Sorry for your losses Enuhal, Shadow_leech.
Astarta and party, level 2 of Windspear Hills Dungeon:
The party buffed to the extreme. Wishing was attempted last,
with good results. Saros imbibed a Potion of Invulnerability immediately afterwards (the named potion in IA 5.0 simply sets base AC to -1 for five turns). Astarta and Alia helped with Sequencers and Trigger loaded with Rays of Fragmentation. Since Coin Golems are on the one hand - harder to kill for the fighters (vulnerable to piercing-type damage), and on the other - have less HP than the Gem Golems (which are most vulnerable to crushing damage), the triple-Ray sequencers
were targeted at one of the two Coin golems. However, although one Coin Golem fell quickly to the relentless assault of Torham and Saros, the Greater Bone Golem first succeeded in dispelling Temp's specific protections on a hit (and his Improved Invisibility was previously dispelled by a Gem Golem), and to stun Temp via the
Hideous Laughter ability.
The ally Planetar, seeing Temp incapacitated, immediately cast Dispel Magic.
It dispelled Temp's buffs and Saros' buffs (but not Torham's), leaving Temp defenseless and Saros had to refresh Improved Haste in order to be of some use. Temp died a round later, and despite Hardiness active -
he was chunked. However by that time the Greater Bone Golem had already died, and the
remaining two golems were easy to kill.
The inner part of the dungeon contained:
A lone Vampiric mist replacing the random Orc encounter right after the described golem fight.
A random improved Vampire encounter (four Vampires and 2 Eminent Vampires) to the right. Easily slain with the right tactic and of course, Limited Wish for NPP.
King Strohm's tomb - first were defeated the roaming monsters in the corridors. Those included a group of three Vampiric Mists (replacing the second Fell Ghast), and a Tomb Mist (good resistances, gates in Mist Horrors, drains str, wis and int on successful hit) - died easily with the great help of the Planetar.
Side note: A Planetar can cast targeted spells (like Heal for example) on Improved Invisible party members or allies.
Then Saros and Torham, with the help of a Planetar, slew each and every one of the Efreeti guardians. Those use SI:D and illusion buffs for hiding, and are pretty high-leveled (Remove Magic lvl 18 was unsuccessful in all attempts, except removing Mirror Image of course), but have only Stoneskin as second defensive buff, no True Sight, no Breaches, and not a very good THAC0 either, so they were easily slain.
With the Mask of King Strohm III assembled, now Saros has an excellent helmet to protect himself from critical hits.
A random improved Greater Wolfwere encounter was next eliminated, followed by a random spider group (2 Mutated, 2 Vortex, a Spirit, a Killer, a Lesser spirit, and an Ettercap). And here is what is seen via
Farsight, and a
second Farsight afterwards.
Saros gained lvl 20, his first HLA is Power Attack. With a little exploiting, Jack hit lvl 23 and got his first HLA too, Use Any Item, and dualled immediately afterwards. Jack equipped himself as best as possible via UAI, emphasizing on good AC, for now. He also put **** in Halberds.
The party went back to the Circus Tent, joined temporarily Aerie, saw that she is of no use (too few clerical slots), ditched her, went to the Druid Grove instead (dealt with Grae and Dursh for Dennis' gong), joined Cernd - at lvl 12 (he has Free Action), travelled back to Windspear Hills dungeon lvl 2, buffed well twice with summoned fodder too (used Cernd for Free Action buffing), because the first time Wishing for Hardiness was unsuccessful (resting on this dungeon level is dangerous at present party levels), with the last Wish on the 2nd try the party got what they wanted,
and Saros and Temp consumed some potions afterwards. While the summons were effectively blocking enemy's path and were
dealing with a Coin golem (alongside Triggers and Sequencers with triple RoF), Saros and Torham eliminated a
Gem Golem on the right flank , and with a Coin one afterwards. The
Greater Bone Golem managed to dispel Saros' specific protections and illusions via a hit, however Saros retreated a bit and
had Free Action refreshed by Cernd. The Greater Bone Golem
fell very quickly after that, while summons kept the last Gem Golem busy. The Gem Golem managed to slay the Planetar, however
Saros finished him with two quick Criticals.
The random Vampire + Mists encounter afterwards was easy, however the party decided to take on Tazok before resting. This was a bit of mistake, but with a few more potions (resurgence, healing), they prevailed. Loot - The Cloak of Balduran (alongside other items), and a Laeral's Tear Necklace. Cernd also gave away his cloak to Jack Sparrow, and left for good.
Back in the city:
Forged a second +2 cloak of protection, for Torham.
Joined Jan. Got his equipment. Ditched Jan.
Joined Jaheira. Completed both her quests (somewhere here Jack got fifth star in Halberds, and started helping effectively in combat). Also Torham hit Ranger level 18, chose
Contact With Nature* as HLA, and dualled to Cleric.
*Contact with Nature - This HLA grants regeneration rate of 18HP per round for 1 turn, as well as immunity to Petrification and Imprisonment for the duration.
Decided to try dualling at a bit higher level. Aims:
A bit better saving throws - questionable actually
Almost the same amount of high-level slots - especially 7-th level slots are equal at clerical lvl 37 and 39. Also, buffs are almost equally undispellable at lvls 37 or 39 by enemy Remove/Dispel magics.
A useful HLA - although a R-C usually relies on Iron Skins rather than Hardiness + regeneration ability.
Better natural THAC0 - two points can really make a difference.
A bit more HP - not really needed.
Got the Harper Pin, and exactly enough Rings +1 for every party member to equip, Also, a fifth amulet +1.
Ditched Jaheira.
Wondered about Keldorn's weaponry (the armor in IA grants +1 to saves and +15% magical damage resistance, while the sword is good with the magical-damage fireshield ability, not to mention it's worth 1 300 gp when sold), but decided not to take those. Anyway, Jack will rely mostly on Jan's armor and its amazing physical protections.
Jack is currently lvls 7-23, while Torham is 6-18.
Joined the last party member.
Bane, lawful good human Riskbreaker, stats 18/00, 18, 16, 12, 8, 3
Proficiencies: **** Long Sword, ** Two-weapon style.
Well, that's it for now, will take a looooong long time to level up everyone to decent levels. Meaning PC lvl 32, and the others correspondingly.
Modifié par saros_shadow_follower, 19 juin 2011 - 08:41 .