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Baldur's Gate 2 No-Reload Challenge


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#13176
corey_russell

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Really sorry to hear about Dagny, Blackraven. Does CC protect against stun in your install? It lasts quite a while - you could just walk around with that active...otherwise, not sure what else you could have done.


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#13177
Blackraven

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Free Action does. Doesn't last nearly as long as CC, but I would have cast it (together with a MGoI, because Glabrezus also Remove Magic in my install), if only I known that the Lich would cast spells from the fog of war.

Edit: thanks for your sympathies. You too Golden.


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#13178
Aasim

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Dagny, Gnome Cleric/Illusionist, 2nd & final BG2 update
........... gated in a Dark Planetar and a Glabrezu. 

That's a sweet pair...condolences. :(


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#13179
Alesia_BH

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Condolences, Blackraven. Those demons can be tough.

 

Best of luck with your next attempt!

 

A.

 

 

Free Action does. Doesn't last nearly as long as CC, but I would have cast it (together with a MGoI, because Glabrezus also Remove Magic in my install), if only I known that the Lich would cast spells from the fog of war.

 

A few notes.

 

1) In G3 (v9/v10) Core fix only installs, Free Action will not protect against Stun. You have to select the Free Action Protects Against Stun option (I'm pretty sure BR knows this, but I thought I'd mention it for the benefit of others). With the Free Action Protects Against Stun option selected, the spell Free Action, Potions of Freedom, and Free Action conferring items (ex-Ring) will all stop Stun

 

2) Chaotic Command does protect against Stun (45) and Power Word Stun (210), even though it is not explicitly mentioned in the spell description

 

3) Unless you have a spell tweak installed, MGoI and GoI will behave like Spell Deflection, Spell Turning, etc  in the face of Remove Magic: Remove will not take them down, but they will not stop Remove

 

4) Spell Immunity: Abjuration is your option for stopping Remove

 

My approaches for foiling Power Word: Stun are:

 

1) Sword of Arvoreen (Not available to all, but an excellent option since it can't be dispelled and won't cancel movement rate bonuses, nor prevent subsequent Haste)

 

2) 90+ HP (Reliable, but for many characters temporary. Depending on hit points alone can be unwise: the player should have a contingency plan)

 

3) Minor Spell Deflection, Spell Deflection, Spell Turning, Spell Trap (These will all foil Power Word: Stun and can not be dispelled by Remove Magic. They can, however, be consumed)

 

4) Spell Immunity: Conjuration (+ Spell Immunity: Abjuration, ideally)

 

5) Chaotic Commands (+ Spell Immunity: Abjuration, ideally)

 

6) Greenstone Amulet  (+ Spell Immunity: Abjuration, ideally)

 

Enrage and Berserk should work, too, but I don't play those classes, nor do I use Slayer form/

 
 

And with Free Action Protects Against Stun installed

 

6) Free Action Items, like the Ring of Free Action (NW: Remember that applying Free Action will cancel movement rate bonuses, such as those conferred by Boots of Speed. It will also stop subsequent attempts at boosting movement rate. This can be dangerous, especially in the presence of a mage who may haste the demons.)

 

7) Free Action or Potion of Freedom (+ Spell Immunity: Abjuration)  (NW: Again, remember that applying Free Action will cancel movement rate bonuses, such as those conferred by Boots of Speed.It will also stop subsequent attempts at boosting movement rate. This can be dangerous, especially in the presence of a mage who may haste the demons. )


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#13180
Grimwald the Wise

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Dagny, Gnome Cleric/Illusionist, 2nd & final BG2 update

