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Baldur's Gate 2 No-Reload Challenge


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#13301
Grond0

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Conster was dispelled for laughs and killed with dragon's breath for giggles.

Sounds like my sort of encounter :devil:.

 

I'm now on my new computer.  Internet Explorer still didn't seem to handle the quote function for the Forums, so I'm back to Chrome for this purpose.  I did just check last night that the Wrecking Crew had safely made the transition, so will see if they can make a bit of progress now ...



#13302
Aasim

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Does Revisions alter Berserk and Enrage?

Kit Revisions, yes. Barbarian's is changed more (no immunities at all, but better AC/breath saves and +1 APR, fatigue at end), Berserker gets big damage and immunity to mind-affecting spells (no Maze/level drain/Imprison immune), looses AC and Breath saves (so is more vulnerable).

Berserker is kind of Kensai when it comes to damage and bad AC, while kensai becomes a sort of AC/accuracy/dodge blend.

 

As per dragons, I think they all have same immunites to instakill effects. Strenght drain should still work however.


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#13303
Alesia_BH

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Re Otiluke's - I don't think you should routinely rely on that for safety.  It's subject to dispel magic, which virtually every dangerous SCS enemy will have, and a F/M will thus be particularly vulnerable to being exposed.

 

I certainly wouldn't use it without SI:A.

 

The interesting questions are: 1) whether SI:A protects an Otiluke's as one would expect; 2) whether Otiluke's, while active, will prevent single target attacks on Spell Immunities. If both answers are yes, then Otiluke's Helpless could be a simple means of keeping oneself safe while locked in PI stasis.

 

Would I use it, personally? Probably not. I'd rather be full buffed, and I'd rather avoid the complication of waiting for Otiluke's to expire in between PI sets. I can see it suiting the styles of some, however- assuming it works.

 

 

Best,

 

A. 



#13304
Alesia_BH

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As per dragons, I think they all have same immunites to instakill effects. Strenght drain should still work however.

 

Yes. That my understanding. Instakill immunities have been standardized.

 

As for stat drain, there have been changes there semi-recently apparently, since brain drain used to work, but now doesn't, it seems. My guess is that dex (Chaos Blade), wisdom (Kachiko's), and strength (Called Shot) drain still work, but I wouldn't assume so without inspection/testing.

 

Best,

 

A.



#13305
Alesia_BH

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(P.S. Jim got about 8 wishes for wands during this quest. None of them were spell striking.)

 

Yeah. That's kind of why I asked. I don't have a large enough sample size, but the impression I'm under is that the Wand of Spell Striking is less likely to occur than others. I usually get either a Wand of Lightning, a Wand of Paralyzation, or a Wand of Cold. Infrequently, I get Wands of Magic Missile, Wands of Fear, and Wands of Spell Striking.

 

Way I ask what you did get?

 

Best,

 

A.



#13306
Grond0

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Wrecking Crew {14} - dwarf fighters (1st and final update)
 
In the dungeon the ogre mage disappeared before he could be killed, but otherwise everything was cleared.  I was a bit incautious in attacking the steam mephit in the elemental plane - with the result that the whole party were stunned at once!  However, in this installation stun doesn't last too long and the mephits were finished off before anyone was too injured.  A first use of vampiric touch by Al helped a fire breath potion finish off Ulvaryl.
 
The circus was quickly cleared despite the werewolves consistently damaging with their hits and the Crew went to report into Gaelan Bayle before handing over the Copper Coronet to Hendak.  A shopping spree followed that, picking up the Blade of Roses, Sling of Seeking, Light Crossbow of Speed, The Sleeper and Azuredge.  I also bought Stonefire as killing trolls last time was such a big problem.
 
At the Docks the mad cleric was affected by The Sleeper, but with missiles raining in he was toast anyway.  The main purpose of travelling there was to get the armour from Officer Dirth, but they also cleared out a pirate hideout as well.
 
Setting off for the Bridge District they were expecting the Suna Seni ambush.  At this stage of the game that has the potential to be a hard fight if you don't prepare for it and that certainly proved to be the case this time!  Magical ammunition would have turned a difficult battle into an easy one, but as it was the mage just survived an initial volley of missiles and his buffs then kept him going for the rest of the battle.  
 
