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Baldur's Gate 2 No-Reload Challenge


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#12751
Alesia_BH

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Btw. Confirmed: In v30 the Wand of Spell Striking bypasses Spell Shield.



#12752
Aasim

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Noted. Are we sure those weren't intended omissions?

 

Either way, I'd prefer to have a patched version. Please do produce one.

 

But if Wish wasn't intentionally omitted, if its absence was an oversight, then I vote that Nashlee can continue.

I can't be sure. I am sure Nashlee's dead and will stay - even if it's a bug (and I believe it is, since people who mod rarely know the finesse of this game) I blame it on the Weave. :)

What I am sure from looking at EE2 (vanilla setup) wand of breach is that it won't work correctly either, it doesn't even cast a spell but mimicks the effects. :( Bad, bad...

Aha, beat me to it :D

There are other instances where this will work wrongly. Try Wish yourself, it will ignore enemies' SS.  The low WIS option will also ignore it.

Ruby Ray of Reversal wand will work correctly otoh- it casts the properly patched wizard spell, at least on EE2.

These I clearly see as bugs, and I'm inclined to think Wish is as well.

 

No. That's not the case. All of the failures have occurred with the new version.

So, the old SCS version of Wish-breach was blocked, but the new one isn't. That's fairly expected.

The new one isn't included in the code written above, and the old one works on vanilla SS rules which blocks whatever you throw at it, even infinite times.


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#12753
Golden28

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@Aasim... Lame to die to a bug :(...... I for one would love to see another demon summon duo :D

@Blackraven: awesome how you pulled through the improved circus! Too bad about Aerie but hey, Dagny could also have taken that hit!

@CKT. Great work!

 

Cheers!


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#12754
Alesia_BH

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So, the old SCS version of Wish-breach was blocked, but the new one isn't. That's fairly expected.

The new one isn't included in the code written above, and the old one works on vanilla SS rules which blocks whatever you throw at it, even infinite times.

 

Not quite. v30 Wish-Breach was blocked when a character was imported with Spell Shield (226) already active by virtue of having been applied by casting the prior version of Spell Shield in a previous install. The old version of Spell Shield applies (226). The new version does not.

 

And the old version of Spell Shield doesn't block Wish infinitely. It usually behaves correctly: blocking Wish-Breach, while being consumed. Every now and then it fails to be consumed. I'd say there's about a 1/8 chance that it will stay in place when it shouldn't. As an aside, whenever that happened I just recast Spell Shield, making the random occurrences of stickiness irrelevant.

 

In the test shots that I posted, for example, the old version of Spell Shield behaved correctly: it stopped breach while being consumed.

 

Best,

 

A.


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#12755
Alesia_BH

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I can't be sure. I am sure Nashlee's dead and will stay - even if it's a bug (and I believe it is, since people who mod rarely know the finesse of this game) I blame it on the Weave. :)

 

I respect your decision, Aasim. And I wish you the best in your next run.

 

Congrats on a great effort with Nashlee!

 

Best,

 

A.

 

 

Btw. If you produce a Spell Shield patch I'll be infinitely grateful. Thanks in advance!



#12756
Alesia_BH

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@Blackraven. I took a look at the BG1 NPCs for SoA website and there appears to be some funky stuff in that mod.

 

http://www.baldursga...hp?topic=7692.0

 

Will your install have the new ToB content? Might you get ambushed by demons in your Pocket Plane?

 

Best,

 

A.



#12757
Golden28

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Alexander first BG2 and FINAL episode :(

 

Alexander made it all the way too BG2 only to die..

 

I honoustly can't bother with all the write up.., but I will tell you this:

 

I thought casting haste and then run was an easy way to bypass the cowled wizards. But if you do it often enough the mighty Zallanora (highest ranked member of the order) WILL spawn and WILL NOT DISSAPEAR AFTER A REST. She will just stay in the area indefinately and wait for you. When I did face her I was no match with a party of four, it was a grand battle though...

 

She cast a simulacrum and a few ADHW softening us up. She then killed Cernd with a PWS + demons. A bone fiend feared Jan and a cornugon killed him with lightning bolts. Dorn and I outran her Dark Planetar and managed to hurt her a bit with cloudkill, but she deftly walked out of the clouds and pelted us with energy blades. I then thought we could outcheese here and ran after gulping a speed potion but she quickly targeted Alexander with a comet. My aura was muddy but I thought I could take it with a belt of Inertial barrier + 105 HP. But it wasnt enough and Alexander got oneshot but what must have been a rediculously high levelled mage (which is only fitting I guess).. 

