Good stuff Alesia and Aasim. You're both doing great! A pleasure to read.
Dagny, Gnome Cleric/Illusionist (take 3), 1st BG2 report
Dagny is in Athkatla, at the Five Flagons to be precise. She's alive and well, even though she's already had her share of drama during her first days in Amn.
She had no Thief to deal with locks and traps in Irenicus' dungeon level 1 as Imoen still had to complete her dualing process in spite of reaching mage lvl 9 upon joining with Dagny (possibly a mod feature). But the two ladies, with all their lvl 2 slots filled with Invisibilities, had a plan. Jaheira and Minsc didn't initially figure in it.
The girls went Invisible and visited Rielev's room. There Imoen temporarily left Invisibility to pick up the activation stone. Dagny momentarily left Invisibility to give said stone to the guardian golem in a nearby room. No foes were fought although a couple of Duergar had to be invited into the Otyugh room so as to clear the path to the gardens and to the Mistress's Room where Dagny's MGoI and Stoneskins allowed her to secure the portal key without suffering any harm.
The ladies traveled to the 2nd level and welcomed Yoshimo into the party. Dagny summoned five Skeletons and protected them as well as her companions and herself from Evil. They cleared the Mephit room without difficulty.
With the Skellies by their side, the trio ventured confidently forth, killing an Escaped Clone, Duergar, Mephits and Assassins that stood in their way. Other Duergar fell to the many traps in the large room with the throne. All was not well because Yoshimo got ire Charmed twice in a row by a Duergar Mage, but the Duergar didn't attack the thief and Yoshimo himself was too far removed from Dagny and Imoen to seek trouble with the girls. With backstabs he finished the few Duergar that had shunned or survived the traps, and Frennedan as well. Dagny's Skeletons helped Yoshimo with the assassins near the exit. The rogue needed a couple of healing potions to stay healthy. The level was duly looted before the companions returned to the portal, where they rested.
Then they returned to the 1st level, invisibly. Dagny had to leave Invisibility and cast a decoy summons to once more clear the corridor towar the Otyugh room. This didn't work out as planned, as Yoshimo made it to the other side whereas Dagny and Imoen remained stuck in the Master's room.
Thankfully Yoshimo knew what he had to do. He finished the Otyugh with backstabs and he recruited Minsc. (Jaheira wouldn't leave her cell unless encouraged to by Dagny.) Minsc endured and destroyed the Clay Golems,
and the Duergar that had been such an obstacle. Jaheira joined and the five cleared the 1st level and the plane of air without much difficulty.
They moved on to the second level, where Imoen killed Ulvaryl with a Cloudkill, and from there, to the surface.
Minsc, Jaheira and Yoshimo were tanked for their help, and Dagny continued alone (although the idea was not to be alone for long). Dagny rested, identified items and sold what she had no use for. As in her previous incarnation, Dagny foolishly cast a spell (Stoneskin) under the open sky of Athkatla, and received her first warning from the cowled ones.
She entered the Circus Tent, slew two faux commoners, and released Aerie from her spell. She invited the Elf (whom I turned into a Sorcerer) to accompany her and look for their mutual friend Quayle and for evil Kalah. This led them here:
Pretty scary, I never expected this. Turned out to be a part of the BG1 NPCs in SoA mod. Visually an appealing place, but it was ful of red circled creatures: Frost Ogres, Ice and Frost Trolls, a Basilisk, Frost Salamanders, Ettins, and Ice Giants as well as weaker foes like Goblins and Ice Mephits. Some of these creatures I must say, seemed to first appear only after a few rests.
There was no way back. A Pleasure Slave required Dagny and Aerie to find three keys in order to proceed and meet Kalah.
The only good thing was, that resting was easy (no interruptions). Dagny's Skeletons, Aerie's Skull Traps, and MMMs took out some of the foes, but as I said after a number of rests there seemed to be more foes. One of those foes, an Ice Giant, found Dagny and Aerie coming its way after messing with a named enemy, a lvl 13 Conjurer Orc with True Sight amongst its spells, named Goozclown (which Blackraven took as a sign that it might own one of the keys). A single attack by the Ice Giant dealt 39 dmg, leaving Aerie with a single HP.
Both Dagny and Aerie returned to where they had been fighting the Orc mage, and Aerie managed to go (improved) invisible just as she got affected by a Chaos.
Since Dagny had also gone invisible, and there was no one in sight for Aerie, all seemed well. But the Ice Giant must have smelled the Elf, as he blindly dropped another ice storm on Aerie, dealing 42 dmg and killing her permanently. (Dagny barely escaped it AoE).
Dagny felt horrible. It was the first time since Gorion that someone died permanently in her company.
She slew the Orc mage after she managed to Silence it,
and indeed found the first of the three keys she needed.
Het next target was a Death Rabbit with 21 STR, 100+ HPs, Saving Throws of 1 (except save vs breath of 2), 127 Cold/Fire/Magic Resistance and 50 Magic Fire, Magic Cold and Acid and Elctricity Resistance. With a base AC of 4 and no physical resistances, brute force seemed to be the way to go. Her Skeletons, MMMs, and Holy Power proved her right.
After spending a loooong time looking for the third and last key carrier, she found it on a Slime called 'The Thing', on the left area border on a plateau she (or at least I) had thought inaccessible. Again MMMs and Skeletons did the job.
With the three keys, Dagny returned to the Pleasure Slave and was allowed to go and meet Kalah.
While we appreciate the modder's effort in creating extra quests and battles, Dagny and I reserve the right to ctrl-y enemies added by the mod in battles we're not interested in. (I can't be bothered with the alternative: uninstalling the mod and risking irregularities in my setup and having to do a new install.)
I installed the BG1 NPCs in SoA mod purely for the NPCs, but so far I've achieved the opposite of what I had in mind. I permanently lost an NPC that I had wanted on Dagny's team, and after Kalah was Spooked and Melfed, Quayle whom I expected to be willing to join, had no more to say than this:
Anyway a doleful Dagny had a rendezvous with Gaelan Bayle, and visited the Gov District to speak with Madeen and Tolgerias, and to donate most of her gold to the corrupt cowls for a spell casting license. She also dealt with the slavers in the Copper Coronet.
This time one of the guards called two mages (and two archers) to back him, but Dagny was pretty well-buffed, Stoneskin, MI, MGoI, Ghost Armor, MSD, and HP. Hasted with a summoned Dire Wolf she finished the wizards.
She then visited the Bridge District to catch the Skinner Murderers. At the Tanner's she had to fight a Doppelganger (seemingly related to Xzar's quest), which she did with her Skeletons.
One of the Rune Assassins followed Dagny upstairs. She tried to fight him for a while, but got bored and left him for later.
Muggers and Dominated Shadow Thieves plied their trade on the wrong Gnome, and Dagny reported back to Lt Aegisfield. She's currently lvl 9/10 with circa 515k XP, 4000 GP and no special items other than Sarevok's Ring, the Helm of Balduran and the Claw of Kazgaroth she had found in Chateau Irenicus.
While I'm kind of adjusting to solo mode again, inadvertently as the above proves, I intend to stick to the original plan: to form a caster-heavy crew. Jan, Nalia and Haer'Dalis are currently on the shortlist. I don't like Edwin, so he's less likely to join. Dagny met Xan in the Gov District, but his voice had completely changed and much as she had always disliked Xan's moaning voice, she realized she wouldn't have him any other way.