A short session this morning wasn't short enough to keep me from bringing Dagny to her doom. She did Tirdir's quest, and part of Arnise (not the basement) for the FoA. She traveled to Umar Hills, did the minor quests in Imnesvale and then moved on to the Temple Ruins where she cast PfUndead from a green scroll.
I wasn't sure whether she would face Bone Golems or Liches there. 
The plan was to avoid the first Bone Golem or Lich plus Mummies and Skeleton Warriors in the room next to the fire pool (or whatever it is). Turned out to be a Lich. Well hidden in the fog of war, its buffs/contingencies triggered, and it gated in a Dark Planetar and a Glabrezu. The fact that the Lich acted from the fog of war took me by complete surprise. The Glabrezu with its teleport without error found Dagny first, and PW:Stunned her. I had previously messed up with the level 6 spell Contingency, which she had cast a bit earlier. I had wanted to set the Contigency to Helplessness: Otiluke's Resilient Sphere, but noticed I hadn't memorized that spell. Instead I picked Sanctuary (and decided to recruit a Mage later on, Jan probably, to trigger the Contigency so that Dagny could cast a new Contingency with Helplessness: ORS). Anyway, as Dagny was stunned her Contigency triggered, but the Glabrezu ignored Dagny's Sanctuary and quickly breached her meager defenses (Stoneskins bascially).[

 

 

Condolences. :( Obviously I should wish you knowledge for your next run.



#13181
Guest_GrimJim_*

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RIP Dagny. I sent Jim to the Umar Hills earlier than I normally would just to avoid the lich spawns.


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#13182
Aasim

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Parthis, 3rd BG2 update

 

Bought Balduran shield, got into sewers, killed Gaius from Sanctuary/Stealth/Invi potion before he could react...not cool. I'll set SCS mages to have a pre-cast stoneskin from now on (my mages usually do :P ).

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The rest was a slaughter.

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Still buffed, I did Rakshasa (managed to dispel barbarian, few Skull traps, but nothing drastic)

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and returned the broken mirror to Mekrath. With that done, we descend further down, parlor with Gaal, further down again, Yuan-ti spawned (I hate them), had two long fights vs their mages there (they seem to dispel with 100% chance, at least for now..). Additionally, they summoned Mordy swords, which  I ignored for the duration. 

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Unseeing himself wasn't a problem with Balduran.

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Adopted clerical stronghold. Cotirso seems to be a very high level fighter, since he has Whilrwind attack.  :blink:

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Then, Ilithium, upgraded MoD, fallen paladins, exposed skinner (didn't yet go to his basement), Lirarcor, slavers boat (didn't fight mages, I fear the trap there)

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And to finish the session, I traveled to Windspear hill. There I found a pretty crazy shield - this is apperantly a 1pp added item. It's a "leave it on the ground" kind, however. Parthis will still stick with his Harmony.

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#13183
corey_russell

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RIP Dagny. I sent Jim to the Umar Hills earlier than I normally would just to avoid the lich spawns.

I always do Umar Hills as I early as I can, mostly to avoid lich/greater mummy spawns. This procedure has worked well for me and my characters so far.


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#13184
Alesia_BH

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Aphril, Elven Sorcerer: The Unseeing Eye (or A Den of Stinking Evil)

 

Minsc is not a man of letters. He is not a wordsmith. But he does have a way with words. No one could better describe the lair of the Unseeing Eye. And while the mighty ranger sat this one out, no crevice was left untouched- no crevice except one, that is.

 

Having already defeated a Hive Mother and an Elder Orb, Aphril and friends have their beholder slaying tactics down. A little practice never hurts though. The team used the same method here that they used in the Underdark. Comprehensive buffs with a Spell Shield on top. Potion of Invisibility->Spell Shield->Re-engage if and when the Spell Shield comes down. As for damage, Sequencers and Triggers are preferred.

 

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Into the lair. I'm not sure what this otyugh was thinking, attacking us from over there: not a good move.

 

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Nor was existing a good move for the random spawn undead. When Aerie comes to town, you best step aside.

 

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Same goes for the yuan-ti, although their end was crispy rather than chunky.

 

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First beholder crew. Aerie lost her Spell Shield, but no one was debuffed or injured 

 

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This never gets old

 

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This never gets old

 

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Ok: Maybe it does get old.

