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Baldur's Gate 2 No-Reload Challenge


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#13001
Grimwald the Wise

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I don't normally allow recruiting PCs, but thought I should test this - and besides it's so annoying that Cernd won't fight properly outside the party :angry:.  

 

Cernd was left with buffs intact for the combat

Buffs_zpsmjdoxhqg.jpg

- not that it did him much good after Faldorn resisted his insect plague in the first fight.  

 

The second time around the insects bit and he was able to win with the help of a summoned nymph.  I did make the mistake however of pre-casting his werewolf token for the second fight - that was stripped from him as part of removing all equipment.  If someone made the same mistake and relied on buffs from equipped items they would obviously disappear.

 

For your information, jaheira's buffs don't get dispelled either in the scenario that you don't have Cernd. With her being a fighter/druid, they can be VERY significant..


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#13002
Alesia_BH

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Alecia, who is Adara, a self-made NPC or a mod?  

 

Adara is a self-made NPC, created in multiplayer. 

 

(The name should have been a clue.  :P )

 


Nice party. Sure wish I had Nalia or Aerie w/me but I chose to get them chunked.   :(

 

Sorry to hear that, CKT. If there is one thing I've learned in this world, it's that chunking your friends can make life lonely. And messy.

 

Looks like you're going w/four?  Hmm. That combo (incl Imoen) with Nalia (five) would be hell to deal w/once the bad guys start taking spell fire.  

 

Yes: four. I'm only willing to take along as many character as I can protect. We don't have the scrolls or spell slots to keep five safe at present. Nalia's status will be reevaluated if and when we get to Arcana Archives. 

 

We'll get plenty of fire power out of four.  :)


Cool stuff. CKT

 

Thanks, CKT. Not as cool as Sir Gawain's run, but cool enough, I guess. I'm having fun. I hope others are enjoying following along.

 

I should probably spend more time on composing my posts. I respect the effort you invest in your updates.

 

Best,

 

A.


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#13003
Alesia_BH

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Aphril, Elven Sorcerer: Spellhold Preparations (or The Three Stages of Problem Solving)

 

We all solve problems in our daily lives. Some of us excel at it. Others, not so much. Problem solving is an art, but an art with an underlying science. The process of problem solving can be broken down into three stages

 

1. Recognition- In which the existence of a problem is acknowledged, and preliminary analysis is begun

 

2. Analysis- In which the structure of the problem is examined, and candidate solutions are considered

 

3. Implementation- In which the preferred solution is put into practice, with due attention to detail: even the best of plans can founder on the smallest of mistakes.

 

That's how it should go anyways. For me, the three stage of problem solving are more like this:

 

1. Vague Awareness- The stage in which I become dimly aware that a problem exists. I whine and take a nap.

 

2. Procrastination- The stage in which I deploy my characteristic response to adversity: I shrug, eat a pint of cookie dough soy ice cream, watch a few Love Boat episodes, and take another nap

 

3. Abject Failure- The stage in which my total lack of preparation leads to complete, catastrophic meltdown. I shrug again. I go to sleep.

 

This time, I actually did a little better than that. I spent the better part of a day hemming and hawing about how I didn't want to fight Jon-Jon's Planetar without ProMW and Lower Resistance. Then I had a blinding burst insight. How about we get ProMW and Lower Resistance? 

 

So, why did it take me so long to figure that out? Years of solo play has left me blind to the rate of level progression in BG2. As a soloist, I merely play. I never have to hoard XP. I never pay attention to how much XP I have or need or anything like that. It all works itself out. Following the Planar Sphere Quest, Aphril and Adara were each 120,000 XP points away from L15. Travelling with Aerie, that meant they'd need 360,000. Now to me, that sounded like a lot. I figured we'd have to complete at least the Planar Prison, probably the Unseeing Eye, too. But no. Not even close. I forgot how quickly XP accumulates in BG2. Everything is worth a few thousand experience points. Fetch quest: 20,000. Memorize a scroll: 6000. Tie you shoes...I mean, seriously, by the scale in BG2 tying you shoes has to be worth, what, 500 XP points? Somewhere around there. Seriously. 

 

So, yes, Aphril and Adara found themselves at L15 before they knew it. They started by clearing out the remaining fodder in the Planar Sphere.