 

I'm not that sad, weather has been way too great here lately :P..

 

Cheers! 


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#12758
Aasim

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I respect your decision, Aasim. And I wish you the best in your next run.

It's called a No-Reload for a reason. :)


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#12759
Alesia_BH

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It's called a No-Reload for a reason. :)

 

I agree.

 

Bugs can justify a reload, but I'm not 100% convinced that the Wish-Spell Shield behavior is a bug. It's possible that the behavior is intended. And even if we confirmed that it is a bug, one might not see it as egregious enough to justify a reload.

 

If I were in your situation, I'd accept my character's death as well, although if I had 100% confirmation that the behavior was unintended, a bug, I might see it differently. 

 

Anyhoo. I hope you'll find time to play again soon!

 

Best,

 

A.

 

Btw. When do you expect to have a patch ready? 



#12760
Alesia_BH

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Condolences, Golden. But it sounds like you have the right attitude.

 

Enjoy the weather. And know that you're welcome back anytime.

 

Best,

 

A.

 

 

Btw. I just thought I should comment on this.

 

I then thought we could outcheese here and ran after gulping a speed potion but she quickly targeted Alexander with a comet. My aura was muddy but I thought I could take it with a belt of Inertial barrier + 105 HP.

 

The BoIB won't help against Comet. It provides 50% resistance to magic damage, meaning the damage type applied by Magic Missile, Skull Trap, and Horrid Wilting, amongst other spells. Comets do fire damage, not magic damage.


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#12761
Serg BlackStrider

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Ho there, friends! Deep salted and burned to crisps Impish Face is back home and ready to go on. He is glad to see both old and new (well met and welcome, Jabberwock!) faces here and while he mourns for fallen comrades still running ones delights his soul. Keep on awesome work, everyone!


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#12762
Aasim

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I'm not 100% convinced that the Wish-Spell Shield behavior is a bug. 

Btw. When do you expect to have a patch ready? 

 

 

I'm pretty much sure it is. The spell file from Wish is called Breach. It has the very same effects as Breach. Looking at SS description, "stops one magic attack". Wish Breach is classified as such.

Pretty clear to me, in any case.

Do note however, Nashlee was hit by Spell Thrust in TS which removed her SS - hence her death isn't as strictly tied to this (it is partially, since other two had to focus on defence rather than debuffing the Lich). My sorceress also got killed - this is a direct consequence of Wish-Breach bypassing SS. 

 

As per your question, I'm mingling with the code - but now I've realized (one gets best ideas on toilet, I swear :) ) I should do it another way, I won't bother you with technicalities. I should be done today, I'll try to be quick.



#12763
Aasim

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Ok, I think I got it. @Alesia - try it out. Last component in the mod. Link.

If it works as intended, it should remove Spell Shield correctly. 



#12764
Alesia_BH

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I'm pretty much sure it is. The spell file from Wish is called Breach. It has the very same effects as Breach. Looking at SS description, "stops one magic attack".

 

I'm aware of the spell description.

 

The developers of the new version of Spell Shield and or Wish may have decided that Spell Shield should not stop Wish. Wish is not Breach, even if it applies the same effect. They may have decided that Wish-Breach should be more powerful than Breach, more difficult to stop than Breach. That's possible. I'm not inclined to speculate. I'd prefer to have an answer.

 

I acknowledge that the Wand of Spell Striking behavior is highly suspicious. 

 

Best,

 

A.



#12765
Alesia_BH

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Do note however, Nashlee was hit by Spell Thrust in TS which removed her SS 

 

Noted.

 

Best,

 

A.

 

FYI: I find that I need to have multiple castings of Spell Shield available to protect myself against high level casters. I'm perfectly willing to crowd out offensive L5s, including Breach, in order to insure that I'll have enough Spell Shields.



#12766
Alesia_BH

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Ok, I think I got it. @Alesia - try it out. Last component in the mod. Link.

If it works as intended, it should remove Spell Shield correctly. 

 

Thanks! I look forward to trying it!

 

What's the install procedure? Weidu it and install just the Spell Shield component?

 

Best,

 

A.



#12767
Aasim

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What's the install procedure? Weidu it and install just Spell Shield component?

Same as any other mod I guess. Yes, SS is 14th or so component (it's much faster for me than doing INCLUDE, TRA and all Weidu jazz over again :D )

 

 



I think we can agree, meaning you and I. That's how I'd like it to work, and it seems like you'd like it to work that way as well. 

