Hey,
I decided to join the no-reload challenge once again (some of you might remember me from the old forum), this time combining it with the randomly generated party challenge.
The only mods I am using are the Fixpack and the Banterpack. Playing on Core rules, but with max HP per level (the randomly generated characters usually have really bad constitution, anyway).
Short explanation of the random challenge: I usually random everything but the looks and thief abilty points. Gender, Race, class, Kit, Profiency Points, Spells and of course attributes, all these things are completely random. I also use random mythological names, created via a random name generator.
So, here is the party I rolled - I think it is fine (had far worse. I remember one time when CHARNAME had like 23 max HP or another time were I had 5 fighters/barbarians and one bard), especially in the divine spellcasting domain. The lack of arcane spellcasting won't be a big problem early on - hopefully.
Main Character:
Isis, Neutral Good Halfling Barbarian
15/18/12/11/14/13
*Dagger, *Longsword, *Scimitar, *Club, *Sling, *Crossbow
Really nice dexterity score, but the profiency points could be better. Still, a decent Party Leader.
The Fighter:
Woden, Chaotic Evil Halfling Fighter
10/14/15/9/13/17
**Longsword, *Scimitar, *Warhammer, *Two-Handed Weapon Style, *One-Handed Weapon Style
Way better profiency points, but the strength score is kinda low.
The Thief:
Xochiquetzal, Chaotic Evil Half-Orc Bounty Hunter
15/12/12/10/14/14
*Scimitar, *Longsword, Sling, Two-Handed Weapon Style
All points in open locks and find traps. As I said, I don't random thief ability points, mainly because there are like 190 of them and also because I really dislike not being able to deal with traps and locks.
Well, not the best thief in the world, but any thief will do. Also, as a Bounty Hunter, his traps will be really useful later on, when I got the points to improve his trap laying abilites.
The Druid:
Alvis, Neutral Half-Elf Totemic Druid
15/11/11/12/14/15
*Scimitar, *Club, *Weapon and Shield Style, *Two Weapon Style
I was like "yeah, awesome" when I rolled this char, because I know from experience that a totemic druid equals an easy start for any group. Don't care about his stats at all, even though they are not bad. The summoning abilites make him the by far most useful party member for now.
The Good Cleric:
Padamavati, Lawful Good Half-Orc Priest of Lathander
5/18/15/12/14/11
*Mace, *Sling, *Weapon and Shield Combat Style
Well, really low strength here. However, it doesn't really matter for a cleric. A Priest of Lathander can become a battle machine no matter what.
The Evil Cleric:
Priya, Neutral Evil Human Priest of Talos
13/14/15/12/13/10
*Club, *Quarterstaff, *One-Handed Combat Style.
Pretty much the same as for Padamavati here, even though the strength is better. I will try some stormshield/lightning combos - never really played a Priest of Talos before.
The group awoke in Irenicus' Dungeon, dismissed Imoen, Jaheira and Minsc and decided to go for some goblin hunting. With the help of a summoned Spirit Snake and a Spirit Wolf, the first level was cleared without any major incidents - the spirit animals did the work, the party did the looting. After freeing a djinn, fighting some duegars, meeting a suspicous looking human and defeating lots of mephits via spirit animal and forest being power, a vampire was quickliy defeated with some shadow thieves being next.
Isis and her fellowship made their way out of the Dungeon, witnissed Imoen's abduction and decided to solve some circus tent problems. Alvis' new True Sight spell came in handy for dealing with the Illusions, while Isis, Woden and Priya defeated the shadows that where also turned by Padamavati and, thus, helpless. The gnome illusionist fell to the power of Isis' heavy crossbow.
Next stop was the seven dales inn, mainly for dealing with Mencar and his crew - this is usually a test of abilities that I always do for a randomly generated group at this point. Tactic was simple, summon Spirit Animals and Forest Beings, try to use as many Hold spells as possible and don't get killed. Also, use insect swarm.
It worked out rather well in the beginning:
Mencar's in trouble!But the Bersecer's Sword proved to be a big problem, because I just couldn't stop the wielder by any means. Woden died before I could finally defeat him:
Woden! NOOOOOO!All remaining enemies were held - easy targets. Had to spend the 1200 Gold for ressurecting the fighter - no raise dead spells yet. However, it was worth it (even though nobody could use the full plate at that moment - not enough strength).
Isis travelled to the slums, made a deal with Gaylen Bayle and went to the Copper Coronet where she met up with Nalia, Jierdan Firkraag, Amaras (who she defeated in duel by herself by using her superior barbaric speed and the heavy crossbow - yes, not very heroic, I know, but ... well, effective!) and Lethian. Went to the back rooms, where some slavers and guards waited for their certain doom - spirit animals and forest beings once again proved their superiority, and the Key was quickly obtained. After Lethians death, the party had enough gold for a) buying the mace for 18 Strength (that doesn't need a single point of strength itself to be used- quite useful for Padamavati!) and

getting the Belt of Hill Giant strength, now carried by Woden. That's it so far, more updates coming.
Oh, and both clerics received a new profiency point: Quarterstaff for Padamavti, Flail for Priya.
Modifié par Enuhal, 02 août 2010 - 06:17 .