 

The Noble Efreeti and the second Greater Fire Elemental were killed with Ice Storms, Cones of Cold, and Skull Traps. I hate the Noble Efreeti.

 

Spoiler

 

Shortly thereafter, Aerie tanked the last of the golems.

 

Spoiler

 

If I had to pick a single favorite monster in BG2, I'd have to go with the lizard men. They're just so polite. They're all. Excuse me? Have you chunked anything today? If not, you can chunk me. That's what I'm for. I'm a lizard man. Yes. That's what they do: they get chunked. Nothing else. They're even more awesome when they give you great random drops. Protection from Magic Energy. That's a score.

 

Spoiler

 

On the way out of the Planar Sphere, the Sergeant Natula encounter triggered. This fight made me realize just how much time I spend buffing. When the encounter began, Aphril, Adara, and Aerie, snuck up to the north to buff while Natula and friends summoned mountain bears and fought the Guardian Golem. The mountain bears did, like, 500HP of damage to the Guardian Golem before we had finished buffing. Natula was already running scared when we joined the fight.

 

Spoiler

 

After seeing the rough and ready Wrecking Crew take a bit of a beating in the southern tombs, I figured there had to be some XP there. Most of the undead were either Turned by Aerie, scorched by Sunfires, or blasted by Skull Traps. The nerfy vampyre received the False Dawn-Teleport Field treatment. I was actually a little scared of the V30 Con draining vampires heading into this run. That was totally unjustified. False Dawn->Teleport Field x 2 solves them. Nalia was later joined to disarm the traps and clear the remaining corridors.

 

Spoiler

 

After clearing the tombs, we finally reporting to Aran for our 50K Bodhi quest XP. All we needed was a little nudge after that. Our last mini-expedition of the session was the recovery of Gessen. Aerie tanked the bone golem, while Aphril, Adara, and Naila handled the rune assassins. That's where we leveled up: In Reijek's basement. Aphril and Adara both took LR, ProMW, and Sequencer

 

Spoiler

 

We are now ready -truly ready- for Spellhold. We'll leave this evening. Current character records and inventories. The inventories are a little messy, since they're loaded with Imoen's gear.

 

Aerie

 

Spoiler

 

Adara

 

Spoiler

 

Aphril

 

Spoiler

 

Best,

 

A.

 

 

Aerie the In-Decider, L12/12 C/M: Kills- 242; XP Value- 34%; Most Powerful Vanquished- Shade Lord; Favorite Spell- Holy Smite; Favorite Weapon- +1 Halberd; Cumulative Damage Taken- ~50HP

 

Adara the Ambivalent, L15 Sorcerer: Kills- 241; XP Value- 34%; Most Powerful Vanquished- Juggernaut Golem; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP

 

Aphril the Eeny Meeny Miny, L15 Sorcerer: Kills- 235; XP Value- 30%; Most Powerful Vanquished: Umber Hulk Elder; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP


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#13004
Blackraven

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That's how it should go anyways. For me, the three stage of problem solving are more like this:

Thanks for the lolz :P
Glad to see the ladies ready to take on Spellhold! Safe travels!


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#13005
corey_russell

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Picenon the solo fighter/thief - FINAL Update!

 

I regret to inform everyone that Picenon did not live up to expectations. I rarely play solo,and I paid for it with Picenon's life. Picenon had just defeated the Clone, and tried to attack the salt mephit at range. Despite save vs. spells at 3, Picenon failed his save and was stunned. I thought maybe he could still live - but no a goblin archer moved up to assist the mephit and together they were able to kill Picenon before the stun wore off.

Spoiler

 

Grond0 is somehow able to do the same character multiple times in a row, but I need more variety. So the next run will be human berserker dualed to mage. Still in the mood for solo, though, so will be so that run too. Back to BG 1.

 

Incidentally, next time Picenon will stealth past this group of goblins and mephit and just close the door on them. What's ironic is Picenon did use stealth to skip the steam mephit and friends in the Air Plane - should have done that tactic again. What you dont' know kills ya...


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#13006
Blackraven

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Ah man, that's a bummer... :( I had high hopes for Picenon, I'd love to see you try again with him Corey. Understand you preference to do a different character (I did the same after Glorydd). Good luck with you Berserker/Mage!