 

I'd still be interested in hearing whether the omissions were intended or not.

I like consistency in my game. I.e. if a ring can cast spell deflection 1xday, I want that to be the same Deflection my mages cast, not some mimickry. Same goes for Wands. If description says "...can cast Breach" I want it to cast exactly that; and that it obeys the same rules as real spell.

Ditto Wish. The option is called  "Breach" on all enemies in the area. If that's what it says, that's what I want it to do.

 

 



Alexander first BG2 and FINAL episode :(

the mighty Zallanora

mems_zpsfblf1ojo.jpg


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#12768
Alesia_BH

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I like consistency in my game. I.e. if a ring can cast spell deflection 1xday, I want that to be the same Deflection my mages cast, not some mimickry. Same goes for Wands. If description says "...can cast Breach" I want it to cast exactly that; and that it obeys the same rules as real spell.

Ditto Wish. The option is called  "Breach" on all enemies in the area. If that's what it says, that's what I want it to do.

 

I understand. That's a reasonable view. But there are other reasonable views. I'm not inclined to assume what David et al were thinking.

 

Best,

 

A. 


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#12769
Alesia_BH

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No joy, Aasim. We still have work to do.

 

Spell Shield is stopping Wish-Breach, but Spell Shield is not being consumed. Note that the Spell Shield icon is still present.

 

Spoiler

 

The stickiness is far worse than that of the old vanilla version. The vanilla version would stay when it shouldn't ~15% of the time. Our version is never removed.

 

Also, the Wand of Spell Striking is still bypassing Spell Shield.

 

Best,

 

A.



#12770
Jabberwock

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Party of K/M, Jaheira, Haerdalis, Viconia, Imoen and Edwin continues to progress through chapter 6. Did the planar sphere without too much trouble; of the two "planar" quests that the party left for chapter 6, this was significantly the easier. Relatedly, one of the tactics that I've come to lean on heavily as I've gone from assuming I'm good at the game to actually being good at the game (thanks SCS!) is interrupting enemy mages with damageless AoE effects. What I mean by that is if for example an enemy caster has PfF up, still cast firestorm or incendiary cloud or whatever because it will still give a chance to interrupt him. Between a firestorm, acid cloud, cloud kill, etc., one can dramatically reduce the number of spells cast by powerful casters before their defenses have been taken down. I don't know if this tactic is perceived to have any "chessyness" associated with it, but it seems unavoidable to use incidentally so may as well use intentionally (enemies also use it against the party, although less effectively and maybe unintentionally).

 

In addition to the planar sphere (where the party now has a staff of power in process), we have taken care of both dragons, all the liches except kangaxx, and sorted out the unseeing eye. None of these fights are too hard for a full party in chapter 6, so I won't write further about them.

 

We just crossed 3mm exp but have not gotten any HLAs yet (Jaheira is a few K experience short of 3mm). Kensai levels have unlocked; charname is now a beast that does ~30 damage a hit (CF offhand) with 4 APR but it really wasn't worth the wait. Waiting until mid chapter 6 to unlock fighter levels is probably not something I would do again, except to make the game harder or more interesting. The one other thing I'll say here is that the party composition worked fairly well with the down time, so it was more annoying than dangerous. In early game as a single class kensai, charname could handle the majority of the party's physical damage needs. By the time charname needed to dual to mage (a little before spellhold dungeon), Jaheira and to a lesser extent Haerdalis were hitting their strides which meant we still had a good amount of fighter power ( <3 Jaheira, at least when her buffs aren't getting dispelled). And a dualed mage rapidly hits level 8 or 9 where it can still contribute, and worst case can always spam wands and items, which is a pretty useful role when you get down to it.

 

Anyhow, waiting for a bit more EXP to do Kangaxx and the twisted rune.  Crossing 3mm xp creates such an enormous increase in party power...

 

So to get a little more experience, we just started the final showdown with Bodhi; my Viccy was unfortunately not kidnapped so I guess that confirms that I ruined the romance. I checked and apparently when she says she's feeling tired you're supposed to cuddle her instead of sleep with her... I have to be honest as relates to the romances in bg2 - I unabashedly have a large nerd streak myself but yikes if these aren't incredibly smarmy dialogue trees. Like every dialogue forces your character to be a wimp and god forbid you sleep with your girlfriend when she's tired, she'll break up with you and never speak to you again (I recall Aerie has this dynamic as well where you ruin the romance if you sleep with her the first time she offers).