 

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After entering the lair invisible, the party secured the rod and then buffed for the Unseeing Eye. Aerie discharged the rod. Moments later, Aphril and Adara launched their Sequencers. Aphril got the kill. No one lost their Spell Shield.

 

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Aerie's Sequencer was later used to kill the Blind Priests. The remaining beholders were cleared out as well. Everyone leveled up here.

 

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Finally Gaal. He really galled Aerie...

 

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This was done with buffs left over from the beholders. Adara, who lacks Boots of Speed, took her sweet time catching up to Imoen and Aerie but she, nonetheless, was the one who finished the fight.

 

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The Guarded Compound is next.

 

Best,

 

A. 

 

 

Aerie, L15/14 C/M: Kills- 392; XP Value- 31%; Most Powerful Vanquished- Hive Mother; Favorite Spell- Holy Smite; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- ~50HP

 

Imoen, L7/16 T->M: Kills- 52; XP Value- 6%; Most Powerful Vanquished- Lich; Favorite Spell- Stoneskins; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP

 

Adara, L18 Sorcerer: Kills- 364; XP Value- 31%; Most Powerful Vanquished- Saemon Havarian; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 65HP (one death)

 

Aphril, L18 Sorcerer: Kills- 367; XP Value- 31%; Most Powerful Vanquished: Unseeing Eye; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors; Cumulative Damage Taken- 0HP

 

Note that the XP percentages for Aerie, Adara, and Aphril are now exactly even, although Aerie remains the party kill leader. Imoen lags, naturally, but she has been holding her own since she joined- despite the fact that she struggles to meet the partys defensive standards and has few slots left for offensive spells.


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#13185
Golden28

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Great screenshots Alesia, I especially like the ones with the beholders-die animation. The 'gets old' joke made me chuckle.

 

Cheers! 


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#13186
Golden28

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I like how your archer is just wasting everything Aasim.. Please be good and don't let your team die :)

 

Cheers!



#13187
Aasim

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I like how your archer is just wasting everything Aasim.. Please be good and don't let your team die :)

 

Cheers!

I'll try. :)


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#13188
Blackraven

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Thanks everyone for their condolences, and Alesia for expounding on Stun management options. The fact that I would have used a MGoI to foil the Glabrezu's Remove Magics goes to show once more that I still have to work on my understanding of arcane magic.
Stellar work again btw.

Good progress Aasim, please don't lose focus.



#13189
Serg BlackStrider

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And with Free Action Protects Against Stun installed

 

6) Free Action Items, like the Ring of Free Action (NW: Remember that applying Free Action will cancel movement rate bonuses, such as those conferred by Boots of Speed. It will also stop subsequent attempts at boosting movement rate. This can be dangerous, especially in the presence of a mage who may haste the demons.)

 

7) Free Action or Potion of Freedom (+ Spell Immunity: Abjuration)  (NW: Again, remember that applying Free Action will cancel movement rate bonuses, such as those conferred by Boots of Speed.It will also stop subsequent attempts at boosting movement rate. This can be dangerous, especially in the presence of a mage who may haste the demons. )

One might consider installing PnP Free Action: v2 in this case as well (just like me...  :blush: ). This will foil movement rate bonuses canceling.

 

Sad to see Dagny failed her quest one more (last?) time... :(

Me too always do Umar Hills early on but mainly to get Mazzy as soon as possible. I don't remember I ever met Lich there. 

Looking forward for your next attempt, Blackraven!


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#13190
Aasim

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Parthis, 4th BG2 update

 

Windspear hills

 

1st, Rukh. I lured out his Remove with my barbarian, he hasn't great resistances or saves yet, but he has the most HP. Meanwhile. Parthis casts True Seeing, removing his illusion buffs. He's still under PfMW, hence untouchable for now.

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We just survive through his Fireball, Skull Trap, Web+Stinking Cloud sequencer, and then attack. He quickly responds with Fireshield/Stoneskin seq - great! I don't have to fear an offensive sequencer.

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I disrupted one of his spells, and then it was done.

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Vamps < PfU.

