Best of luck, Dyara! Glad to finally see you in Amn!
Best,
A.
Best of luck, Dyara! Glad to finally see you in Amn!
Best,
A.
Terra first, and final BG2 update
Terra survived Irenicus' Dungeon, avoiding Ilych and his fellows in the library and the next room on the first level, and using buffs and Skeletons to deal with the Mephits on the second level.
The Circus was successfully restored, and Hendak installed as the new Copper Coronet manager.
She:
- quaffed an oil of speed to cancel out that effect,
- failed to hide in shadows in the Balthis Estate,
- made it back to the area border at very low health, due to the bandits' ranged hits, Flame Arrows, Flamestrikes and backstabs,
-got Horrored for one second but somehow overcame her panic, and saved vs a Mental Domination,
- managed to flee the area toward Waukeen's Promenade, but got waylaid on her way there.
With a muddy aura, she couldn't quaff any extra healing potions to survive the slavers' first ranged hits.
What a brutal game this is. If only I'd known about those bandits...
@Blackraven: Sorry to hear of you your recent PC demise - best of luck with your next attempt.
That's a shame Blackraven, after all that good work in BG1. Maybe getting into the habit of moving everywhere under stealth would help.
Thanks guys.
@Grond0, good point. I do actually use stealth a lot (even have aTweaks' Simple Thief script running to make sure my Thieves are hidden as often as possible).Terra arrived still under he cover of stealth although stealth mode had ended due to area transition. She walked toward Balthis' Estate, to re-activate stealth around the corner, but one of the bandits followed her. My mistake, in hindsight, was trying my luck with her 19 STR quadruple damage backstab. The stab didn't kill the bandit, and his friends immediately appeared (one or two of them were hasted). Her eventual hide attempt, inside Balthis' Estate failed, and well the rest is history...
Thanks guys.
@Grond0, good point. I do actually use stealth a lot (even have aTweaks' Simple Thief script running to make sure my Thieves are hidden as often as possible).Terra arrived still under he cover of stealth although stealth mode had ended due to area transition. She walked toward Balthis' Estate, to re-activate stealth around the corner, but one of the bandits followed her. My mistake, in hindsight, was trying my luck with her 19 STR quadruple damage backstab. The stab didn't kill the bandit, and his friends immediately appeared (one or two of them were hasted). Her eventual hide attempt, inside Balthis' Estate failed, and well the rest is history...
Perhaps you needed some allies to even the odds, e.g. Horn of Valhalla, Genie Lamp, Kithix - for a thief, all of these would be pretty easy to get.
Perhaps you needed some allies to even the odds, e.g. Horn of Valhalla, Genie Lamp, Kithix - for a thief, all of these would be pretty easy to get.
Yeah that would definitely have helped. I also should have bought Ribald's invisibility potion.
Anyway, as I said I'd never had this ambush, so I'm cool with what happened.
@Blackraven: Oh no
... stupid bandits
...
Bummer, Blackraven. It's been a rough few weeks.
Have you tried using Sanctuary during in town area transitions?
Best,
A.
Thanks Alesia, yes I haven't been at my best lately...
I like Sanctuary, and probably would have used it - again, had I known what was awaiting me. (I understand now it was a Tactics thing.)
Having said that, enemies still go after my Sanctuaried characters (even into buildings), so it's only useful to buy time or safely leave an area. At least I know I'll have to be more careful than ever in Athkatla in my current install.
Having said that, enemies still go after my Sanctuaried characters (even into buildings), so it's only useful to buy time or safely leave an area. At least I know I'll have to be more careful than ever in Athkatla in my current install.
In some editions of SCS they'll follow Sanctuaried creatures, but they won't attack, unless they detect the invisible via script.
I've found that I can use it to mitigate Athkatlan ambush risk. My priests typically cast it before early Athkatlan area transitions.
Anyhoo. Good luck with your next attempt!
Best,
A.
Hey folks! I thought I'd get a quicker response here.
In the Spellhold Asylum in Bodhi's maze.
I have Dace's hand and the statue says, 'the way is open," but we can't pass? Any way I can go in and edit something to open the way?
CKT, http://gemrb.org/ies...ef.htm contains all the SoA area codes. You need to be in Area 1513 I think.
Open the baldur.ini file in your install folder using Word Pad, and type in Debug Mode=1 under Program Options if you haven't done this already.
