Aphril, Elven Sorcerer: Sendai (or An Epic Letdown)
Aphril and Co. have trounced Sendai, although it took a bit of debugging to advance the plot. We encountered the unkillable principle bug, which sometimes occurs when bosses with death dialogs are nixed by massive damage, especially during Time Stop.
The lesson I learned from this fight is that I definitely need to install the Improved Sendai Enclave component in party games. Even with the SCS script, vanilla Sendai is no match. Setting the difficult to Insane has no effect, since Sendai doesn't have a realistic chance of doing damage. The girl just needs some help.
Anyhoo. I'll report on the fight as it happened. Apologies for the lack of enthusiasm but there just wasn't much here to get excited about.
The plan for the opening Statues was to have Aerie and Imoen engage with Energy Blade and a Black Blade of Disaster respectively while Aphril and Adara faded, summoned PIs, and got to work on reloading the spellbooks.


The only challenge in this fight was insuring that everyone would be full buffed by the time Sendai arrived. But given that the statues don't detect the invisible via script and that Aphril and Adara have 84 Wishes between them, that wasn't terribly difficult.
During the Statue phase, the party basically sat around invisible maintaining their buffs while Aphril's PI and Adara's Planetar did all the work.
Here we see the Planetar killing the mage Statue.

Here, the fighter Statue whiffs away at Aphril's ProMW PI while the party refreshes their buffs.

Freshened up and reset now. Aphril summons a new PI.

Adara's PI joins the party.

Spellbooks are replenished again.

Mage Statue 2 falls. Ruby Ray x N->Remove

Last Statue.

At the moment Sendai arrived, the party was full buffed with fully loaded spell books. That of course meant Sendai was in for an epic butt kicking. Minsc would have been proud.

Planetar- True Sight; Aphril- Projected Image; Aphril PI- Improved Alacrity->SI:D-ProMW->Ruby Ray of Reversal x4->Remove x 3->LR x3. Sendai is stripped now. Her Chain has fired, but she hasn't cast a spell.

Aerie and Adara go to work with Energy Blades while Aphril's PI unloads. This was just an awful beating.


Sendai is already at Near Death now. She's Blinded and she has two more Dragon's Breath unfurling on her.

Imoen's Time Stop kicks in.

Sendai, who had already been at Near Death, took about 500HP of backstab damage in Time Stop. Something was clearly wrong at this point.

She then DDoored to the South and just stood there, during which time she took a few hundred more hit points worth of backstab damage -all while at Near Death.

Still at Near Death. Yet more abuse. Still unresponsive.

At this point, I tried Contol-Ying her. No effect. Unkillable bug confirmed. Time to reboot..
Since I saw no need to replay the entire fight, I simply Ctrl Yed through the Statue phase and then took it easy on Sendai the second time through. We skipped the Imoen Time Stop and just let Aphril, Aerie and Adara gently take her down with Energy Blades and pulsed spells. That sufficed to advance the plot.
So, yeah: that's how that went...
I have to admit that I'm a bit bummed about the outcome in Sendai's lair. Between the bug and the unworthy opponent, it was far from satisfying. I really wish I installed the Improved Enclave. Oh well. Next time. I just hope we'll get a better fight out of Abazigal.
Best,
A.