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#13007
Grond0

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That's a shame Corey.  If stealth shots are not suitable you could always make sure you acquire a horror Bhaal power for that sort of encounter ...

 

Grond0 is somehow able to do the same character multiple times in a row, but I need more variety. So the next run will be human berserker dualed to mage. Still in the mood for solo, though, so will be so that run too. 

Having a memory like a goldfish really helps there :P:

- I've not done a swashbuckler for a while, I'll give that a go.

- Perhaps I should have disarmed that trap before walking through it?

- I've not done a swashbuckler for a while, I'll give that a go ...


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#13008
Alesia_BH

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Quick Note on Aphril's Game:

 

Imoen has been rescued. She has joined Aphril, Adara, and Aerie as a full member of the team.

 

Spoiler

 

The first order of business was to teach an old friend new tricks, with the aid of a Potion of Genius and a Potion of Mind of Focusing,.

 

Spoiler

 

Imoen learned the following spells: L1- Shield, Protection from Petrification, Protection from Evil; L2- Invisibility, Blur, Vocalize; L3- Melf's Minute Meteors, Skull Trap, Vamipric Touch, Protection from Fire, Spell Thrust; L4- Otiluke's Resilient Sphere, Spirit Armor, Ice Storm, Secret Word, Teleport Field, Minor Sequencer, Wizard Eye; L5- Spell Immunity, Cone of Cold, Lower Resistance, Protection from Electricity; L6- Globe of Invulnerability, Protection from Magic Energy, Protection from Magic Weapons, Spell Deflection, Improved Haste, True Sight; L7- Spell Sequencer, Mordenkainen's Sword, Prismatic Spray. She now has nearly all of her desired L1-L6 spells. The only missing ones are Protection from Cold, Spell Shield, Sunfire, Protection from Acid, and Tenser's.

 

Imoen's inventory is in reasonably good shape as well, although she could use a better sword. Sadly, the party did not have the gold to buy Imoen the Short Sword of Mask. Imoen does, however, have Tuigan and a complete set of tactical ammo, including dispelling arrows. Imoen will occasionally serve as an arcane archer after the acquisition of Tenser's and Gessen, mostly for kicks.

 

Spoiler

 

Adventure awaits. I'll post on Brynnlaw when I get the chance.

 

Best,

 

A.


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#13009
Alesia_BH

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Condolences, Corey. Make that mephit pay the next time you see him.

 

Best,

 

A.

 

Btw. I pretty much always sneak by that mephit. 


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#13010
Alesia_BH

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Aphril, Elven Sorcerer: Island Concerns (or Subtitle? Subtitle? Ain't Nobody Got Time For That)

 

Ok. Quick coverage of Brynnlaw before I go to sleep.

 

The Welcoming Committee

 

The vampiric welcoming committee was demolished in a fraction of a round. Nonetheless, they very nearly achieved what no enemy has to date: they nearly injured Aphril. 

 

Here we see the party's standard vampire battle opening: False Dawn from an invisible Aerie. But note well: one of the vampires is outside of the AoE.

 

Spoiler

 

In the past, the opening False Dawn would have been followed by double Teleport Fields, but since Aphril and Adara have sequencer now, there was no need. A pair of Skull Trap x 3 sequencers ended the vamps. But check out those bats headed for Aphril. The one vamp which hadn't been confused by the False Dawn got off a spell.

 

Spoiler

 

Now, in theory, this was not a threat. The vamps here have the version of Cloud of Bats that has a non zero power level. Aphril's Spell Deflection should have stopped it. Nonetheless, she chose to out run them and layer in Spell Immunity: Conjuration for extra security. Aphril remains uninjured.

 

Spoiler

 

Small Evil 

 

Time to take down Galvena. The irritating thing about this fight as a mage is that you have to worry about Claire. Maybe the girl is unkillable. I don't know. But I figure it's probably not a good idea to tag her with six Skull Traps. Since Vadek took MGoI instead of GoI, a Teleport Field sufficed to lift him away from Claire.

 

Spoiler

 

Vadek received Ruby Ray-> Skull Trap x 3 Sequencer. Galvena was caught in the AoE and fell along with him. 

