@Jabbewock. I'm sorry for your woes.
The blank portraits look suspicious. I've never seen that before, but then again, I don't play BG2 EE.
The most readily applicable precedent would be the first time a player here encounter the Shade Lord's Make Shadow summon death bug. The player, named Cuttysark, was fighting the Shade Lord when his character, Dostoevsky, was mysteriously chunked. We considered possible explanations, including Finger of Death. We noted that none of the candidate explanations fit the data precisely, but that we couldn't rule them out. Then, seeking to clarify the bug reload rule, I wrote.
Cuttysark, in cases where we have allowed reloads on the grounds that a death was caused by a bug, two conditions have been satisfied: 1) the cause of death was known; 2) that cause was unambiguously a bug that subverted developer intent.
As an example, shortly after I installed an early version of ToBEX, my bounty hunter, Alesia, was killed by a series of Horrid Wiltings, cast by Sendai- despite the fact that Alesia had 100% magic damage resistance at the time via Potion of Magic Shielding + BoIB. Through testing, I confirmed that magic damage resistance was not working in my install. Then, I and other forumites confirmed that this was a bug caused by ToBEX: http://www.shsforums.net/topic/43639-bg2tob-tobex-release-thread/page-24
In that case, we ruled that a reload was justified: we had a known cause and that cause had been determined to be a bug that had subverted developer intent. I transferred my save to a working install, and then continued my run.
In a similar but distinguishable case, one of Serg's party members, Cassia, was disintegrated in a Sphere of Chaos, despite having 100% magic resistance. We checked the Sphere of Chaos SPL file and discovered that the disintegrate effect was suspiciously flagged Bypass Resistance, while all the other disadvantageous effects were flagged Not Bypass Resistance. We suspected this was a bug -and I still suspect that it's a bug- but since we couldn't, at the time, unambiguously demonstrate that the flagging was an error that had subverted developer intent, we concluded that a reload wasn't justified, though it very nearly was.
The point here is that we have a reasonably clear standard for determining whether a reload is justified. The burden of proof lies on the party seeking a reload and the evidentiary standard is moderately high. In Dostoevksy's case -where we have no certain cause, no identified bug, and at least one candidate legitimate explanation (FoD)- the conditions for invoking the justifiable reload rule aren't satisfied. Ultimately, it's your game and your decision, however.
It is a common occurrence for characters to die under mysterious circumstances. Sometimes the exact cause remains unclear even after investigation. We have not permitted reloads in these cases. Instead, we've done our best to determine what may have gone wrong, and then offered our condolences. Sadly, I'd suggest that we should follow that precedent here, although, again, it's ultimately your decision.
(NW: This is just my take and I'm just one member of our community. You should all feel free to share your opinions.)
Shortly thereafter, Polytope hypothesized that the LastTrigger() in the Shade Lord's script may have inappropriately applied the Make Shadow effect to Cuttysark's character, Dostoevesky, following the death of Cuttysark's summon. Gate70 then demonstrated the effect in a test. Following the test, we noted that Polytope's LastTrigger() hypothesis fit the data better than any other explanation. I then wrote.
We now have a documented bug. And this candidate explanation is easier to reconcile with the facts as they've been presented. If Cuttysark feels he can confidently rule out FoD based on what he observed in game, then a reload is justified to my mind.
Cuttysark was then allowed to continue his game, with our blessing.
I'll suggest that we should take the same approach here. Quoting the essential parts, for our purposes:
In cases where we have allowed reloads on the grounds that a death was caused by a bug, two conditions have been satisfied: 1) the cause of death was known; 2) that cause was unambiguously a bug that subverted developer intent.
The burden of proof lies on the party seeking a reload and the evidentiary standard is moderately high. In Dostoevksy's case -where we have no certain cause, no identified bug, and at least one candidate legitimate explanation (FoD)- the conditions for invoking the justifiable reload rule aren't satisfied. Ultimately, it's your game and your decision, however.
I, personally, wouldn't reload on the present facts in your case, Jabberwock. If we can document a bug, as we ultimately did in Cuttysark's case, and if we conclude that that candidate explantation fits the data better than any other, then the situation would be different: a reload would then be justified. We need a documented bug, Jabberwock. Mystery alone is not sufficient.
Has anyone seen what Jabberwock has seen? Does anyone have a candidate explanation? I'd especially like to hear from the EE players.
Best,
A.