. Edwin and Vecna are first but foiled with Vecna, while Dorn, Imoen and Viconia are uncertain as to which of them ended the battle. 
Spoiler
(I think it was Imoen as there is a death animation and Viconia was far enough away for her spell to still be travelling.
 
Blaggerd takes a calculated risk - buffs are mainly intact and it takes a few minutes to re-apply. Time to insult Demogorgon. 
Spoiler

As expected, Demogorgon stoneskins. Edwin casts Remove Magic as Imoen starts to cast Breach. Viconia rushes in to help but quickly runs away when Demogorgon hits her, leaving him to play with the big boys. Speaking of which, Blaggerd has landed a dispelling hit and Dorn has added his sword. Two Reavers (Soul and Unholy) are better than one. 
Spoiler

Demogorgon re-stoneskins and turns to the Blackguards. Viconia is diseased so Blaggerd hurls her a few potions as she returns with the Flail of Ages equipped. Two Blackguard Greater Whirlwinds are active with Demogorgon injured and Blaggerd (or his magical cloak) shrugs off an Implosion.
 
Blaggerd has two Mariliths on him but sticks on Demogorgon. Another dispelling hit, while Edwin is contemplating whether Mariliths are treated as summons and experimenting with a Death spell.  
Spoiler

Viconia retreats again, Demogorgon is in trouble and she sees no need to risk her life further. Blaggerd and Dorn both get hits as an Implosion is cast at Viconia, and Demogorgon turns into shards. 
Spoiler

Viconia gets a Spell Ineffective (strange, Implosion says you can save vs spell for half and no magic resistance feedback so not sure how it works). A lack of care sees her targeted by the final Marilith and she has to gulp a healing potion and run as Dorn claims yet another kill.
 
Blaggerd. Blackguard 24. 1007 kills, Dragon (green).
Dorn. Blackguard 24. 609 kills, Chromatic Demon.
Sarevok. Fighter 18 > Thief 16. 24 kills, Nalmissra.
Imoen. Thief 7 > Mage 20. 27 kills, Adamantite Golem.
Edwin. Conjurer 22. 132 kills, Hive Mother.
Viconia. Cleric 29. 115 kills, Saladrax.
Spoiler


The unspoken plan for Sarevok to have re-activated his fighter levels in Watchers Keep has not materialised. Although it is only three levels that could be a while yet in a full party.
  • Serg BlackStrider et Blackraven aiment ceci

#12471
Serg BlackStrider

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Viconia gets a Spell Ineffective (strange, Implosion says you can save vs spell for half and no magic resistance feedback so not sure how it works). 

 

Shield of Archons?

 

Anyway, congrats on beating Watcher's Keep. Solid work!


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#12472
Gate70

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Good spot Serg, I forgot about that - I do cast it from time to time and it does look as if it is active.

Blaggerd briefly runs from the Planetar of Justice, having almost murdered it he needs to avoid any risk of vorpal while the Crusaders are killed off. Once this is done, he agrees to help Dorn remove their names from the Scroll of Retribution. This is remarkably easy to achieve (I went the non-hostile route and didn't scribe any new names), but getting out proves to be a different matter. Blaggerd has to gulp a healing potion against the first group of fighters and their Planetar.

Half the party have had their Death Wards removed so Viconia uses all her Wondrous Recalls and some buffing takes place. There are two silver dragons in the way. One moves away slightly as the other... dies.
Spoiler

How something that size can be missed from 50 feet is something beyond Blaggerd. He applies some poison and attacks, Dorn doing the same as Edwin whispers out a Breach.
Spoiler

Both dragons are down so now a case of clearing up their support.
Spoiler

There is plenty more to do in Lunia but with Baldwin and his cohorts dead Blaggerd decides he can't be bothered. On to the swamp, where a Master Wraith causes trouble, Edwin being chased by two very determined vampiric wraiths. Blaggerd and Dorn GWW them while Viconia wanders around in a confused state. She recovers at the end of the battle (I forgot to buff after transitioning), and restores Edwin's levels.

Nyalee suggests Yaga Shura has left his heart somewhere that it can be stolen, so the party head to the Marching Mountains. After clearing the exterior Blaggerd rests at the Pocket Plane and gets Cespenar to forge two sets of silver dragon armour (Viconia takes one, the other is bagged) and Wondrous Gloves (bagged).

