Aller au contenu

Photo

Baldur's Gate 2 No-Reload Challenge


  • Veuillez vous connecter pour répondre
15218 réponses à ce sujet

#13976
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Congrats Alesia! After years(?) without doing Wacher's Keep, you've just soloed it!  :whistle:

 

Thanks.

 

My beast master, Ashanti, did it with the SCS Improved Fiends about two years ago. Prior to that it had been many years since I completed Watcher's Keep. This was my first time completing it with the ATweaks fiends.

 

The Demogorgon fight was fun. I was pretty certain Arkona could execute Ashanti's strategy, but I was well aware that an over abundance of balors would complicate things. Fortunately, we only got two balors, and we were able to handle them before taking on Demogorgon in melee.

 

I have to say, my time in Watcher Keep has made me miss Ashanti. I'm tempted to do my EE v30 run with Ashanti rather than Arkona.

 

Anyhoo. I'll post a report on Demogorgon soon. I'm looking forward to seeing more Bartholomew!

 

Best,

 

A.


  • Serg BlackStrider et Blackraven aiment ceci

#13977
Blackraven

Blackraven
  • Members
  • 1 377 messages

I have to say, my time in Watcher Keep has made me miss Ashanti. I'm tempted to do my EE v30 run with Ashanti rather than Arkona.

I'd like that! It would be quite different, as you'd have to use other strategies due to weapon (and to a lesser extent armor) restrictions. Apart from that I like Beastmasters conceptually, and my Beastmaster, who died I retreated in Chapter 2 after a weird bug last year, is in my top 5 of personal favorites. 

(Of course, Arkona in EE could also be interesting if only because it's the best way to appreciate the differences between two setups.)

 

I hope to be able to post on Bartholomew later tonight, but my internet has not been very cooperative today.


Modifié par Blackraven, 18 août 2015 - 03:50 .

  • Alesia_BH aime ceci

#13978
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

I'd like that! It would be quite different, as you'd have to use other strategies due to weapon (and to a lesser extent armor) restrictions.

 

They would differ, but there's a lot of over lap between them, too.

 

For most of the game, Arkona used the exact same armor that Ashanti used: Bracers of AC 3 + studded leather. It's easier for Arkona to use magical armor, because she doesn't really need the +2 to saves from the CoP +2. That's the only difference there.

 

Wooden weapons are fine for damage dealing.

 

The important thing is that beast masters can use missile weapons and shields. The also have Hardiness and Armor of Faith, which can make them reasonably tough in melee.

 

Ashanti would spend more time with the sling and less time in melee. She'd use shields more and dual-wield less. She'd also have to work harder to keep her saves in the safe zone and would find it more difficult to defend against Power Word :Stun. They're actually pretty similar, although Arkona has some substantial advantages- notably shorty saves, Rage, the movement rate bonus, and the Foebane/Ages/Defender weapon combo.

 

(Of course, Arkona in EE could also be interesting if only because it's the best way to appreciate the differences between two setups.)

 

Agreed. That's why I'm leaning towards running Arkona again.

 

Best,

 

A.


  • Blackraven aime ceci

#13979
Jabberwock

Jabberwock
  • Members
  • 62 messages

Alesia & Blackraven, thanks for the advice re: Jon in hell. I didn't know he couldn't see invisible, which surprises me, but makes him a bit safer. I think my real issue on the fight was just complacency, which was as much about my dissatisfaction with the run as it was me underestimating the risk the fight posed despite the cheesiness of HLA-capable parties in SoA... I had already seen Jon timestop melee Imoen and just didn't bother to be religiously careful with charname because I assumed I had a better sense of the timing on his SI:A expiration (didn't factor in timestops) and figured his stoneskin would probably protect him.

 

Does anyone have a view on how hard BG1 is to no-reload? Since I'm redoing SoA anyway, I thought I might go for the full trilogy but I'm trying to gauge how much additional work that is. I think I only need one more try on SoA and I'll get it but I haven't played BG1 since around when it was released ~15 years ago (!).



#13980
Blackraven

Blackraven
  • Members
  • 1 377 messages

@Alesia, whichever character you choose, I'm sure it'll be fun.