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Here I CLUAed 2 commands. First one makes mages have set stoneskin before they go hostile, and the 2nd one makes aTweaksd demons not enter Ether plane.

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With that done, we deal with Samia.

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Oddly enough, a vampire somehow made his way there. :blink: 

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We focus him down first

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and then the rest.

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Rest of the dungeon was done with no difficuties. Now, Firkraag. How do we deal with this creep? Two words : Called Shot.

Barbarian is to tank, Parthis will be slinging at him.

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Called shot has an amazing ability to lower THAC0, making Firkraag a 552HP beast that cannot hit a broad side of a barn (barbarian has an AC of -3 or so). :P

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That limits him to his breath attack. Can't do squat, anyway. He does Remove, Breach, but it's a futile endeavor.

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The moment we're dispelled, potions are used.

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After a (long) while, Called Shot THAC0 penalty expired, but Firk was already near death. He dies as Burth dies to his last attack. 

Only one will be ressurected, however, and it ain't gonna be Firk. :D

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Conster tried something with a Mantle cast, bleh....

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Thaxy is next.


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#13191
Guest_GrimJim_*

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Part 5: Jim vs. The Unliving in the Umar Hills
 
Jim purchases a couple of potions of fire resistance, a couple of protection from undead scrolls, and the AC3 bracers before heading out again. Before reaching the Umar Hills, he makes a brief detour to Watcher's Keep. There's a brief moment of risk when Jim's aura isn't a clear as I thought it was and he gets a little too close to a shadow fiend, but he succeeds in claiming the treasures on the left side of the map.
Spoiler
 
I love the Crimson Dart. Jim won't be getting much use out of it since he has meteors, but the next two characters I have planned will be using it a lot. Anyway, Jim reaches the Umar Hills and completes the minor quests there. I recently discovered that you can kill the mimic with AoE spells without it firing back at you so Jim does that. His save vs. breath was -1 and he had mirror images and the efreeti for backup just in case.
Spoiler
 
Jim then heads for the Temple Ruins. The welcoming party gets fried with sunfires. Jim frees Mazzy and clears the rest of the first section of the temple before resting by the light.
Spoiler
 
Jim then quaffs his fire resistance potions and an oil of speed to deal with the groups of undead. Sunfires handle the skeleton warriors, but not before the one with the bow hits Jim with a critical. I believe this is the first damage he's take in combat since starting BG2.
Spoiler
 
The greater mummy ends up dying on the lava floor, tragically denying Jim the experience. By the time it's down to just the bone golem, a second one wanders in. Jim's fire immunity and oil of speed allow him to easily kite them while he pelts them with meteors and the Crimson Dart.
Spoiler
 
The second group of undead falls to similar tactics, though Jim has to use a wand of fire charge to finish the mummy. Jim tanks the bone golem with protection from magical weapons while the efreeti finishes it.
Spoiler
 
Poor Amaunator. His followers hate him and his divine retribution is easily foiled by a couple of cheap potions. (I can never remember the right conversation options so I usually just get fire immunity and brute force it.)
Spoiler
 
Jim takes the coward's survivor's way out and uses a protection from undead scroll against the Shade Lord. Frying him brings Jim to level 14 and he takes spell sequencer as his new spell.
Spoiler
 
Jim collects his rewards in town and then meets up with Valygar. The two of them travel invisibly back to Athkatala where Valygar unlocks the Planar Sphere, though Jim will be staying clear of it for a while.
 
Up next will be some more Athkatla cleanup.

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#13192
Golden28

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Alexander the barbarian FINAL episode.
 
Another casulty after dear Dagny, guys.. After the epic fight with Irencius I wanted to play just a little bit more before the weekend kicked in. But was tired and had rl distraction so I messed up :(... 
 