Half the Crew were slowed initially to make them more vulnerable, Mad Dog was held and Al was scared.  Meanwhile, both the thieves and the archers were doing high damage.  What really got me though was a ridiculously poor attacking performance, which kept the opposition going much longer than I expected.  Carlo was attacking Eldarin with The Sleeper for most of the contest, but failed to land a single hit and the others weren't doing particularly well either.  The AI script meant they were picking on anyone looking fragile to kill them with magic missiles or arrows and that prevented anyone from withdrawing from the battle and shooting from a distance.  However, right up to the end of the battle I still thought Al would survive.  By that stage all the thieves and ranged attackers were dead and the mage and cleric were both out of spells.  Al had been running scared for a long time and must have been due to recover any moment - which would have made finishing off the opposition with missiles easy.  Bugsy was the only other one still alive, but he still had plenty of HPs and was occupying the remaining attackers. Regrettably though, Al chose to run straight into Suna Seni and stay bumping into him.  Two successful melee attacks in a row were then more than he could take ...
 
Death_zps2tplyw5m.jpg

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#13307
Alesia_BH

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:(



#13308
Aasim

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As for stat drain, there have been changes there semi-recently apparently, since brain drain used to work, but now doesn't, it seems. My guess is that dex (Chaos Blade), wisdom (Kachiko's), and strength (Called Shot) drain still work, but I wouldn't assume so without inspection/testing.

They all work sans INT.

 

Rikimaru, 2nd BG2 update

 

Early morning session started very badly. Ambush once again, two knocked down by Greater Command.

Followed by Finger of Death & Hold. :(

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One more Hold (I cannot reliably disrupt spellcasters in this install) from the cleric flies towards Rikimaru. Invis potion asap.

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I go to my WS's dead body and get Potion of Clarity.

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Oil of speed - slingshots. They only had one charm left to fire (which Rikimaru actually saved against, but I can't risk it).

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Sigh...I picked up the valuables (had to use DUHM to carry all enchanted items), waste a fortune on revival and drink my coffee before playing further.

 

Anyhow, with that done - I pick up Jan to do some trap disarming and lock picking, go to WK (no Vampirics, but I'd gladly sacrifice Jan anyway), pick up the loot 

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Kill the first two statues - now Barbarian gets Foebane. Cost quite a few potions, but it's worth of it.

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That done, I kick Jan out, and kill Haegan + aquire Lirarcor.

I didn't fight the mages.

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Finally, Nalia's keep. WS did short work of Yuan-ti once his PFMW expired (apperantly he was a Necromancer, summoned many undead)

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As per Torgal, chicken way is the only possible I'm afraid. :blush:

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I took the Keep as my own, kicked Nalia out, and payed 15K to Shadow thieves. Right now I'm afraid to do any quests - they all have severe difficulty factors involved. Probably Trademeet, but I won't be going anywhere near Rakshasas yet...

 

We're currently at level 11.

 

@Grond0

................. :crying:


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#13309
Aasim

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How did you handle Rayic?

Sorry, I forgot this.

I didn't. I killed Edwin for the key, I go nowhere near him. Ain't too excited about meeting a 14th level mage...



#13310
Alesia_BH

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They all work sans INT.

 

Makes sense. That's what I would expect.

 

Sorry, I forgot this.

I didn't. I killed Edwin for the key, I go nowhere near him. Ain't too excited about meeting a 14th level mage...

 

Noted. I figured that was the case, given that you've killed Edwin in the past and hadn't mentioned Rayic. 

 

Best,

 

A.



#13311
Alesia_BH

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Condolences, Grond0.

 

If it's any consolation, the first SCS Wrecking Crew has been avenged.

Screen%20capture%207_zpsma7l08mb.jpg

 

Someone needs to beat down Suna Seni ASAP.

 

Best,

 

A.


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#13312
Guest_GrimJim_*

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RIP Wrecking Crew, again.  :(

Yeah. That's kind of why I asked. I don't have a large enough sample size, but the impression I'm under is that the Wand of Spell Striking is less likely to occur than others. I usually get either a Wand of Lightning, a Wand of Paralyzation, or a Wand of Cold. Infrequently, I get Wands of Magic Missile, Wands of Fear, and Wands of Spell Striking.

 

Way I ask what you did get?

 

I miscounted. I only got 7 wands: 2 magic missiles, 2 paralyzations, fear, lightning, and cursing. 


