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Baldur's Gate 2 No-Reload Challenge


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#1276
Dante2377

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Alesia_BH wrote...


It's kind of a bummer that something buggy forced her into that mad scramble...

Oh well.


If you have a save from before that, load it up and see if it behaves differently.  Seems like a bug to me, so if you picked it up from before and it doesn't do that, seems perfectly within the spirit to continue on.  I don't think bugs and CTD officially end any no-reload attempt.

#1277
Alesia_BH

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Quick Note on Alesia's Game:

Thanks for the comments everyone.

I took the advice of Saros and Dante2377. And went to a "pre-Soulafein chunk incident" save.

Alesia has escaped the Underdark and is now at the Copper Coronet with Imoen.

If no one objects, I'll keep posting here. Otherwise, I'll continue her run in a Campfire Thread. Let me know.


Best,

A.

Modifié par Alesia_BH, 19 juin 2011 - 04:05 .


#1278
Saint of Sinners

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The last link on my address bar pointed to the last page, where I thought Alesia is finally lost.

I second Saros and Dante2377. I believe that a bug or an inconsistency on the engine's part is not a reason to end an NR run. NR is pretty much a and display of skill, wit, and game knowledge, not an attempt to circumvent the game's inanities and insanities.

Alesia's doing great, though it was quite quick how you dealt with the Underdark. Stealthing a lot, eh?

For my run, I'm too lazy to upload pictures. Meejee the Merciless Mage/Thief is just going through the motions of the Athkatla quests. If she gets around to the Guarded Compound, maybe then I'll post pictures. I'm still figuring out how to solve the improved encounter with my test kensai/mage, who's getting a little bit of a beating even at approx. 3 effective levels higher.

#1279
Alesia_BH

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Saint of Sinners wrote...

I second Saros and Dante2377. I believe that a bug or an inconsistency on the engine's part is not a reason to end an NR run. NR is pretty much a and display of skill, wit, and game knowledge, not an attempt to circumvent the game's inanities and insanities.


I'm ambivalent about it. Stuff happens in life, and I'm inclined to take the view that stuff can happen in game worlds as well. Generally, if something like that happens, I pack it in. If it were any other character, I would have in this case.

If it happened to another player, I would support continuation. Personally, I feel awkward about it but I'm willing to go ahead since it's Alesia and everyone is supportive. I have been enjoying her game and I would like to see her make it.

Alesia's doing great, though it was quite quick how you dealt with the Underdark. Stealthing a lot, eh?


It didn't feel quick- that's for sure...:?

Since this is a No Reload, I haven't been saving often. She actually had to go back to Spellhold. It felt like a long, joyless schlog...

In the Underdark, she followed the path of least resistance- lots of stealthing and sphering. She took the easy way out of every situation.

It was also a little odd since the graphical options I have on my MacBook Air install don't display the Spheres. So, Sphered enemies disappear effectively. That's a bummer because the location of Sphered enemies is tactically relevant.

If anyone knows the specific graphical setting that switchs that animation on or off I'd quite like to know...

Anyhoo. Alesia linked up with Imoen and updated her spellbook. She then told Imoen to stay in the Coronet untill she is needed.

Alesia will do some questing in Athkatla before charging into Bodhi's lair. I'll let everyone know when something interesting happens.

Best,

A.


@Shadow_Leech: Good luck with your Sorceress!

Modifié par Alesia_BH, 19 juin 2011 - 08:46 .


#1280
Enuhal

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I'd like you to continue as well, Alesia. Gamebreaking bugs are in my opinion no reason to quit a no-reload if you don't wish to do so yourself.

I started the solo totemic Druid now. Her name is Arinja, she's a half-elf, and her stats are: 10/18/16/11/18/15.
*Quarterstaffs, *Scimitars, *Clubs, *Darts.

Intersting fact to note: No DUHM, but two Vampiric Touch spells. Started by summoning a spirit serpent to clear the first level of the dungeon, including Illych, for whom I added another animal. Sometimes, I supported them with some staff attacks. Summoned an additional spirit lion and snake after resting for the clay golems. I really wish you could choose which animal you want to summon, it would greatly improve the tactical depth of the totemic druid.