This allows you to activate Clua Commands in your game. (You might want to quit your game while changing the baldur-ini file).
In-game, press Ctrl and Space bar at the same time, and type in CLUAConsole:MoveToArea(''AR1513''), including the quotation marks.
If it's not the correct area (can't check that right now), it'll have to be one of the nearby areas (AR1514 perhaps).
Strange bug btw, and great progress!
B_R: Thanks B_R, I can always count on you & the folks here in this great challenge.
I'm so excited but I'm freaking out @ the same time.
I don't wanna stop playing long enough to do a write-up.
In-game, press Ctrl and Space bar at the same time, and type in CLUAConsole:MoveToArea(''AR1513''), including the quotation marks.
Is this from the 'game play screen' or the 'options screen?'
Maybe I did something wrong but I typed in Debug Mode=1 directly under Program Options, saved it that way and then opened the game.
But, when I go to the game & try to press Control/Space Bar @ the same time. On the in 'game play screen' it doesn't do anything but 'unpause.' On the ''options screen' it doesn't do anything.
Sorry to be the dumbest guy in the room folks & I know this isn't the place. Hope you will bear with me. CKT
No there's nothing dumb about that. You seem to have done everything right. I hope someone can help you here,
It should work in the game screen (not the options screen).
Thanks again B_R. I read did everything & it worked.
Somebody showed this CLUAConsole: to me once but I usually don't mess around w/the inner mechanics of the game - other than Shadow Keeper if that counts. And that's just to tailor my PC/NPCs to exact AD&D skills/stats.
Thanks again. Gotta get the area correct but I think I can pull it off from here (I just wanna keep the momentum up). Famous last words.
It was AR1514. THANK YOU!
Too bad about Terra... Brutal indeed...
Eren the kensai/thief was also very vulnerable the first few hours of bg2. But he had fighter hp. Also: Anomen. Enough said..
No but seriously Anomen being able to cast a greater skeleton and a freaking heal the moment you recruit him and Jaheira learning insect plague fast helpes progress the early game A LOT.
Dont give up bro!, Cheers!
Dyara, elven Fighter/Mage/Thief, take 1 (update 1)
Installation and first steps
Once everyone was reasonably equipped with weapon and armor the party started to explore the dungeon. Next to Jaheira's cage there was a door but it was closed and neither Dyara nor Imoen were able to open it. There was a golem in the room where they had found the weapons but other than 'you must return to your cell' it had no advice for the party. Next to the jailkeeper's room there was a privy and a narrow tunnel leading north. Inside Dyara espied a dust mephit...
Nice write-up Dyara! I hope your character doesn't get sent back to BG 1 early, it would be nice to see you continue writing the adventures in BG 2.
Ruzzel and his band of mages and berserker update:
Ruzzel and team has defeated Yaga-Shura. We also defeated the ambush as the Oasis. Chain contingency - horrid wilting x3 has been quite helpful, it's too bad only one mage knows that spell Yaga fight got a bit dicey at the end - much of the battle was AI, then I found Ruzzel was in melee with Yaga, with about 4 enemies surrounding him - most of the mages were out of friendly damage spells. What little we had I had everyone fire at Yaga - Ruzzel was getting hurt, but fortunately Yaga-Shura died first... As for Oasis, horrid wiltings and dragon breaths and a few summons saw us through that fight. The enemy mages did a good showing for themselves, forcing us to use heal potions quite a bit. But fortunately they fell without inflicting casualty on our team.
We have arrived at Amkethran, and are considering our next move. Here's a sample screenshot of our adventure (Oasis):
Slow but steady Corey, getting close... Keep it up ![]()
Dagny, Gnome Cleric/Illusionist (1st SoA update)
Dagny has had very rough start in SoA, not at all promising. The good thing is that no permanent harm was done.
As I mentioned in my BG1 post, during Dagny's BG1 run I got more and more inclined to have her travel with a (probably caster-heavy) party in BG2. So in Irenicus' dungeon she teamed up with Imoen, Minsc and Jaheira, ignoring the fact that she hardly knew the latter two. This is her character record at the beginning of the game:
- I lowered her XP with 100k (which still didn't keep her from immediately gaining one level in each of her classes), and
- I added 6 HPs when she found Murphy, her rabbit familiar, behind the painting that also contains the dagger +1 (and the golden pantaloons for those Charnames that unlike Dagny remember to bring them). In BG1 her familiar gave Dagny only 6 HPs, so I gave her the 6 extra HPs that a SoA familiar accounts for.
