Aphril, Elven Sorcerer: Spellhold Labyrinth (or Tragedy Strikes)
To date, Aphril and Adara have cruised through BG2 with nary a hiccup. But they got their first taste of adversity in the Spellhold Labyrinth. Proximately, the culprit was a greater mummy. The true villains, however, were Laziness and Stupidity.
It all started when I saw a ghast where I expected to see a yuan-ti mage, just outside of Dace's library.
Having found a lesser spawn, I began to seriously doubt whether I would find the greater mummy/lich crew near the library. Despite suffering from fatigue, I decided to prepare for the worst, but that tinge of doubt led me to be a little more casual than I usually am. Unsurprisingly, that led to an error. I had neglected to set Aphril and Adara's Sequencers prior to resting, and it wasn't until halfway through the excruciatingly long buffing sequence that I realized the sequencers were missing. That was kind of a big deal. If we did get the greater mummy/lich spawn, our plan had been to immediately unload Skull Trap x 3 sequencers on the greater mummies and then settle in for the multi-round fight with the lich. Unfortunately, Adara doesn't have the L3s to buff herself and Aphril and load a Sequencer too. And so we were robbed of one of our key tactical tools. I considered resting, setting the sequencers, resting again, and then rebuffing, but then I thought: you know, I really don't want to go through all that trouble, and we're probably not even going to get the greater mummies; we didn't even get yuan-ti mages; let's just do this. I loaded Aphril's Sequencer with Skull Trap x 3 and Adara's with Teleport Field x 3. We entered the library and what did we find? Greater mummies and a lich. Bummer.
The lich didn't worry me. The greater mummies did. I'm guessing I'm not the only one who has a healthy respect for those things. Their on hit disease does 13 damage per second for 5 rounds. On insane, double that. Under haste, double that again. It's basically an insta-kill effect. If you are diseased, you're dead. That's it. That's ok, I thought. Three Skull Traps, with a little follow up should take them out of the picture. We'll ice the greater mummies, lay down a Teleport Field for the skeleton warriors and then punk the hapless lich. That could have worked. But that's when Stupidity joined the fray alongside Laziness. Together, they were unstoppable.
Here we see the Skull Traps en route to the greater mummies. But damn you Stupidity: You made me pull Adara's Teleport Field Sequencer a little too soon...
The greater mummies were swept away before the Skull Traps could land. The greater mummies were now completely uninjured and swirling around the teleport field. Ok. Now what are the odds that a greater mummy lands a hit in a triple teleport field against a character with an AC in the mid negative teens? And what are the odds that that character would be Adara, the one member of the team who lacks ProMW and or negative saves v death? And what are the odds that Adara, who had a save v death of 3 would fail her save if she were hit? And what are the odds that a greater mummy -after being swept into the library by the Teleport Field- would open the door on his own to launch a sneak attack? I don't know what the odds were, but it happened, and Adara paid the price. She died within 1/3rd of a round. She only had time to run a few meters in panic. That was the first death of the run. And the first injury to Adara since early BG1. Aphril remains uninjured, at least.
Sigh. But at least the lich fell soon after. And the mummies weren't allowed to create any more mischief.
Adara was raised and we sallied forth to dace.
Finishing up quickly now....
Against Dace, a pre-emptive False Dawn took Cloud of Bats out of the picture.
Triple yuan-ti mage battles are always fun.
Imoen is looking forward to forging Gessen. ProMW foiled Clay Golem Cursed Wounds.
Let that be a lesson, everyone. No matter how powerful a party may be -no matter how ironclad a strategy may seem- Laziness and Stupidity will always remain dangerous foes. Hopefully they won't strike again.
Best,
A.
Aerie the Mournful, L13/13 C/M: Kills- 289; XP Value- 32%; Most Powerful Vanquished- Shade Lord; Favorite Spell- Holy Smite; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- ~50HP
Imoen the Wary, L7/14 T->M: Kills- 16; XP Value- 2%; Most Powerful Vanquished- Lich; Favorite Spell- Melf's Minute Meteors; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP
Adara the Shaken, L16 Sorcerer: Kills- 272; XP Value- 33%; Most Powerful Vanquished- Saemon Havarian(!); Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 65HP (one death)
Aphril the Suddenly Filled With Doubt and Regret, L16 Sorcerer: Kills- 277; XP Value- 31%; Most Powerful Vanquished: Perth the Adept; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP















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