Got Balduran's Helm and killed the Mephits. With the Chaos Sword +2, Arinja entered the second level, defeated the portal room, disarmed some traps, killed the rogues, rested and got 2 spirit lions (yay!) to clear the rest of the level, including the vampire. Started to use the 3rd level strength spell to be able to carry some more things (don't need the level 3 slots right now, and since it doesn't last too long, I have to use it a lot).

In Waukeens, Arinja sold her things, learned true sight and attacked the circus tent. Didn't want to waste my spirit animals on orcs, so I used forest beings.  Khala fell to spirit animals.

Arinja reached level 9 already, getting *Daggers and now 2 level 6 spellslots. It was fire elemental time, and the first person to learn that was Mencar. With the two mages dead, the remaining fighters were still pretty strong and Arinja had to summon forest beings to win the battle. The thief escaped.

On his way to the slums, Arinja was ambushed. 3 Spirit animals were enough to deal with it, though. Got some nice gold out of the fight, which is very important early on. Always having to cast the strength spell was really annoying, because he was so short-lasting that Arinja had to rest one or two times just to carry her stuff around a little longer.

In copper coronet, after killing Amalas, Bregg&Chorvale and accepting some quests, Arinja acquired a teddybear and finished the first slaver quest with some summons, eventually showing the beastmaster who was better with animals. Spirit Bears are kind of a double edged sword right now, because chasing after feared enemies (for those who don't know, spirit bears always hit with a save or fear-attack) is quite time consuming.

However, with the gold from this quest, Arinja could finally afford her first item (after glasses and bags, of course), the Belt of Hill Giant Strength - now she can unlearn all the strength spells.

Modifié par Enuhal, 19 juin 2011 - 07:26 .


#1281
Alesia_BH

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Enuhal wrote...

I'd like you to continue as well, Alesia. Gamebreaking bugs are in my opinion no reason to quit a no-reload if you don't wish to do so yourself.


Thanks for the support Enuhal. She's continuing.

Good luck with Arinja!


Best,

A.

#1282
Alesia_BH

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Quick Note on Alesia's Game:

Alesia finally got a Critical with the Staff of Striking. It's a nice stick.
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The best thing about is its consistency. Aside from criticals, it always does between ~70 and 87 Damage for Alesia- it never yields dud backstabs. That makes it easier to plan around

Best,

A.

Btw. Here are some other pics of the Sewer Party fight. They're pretty self explanatory...
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Modifié par Alesia_BH, 19 juin 2011 - 07:49 .


#1283
Shadow_Leech07

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Alesia_BH wrote...
I'm ambivalent about it. Stuff happens in life, and I'm inclined to take the view that stuff can happen in game worlds as well. Generally, if something like that happens, I pack it in. If it were any other character, I would have in this case.

If it happened to another player, I would support continuation. Personally, I feel awkward about it but I'm willing to go ahead since it's Alesia and everyone is supportive. I have been enjoying her game and I would like to see her make it.

I support this decision too. Weird stuff happens in the game, really weird stuff.....good luck!

Modifié par Shadow_Leech07, 19 juin 2011 - 07:56 .


#1284
Aldain

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Odrelomp still lives! Though he's certainly been pushing his luck :blink: And as we all know, luck eventually runs out.. but thankfully, it hasn't yet.