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#13313
Alesia_BH

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Aphril, Elven Sorcerer: Twisted Rune (or Best Served Cold)

 

With Kangaxx dead and the dragons down, only one SoA side quest remained: the Twisted Rune.

 

I was a little nervous about this, honestly. I haven't faced the Twisted Rune since Alicia's run and I've never faced the v30 version. The Staff of the Magi is nice, but if it weren't for the need to avenge the Wrecking Crew, I probably would have taken a pass on this. Facing Beholders and Liches at the same time is not my cup.

 

Ok. To the fight. First of all, for those who would like to claim the Staff of the Magi straight out of the Chateau, you may very well be able to do that still in SCS. Pre-setting Skull Traps at Vaxall and Revenak's positions may still work. And you may still be able to slip by Shangalar and Shyressa with Pro Undead. As for Layenne, you can probably still Cloudkill/Protection from Magic her with some accommodation for SCS behavior. Low level mages may still be able to solo the Rune. I don't know. I didn't try any of that. I was more interested in getting a clean fight.

 

The buffs for this fight were the party standards with modest adjustment.

 

Aphril: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Pro Pet, Death Ward, Spirit Armor, Spell Shield, Spell Deflection, Blur, Mirror Image, Haste, Protection from Energy, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination


Adara: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Pro Pet, Death Ward, Spirit Armor, Spell Shield, Spell Turning, Blur, Mirror Image, Haste, True Sight, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination

 

Aerie: Stoneskin, Protection from Cold, Protection from Fire, Protection from Lightning, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Pro Pet, Spirit Armor, Spell Shield, Spell Deflection, Blur, Mirror Image, Haste, Repulse Undead, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination

 

Imoen:  Stoneskin, Protection from Cold, Protection from Fire, Protection from Magic Energy, Protection from Evil, Chaotic Commands, Resist Fear, Death Ward, Pro Pet, Spirit Armor, Spell Shield, Spell Deflection, Blur, Mirror Image, Haste, Improved Invisibility, Globe of Invulnerability, Spell Immunity: Abjuration, Spell Immunity: Divination

 

The plan in the first stage of the battle was simple: Kill Vaxall. Fast. The reason is clear. There was only one thing that could make this fight dangerous: anti-magic ray. With Vaxall wiping out Spell Shields faster than they could be replaced, Shangalar could become a threat. Without Vaxall by his side Shangalar would be just another helpless lich. With Vaxall by his side, Shangalar would be potentially deadly.

 

As soon as Vaxall appeared, Aphril fired up Improved Alacrity.

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I was not happy when I examined Vaxall's buffs. He had Spell Deflection, SI:A, and comprehensive Specific Protections, amongst others. As soon as I saw that I thought: I sure would like to have Breach in Aprhil's book right now...Two Ruby Rays would clear the way for a Breach or Remove, but Remove is probabilistic and has a slow projectile and the Wand of Spell Striking has a slight but noticeable activation delay. We were going to lose some Spell Shields.

 

In a flash, Adara and Imoen both lost their Spell Shields. They were forced to withdraw and, further, they couldn't use their auras offensively. And since Aerie's aura was being held in reserve, it was all up to Aphril. I was oh-so-happy when I saw that ProMW Coningency fire, signaling a successful Remove. That meant the end of Vaxall.

Screen%20capture%203_zpscz39et8u.jpg

 

Still. There had been casualties. We had lost two Spell Shields: Imoen's and Adara's. Worse still, with his dying breath, Vaxall had tagged Adara with an anti-magic ray. Adara had been compromised. She vanished and withdrew ASAP, but she was still potentially vulnerable. The rest of the team swung into action to protect her. Imoen was using her aura to refresh her Spell Shield, but Aphril launched a Ruby Ray Breach assault, hoping to disrupt Shangalar's Time Stop cast. Aerie got off a Holy Word just before Shangalar's Time Stop could begin. 

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Shangalar's Time Stop passed uneventfully, perhaps due to Aerie's Holy Word. With Adara safely out of the action, and with Imoen's Spell Shield back up...

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Shangalar was overmatched.