 

Spoiler

 

Perth the Almost Adept

 

The buffs for this fight were the party's current standards.

 

Aphril: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Spirit Armor, Spell Shield, Spell Deflection, Blur, Mirror Image, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination, Spell Immunity: Conjuration

 

Adara: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Spirit Armor, Spell Shield, Blur, Mirror Image, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination, Spell Immunity: Conjuration

 

Aerie: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Spirit Armor, Spell Shield, Spell Deflection, Blur, Mirror Image, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination

 

Note that SI:Ev has been swapped out for SI:Con since at this stage, and in this battle, the green Prismatic Spray ray, which applies poison damage without a save, is a greater threat than Cloudkill or Death Fog. Casters who lack L5 or L6 immunity are more likely to cast Prismatic Spray. We'll probably still go SI:Ev against liches and rhakshasas

 

Aerie entered Perth's abode shimmery invisible, while Adara and Aphril were hard invisible. Aerie's presence triggered the encounter. As soon as Aerie heard "praeses" she cast invisibility, leaving the entire party hard invisible during Perth's Time Stop.

 

Spoiler

 

Perth could do nothing. Now seems like a good time to check his buffs.

 

Spoiler

 

Ok. Let's forget about the glaring omissions of Protection from Fire and Protection from Magic Energy. Let's assume that he was actually running those, because, in fact, he may have been. On a few occasions during this run I've noticed that mages have been immune to fire damage when nothing in their buff lists indicated that they should be. I suspect that some of the cast previously specific protections aren't displaying in the battle record. Whatever, for the purpose of the exercise, let's assume he is running Pro Fire and Pro Magic Energy. If that were the case, then Perth is reasonably well buffed here. He has a magic number of 5. We need one spell equivalent action to take down his Spell Shield, another for the Spell Trap, another for the GoI, another for SI:A, and one last one for the specific protections. Sadly for him, he's facing three mages so that only earns him 2 rounds.

 

Round 1: Aerie: True Seeing; Adara: Ruby Ray of Reversal- Perth; Aphril: Ruby Ray of Reversal- Perth

 

Spoiler

 

We're through the Spell Shield and the Spell Trap now.

 

Round 2: Adara: Ruby Ray of Reversal- Perth; Aphril: Ruby Ray of Reversal- Perth; Aerie: Breach (scroll)- Perth

 

He's stripped, and that ProMW Contingency isn't going to do him any good when the Skull Trap sequencers come to town.

 

Spoiler

 

And with that, Aphril, Adara, and Aerie were off to Spellhold. I'll cover the Labyrinth tomorrow.

 

Best,

 

A.

 

 

Aerie, L12/12 C/M: Kills- 250; XP Value- 34%; Most Powerful Vanquished- Shade Lord; Favorite Spell- Holy Smite; Favorite Weapon- +1 Halberd; Cumulative Damage Taken- ~50HP

 

Adara, L15 Sorcerer: Kills- 245; XP Value- 34%; Most Powerful Vanquished- Juggernaut Golem; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP

 

Aphril, L15 Sorcerer: Kills- 244; XP Value- 31%; Most Powerful Vanquished: Perth the Adept; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP

 

 

 


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#13011
corey_russell

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Condolences, Corey. Make that mephit pay the next time you see him.

 

Best,

 

A.

 

Btw. I pretty much always sneak by that mephit. 

Indeed - that mephit will pay, lol.



#13012
Blackraven

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Sellhana, 1st & final BG2 update

Sellhana successfully negotiated Irenicus' dungeon, skipped the Circus quest (because of the extra ice level in my setup), accepted Gaelan Bayle's help, and exposed Rejiek Hidesman. She had to flee from the Tanner's when she failed to kill one of the Rune Assassins who had followed her upstairs before he peeled off her Stoneskins.

She then wanted to travel to the Slums to look for work at the Copper Coronet, but got waylaid by Eldarin & Co. She was injured still from the Rune Assassin, but she made it stealthily to the area border where she healed with potions. She didn't have many ways to deal with the group but she really wanted Arbane's Sword. She buffed with Shield, Ghost Armor, PfE, MI and MSD. Her backstab attempt at Eldarin resulted in a critical miss. Their Cleric saw it, and cast Hold Person at her. But Sellhna didn't worry. After all the MSD spell description says: 

This [absorption and consumption of spells cast at the wizard] includes spells cast from scrolls and innate spell-like abilities, but excludes area effects that are not centered directly upon the wizard as well as area effects that are stationary such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard, it will be absorbed.