When last we left the mighty party of righteous heroes, they were preparing to take ship alongside Saemon. A seabattle later, we find ourselves in a Sauhagin city. Seeing little choice, the party agrees to help the really quite insane king, and set to work cleansing the city of rebel bastards. Though rather weak, they can pack a punch if you ignore the fact their bolts stun...
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Minsc just stumbles from one close call to another. Dealing with the undead in the amphitheatre sees him down to his last 4 hitpoints before Aerie manages a Cure Disease
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Naturally we then flipflop and side with the Prince, and kill off the entire royal household before the overgrown carp deigns to show.. the lazy eels just lay down and take a nap midbattle! Pfeh
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Now, it's off into the underdark, and *genuine* apprehension sets in. There's a lot of very nasty stuff down here, and the party's highlevel magic spell slots are very scarce indeed. Nevertheless, we push on. Priority #1 is finding a safe place to rest, so we press towards the Swirfneblin village before doing anything else. The first drow war party falls, although Odrelomp fails to notice one of the Priestesses has Physical Mirror up, which leads to half the party nearly killing themselves trying to pelt her down...
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That little snafu out of the way, taking care of the Myconids proves much easier, no doubt in large part due to the double Fireball we threw in their heads prior to engaging
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Slighty low on spells (hey, when are we ever NOT low on spells? Safety first, and that means a lot of buffs constantly active) we still agree to go after the Balor. This is the very spot where the first Odrelomp Gogglebur perished many years ago, and so we are extra careful. The present Odrelomp is tucked away at the very back of the party, and we manage to bring the Balor down (despite turning our own summoned skeletons hostile with an ill-advised Holy Smite)
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One thorough rest later, it's time to release some souls. Having no way to deal with a Spell Trapped drow with his silly magic resistance, we let Raevilin waste his most potent spells on skeletons, following which he is decidedly easier to deal with
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Around here, Odrelomp gets level 14. Level 7 cleric spells, tasty! Of course he can only memorize 1 per day, but still, this opens up a whole host of interesting new options
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Alchra Diagott is handled in much the same way as Raevilin, although we miss out on the experience for him.. perhaps all that time trapped in the device has got to him after all, as after Dominating an Aerial Servant, he tries to take it on in meele. The servant naturally resents this and literally tears Alchra apart
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We finish up this particular rest cycle with clearing the Kuo-Toan's guarding the bridge. Odrelomp flexes his meele muscle
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Alright! We have several ways we can go now. We can take on more Kuo-Toan's, we can go after Beholders, Illithids, or progress the main story a bit. I never liked feeling stressed to do the dungeons later on as a Drow, so we decide to clear out the dungeons before proceeding with the story. Given that the Kuo-Toan's are by far the easiest, they are selected as the first target, and Odrelomp gets to make use of his lovely level 7 slot.. a Firestorm turns the largest Kuo-Toa group into smoldering embers. How can you not love Firestorm? Highly respectable damage and No Save!
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Forgetting to pollute the tadpools in the prince's chamber means he's not quite the joke you'd expect. I mean, he can't really hurt us, but he's almost impossible to bring below Injured due to his regeneration. A hasted Valygar dualwielding katanas and a couple Mountain Bears eventually bring him down, however
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Demon knight time! We sacrifice a lowly Dire Wolf, and out they come to play. The first two fall before they get a chance to do anything
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The remaining three prove slightly more troublesome. Valygar is repeatedly Level Drained, and then one of the Knights whips out a level 9 spell...
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I'm glad I buffed Odrelomp with Death Ward, seeing as he only has 60 hp to begin with. One scratch of a Fireball and he's prime Power Word: Kill meat. Anyway, we gather the delicious loot from the Knights, get Valygar back up, and rest a bit. Next on the agenda: Beholderville.

Now, as far as I know, there are three main ways to fight Beholders (a fourth if you take advantage of their quirky AI):
1. Cheese it. Shield of Balduran or Cloak of Mirroring. Very boring but then Beholders are freakishly cheesy themselves...
2. Nuke the crap out of them before they can respond. This is easiest if you have level 8-9 mage spells, or at the very least level 7 ones for Spell Sequencer and 3xFireball. Neither is an option for us at the moment.
3. Put on every buff in existence and pray to whatever deity you worship that you manage to kill them before they kill you.
4. Summon up something very powerful (Skeleton Warriors, Elementals) and stick them on the Beholders. The beholders will try to bite them to death, which doesn't work very well. It's glitchy though, as sometimes they still use their rays.