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Onto Shyressa and Layenne. I made a mistake here. A big one. The intent had been to let Aerie take down Shyressa with the iMoD, ProMW, while her buffs protected her from Layenne. Unfortunately, I had, apparently, moved Aerie just before she has finished recasting SI:A. As a consequence, Aerie saw her buffs dispelled, forcing her to withdraw. Shyressa was now bearing down on the party with no one positioned to stop her. Adara stepped up to the challenge. Power Word: Blind->Imprisonment

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After a brief rebuffing session, Layenne's defenses were quickly overwhelmed by a Ruby Ray x 3->Breach assault. A Sunfire Trigger from Adara finished her. Only one question remains: Who gets the new stick? I think Adara deserves it, given her heroic stand against Shyressa and her cagey finish of Layenne. Aphril may have something to say about that though.

 

Best,

 

A.

 

Aerie, L16/14 C/M: Kills- 415; XP Value- 27%; Most Powerful Vanquished- Hive Mother; Favorite Spell- Holy Smite; Favorite Weapon- Flail of Ages

 

Imoen, L7/17 T->M: Kills- 67; XP Value- 9%; Most Powerful Vanquished- Kangaxx the Demi-Lich; Favorite Spell- Stoneskins; Favorite Weapon- Melf's Minute Meteors

 

Adara, L19 Sorcerer: Kills- 404; XP Value- 31%; Most Powerful Vanquished- Chromatic Demon; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors

 

Aphril, L19 Sorcerer: Kills- 387; XP Value- 30%; Most Powerful Vanquished: Firkraag; Favorite Spell- Invisibility; Favorite Weapon- Melf's Minute Meteors


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#13314
Aasim

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Rikimaru, 3rd BG2 update

 

Did two major quests - Trademeet 1st. I was a bit worried about the myconids there since only berserker is confusion-immune, but we pulled through w/o anyone getting cofused. :D

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Faldorn was a bit tricky (I left Rakshasa alone for the time being). W/o Imp,invis, Cernd will be vulnerable in any case. I buffed him, had him dring an invis potion, and slapped Ice Storm on top of her. She responds with an ugly Flame Strike.

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That was the only spell she managed to cast, and died to one more Ice storm + Fire Trap.

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As for second major quest, it was Umar. IR Pro Undead scrolls give NPP for 10 turns, and I used three here, so all is protected (MoD +4, Periapt of Life Protection bought beforehand).

The moment Thaxy would turn to Rikimaru, MoD is equipped.

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It took a while, but he had very little chance.

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As per Shade, he's dangerous w/o mages to debuff him, since he can refresh his PfMW indefinitely.

We focus Patrick 1st.

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When BBoD is cast, Magic Shielding potion used.

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4 rounds after battle started, we attack him in our window of opprotunity.

Hit for spell failure (Finger of Death disrupted :) )

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He didn't live enough to rebuff.

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Now, back to WK, clean the 1st floor, had major problems vs Kuo-Toa spawn there but no casualties. We're very vulnerable to mind spells, even a lowly Horror has great effect.

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I ended the session with putting scepter keys in place. Chrom was in his fire form - this is the damage on a single fireball he used on us. :wacko:

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We ran away, and won't be going back there for a while; I've had it.

Current level - 12. 

I'm not sure what to do. Money is low, so probably hostile parties in Alkathla will be next.


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#13315
Alesia_BH

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RIP Wrecking Crew, again.  :(

I miscounted. I only got 7 wands: 2 magic missiles, 2 paralyzations, fear, lightning, and cursing. 

 

Noted. As of now, I'm sticking with the null hypothesis that they're all equally probable, but it sure seems like I'm more likely to get some than others.

 

We may need to set up a shop: Wands of Lightning R' Us.



#13316
Alesia_BH

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Nice work, Aasim!

 

Best,

 

A.



#13317
Grond0

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Aphril, Elven Sorcerer: Twisted Rune (or Best Served Cold)

 

I was a little nervous about this, honestly. I haven't faced the Twisted Rune since Alicia's run and I've never faced the v30 version. The Staff of the Magi is nice, but if it weren't for the need to avenge the Wrecking Crew, I probably would have taken a pass on this. Facing Beholders and Liches at the same time is not my cup.

My heroines :wub:.


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#13318
Alesia_BH

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My heroines :wub:.

 

We're getting the word out: You mess with Al, you mess with Aphril and Aerie.

 

Maybe that will keep those pawny little liches in check.  :P

 

Best,

 

A.


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#13319
Aasim

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Nice work, Aasim!

Tbh, I think this run will end pretty quickly. I don't like the odds at all. Saves will remain a huge problem for the whole game, and I can't be wasting Magic Shielding/Clarity potions, since there's only a couple of those in the game.

