Arkona, Halfling Barbarian: Watcher's Keep- Level 3
I'm picturing a hardcore, beyond reason PnP addict. This guy has a felt Robin Hood hat that his high school girlfriend made for him in 1989. This guy has a tinfoil sword and a stack of dog eared monster manuals. This guy still calls the high school girlfriend who made him the felt Robin Hood hat in 1989, even though she's married now and has three kids. This guy lives with his mother and drinks Mountain Dew. His high school girlfriend will never call him back.
This guy doesn't exist. I'm pretty certain no PnP player is actually like that. But if he did exist, he'd love battling through Watcher Keep Level 3 with the ATweaks Fiends. He'd love the attention to detail. He'd love the adherence to source material. His eyes would light up with glee at the sight of each new creature. He'd point at the screen, rattling off monster manual statistics, gulping Mountain Dew, and explaining why each and every creature is exactly, positively right. He'd love it.
This guy and I would not get along. I'd listen, politely, and then say: "Yeah. But fighting the SCS demons is more fun." PnP Man would be furious. PnP Man would hit the roof. PnP Man would say that Baldur's Gate got fiends wrong, and that SCS just put wrong on steroids. Right is better than wrong: ATweaks is right, he'd claim.
"But Baldur's Gate isn't PnP," I'd reply. PnP Man would murder me. End of conversation.
I'm sure PnP man is right, in some senses. And in preferring the SCS fiends, I feel a little like the beer addled college kid who'd rather see the summer blockbuster than the Sundance Festival winner over at the art cinema. But I know what I like. And in Watcher's Keep, I want explosions, car chases, telegraphed plots, and maybe Matt Damon. I want a blockbuster. I want the SCS Fiends.
Caveat I: When I say ATweaks Fiends I mean exactly that- ATWeaks PnP Fiends with PnP stats (option 1, sans SCS or option 2, with SCS). The SCS/ATweaks Script hybrid fiends (SCS Improved Fiends + ATweaks Option 3) may be fine. I can't say.
Caveat II: Fiendish Gating may be enough to rebalance the ATweaks PnP fiends, though I doubt it.
Caveat III: We all have our styles and tastes. Any one of these options may work for any given player. Know yourself and choose accordingly. But if you're an SCS player who is used to hard hitting tactical combat, I'm inclined to advise SCS/ATweaks hybrid fiends with or without Fiendish Gating or straight SCS Fiends, depending on taste. The other options are problematic.
To the combat. Let me begin by sharing Arkona's inventory for Level 3. We went with studded leather, but we also swapped out the Helm of Defense for the Lavender Ioun Stone
Why you ask? Saves. I wasn't 100% sure what to expect from ATweaks Level 3. As a consequence, I wanted Arkona's saves in the basement across the board. This is with no buffs but Rage, and with Foebane unequipped. Go ahead and Malison us. Feel free.
In the opening battle by the Stone Pillar, Arkona saw a balor. Akrona immediately went to work with Seeking.
But then I thought: Hey, you know, this would be a great opportunity to see the famed balor vorpal.
Ok. I don't need to see that again.
Onto Tahazzar. Arkona opened with GDB->Whirlwind seeking to clear the fodder.
I felt really dumb when I recalled that the glabrezus respawn infinitely until Tahazzar dies. This happened when my beast master, Ashanti, no reloaded the straight SCS version of Watcher's Keep. I just forgot. It has been awhile.
Seeking Whirlwinds for Tahazzar.
With the vorpal ability out of the way, the rest could be taken down in toe-to-to melee. With 80% physical resistance, Foebane, the Ring of Gaxx, and the saves to shrug off any spell or on hit effect -even under malison- no demon short of a balor has a chance to stop Arkona.
Lackey Baatezu room. Seeking Whirlwind for the Pit Fiend. Foebane + Defender + Hardiness for everything else.
The alu-fiends were interesting- very different from their SCS counterparts. The SCS alu-fiends are beefy demons with limited spell abilities. The ATweaks alu-fiends are fragile F/Ms, who use Vampiric Touch to compensate for their lack of hit points. You can see them unbuffed here.
Not knowing what to expect, but assuming they'd be harmless, I had Arkona rush them. The first alu-fiend exploded almost instantly. I was confused, but when the buffs started firing, I realized that these were fragile mages who really needed to get their buffs up.