So what the hell, let's try all four approaches! Not that we have a choice for the first fight, as it's a party transition and you're dumped in the lap of an Elder Orb and friend. However, circumstances once again collaborate in Odrelomp's favour, and we emerge victorious, the only injury a mere 3 hp damage to Jaheira! Had to use up some scrolls and a few Arrows of Dispelling, but hey, gear is there to be used
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Alright, so we covered the buff the crap out of yourself and flail wildly at the enemy approach. Let's try the nuking approach, even though we're underleveled for it
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Works ok! The beholders are quite wounded, and a cheesily shielded Minsc finishes them off.
Time to try out the summons. 5 charges of the Staff of Fire later, we have a small elemental army.. which of course ends up Held, as we accidentally send them after the Mindflayers to the south
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But still, it works out. As long as there's at least one Gauth alive, the Flayers here will keep trying to Dominate it, to the exclusion of all else. And the Gauth is busy trying to kill off our summoned elementals... so we unceremoniously kill the Flayers from a distance, then the poor Gauth is turned into eye-on-a-stick by Minsc.

Here, we give in (being, AGAIN, low on useful spells) and let a cheesed out Minsc clear some of the Beholders for us.
Once that's over with, all that remains is the second Elder Orb and his/her/it's chronie.

Now, we could just ignore it. It has no treasure and the XP, even though decent, is nothing special. Still, what kind of renowned halfling hero would Odrelomp be if he left an Elder Orb alive in his wake? A squeaking failure, that's the kind!
So we opt for a mix of two tactics. We still have a Firestorm and Death Fog (underappreciated spell to be sure, no save, 8 damage every turn to anything that breathes in the vicinity). So we call up our best summons, two Aerial Servants and two Fire Elementals (the Druid kind, not the 8 HD from the Staff). We then drop a few Webs to start, followed by Firestorm and Death Fog.. then run like scared little female dogs, leaving the summons and an apprehensive Minsc to deal with the certain to be quite irate Beholders
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Great success, as Odrelomp has come to expect by now. The regular Beholder falls to Fire Storm, but of course the Elder Orb survives (resisting some of the damage, but still badly wounded). Oddly it seems to get stuck and can't reach us.. so we go after it, summons before anything else of course. Once the poor Orb uses up it's Imprisonment, Minsc and the remaining two summons charge in
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A short battle later, the Eye Tyrant falls! Huzzah!
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Looting, resting, identifying.. the usual drill follows. Time for the final and, in my mind, most dangerous dungeon.. the Illithid City. Here we leave our mighty champions, just as they are about to descend into that pit of madness
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Odrelomp is now a level 14 Cleric of Lathander
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#1285
saros_shadow_follower

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Glad you decided that way, Alesia. I usually ignore such bugs as well when no-reloading. Meaning, I reload if a bug messes up everything.

A quick add-on on Astarta's game.

Astarta has reached overall xp 4 400 000. And she's currently lvl 20. Same goes for Alia, her new spell picks are Foreknowledge (lvl 8), Monster Summoning VII (lvl 9) and Recast Vital Energy (lvl 9). Not that I'm gonna risk with the last spell yet, since the failure means a Skeleton Grandlord attacking the party, and the party currently has no means of dealing with such a monster - no Disrupt Undead, no +4 crushing weapons. Still, RVE is good to have now, because Astarta is going to obtain it in the faraway chapter six, and there are several tough battles up to that moment that can be eased with RVE.

Torham is levels 11-18, Jack is lvl 11-23, Bane is lvl 11, Saros is lvl 22 (has **** in Shortswords and 2 Critical Strikes already).

The party needs 4 700 000 more xp up to decent levels. EACH. Meaning, 28 200 000 xp alltogether.

Modifié par saros_shadow_follower, 19 juin 2011 - 08:45 .


#1286
Windfoot

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Well, Seelo and the gang finished the Druid grove.  Pretty easy actually, a few BS here and there and Cernd won the challenge.

I started a solo Blade also for the no-reload challenge.  People say they're weak at the beginning..I disagree...they rock!

SpellSlinger
18 Str
18 Dex
17 Con
18 Int
7 Wis
15 Cha

The beginning dungeon was easy.  Using DuHM + spin and he can easily kill anything in that instance.  And for defense Shield, Blur, mirror immage +defensive spin if necessary.

Saving Airie was just a use of an oil of speed and some defensive magic.  Once next to Kalah an offensive spin finished him off.  A cloudkill (wand) killed Tabitha and the beastmaster died quickly to an offensive spin.