@Jabberwock, would you go Kensai->Mage again? If so, (SCS) BG1 could be quite unforgiving. For example, there's a lot of dangerous archers out there, so with low HPs, no crit protection and no armor, your character would be vulnerable. However if you buy all the potions you can find, Shield Amulet, and other protective items (rings, cloaks etc), it's definitely doable. You'll just have to find out about quest/area order, and item locations.
I personally love BG1, the Sword Coast setting, the relative simplicity, and the more medieval feel. I'd say give it at least a try.

 

Bartholomew, 2nd BG2 report

Today was a national holiday here, so I took advantage and played for quite a few hours. There'll be less playing the rest of the week though, because I've been assigned more work.

Bart picked up his adventuring life with bringing law and order to the Copper Coronet.
I'm still trying to play fair and to roleplay. This meant not backstabbing but sneaking past a blue-circled guard that would have called two wizard enforcers had he seen the Gnome. He proceeded to melee a Winter Wolf, two Gibberlings and a Panther before he Animated Dead to deal with other animals and monsters in the Beast Master's bestiary. The Skeletons didn't last long, due to especially a Grizzly Bear's forceful attacks, so he applied an oil of speed for trap-setting and backstabbing purposes. With HP and DUHM, the stabbing worked nicely.

Spoiler
The Gnome released Hendak the slave leader and the other slaves. The previously avoided guard was now red-circled, but more importantly, a battle between guards and freed slaves had broken out, so Bart had no qualms about doing this:
Spoiler
After watching Hendak strike Lethinan down, Bart rested and traveled to the Docks to present himself at the Shadow Thieves guild, and to start a nightly shoplifting session.

That session took him to the Bridge District, where he solved a skinner murder mystery, the sewers below the Temple District (Roger the Fence for potions), and the fletcher at Waukeen's Promenade, who supplied the rogue with free sling bullets +2 aplenty. The fencing of stolen armor and weapons allowed the Gnome to purchase a suit of Armor of Deep Night +4, a Mercykiller Ring, Reflection Shield, and Sling of Seeking. His melee weapons were Aule's Staff +3 and the one-handed Staff Mace +2 (in order to be able to use a shield).

An ambush by a man with pinkish, fiery sword was ignored. (Again the most logical behavior from an RP perspective. Besides, as a Cleric, Bart had no use for Arbane's Sword. And even if he had been able to use it pre-UAI, the blade's usefulness is much more limited and situational than I had previously thought, as Norgath found out the hard way in my last run.) A poor, poisoned man named Renfeld, otoh, was saved without Bart fighting the poisoners.

Two ruffians, Bregg and Cohrvale, were dealt with, with the help of a city guard, when a rare HiS failure on Bart's part provoked the duo into attacking the Gnome. 

Once properly outfitted, Bart accepted Renal Bloodscalp's job to find out and eliminate Mae'Var. The only hard task before having to deal with Mae'Var himself was killing Cowled Wizard Rayic Gethras for Mae'Var's assistant, a rude Red Wizard named Edwin.
Near Rayic's home a Mad Cleric, a dangerous meleer once buffed, fell to sneak attacks, as did Rayic Gethras' Mephits and Golems.
Bart had a special solution for Rayic Gethras. He smart-talked the wizard, whom he respected as a potentially dangerous adversary, into giving him his signet ring in order to convince Edwin that Rayic had been killed. At a later moment he would bring Edwin before Rayic, so that the latter could take care of the Red Wizard.

Spoiler
Bart continued working for Mae'Var and Edwin until he appeared to have gained the trust of the Thayvian. Edwin helped Bart to some incriminating documents and offered the Gnome to leave the guildhouse with him. Bart accepted and took him to Rayic Gethras' home. On the way there, he started having second thoughts about his deal with Rayic, about bringing hapless Edwin (who had just helped him) to his death.

When they entered the house, Bart told Edwin that he sensed someone's presence. Maybe Rayic had somehow survived? Edwin pre-buffed himself with Armor, MGoI, Mirror Image, Minor Spell Turning, and a Fireshield. (Both Bart and I thought Edwin deserved a fair chance against Rayic's SCS insta-buffs.) Rayic was still alive indeed. What followed could have been an interesting mage battle, but turned out to be a bit disappointing. Rayic insta-buffed and for some reason approached Edwin. Both saw their attempts at casting spells fail to either disruption or their respective spell protections. Since Rayic found himself in melee range, with MMMs, he got hit many times by the Fireshield, and he died pretty fast. Edwin disappeared without a word right after that.