 

Of course she got Held despite having been the direct target of the spell. Although I'm not as fond of Sellhana as I am of Dagny and Glorydd, I do feel duped by the game for the second time in a row now, and I'm starting to think I'm not ready yet for no-reload. There are so many important things about the game that I just don't know. On the other hand, I know I don't really enjoy reload games as much, less adrenaline.
 


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#13013
Serg BlackStrider

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Ouch, Blackraven, sad to hear that... :(

But don't be hard on yourself - I don't think there is such a thing at all as readiness or not for no-reload. Whether or not you enjoy the run is all that matters. And whether or not you are willing to share your adventures with your friends. Mistakes and foiled expectations - we all have a great number of those, I think. Their sole purpose is for us to learn, that's it. Sure it's better to learn on others' mistakes but no one is insured from their own ones. Just keep going! Once you've tried a no-reload there is no turning back  :)


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#13014
Blackraven

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Thanks Serg, I wasn't planning on returning to reload runs. Like you said: there's no turning back ;)
I do consider it slightly worrying that after a year and a couple of months of no-reloading, I still lack a lot of game knowledge required to be successful. It does make the success stories by Grond0, Alesia, Gate, Corey, Golden and yourself all the moremore impressive!


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#13015
corey_russell

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Blackraven - my understanding is Hold Person is an area effect - MSD wouldn't be much help against that. You need something like improved invisibility, blur to increase your saves. My clerics often get 2-3 enemies with a single hold person spell, so clearly it's not a single target one.



#13016
Blackraven

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Corey you're right. I was unfortunately deceived by MSD's spell description. 
II would have made Sellhana untargetable.



#13017
corey_russell

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Thanks Serg, I wasn't planning on returning to reload runs. Like you said: there's no turning back ;)
I do consider it slightly worrying that after a year and a couple of months of no-reloading, I still lack a lot of game knowledge required to be successful. It does make the success stories by Grond0, Alesia, Gate, Corey, Golden and yourself all the moremore impressive!

I would just like to point out a few things. First, you HAVE successfully no-reloaded BG 1. So you have a no-reload success. You just don't have a TRILOGY success. But I myself didn't even get a trilogy success until about 3 years after playing no-reload BG. So you are being too hard on yourself. And yes, Grond0 and myself have a number of no-reload successes - but just the two us combined may also have 1000 failures too...

 

There are many, many ways a no-reload can fail. Also, if it's a consolation, I know a number of other runs who have ended, who also thought their MSD would help against Neira, forgetting that hold person is actually an area effect. I haven't done this myself - but I remembered what happened to others, so am careful not to do the same mistake myself.


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#13018
Golden28

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@ Blackraven:

 

What an unfortunate end.. I must say I would think hold person is a spell that centers on a target.. But hey.. obviously its not scripted as such.. Kinda lame if you ask me :)

 

I dont wanna sound preachy but maybe you should bring along some npc's? I feel that SCS (Ascension) is too hard for a single character having to be able to handle EVERY situation alone, barring any mistake, unless you play like Alesia for example, always making sure that buffs work and very, very tight play (which is a feat dont get me wrong!). I personally wouldnt want to play that tight (and miss out on party interactions), so I wouldnt be able to finish a solo run.. I really, really like the 4-man party. 

Just my 2cents bro..

 

Cheers!

 

ps: Ive got another run coming soon, already completed the bg1 portion of it, again of mij very underpowered self Alexander, only this time being even weaker as before, playing a vanilla barbarian (with my own average stats;)).


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#13019
corey_russell

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@Golden28: As far as Blackraven not doing party play, it's not quite that simple. For one, there are huge advantages with solo play:

1) You level faster

2) You get HLAs much sooner than with a party

3) Rather than spread your gold around 6 party members, all gold goes to one. In my games, I almost never can get everything I want - this means your character gets the best stuff

4) You make rapid progress - BG 1 can be beat on one day solo, but can easily take 2 weeks with a full party.