 

Anyhow, writing complaints aside, the party is just focused on not making mistakes as it gets closer to Jon. I also keep forgetting to take screenshots, but will endeavor to do that for the party's next update.



#12771
Jabberwock

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Question on Jaheira, if anyone has a strong opinion: Is she the strongest recruitable melee-type in SoA?  Haerdalis probably swings to the lead somewhere in chapter 6, but prior to that he seems too short on damage output to be competitive. Keldorn maybe is stronger in Vanilla with his high level dispel, but I don't think is stronger in SCS. More generally, I don't think any of the other melee types can compete with Jaheira's high damage output + survivability (iron skins, AoF) + disables (bugs, natures beauty).

 

Any strong opinions in favor of another NPC?



#12772
Blackraven

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@Blackraven: awesome how you pulled through the improved circus! Too bad about Aerie but hey, Dagny could also have taken that hit!

 

Thanks mate! At the time I was mostly disappointed with failing to see both Aerie and Dagny through the improved circus. But maybe relief is in place as well because I reallydidn't know the area and the creatures, and we didn't have know Protectcion from Cold would be so important.

 

@Blackraven. I took a look at the BG1 NPCs for SoA website and there appears to be some funky stuff in that mod.

 

http://www.baldursga...hp?topic=7692.0

 

Will your install have the new ToB content? Might you get ambushed by demons in your Pocket Plane?

 

Best,

 

A.

Yep, I discovered that yesterday when the ice world prompted me to google for info on what I had got myself in to with this mod.

The thing is, the readme is very brief, mentioning only the NPCs' locations. I must admit, it does mention the extra circus area. (I just never got that far reading since the preceding parts of the readme was just NPC locations.)

The demon ambush, the Sisters of Shar and the other quests and battles referenced in SmilingImp's posts aren't mentioned in the readme. I'll see what I'll do with that content. As I said yesterday, I installed the mod to make party play more appealing to me, not for increased difficulty (game's hard enough for me as it is).

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@Golden, it's s a shame that Alexander fell so early on in SoA. Provoking the Cowlies at low levels is asking for trouble of course. Dagny's first expense yesterday was a casting license.Enjoy the weather, though it would be awesome to see you back in action soon :)

----

@CKT: impressive work Lord Gawain. Your party has gone through a lot, but they're looking good still. Irenicus and Hell are looming :)

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@Serg, good to see Impish Face again! Hope you had a great time in Italy.

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@Aasim and @Alesia, I'm playing with SCS v21, so the Spell Shield issue doesn't apply to my install, but I hope you can get Spell Shield to work (i.e. stop Wish/ Wand Breaches and be removed).

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@jabberwock, disrupting spells with non-damaging damage spells is fair game to me, though I know others (Aasim) apply restrictions. Congrats on completing the dual.

 

 

Thanks mate! At the time I was mostly disappointed with failing to see both Aerie and Dagny through the improved circus. But maybe relief is in place as well because I reallydidn't know the area and the creatures, and we didn't have know Protectcion from Cold would be so important.

 

@Blackraven. I took a look at the BG1 NPCs for SoA website and there appears to be some funky stuff in that mod.

 

http://www.baldursga...hp?topic=7692.0

 

Will your install have the new ToB content? Might you get ambushed by demons in your Pocket Plane?

 

Best,

 

A.

Yep, I discovered that yesterday when the ice world prompted me to google for info on what I had got myself in to with this mod.

The thing is, the readme is very brief, mentioning only the NPCs' locations. I must admit, it does mention the extra circus area. (I just never got that far reading since the preceding parts of the readme was just NPC locations.)

The demon ambush, the Sisters of Shar and the other quests and battles referenced in SmilingImp's posts aren't mentioned in the readme. I'll see what I'll do with that content. As I said yesterday, I installed the mod to make party play more appealing to me, not for increased difficulty (game's hard enough for me as it is).

-----

@Golden, it's s a shame that Alexander fell so early on in SoA. Provoking the Cowlies at low levels is asking for trouble of course. Dagny's first expense yesterday was a casting license.Enjoy the weather, though it would be awesome to see you back in action soon :)

----

@CKT: impressive work Lord Gawain. Your party has gone through a lot, but they're looking good still. Irenicus and Hell are looming :)

----

@Serg, good to see Impish Face again! Hope you had a great time in Italy.