Spoiler
Bartholomew was cool with this turn of events.

He waited with fighting Mae'Var though, fearful of becoming a pincushion for the pink-trousered rogue and his assassins. Instead he explored the city a bit more. The Gnome's reconaissance led him to the Graveyard District, where he:
- reunited a child spirit with its teddy bear, 
- battled Spiders and nearly got killed at it

Spoiler
(never the knew the smaller spiders were as venomous as Phase Spiders),

brought Spiders' Bane to a Half-Drow Hive Mistress in return for a Black Spider Figurine, and
- dug up a man who had been buried alive. (The buriers he found in the Bridge District; Kitthix and Skeletons dealt with them, helping Bart to a pair of Boots of Avoidance and, indirectly, a pair of Silver Pantaloons.

Back in the Docks District the Gnome ran into Xzar, a Necromancer he had once met on the Lion's Way near Candlekeep. Xzar asked Bart to release his Halfling companion Montaron from imprisonment in the Galvarey estate, a Harper base. In order to be allowee access into the building Bart had to perform a task for the Harpers first: to destroy the monsters summoned or created in the home of one Prebek. In the end he had to be glad that he wasn't the one being destroyed. Bart's strategy was to repeatedly enter and leave the home, and attack from the shadows. Neither Prebek nor a female companion nor the monsters followed him outside. This worked well for a while, until he got affected by an Emotion: Hopelessness that the woman cast on herself. He thanked Baravar Cloakshadow that he managed to get out before he actually dropped down in despair.

Spoiler
When he got up he reluctantly buffed with potions (magic shielding, speed), and then finished the job.
Spoiler
Bart found a bird that was supposed to be Montaron, but witnessed it transform into an assassin and kill Xzar. The Gnome, not against deceiving others himself, appreciated the trick he had been played, though that didn't stop him from felling three Spectral Harpists.
Spoiler
(He was Protected from Fear, which nullified their Death Song.)

He then considered the time ripe for a showdown with Mae'Var (even though he still hadn't acquired the Girdle of Piercing, as that item had become less accessible with the extra Ice level in the Circus tent in my setup). Detecting Illusions, invisible Bart dispelled red-circled Mae'Var's invisibility, didn't speak with him but started buffing himself: potion of defense, Chaotic Commands, Aid, Death Ward, Resist Fire/Cold, oil of speed, Free Action, HP, DUHM, RM. The question was: had Mae'Var a Stoneskin up? The answer:

Spoiler
(Crappy screenshot btw.) Bart quickly retreated upstairs, where he slaughtered a horde of thieves that attacked him.
Spoiler
Downstairs again, most of Mae'Var's buffs had expired (except of course Stoneskin). With the help of Kitty's webs and toxins, Bart prevailed without incident.
Spoiler
He picked up several invisibility potions, returned to Renal Bloodscalp and accepted from him the position of leader of the guild house he had just cleared. Bart was too free-spirited for the straitjacket of a function of subordinate in the guild hierarchy, but the autonomy to run his own guild house pretty much the way he wanted was something different.

Near the city gates Bart was accosted by a man reporting animal attacks in the town of Trademeet. Bart, still an eager traveler, as in his days on the Sword Coast with Imoen, offered to help out. Upon arrival he discovered that besides the animal attacks there was the problem of three Djinnis monopolizing the local trade. The Gnome tried to talk their leader, Khan Zahraa who was running a shop in a tent with a second Djinni, into leaving. But they refused. Bart placed three traps near Khan, and left and rested. He placed three more traps outside at the entrance, near the third Djinni, stepped inside the tent, and attacked Khan from the shadows. The traps that subsequently triggered, killed Khan Zahraa. The other Djinnis disappeared right after that. (And so did the Efreeti Bottle. Not very well played Blackraven, maybe a good price to pay for the traps cheese.  :P)

A guildmistress thanked Bart for getting rid of the bullies with a Shield of Harmony and an ample amount of gold and gems. Trade soon picked up again, allowing Bart to acquire a number of valuable items for himself: Blackblood, Necklace of Missiles (I believe I got this later, in the red tent after the Druids had been dealt with), Belt of Inertial Barrier, Cloak of Displacement.