In shark city Aerie gets tagged. 
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But we kill Villinaty, and all's well. 
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It starts bad in the underdark. The drow party is deadly as hell.. 
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We had to flee all the way to the gnome city.
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Eventually we kill them and resurrect with Aerie. We pickpocket the gem from the gnome, causing all gnomes to get killed by the balor. 
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I didn't know that :).. Anyway, Adalon transforms us and I decide to bluff my way into the drow city, you know, act a powerful, proud drow male. Told him to get out of the way and let us in. 
 
YEAHHH.................
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Jep, angry drow city :(. I can't believe 3 of the 4 dialogue options actually turn the whole city and all its quests off...
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I'm stupefied, but have to go on. I want to farm some xp at the beholder city. But there were just too many, and 3 of their kind could see through invisibility, including the lowly gauths :S.. That must be a bug?
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Jep Alexander JUST saved there..
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Funny: the hive mother got dire charmed by an illithid, ha ha ha.
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With nothing better to do we kill some more foes for xp and stuff.
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We decide to free and help the trapped mage. The earth greater earth elemental knocks our whole team out, including the mage. But they do not attack us and go for the skeletons. 
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Never saw how gorgeous an air elemental was from up close :).
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3 illithid surprised us while we are doing the air elemental gate. 
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This caused us to flee and the elementals to beat the mage to near death. We were just in time to save him. But that only made it easy for us to kill him for all his items.. Pathetic items btw..
 
We challenge the drow at the gate, who were apparently warned we were coming because they were hostile even though we looked like drow :(. A rediculous amount of buffs go off.
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Jan's traps actually poisons and kills some drow.
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We kill the mage and the demons and 2 fighter drow. 
 
Then suddenly...
 
...
Alexander got hit and instantly died.
Schermafdruk%202015-07-24%2022.18.09_zps
 
I didn't know how it happened or which spell was cast here. Looked it up. It was a slay living.. I've NEVER EVER seen that spell used or used it myself in my life. Guess there has to be a first for everything. Fair enough, well done.
 
I had fun anyways, especially with Irenicus in spellhold. Since my last fight with him this has been my clutch and nightmare fight of Baldurs Gate 2, and I'm happy to punch through HLA and a dark planetar with a team of level 12. So I'm happy with this run, back to rl fun :)
 
Cheers!
 
PS: go Alesia, Jim and Aasim (my favorite;))

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#13193
corey_russell

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Sorry to hear of Alexander's demise, Golden28. My understanding in SCS, if you make the drow city hostile (which as you found out, is actually pretty easy to do), then the city defenses are intentionally made so a player cannot win. Thus, instead your best bet wouid be to stay the hell away Ust Natha, do the other lairs (llithids, Beholders), etc. then just go to the Kua-Toa lair and walk to the surface - the gate is open when you fail the Adalon Egg quest.


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#13194
Blackraven

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Sorry  about Alexander Golden. I think Bassilus once killed one of my characters with a Slay Living, but I agree it's uncommon.
Anyway, it was a good effort, so congrats on that :)

Hope you'll stay around, and try your hand at another playthrough sometime soon.


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#13195
Aasim

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Alexander the barbarian FINAL episode.
..........................

Aw..I'm done playing for today. Sorry about Alexander - he showed great promise.


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#13196
Charlestonian Knight Templar

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@CKT. I thought of Sir Gawain's Hell Trials dilemma while riding my bike today.

 

The Hell Trials are suppose to be an exploration of self, a chance at self discovery. Play it that way. Let Sir Gawain realize that he has learned a valuable lesson. Let him learn that he has been guilty of pride, and let him further realize that his pride in killing, in warrior-hood, is connected to the taint. Let him feel regret, but let him also feel empowered. Let him realize that his deeper understanding of self will ultimately aid him in his quest of becoming the right and honorable defender of good that he envisions himself to be. Let the experience strengthen him, not weaken him- even if it does raise temporary self doubt within the narrative.

 

Anyhoo. That's how I'd play it. I defer to your judgement though. You have a better understanding of Sir Gawain than I.

 

Best,

 

A.