5) You can use hit and run tactics that don't work when playing a full party.

 

There are of course disadvantages as well. Probably the biggest one is in solo play, there's almost no margin for error. For example, in my recent Picenon run, he got stunned by a salt mephit - in party, this is usually just an annoyance, and the run continues. But I was solo, and did not recover.


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#13020
Golden28

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I know its not that simple and am not discrediting the advantages, I'm especially referring to having to play very tight (too tight for my own liking) and no marigin for error :)

 

Cheers!



#13021
corey_russell

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I know its not that simple and am not discrediting the advantages, I'm especially referring to having to play very tight (too tight for my own liking) and no marigin for error :)

 

Cheers!

I hear ya. But all that really matter is Blackraven enjoying himself and is he learning from his mistakes. As long as both are true, it doesn't matter if he has 100 failed solo runs - his eventual trilogy success would be sure, just a matter of time.


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#13022
Blackraven

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I enjoy both solo and party runs, the latter especially with nice NPCs and/or themed parties. Personally I've been more successful with solo characters: my only Charnames that made it into ToB are Thani the vanilla Wizard Slayer (of all kits), and Norgath the Bounty Hunter. Scintilla, my third best Charname, was also a solo character. She fell to Nizi the dragon's plant growth ability in Suldanessalar right before she was to take on Irenicus. I agree that a party should offer more security though.

Today is a national holiday here, and I'm supersunburnt so nor going out much (worked as a tourguide on Saturday, a woman decided to enter a church rather than accompany us back at the appointed hour, without saying anything. Got roasted while waiting for her in the sun for an hour...). Am going to go with Dagny again, currently my favorite Charname. Solo initially, maybe she'll have some NPCs join her at some point.

I've been thinking of creating a custom party with fellow forumites' favorite Charnames, for example Alesia's Bounty Hunter, Golden's Eren (I assume), and other favorites. Not sure who they are for everyone. I would go with Norgath but since Alesia would already be the party's Bounty Hunter, Dagny could take his place. A concept similar to the avatars run from a couple of years ago.


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#13023
Alesia_BH

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@Blackraven. Condolences.

 

Don't be too hard on yourself. The MSD description is confusing. It does make it sound like AoE spells will be blocked if they are targeted directly at the casters. When I returned to BG play after my multiyear break, I found myself thrown off by that. Had a discussion on the forum not motivated me to do some experimenting in a safe environment, I definitely could have lost a character. 

 

Minor Spell Deflection, Minor Spell Turning, Spell Deflection, Spell Turning, and Spell Trap all only work against single target spells. MGoI and GoI are options against Hold Person. SI:En and substantially negative saves are among the others.

 

As for solo versus party, I think Corey has the logic of that down. Going solo means faster level ups, but a narrower margin for error. The only thing I'll add is that I find that I can be more aggressive with my aura when I have multiple spell equivalent actions per round at my disposal. 

 

As for whether soloing is easier that party play, I'll suggest that it's neither. Soloing is just different. There are pros and cons and those pros and cons will affect different players in different ways. I trust that you know yourself as a player better than I can. Trust your judgement. I do.

 

Best,

 

A.


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#13024
Serg BlackStrider

Serg BlackStrider
  • Members
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I've been thinking of creating a custom party with fellow forumites' favorite Charnames, for example Alesia's Bounty Hunter, Golden's Eren (I assume), and other favorites. Not sure who they are for everyone. I would go with Norgath but since Alesia would already be the party's Bounty Hunter, Dagny could take his place. A concept similar to the avatars run from a couple of years ago.

That would be great! 



#13025
Alesia_BH

Alesia_BH
  • Members
  • 4 578 messages

I've been thinking of creating a custom party with fellow forumites' favorite Charnames, for example Alesia's Bounty Hunter, Golden's Eren (I assume), and other favorites. Not sure who they are for everyone. I would go with Norgath but since Alesia would already be the party's Bounty Hunter, Dagny could take his place. A concept similar to the avatars run from a couple of years ago.

 

Sounds great! Just don't get my bounty hunter killed or Aerie will hunt you down.  :P

 

Best,

 

A.


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