He then traveled to a Shadow Druid Grove, the possible source of the animal attacks if an outsider Druid named Cernd was to be believed. In the forst the Gnome chose to stay invisible amidst Spiders, Trolls and Shadow Druids until he reached the actual grove, leaving the shadows only to loot a Troll mound (under Sanctuary), pick up an enchanted scimitar, and barter with an elderly lady who sold potions.
Near the grove Bart slew three Shambling Mounds and several Grizzly Bears with attacks from the shadows, before he ran into a Shadow Druid war party. He summoned Kitthix and four Skeletons before he presented himself to the Druids. That proved to be a wise decision as the Druid's intentions weren't friendly.

Spoiler
He managed to land a nice backstab on one of the Druids (the Adherent I think), but then got Blinded by a Nymph's blinding beauty (permanent ability). This was uncomfortable because Bart had neither Cure Disease nor Neutralize Poison memorized. Thankfully Kitthix and (to a lesser extent) the Skellies stood their ground, and Bart still managed to kill the Nymphs with backstabs.
Spoiler
I also discovered here that Bart could easily hide in shadows while Blinded. I think the radically reduced line of sight was used to determine if he could hide from enemies, not the line of sight he would have normally had, which is debatable from a realism standpoint.

Bart entered the Druid base with Cernd, who challenged the Shadow Druid leader Faldorn to a duel. Had to do this twice. First time Cernd had cast an Insect Plague at Faldorn when she was no longer invisible, and was in the process of summoning a Fire Elemental when the game crashed to desktop. The second time Bart, no exception to the rule that my characters tend to be dishonorable to some extent, passed Cernd two potions of firebreath, that he used to kill Faldorn.

Spoiler
Cernd stayed at the Grove to reorganize the Druid order. But Bart returned to Trademeet to receive his reward. He also dispatched a number of Skeletons to secure the Mantle of Waukeen for the town's High Merchant, and he timely saved a girl from the flayers that had also been responsible for the killings in the Athkatla Bridge District.

 

Back in Athkatla Bart dealt with two old friends of Mae'Var's that wanted to avenge the rogue.

Spoiler
And he restored a Circus Tent that a poor Gnome with an inferiority complex had transformed into his illusory playground.

The Ice level was (again) the most interesting part of the quest. Kitthix finished an Orc wizard for Bart (for one of three required keys) before Ice giants sent the spider packing.

Spoiler
Bart read two green scrolls of PfCold for 100% cold protection. It enabled him to dispatch four Frost Salamanders (at 9000 XP apiece).
Spoiler
With the Necklace of Missiles Bart quickly killed a host of Gibberlings and Mephits, so that he could focus on the second key-bearer, a Death Rabbit. He applied an oil of speed and finished the creature with backstabs.
Spoiler
Still hasted, he then made his way to final hurdle, an Ooze called 'The Thing', which he dispatched in melee combat.
Spoiler
Kalah the Gnome (in Ogre form), was beaten down, and the Circus restored.

When the dust had settled, Aerie, an Elven Chorister Bard he had helped dispel her illusory Ogre appearance, offered to travel with Bartholomew, but good old Uncle Quayle, who surprisingly had also been a victim of Kalah, wouldn't.
This is a bit of a bummer. I really expected the BG1NPCSoA mod to make Quayle available as a companion. I even recruited nearby Tiax with no problem, to see if Quayle would join, but nope... (Maybe Tiax had to be taken along through the circus quest, or maybe Aerie had to be accepted into the party at the first opportunity.) I'm not sure what I'll do now. Aerie without Quayle is not the same for the purpose of this run. Otoh the romance (never completed) could be interesting. Bart could also continue as a solo adventurer at least until he finds Imoen. And there's Jan of course, who was an intended companion as well. Oh well, I'll figure someting out.  :)


  • Alesia_BH, ussnorway, Serg BlackStrider et 1 autre aiment ceci

#13981
Jabberwock

Jabberwock
  • Members
  • 62 messages

@Blackraven thanks. Sorry if I'm somewhat asking this in the wrong thread, but is magic power as critical in BG SCS as in BG2 SCS? I was initially thinking of running the "canon" party of charname, imoen, jaheira + khalid, minsc + dynaheir, but then again I could swap minsc + dynaheir for Edwin + Viconia, who I'm thinking are potentially more useful (in particular as charname is already a kensai, so minsc may be bringing more fighter power than we need).