#1287
Alesia_BH

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Quick Note on Alesia's Game:

Alesia has acquired a new item...

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Since she still doesn't have Negative Plane Protection, I opted to take a Zero Risk approach in Bodhi's lair- recruiting all allies as well as casting Pro-Undead on Self and Drizzt. It wasn't exactly a thrilling adventure, but Bodhi is dead and Alesia is alive so I call it a win...
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Alesia has her Maze Traps now. That implies a major shift in playing style. Soloing a high level Bounty Hunter is quite different from any other BG playing experience I've tried. It's been years since I've done it, and I'm basically in a readjustment phase at the moment.

When I get the chance, I'll post on a battle or quest that illustrates high level Bounty Hunter tactics. I think some will find it interesting.

Best,

A.

#1288
Shadow_Leech07

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Brief summary on Ashley Winterfold

Ashley hails from Candlekeep though she grew mesmerized by tales from a great Sorceress named Alastria. She(Ashley) allows herself to emulate spells which create magical weapons or at the very least offensive touch spells(vampiric touch). She believes sorcerers should be battle tested and ready and she is ready to cut her enemies down to size.

Despite all this, the beginning dungeon was harsh for Ashley, she had no idea what she was in for. She chose various spells such as chill touch and ghoul touch having faint knowledge in what they did. However what she believed to be the wrong spell choice turned out to be the correct one. Polymorph self should come before stoneskin, and when she finally reached level nine, she was cruising through the dungeon. Like a monk, she was able to take down her enemies using her enchanted fists. And when a mage showed up, Ashley calmly used polymorph self to protect against all spells. Ashley is out of the dungeon as of now ready to take on new enemies.

#1289
Enuhal

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Arinja finished some major chapter 2 quests and reached level 14 now. Here's how it happened:

First, she helped Jan and rescued Viconia from the Fanatics (only entered the distric to get umar hills on her map, though).

At Imnesvale, she acquired a Bejuril and got the kids some swords and beer, fought a mimic and some umber hulks, killed a golem and went to the temple ruins.

The summons took care of the shadows and quickly cleared the dungeon, and the only enemy here able to hurt them, the bone golem, fell as well.

With some extra summons, Arinja easily defeated the Shade Lord and got a new armor. While travelling around, she was ambushed a couple of times, but spirit animals or the horror spell took care of those problems.

Next: Trademeet and the Druid grove. Arinja summoned her usual army, fought the spiders, some trolls and the shadow druids, rested and killed the Rakshasa.

After defeating the myconids and the last druid group, Arinja challenged Faldorn to battle, and the shadow druid fell to spirit animals. She accepted the first stronghold quest and defeated the troll army before returning to tradesmeet and clearing the crypt. After resting a couple of times, Arinja finished the second stronghold quest by defeating Chaos.

Back in Athkatla, she entered the bridge district. Killed the abducters and continued to resolve the murders, though this was the first not that easy quest, since the upgraded group of enemies spawned. Arinja wasn't expecting this (otherwise I would've summoned on the second level and lured the enemies upstairs), so she had to run upstairs, use the ring of air control and lead the Rune Assassins downstairs while drinking some healing potions (they can see through invisibilty, even with non-detection). However, downstairs they fell to a fire elemental and some spirit animals. Arinja proceeded to lure the undead, and they, too, were killed.

Arinja payed Gaelan, got the Amulet of Power and defeated Lassal and the Guilds Contact. She also killed Prebek and finished the harper quest. After reaching level 14, the challlenge at the druid grove was waiting for her, though it was very simple.

Since Giant/Spirit/Spectral Trolls still are tough enemies, I won't do De'Arnise keep right now, but instead some of the other Athkatla-quests to gain some more experience and possibly level 15. Also, there are some special items I want to acquire for Arinja.

By the way, I bought Rynn's Staff +4 for her to greatly improve her own fighting abilites.

Modifié par Enuhal, 20 juin 2011 - 11:14 .