----

@Aasim and @Alesia, I'm playing with SCS v21, so the Spell Shield issue doesn't apply to my install, but I hope you can get Spell Shield to work (i.e. stop Wish/ Wand Breaches and be removed).

---

@jabberwock, disrupting spells with non-damaging damage spells is fair game to me, though I know others (Aasim) apply restrictions. Congrats on completing the dual.



#12773
Blackraven

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Question on Jaheira, if anyone has a strong opinion: Is she the strongest recruitable melee-type in SoA?  Haerdalis probably swings to the lead somewhere in chapter 6, but prior to that he seems too short on damage output to be competitive. Keldorn maybe is stronger in Vanilla with his high level dispel, but I don't think is stronger in SCS. More generally, I don't think any of the other melee types can compete with Jaheira's high damage output + survivability (iron skins, AoF) + disables (bugs, natures beauty).

 

Any strong opinions in favor of another NPC?

Jaheira is one of the strongest warriors in SoA, agreed. Anomen, with buffs and grandmastering and dual wielding Flails is another good one.

 

At the same time I reckon arcane characters like HD, Jan and Aerie are better warriors than Jaheira is:

- they're tankier as they can protect themselves much better against debuffs,

- they have their own arcane disablers,

- and they can be great melee damage dealers, look at Alesia's polymorphs with Aerie in her current run to get an impression.
 



#12774
Aasim

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Spell Shield is stopping Wish-Breach, but Spell Shield is not being consumed. Note that the Spell Shield icon is still present.

Will check.

All I did was make this spell cast Breach spell (as it appears in your game already) on everybody, per description. 

 

 

Also, the Wand of Spell Striking is still bypassing Spell Shield.

I haven't touched the wand. The Wand doesn't (in techical terms) cast any spell at all. It "casts" the effects of Breach.

You might compare it to Fire Resistance potion (you cannot make one not "stack" them, same as Potions of Invulnerability and similar). To fix it, it has to be reworked from scratch. 

 

 

@Aasim and @Alesia, I'm playing with SCS v21, so the Spell Shield issue doesn't apply to my install

How come? There's no way SS stops Wand in any SCS version.



#12775
Serg BlackStrider

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 In our fight with Ruhk, MMMs helped a lot, actually. Between Aerie with the halberd and Aphril and Adara tossing Meteors, he had 13APR coming his way. His Stoneskins went quick.

This and the fact that Aerie tried to use Harm on him caused me a question of how Rakshasa's spell level immunity actually work? According to NearInfinity they have RAKRING.ITM which grants them immunity to lvl 7,6,4,3,2,1 spells and then a number of separate spells to implement their SCS Breach (mage lvl 5) vulnerability. Those separate spells are: True Seeing (priest lvl 5), Insect Plague (druid lvl 5), Flame Strike (priest lvl 5), Sunfire (mage lvl 5), Lower Resistance (mage lvl 5), Domination (mage lvl 5), Cone of Cold (mage lvl 5), Chaos (mage lvl 5), Fire Storm (priest lvl 7), Symbol Fear/Stun/Death (priest lvl 7), Globe of Blades (HLA), Delayed Blast Fireball (mage lvl 7), Blade Barrier (priest lvl 6), Death Fog (mage lvl 6), Cloud Kill (mage lvl 5), Call Lightning (druid lvl 3), Glyph of Warding (priest lvl 3), Holy Smite/Unholy Blight (priest lvl 3), Skull Trap (mage lvl 3), Silence 15' Radius (priest lvl 2), Stinking Cloud, Web (mage lvl 2), Entangle (druid lvl 1).

 

My question is: why to make a separate immunity to spells that are not lvl 5 if Rakshasa are immune to lvl 1-7 already and if MMM and Harm should work for some reason will other not separate listed spells work as well (i.e. Cause Wounds, Rigid Thinking, Mental Domination, Poison, Greater Command, Slay Living, Bolt of Glory, Sol's Searing Orb, Confusion, Earthquake, Finger of Death, Sunray, Holy Word, Creeping Doom, Nature's Beauty, Fire Seeds, Dolorous Decay, Feeblemind, Hold Monster, Chain Lightning, Disintegrate, Flesh to Stone)? Am I miss something? Sure I might test all those spells on Rakshasa myself (Impish Face is in Suldanesselar at the moment) but this will just give me the list of spells they are vulnerable/invulnerable while I want to understand the mechanics of said immunity.


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