 

It may feel a bit weird to import into BG2 though and have minsc there if I didn't play with him in BG1...

 

Edit: ha I'm already dead to a direwolf on the first map. I guess they can crit for 11 or more damage...


  • Blackraven aime ceci

#13982
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

This is a bit of a bummer. I really expected the BG1NPCSoA mod to make Quayle available as a companion. I even recruited nearby Tiax with no problem, to see if Quayle would join, but nope... (Maybe Tiax had to be taken along through the circus quest, or maybe Aerie had to be accepted into the party at the first opportunity.) I'm not sure what I'll do now. Aerie without Quayle is not the same for the purpose of this run. Otoh the romance (never completed) could be interesting.

 

Huh. I too had expected BG1NPCSoA to make Quayle joinable, although I suppose I had little grounds for that assumption.

 

There has to be a Quayle NPC mod out there, right? I noticed one at Pocket Plane Group, but that one gets rid of Aerie.

 

I suppose the issue is that re-introducing Quayle would necessitate re-writing Aerie, to an extent. 

 

You could always build a Quayle and join him, although you might miss the dialogue.

 

Good luck deciding!


  • Blackraven aime ceci

#13983
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

@Blackraven thanks. Sorry if I'm somewhat asking this in the wrong thread, but is magic power as critical in BG SCS as in BG2 SCS? I was initially thinking of running the "canon" party of charname, imoen, jaheira + khalid, minsc + dynaheir, but then again I could swap minsc + dynaheir for Edwin + Viconia, who I'm thinking are potentially more useful (in particular as charname is already a kensai, so minsc may be bringing more fighter power than we need). It may feel a bit weird to import into BG2 though and have minsc there if I didn't play with him in BG1...

 

Questions like this, ones regarding plans for upcoming runs, are better suited for the Lounge, I'd say. I'm sure Blackraven would be happy to answer your question there.

 

Good hunting!

 

A.



#13984
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Arkona, Halfling Barbarian: Watcher's Keep- Level 5

 

I've always enjoyed the atmosphere of Level 5: the cavernous arena and the eerie ambient sounds. It's a great place for combat, and a perfect setting for the penultimate encounters of Watcher's Keep. Arkona, happily handled all the challenges of Level 5 with ease, including the most dreaded of all: the Spirit Warrior.

 

Arkona collected the keys by moving counter clockwise. I prefer this- mostly because I enjoy ending with the Spirit Warrior.

 

Unfortunately, I don't have a lot of time right now. I'll cover this quick.

 

The Globes

 

The Globe machine offered some enjoyable combat. 

 

The ATweaks elementals once again ran in fear of Roranach's + Hardiness + barbarian resistances.

 

Spoiler

 

The beholder spawn was nerve wracking, though safe. 

 

Spoiler

 

Arkona went with the Reflex (smarter beholders use Flame Arrow triggers), the Cloak of Reflection and the BoIB here. Her saves handled the rest. She had the Shield of Balduran, although she chose not to use it. Instead, she kept it at the ready in case of an emergency. Beholders will steal the shield in this install. Why risk losing it early? Reserve it for when it may be needed.

 

My main concern here was the possibility of an Imprisonment from the elder orb or, possibly, the hive mother. SCS will refrain from casting Imprisonment on the protagonist, but I'm not inclined to trust that. The plan was to maintain distance and observe all incoming rays, with the intention of deploying a counter before an Imprisonment could hit. 

 

Spoiler

 

Our intention was to equip Balduran and apply a Protection from Magic scroll. Flipping Slayer was another option. Fortunately, it never came to that. Neither the Pro Magic Scroll nor the Shield of Balduran were needed. Dispelling Arrows helped finish the hive mother.

 

Spoiler

 

The low level mages were unceremoniously punked. The top level mage saw Smite (unenchanted darts)->GWW->Power Attack->Greater Whirlwind (Seeking). Easy-Peasy.