Adequate buffing sees the party make their entrance into the Fire Giant home and stand their ground without having to use HLA's or summons.
Spoiler

Fire Trolls and Salamanders have a good go at Blaggerd despite Viconia using Crom Faeyr and Dorn using the Wave halberd.

The group waiting inside the temple almost get Dorn, with the help of an angered Arial Servant (not sure why, Wilt maybe).
Spoiler

  • Serg BlackStrider, Aasim et Blackraven aiment ceci

#12473
corey_russell

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@Gate70: Nice work in Watcher's Keep!

 

@Everyone else: I tried to play Ruzzel and his band of mages last night, only to discover I loaded the SoA save, not realizing that Ruzzel is actually in Marching Mountains (oops)...so will try again tonight, with the right save...


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#12474
Aasim

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Malmuira & Kethis, 1st BG2 update

 

This is them:

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First things first - exit with DungeonBGone, and use the Wands to kill Mencar. With some skeletons and Ice Storms.  

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It did get ugly after two backstabs from the thief, but I had bought an invisbility potion which Malmuira used to preserve her life here.

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The thief ran away after a single magic missile casting, Mencar took a bit more but all was fine. 

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Next, Circus & Copper Coronet. No problems there. I bought that sling with strenght damage bonus - it seems to be very cheap (less than 2k gold). 

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Next, Cemetary, but few tombs above ground, I don't have any anti-poison potions and I don't like the little 10XP spiders there. We did kill Crypt King, buffed for Suna Seni, and did them with a Skull Trap which killed almost everyone

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Followed by an Ice Storm for MGoI-ed mage.

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Finally, thieves were taken care of. I enetered invisible, to avoid loosing HP prior to main battle. Killed few assassins with Ice Storm x2 + a Skull Trap.

Poked the nose out invisibly to see what Mae'var's doing. Chilling out, I see. 

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He did one nice move, PW:Silencing Kethis, rendering her useless for some time. 

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Kethis also got confused. Regardless, upon regaining her senses, she cast Remove magic. First one didn't work, but the 2nd one did - removing all of Mae'var's defences.

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He still had a contingienied stoneskin, but that doesn't stop Melf's Acid Arrows & Magic Missiles, which killed him.

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Also did Harpers. 

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We found some pretty powerful scrolls (namely, Fire Elemental) and decided to use it in the upcoming battle vs Temple Sewers party, but that's a bit longish battle so I'll post about it later.



#12475
Grond0

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Gate70/Grond0 multiplayer attempt 80 - (update 7)

Evan, halfling shadowdancer (Grond0) & Porril, human ranger (Gate70)

 

I was about to write up an opening session for my new single player run, when I realised that Gate70 and I had had a couple of short MP sessions in the last week that I hadn't got around to recording.  So ...

 

Starting in Fish City the duo swiftly disposed of the king for the prince - but then evened things up :D.

Spoiler

 

In the Underdark Evan scouted around to find a mind flayer and suggested that Porril might like to engage it - after all, what's the worst that could happen?  Porril was about to find out what that was, but fortunately Evan's backstab hit just in time to prevent the flayer from slurping the remainder of Porril's brain.  

Spoiler

Some drow were drawn into combat in dribs and drabs, but still did a fair bit of damage with their spells before being taken down.

 

A rest at the svirfneblin village allowed Porril to use the RoAC to improve his saves before taking on the balor.  

Spoiler

Flushed with success he brushed aside some kuo-toa on the way to assault an elder orb in the beholder hive - managing to finish it off before it could find it's way past the Shield of Balduran.

Spoiler

Quite a few more beholders fell victim to a combination of Porril's assault and their own gaze attacks,

Spoiler

before Porril spotted another elder orb arriving and legged it away.

 

Porril took down more beholders and kuo-toa on the way to tackle some demon knights.  As he had done for much of the session, Evan just stayed on the sidelines cheering his partner on as the last of the enemies fell.

Spoiler

 

Stats:

Evan, shadowdancer 23, 88 HPs (incl. 8 from ioun stone), 252 kills

Porril, ranger 17, 134 HPs (incl. 5 from Helm), 707 kills, 0 deaths (1 in BG1)