Thank you.  I like that line of thinking. I've completed the remaining tasks & look forward yo what's behind Door #1.  I can't remember if it's another cavern or an ass-whoopin' (It's been too long). Regardless, with the help of his personal priest, The Watcher of Helm, Anomen, Gawain will learn but not w/o penance & prayer.   Gawain's AD&D Deities & Demigods description he is, "Arthur's favorite cousin but a vengeful knight that would  to the ends of the earth to right some supposed wrong done to him or his family".  From reading Sir Gawain & the Green Knight before starting this PC I also determined him to be lawful, honorable & Chivalrous to a fault (even when the Green Knight tempted his with his (TGKs) own wife).  Thankls for tsking the time to follow up.

 

Now I need to go get on my bike for a 45 minute sweat fest.  Ugh.  Then I can play hours of BG2 SOA all weekend w/o a twinge of guilt!  CKT


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#13197
Alesia_BH

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@Aasim. Nice work! I agree that Called Shot is an underutilized power ability. As you may be aware, Semiticgod has done an excellent job of demonstrating that over on the Beamdog forums. I look forward to seeing what you can do with it!

 

@Golden. Sorry to hear about Alexander. Slay Living is pretty dangerous. It creates a temporary magical weapon that slays the target on a failed save. SCS priests do use it. The tricky thing about it is that it casts very quickly, casting time 1, so it's easy for a cleric to sneak it in while in melee contact with you. Note that Slay Living changes the color of the caster. Look for that warning in the future. And watch your saves!

 

Best of luck with your next attempt!

 

@Grim Jim. Nice work! Jim looks stellar.

 

@CKT. Go sweat it out! Enjoy your ride. Finish strong with Sir Gawain!

 

Best,

 

A,


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#13198
corey_russell

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It's interesting, Alesia, that you are willing to adopt Minsc's phrasology, but not his presence.  Do you think you will ever do a party of all melee characters (whether player generated or NPCs)? I was willing to do an almost all mage party to get out my comfort zone, perhaps it's your turn to get of your comfort zone?  :)


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#13199
Alesia_BH

Alesia_BH
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Quick Note on Aphril's Game: Guarded Compound

 

The Guarded Compound is done. It served as a reminder that Aphril and her crew should move along to ToB soon: they don't belong in Athkatla any more.

 

Imoen clears the way, while Sion is dumbfounded by SI:D

Screen%20capture%201_zpssaf3bwok.jpg

 

Aphril, who now wears Vecna, and who recently acquired Improved Alacrity, took over from there. The Teleport Fields were admittedly superfluous, but they look cool.

Screen%20capture%204_zps12exllco.jpg

Screen%20capture%205_zps1djbfyle.jpg

 

Meanwhile Aerie dispatched Ketta with Implosion->MMM. Imoen and Adara missed out on the fun: Imoen's Wilting and Adara's Dragon's Breath were both too slow to reach the quickly dying foes.

Screen%20capture%208_zpsv5gh2bcl.jpg

 

I think it may be time to avenge the Wrecking Crew.

 

Best,

 

A.


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#13200
Alesia_BH

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It's interesting, Alesia, that you are willing to adopt Minsc's phrasology, but not his presence. 

 

I'm willing to adopt Minsc's phraseology when I'm quickly trying to come up with a hook and the words "den" and "evil" pop into my head.  :D

 

In the context of this party, Minsc -or any warrior for that matter- would serve little purpose. He wouldn't be a protector: he'd have to be protected. He'd also nerf our AoE assault and or we'd have to worry about him getting dispelled. I'd hate for him to lose his Protection from Magic Energy while he has 12 Skull Traps headed his way, for example. I'm guessing that's pretty clear.

 

 Do you think you will ever do a party of all melee characters

 

No.

 

:P

 

Actually, it depends on what you mean by an all melee party. I'd be willing to do a F/T and F/C duo, accompanied by non-arcane Bioware PCs, for example.

 

An all thief party interests me more than an all warrior party. 

 

I've also been thinking about giving my paladin, Alessandra, another try.

 

Best,

 

A. 


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