#1290
Shadow_Leech07

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The Continuing Adventures of Ashley Winterfold

Ashley heads down to the Copper Coronet which is run by a sleazy owner. Down in the sewers she meets up with hobgoblins, and to this end she has improved invisibility(ring), stoneskin, mirror image, blur, shield, spell immunity enchantment/charm all erected on herself. Polymorphing into a spider she starts picking off the enemies and making sure they got poisoned. Next she cast glitterdust on them and used her bhaalspawn ability horror to disperse the crowd and divide and conquer. After she disposed of the goblins she faced off with the jellies and ended up turning into a mustard jelly herself to take down a mustard jelly. Not sure if it was the correct move but it worked nevertheless.

Firkraag's Monsters

After saving Hendak and the rest of the gladiators, Ashley Winterfold travels to Windspear Hills, meeting up with a group of nasty looking monsters. She uses her usual buffs after she goes invisible, and then opens up with a vicious web+minor globe of invulnerability combo. Polymorphing into a spider she poisoned all of them, and nearly disposes of them all using this method. But the remaining are near death or badly injured. Melf's magic meteors tears the rest apart.

Mencar Pebblecrusher

A rude dwarf named Mencar angered Ashley, so Ashley feigned fear in order to get the first strike in. And what a first strike, Ashley prepared with her usual prebuffs and then went into action just like she did against Firkraag's monsters. She poisoned Pooky and the mage(who in vanilla has no buffs) those two were taken out of the action very quickly. Next came the thief who Ashley made sure was pumped full of nasty poison, his ring would come in handy later. After several more rounds, Ashley was left with Mencar and the beserker friend to contend with. Ashley used the thief's ring to go invisible and then reloaded her minor globe+web combination on these two. Once webbed all of Ashley's attacks went through, and these two poor souls ate all of it. Ashley's favorite weapon? Attack

#1291
Hjolnai

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Having made a few more brief attempts, I have once again settled on an Avenger->Fighter. This time, however, Dorian will not have to come out of Spider form once dualled, as I will ensure availability of a speaking NPC.

The initial dungeon was straightforward enough, with the Duergar filling the corridors (SCSII replaced the goblins with them) readily killed by two spider hits and the resulting poison - shapeshifted spiders may not do much initial damage, but the poison lasts a long time.

#1292
saros_shadow_follower

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Astarta's entry (a short one):

Exploiting. Current levels:

Astarta - lvl 23, xp 6 mil
Alia - lvl 23, xp 6 mil

Sorceress' new spell picks: Lightning Bolt, Ice Storm, Globe of Invulnerability, Mordenkainen's Sword, Protection from Energy

Lightning bolt - my intentions are to use that vs the Chromatic Demon if need be and more importantly in the Githyanki fight. And ProCold isn't really needed in the sorceress' picks

Ice Storm - a must-have in a no-reload tactic vs the Chromatic Demon if the battle is attempted in chapter 3

Mordy Sword - decided that Hand of Undoing is a stupid spell for the soceress, with casting time 6, touch required (i.e. no point in loading the spell in Chain Contingency since it will fail) and very lousy effect. Plus, it doesn't affect the most powerful (and troublesome) golems. Double goes for Disrupt Undead.

Saros - lvl 27, grandmaster of Flails and Shortswords, and just put his first * in Bastard Swords. Reason - Foebane +5. One and only. Since the sword applies LMD on each hit, which ignores magic resistance in IA, the weapon is an obvious choice. Although quite late (comes in the start of ToB).

Torham - lvls 16-18

Bane - lvl 16, grandmaster in Longswords, and ** in Warhammers. Reason - Crom Faeyr and (in ToB) - the Runehammer. However, there is no +4 or +5 warhammer before Crom Faeyr, so Bane would be kinda useless versus Skeleton Grandlords. Not to mention that the only +3 warhammer in chapter 3 is well guarded too...

And finally, captain Sparrow, levels 16-23

Edit: BTW, I always wanted to ask - what is the use of Bodhi's heart?

Modifié par saros_shadow_follower, 20 juin 2011 - 05:53 .