 

Should we reach level 19 (not likely, but...), shorty saves (w/o equipment) end up looking like this:

Spell (mind affects & Symbols) -  5

Breath (evocations and skull traps) -6

Wand (unused mostly) - 5

Poly (transmutations like Flesh to Stone, Slow and similar) - 4

Death (Finger of Death, ADHW, WoTB) - 2

 

Given SR's spells come with a penalty of up to -6 for HLAs, I think we're fairly screwed. It's only a question of time and the means by which we die.  :crying:

A failed save vs a fairly commonly used Chain Lighting (made at -4) will do about 70 damage w/o electric resistance...if they're used in a trigger, you can imagine the pain this spell does.

My last protagonist (the fighter/cleric in vanilla setup) had spells save at -7 by the time he died I think, he couldn't fail a single save. Here, Rikimaru now has a 55% chance to fail vs a freakin' Confusion.

 

I already have a new party in mind :(.

Btw, just browsed through my Photobucket albums. This is somewhere around my 30th-35th documented attempt. :wizard:


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#13320
Alesia_BH

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Tbh, I think this run will end pretty quickly. I don't like the odds at all. 

 

Honestly, that's the sense I was getting from the number of status effects your Clan has endured. 

 

Still, I'm glad they've made progress.

 

Best,

 

A.

 

Btw. Thanks for the info on saves in Revisions.



#13321
Aasim

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Honestly, that's the sense I was getting from the number of status effects your Clan has endured. 

:D


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#13322
Alesia_BH

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Quick Note on Aphril's Game: Fashion Show Part 2

 

I'm pleased to report that the permanent Protection from Evil from the Staff of the Magi has given Aphril the extra sheen she needs to make her look a winner. Passing the Cloak of Reflection along to the flashier Adara has also let Imoen execute her normcore look with understated grace. Adara and Aerie remain the fashion forward members of the team, but Aphril and Imoen no longer need to hang their heads in shame.

 

(NW: This will be the last fashion show. Adara, Imoen, and Aerie have made their opinions clear.)

Screen%20capture%206_zps7yq80dct.jpg

 

Best,

 

A. 


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#13323
Aasim

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I always liked elven-female-mage avatar with shields....

 

 

Rikimaru, 4th BG2 update

 

Decided to try my chances in Windspear before going to fight in Alkathla. Transmuter lived for 6 rounds, 4 of which under PfMW. With that gone, he used a defensive sequencer with Fireshileds and died, getting hit by Disruptive Strike. 

Neat & clean. 

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Further inside, I weighted my chances vs Vampires as *very* low for now, and used an invis potion to get the key.

Samia's party was killed w/o problems (the Maze icon is due to SR's Shadow Door which mazes enemies close by on a failed save - for a soloer this is a game-ending effect :) ).

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After many, many playthroughs, the Fell Ghast got lucky. Incredible. :P

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Unlike our battles vs mages, when it comes to mano a mano combat, we are indeed powerful - Tazok got blasted in seconds time.

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Firkraag I left be for now - I need Green Pro Fire scrolls to kill him. And some more Fire Res potions just in case.

Conster died quickly (used Prismatic mantle instead of PfMW, WS can punch through it), but he managed to Petrify my Defender.SR's Flesh To Stone doesn't really "petrify", target is affected by permanent Hold effect on a failed save and slowed w/o a save. I had no scrolls to revert the condition.

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Only one way out....

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:(

 

Conster will pay for this next time I play. I'll have bats eat him.

 

Returned to Alkathla, sold a bunch of stuff (now have 25K gold), and did Mencar's gang.

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Levels - Rikimaru & Mirtis 13, everybody else 12 but close to level up. Sewers party is next, right after I buy some Stone to Flesh scrolls.


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#13324
Aasim

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Rikimaru & his gang finally found their demise.

Was it Firkraag? No.

77_zpskewnwb0t.jpg

 

Unseeing Eye? No.

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Tanova, staying hidden and launching a Prismatic Spray that stunned Rikimaru?

Yes.

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She also charmed two members of the gang, and I think Rikimaru was actually slain by his Wizardslayer.... :P

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One more for Tanova it seems. :angry:


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#13325
Grond0

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I think Rikimaru was actually slain by his Wizardslayer.... :P

 

 

One more for Tanova it seems. :angry:

Sorry to see friendly fire claiming another victim :o.


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