The ATweaks buffs will kick in slower than the SCS buffs, it seems. Give them some time. Note also that the alu-fiends, at least, don't full pre-buff. They use Contingencies and Sequencers. Give them a few rounds if you'd prefer to fight full buffed enemies.
Some cool things happened in this battle. Did you notice that blue swirly looking thing? That's the succubus entering and exiting the ethereal plane. While in the ethereal plane, she can not be attacked. A True Sight spell will reveal her position, but she will remain protected. Many ATweaks demons have this ability.
Lots of VT from the alu-fiends. Without those they would have been absolute pushovers.
Interesting, but, in the end, this kind of reminded me of that scene from the first Indiana Jones movie where the guy with the sword gets all fancy and then Indiana Jones just shoots him in the face. Under options 1 and 2, fighting ATweaks fiends can feel like that sometimes. Pump'em up with SCS stats. Give'em a chance.
Against Ka'rashur, Arkona opened with a Seeking Whirlwind. Executing Invisibility->Wish, permitted him to stay in the game.
Lots of TWEing and Fireballs until Ka'rashur fell.
We settled into Foebane + Defender + Hardiness melee after that. It takes more than an army of demons to stop Arkona.
Glabrezu room. There are some good shots of Plane Shifting here. The glabrezus will cast Mirror Image and run True Sight.
They chunk well. Like lizard men. Note the ethereal demon here. If you cast True Sight while they're in the ethereal plane, you'll see this ghosty thing. You can't attack it. This is cute, but I'm not sure what it accomplishes tactically. It's like they're casting Maze on themselves. Perhaps they can heal or regenerate in the ethereal plane and I just haven't noticed
He's back now. We can chunk him.
Tieflings. This was unfun. We chunked the mostly vanilla warriors quickly enough.
but I was terrified that a crazy Wild Surge from the mage would end the run. That didn't happen, thankfully. I was oh-so-glad when she buggy-wugged herself.
The Cambion room was a drag. I really want to like the ATweaks fiends because it seems like the cool thing to do, but a few of the rooms were problems and it was the ATweaks scripts -not the ATweaks stats- that were the issue. Using SCS stats can't salvage these encounters if the ATweaks script is used. Only ditching ATweaks or lobbying for patches/fixes/changes will.
ATweaks doesn't do mage scripts well. If you're used to vanilla enemies, then the ATweaks arcane casters will seem clever, even brilliant, but if you're used to SCS scripting, then the ATweaks arcane scripts don't make the grade. Some of the ATweaks scripting is fantastics- like the elementals- but there are lacks in other areas.
The cambions kept spamming Power Word: Blind.
And their Power Word: Blinds stack, so Arkona's THAC0 went up to 40. (Yes: Forty)
So now we had a cadre of Watcher's Keep cambions chasing a quadruple blinded barbarian. I noticed that they wanted to cast this Ice Sheet spell -and I figured that one of them had to have Remove- so I thought I might be able to get them to remove my blindness for me if I bumped cold resistance up to 100% with a Potion of Cold Resistance and a Protection from Cold scroll. That worked, eventually, and then we just chunked the cambions in a ice storm. This was too geeky-puzzly-weird for my taste.
Onto the demon wraith. He buffed well.
But he achieved little. He favored Symbol spells. They all met rock bottom saves + Rage. Arkona focused on the slave wraiths. Note that Arkona kept the iMod at the ready in case Rage expired at the wrong time. In this install, shorty save bonuses are temporarily lost if you are level drained.
With the slave wraiths down, Arkona turned her attention to the demon wraith himself. Arkona translated Improved Mantle as Everad, please.
He was finished in melee.
Finally, the Deck of Many things. This was an ordeal. Total ordeal! In fact, at one point I though I might have to retire Arkona.
Seeking a ToB caliber low speed factor weapon for aerial servant punking, we played for Spectral Brand. This was stupid. Belm works fine. Who cares if it's an early SoA weapon? We won Spectral Brand eventually, but we were cursed first: Arkona's strength was set to 6. We had to go all the way to Saradush for a cure. We made our way back through the Maze and played again- this time, for the way out. We lost, and in the process we were Silenced. This worried me. I've never had this happen before. What if it wasn't a curse? What if a Vocalize cast was required? Would Arkona have to play the rest of the game as a mute? We escaped level 3 and then immediately raced for the portal.
Sister Garlena was no help: Arkona couldn't talk. Fortunately, an old friend came to the rescue.
Thanks Aerie!
Arkona will complete level 4 this afternoon.
Best,
A.