#1293
Grond0

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Entering the challenge with Knucklear - a monk graduating from the rigours of BG1.
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She soloed BG1.  I've done that on a number of occasions, but I don't think I've ever tried it in BG2 - so think it is about time I gave it a go.

Using the following mods (excluding ones only relevant to BG1 or party play):
CharmPatch
BG2 Fixpack
BGT
BG2 UB
SCS
G3 anniversary
BGT Tweak Pack
Turambar Fixes and Tweaks
SCS II
BG2 Tweak Pack
Item Pack
aTweaks
Worldmap
L1 NPCs
Widescreen Mod
Generalised Biffing

#1294
Enuhal

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@Saros: Bodhi's heart is only needed to restore your love interest if she/he gets turned into a vampire by Bodhi.
@Grond0: Good luck!

Modifié par Enuhal, 20 juin 2011 - 10:06 .


#1295
ussnorway

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Alesia_BH wrote...
Alesia has her Maze Traps now. That implies a major shift in playing style. Soloing a high level Bounty Hunter is quite different from any other BG playing experience I've tried. It's been years since I've done it, and I'm basically in a readjustment phase at the moment.

When I get the chance, I'll post on a battle or quest that illustrates high level Bounty Hunter tactics. I think some will find it interesting.


Have you put any thought into abilities yet? UAI (the vhailors helm) & spike traps aside… will she take Alchemy to feed her addiction or Assassination… works a treat with Set Time Trap but I’ve yet to think of a good reason to take Scribe Scrolls...:wub:

#1296
saros_shadow_follower

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@ussnorway - don't worry about that, Alesia has all figured out. I've seen her high-level tactics in a previous Ascension run, so I suggest you just sit and watch :)

A little add-on on Astarta's game:

Curent PC experience: 7 million. Mage levels - 25. New sorceress' spell pick - Chain Contingency.
Saros - 7 million xp, lvl 30, ** Bastard Swords.
Torham - levels 20-18 (regained Ranger class), and indeed - turns out that he has better saves than lvl 39-16 Cleric-Ranger. In short, a lvl 18 ranger has better saves than lvl 40 cleric in IA. Has many proficiencies.
Jack - levels 20-23, his first HLA is Hardiness. He won't be leveled up until he reaches xp enough for fighter level 24 (meaning, 1 400 000 more xp). Grandmastery in Halberds and Two-Handed swords achieved.
And finally, Bane, who had also reached fighter level 20, and his first HLA is Power Attack. Proficiencies: **Two-weapon style, *****Long sword, **Warhammer, *Short Sword

BTW, the party has collected some quest experience rewards (Limited Wish quest, Fallen Paladins, Trademeet savior, Bodhi's last task - without boarding the ship, and Raissa + Tiris' reputation reward). With reputation previously brought to 17 (before ditching Jaheira that is) via donations to 16 and reporting about the skinner murders, now the party has a total reputation of 20.

Modifié par saros_shadow_follower, 21 juin 2011 - 06:29 .


#1297
Alesia_BH

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Grond0 wrote...
Entering the challenge with Knucklear - a monk graduating from the rigours of BG1.


Congrats on finishing BG1 Grond0. That was a well earned victory.

Good hunting in Amn!

@Shadow_Leech

Have fun with Ashley! The melee Sorceress route is challenging but rewarding. Don't skimp on the abjuration spells.Posted Image


Best,

A.

Modifié par Alesia_BH, 21 juin 2011 - 08:49 .


#1298
Alesia_BH

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saros_shadow_follower wrote...

@ussnorway - don't worry about that, Alesia has all figured out. I've seen her high-level tactics in a previous Ascension run, so I suggest you just sit and watch :)


Thanks for the vote of confidence Saros- I appreciate it. But I love hearing suggestions.Posted Image

A wise person once told me that the moment you think you have more to teach than to learn, you become a fool. I whole-heartedly agree with that sentiment and would be happy to receive advice from anyone or anywhere.

Nice work with Astarta once again Saros!

Best,

A.  

Btw. Alesia is doing some cleanup duty in Amn now. I'm post on her recent adventures shortly.