Dagny refused to answer the Golem's riddle. She had no siblings (except if there were more Bhaalspawn than she and Sarevok), and she had no idea what she would do. With great difficulty Minsc and Jaheira bested the Flesh Golems that they would have to face sooner or later.
The armor and the cloak made Jaheira noticeably more resilient, and the Otyugh and Duergar more manageable. Imoen disarmed most of the snares in the rooms north and southwest of the garden. Stoneskinned Dagny set off one trap that Imoen failed to disarm, without suffering any damage because I knew it was a physical damage trap.
Rested and better equipped, the companions returned to the first level before they left the dungeon. They cleared the library and the next room, where Dagny blinded the Duergar mage before he went hostile, and where Ilych was slain.
In the Circus, Kalah's hideout was difficult to reach due to hard-hitting Werewolves barring the stairs. Dagny cast Chaos on them, which caused them to head downstairs. An Insect Plague by Jaheira neutralized Kalah before Minsc slew him.
With the first group down, we were completely unsuspecting of any danger when we entered the area with the prison cells to heal and recover. Before they knew it Yoshimo and Jaheira were Held again, and this time we had no Dispel Magics available to release them. Dagny Slowed the enemy and cast Invisibility on her Held comrades to keep them out of harm's way. Anomen dealt some friendly-fireless AoE damage with a Holy Smite (also in hopes of blinding his foes).
Most of the companions were injured though, and out of spells, which was why we decided to go back to Bernard to rest, again without expecting any hostile guards. This was when we ran into the third and final group. (Interestingly, the bouncers remained neutral.) Various problems presented themselves. Nalia and Yoshimo were in no condition to fight, so they tried to go upstairs to the room where previously a pair of Gloves of Pickpocketing had been secured. Aerie got Held, and being a low HP character required the party's help. Jaheira and Anomen engaged and killed the archers that were a threat to her. All this action distracted me a bit from Dagny - my usual fault when I play with parties - and I was kind of lucky to timely discover that her Stoneskins had been stripped and that she was suffering repeated blows from a hasted mage. The following image shows her status after she had quaffed an extra healing potion.
Normally I don't describe this quest in much detail, but boy, six hasted Hold and Charm casting battle mages was almost more than the party could handle.
The Beastmaster was a piece of cake after that and after a rest. A Chaos from Dagny and a couple of Spooks made him and his pets very manageable.
The six then traveled to the Bridge District where Stoneskin was expected to guarantee the party some easy XP in the Skinner quest. Still invisible, Dagny cast that spell at the area border, right in front of Lt Aegisfield. As she had already cast Friends out in the open, this triggered the arrival of three Cowled Enforcers with spells like ADHW, PW: Stun, Sphere of Chaos, the works...
We made it back to the Copper Coronet, sold most of our possessions to Bernard, and then traveled to the Gov District to acquire a spell casting license. I hoped this would assuage the Cowled Enforcers.
Dagny Hasted the party and turned Invisible like her companions. The party then returned to the Bridge District. In case the Cowled ones were still there, Haste and Invisibility would (hopefully) allow the party to rush past the hostile wizards before their invisibility was to be dispelled. Ideally Lt Aegisfield would then take on the wizards without them fighting back. However, we weren't fast enough to elude the wizards' detection magic. Yoshimo was then sacrificed so brave to engage the enemy so that the others could escape. He fell soon after.
A few rests later we returned to see if the Enforcers were still there. They were, and with them was a group of bandits (probably the Tactics ones that surprised Terra, my last Charname).
While at a safe distance from the ambushers, we read some interesting messages in the combat log: Lt Aegisfield was fighting the bandits.
Lesson learned: after inadvertently antagonizing the Cowled ones, wait for a couple of days, and they should be gone ![]()
Not all was well btw. A band of initially invisible Muggers felled Nalia with backstabs.
Blackraven said...Slow but steady Corey, getting close... Keep it up
Thanks! I'm concerned about Melissan - I'm not as good with casters as Grond0 is, but will try the best I can. The mages just can't take much if they very little in buffs.
Glad to see you making progress, Corey and Blackraven!
Good hunting!
A.
Btw. Aphril and Adara are currently in Irenicus's dungeon awaiting guidance from on high. They may make progress this weekend, although I may retire them instead: I'm not sure I want to invest the time in a BG2 run right now.