#1299
Hjolnai

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It seems my new avenger->fighter is having the same problem as the old one - dual-classing crashes the game. Unfortunately, this time reverting to an autosave was not sufficient to resolve the problem. I guess that means it's time to bring in ShadowKeeper and see if that can fix it (removing leftover effects from shapechanging, which tend to be troublesome, if I remember correctly).



Edit: After removing numerous effects from Brown and Black Bear forms (as well as one or two from Wyvern, I think), the game no longer crashed on dual-classing.

Dorian is currently an avenger(12)->fighter(7), in Sword Spider form, at the Copper Coronet, having completed the Circus quest, rescued Viconia, and freed Hendak. Current party members: Jan Jansen (currently level 11/12, because the party's average level was 12 on entering the Government district - one of the advantages to playing a druid). Jan will be doing all the talking, so that Dorian need not shift out of Spider form. Also, when experience can best be gained solo, Jan will be removed from the group while shut behind doors, as this means he can be retrieved without the ability to speak.

Modifié par Hjolnai, 21 juin 2011 - 09:24 .


#1300
Alesia_BH

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Alesia at the Guarded Compound (Or Confessions of a Silent Killer)

Alesia recently completed the Guarded Compound. She managed to end all of her enemies before they had a chance to take offensive actions- without using Potions of Invisibility. The most dangerous foes never saw her. The battle serves as a demonstration of what Bounty Hunters can do once they reach level 21.

The Plan: Enter Hidden in Shadows while wearing the Cloak of Non-Detection. Remove one of the traps, and then go to the doorway north of the battle ground. Setup a fallback position here with 2 damage Snares in the room, and a Maze Trap near the doorway. Next, creep forward and Maze everyone. Then, kill them off one by one as they return from Maze. If multiple enemies comes out of Maze at the same time, retreat to the fallback position to re-Maze them and or kill them with the damage Snares and doorway shadows. Damage should be minimal.

Execution: The battle went according to plan except for one mishap. The Maze Trap that was supposed to be set at the entrance to the fallback position was tripped by an enemy pre-battle. This forced Alesia to accelerate her plans. She tossed a second Maze Trap to eliminate all the remaining foes, and placed the Maze Trap in front of the fallback position at a later convenient time.

Here we see Alesia on the battle ground. All of her enemeis are Mazed. She is now free to set traps wherever she likes.
Screenshot2011-06-21at94259AM.png

The duration of Maze is influenced by intelligence so, Sion can be expected back first. Alesia set two damage Snares at his position, hit the shadows, and waited. Sion returned first as expected.
Screenshot2011-06-21at94309AM.png

One down.

Alesia set another trap, and waited. Stalman arrived. He set off the Snare, and then caught a backstab.
Screenshot2011-06-21at94403AM.png
Screenshot2011-06-21at94413AM.png

Two down.

Now the low intellgence enemies are en route. Alesia used the time to place the Maze Trap in front of her fallback position.
Screenshot2011-06-21at94437AM.png

Olaf arrived. He immediately caught a backstab.
Screenshot2011-06-21at94452AM.png

Before Alesia could dispatach Olaf, Koshi came back. Alesia headed for her fallback position to seperate them. Fortuitously, Olaf went Berserk rendering him un-Mazeable and alone once Koshi was swept away.
Screenshot2011-06-21at94514AM.png

Alesia raced to the shadows, and then returned to finish Olaf.
Screenshot2011-06-21at94528AM.png

Three down.

Next, Alesia heard someone come back from Maze but didn't see anyone. That meant Ketta. Alesia summoned Ras (which doesn't break invisibility) and had Ras lead Ketta to the damage Snares in the fallback position.
Screenshot2011-06-21at94639AM.png
Screenshot2011-06-21at94646AM.png

Four down.

Maferan arrived next.
Screenshot2011-06-21at94703AM.png
Screenshot2011-06-21at94722AM.png
Screenshot2011-06-21at94735AM.png

Finally Koshi.
Screenshot2011-06-21at94839AM.png
Screenshot2011-06-21at94851AM.png
Screenshot2011-06-21at94920AM.png

Fin!

Best,

A.


Modifié par Alesia_BH, 28 juin 2015 - 02:49 .

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