 

Spoiler

 

Inventory for the lich battle. We expected a lot of COrbs and MAAs here, hence the Shadow Dragon Armor.

 

Spoiler

 

This was the best Globe fight. The liches did a good job of sequencing their Time Stops. Arkona, however, did a good job of evading them.

 

Spoiler

 

A lot of Wiltings and Mordy Swords before the ProMWs ran out. The simmy elemental lich was the first to go. Azuredge.

 

Spoiler

 

Death Blow for the Mordies

 

Spoiler

 

An Improved Mantle elicited an Everard Smite. Azuredge finish.

 

Spoiler
 

 

True Sight->Azuredge for the remaining lich

 

Spoiler

 

The Dragon

 

Wow. This guy was way more trouble than I expected. I forgot that SCS ramped him up. He's a little crazy. 702 hitpoint and 2 Heals. It takes a lot of damage to finish this jerk.

 

Spoiler

 

Shadow Dragon Armor handled the MAAs. The Shield Amulet, the MMs. Rage and hitpoints, his PW:S attempt. Hardiness + Defender + barbarian resistances, his melee attacks. The next time Akrona does this, she'll wear Roranach's: this dragon wing buffets a lot.

 

Seeking did most of the early work, when we were sizing up our opponent, but Ages + Defender + Improved Haste + Critical Strike did the heavy lifting in the endgame.

 

Spoiler

 

The Spirit Warrior

 

Nothing in Watcher's Keep scares me more than the Spirit Warrior encounter. Nothing. I think I know how to finish it with minimal risk, but I'm not sure. It always feel good to see this end. 

 

Spoiler

 

If someone would like to share tips on completing this with minimal risk, I'd be happy to hear from them over in the Lounge. FYI: We went east, attack. East, search, attack, open. North, Wand of Magic Missiles, search. West, search. West, no drink. North, Wand of Magic Missiles, search, open. East. East, open (high con). North, gibbering scroll. West, examine. West, attack. 

 

The Seal Guardians

 

These fights are always fun.

 

In the opening fight with Y'Tossi et al, Arkona had nothing to fear. The Huntress's arrows would be ineffective, the warriors would meet 80% resistance, and saves would foil Nalmissara. Arkona has killed hive mothers before. Nonetheless, we proceeded with caution.

 

Spoiler

 

Arkona's first move was to juke the hive mother, taking her out of the early action. Akrona then proceeded to kill Y'Tossi at range. Y'Tossi had ATweaks abilities here, as did Nalmissara, who, incidentally, was the next to fall.

 

Spoiler

 

As you can see, the hive mother was back in the action at this point. But with highly negative saves, the Cloak of Reflection, and the BoIB- along with Balduran and our emergency Pro Magic scroll at the ready, she was of little concern. 

 

After heading West, away from the hive mother, we engages Xei Win, Ameralis, and the Huntress

 

Spoiler

 

Xei Win fell first.

 

Spoiler

 

I was uncomfortable with the on hit effects we saw from Ameralis so we pulled back and finished her with Seeking.

 

Spoiler

 

The Huntress was next. Hardiness + Defender + barbarians resistance made her harmless

 

Spoiler

 

True Seeing->Spectral Brand for the ATweaks Aerial Servant. I'm really glad we got True Seeing from the Book of Infinite Spells.

 

Spoiler

 

Finally the hive mother. We ended her just like the last hive mother. Caution, ranged attacks, and limited aura use are the standing orders when facing elder orbs and hive mothers.

 

Spoiler

 

Ok. Finishing up. Azamantes.

 

Maintaining fire resistance was a high tactical priority in this fight. Arkona went with the Helm of Defense + Potion of Fire Resistance + good path resistance. To avoid wasting Potions of Fire Resistance, we kept our distance from Azamantes while clearing the Flaming Skulls.

 

Spoiler

 

By the time we were done with the flaming skulls, Azamantes was ready for Arrow of Dispelling->Seeking Whirlwind. This was a straightforward encounter, in the end. Azamantes was too slow to be relevant on a battlefield this large.

 

Team Rilmani was fun, as always. Their style knocks me out- even if the ferrumachs do look like storm trooper inspired anime characters. 

 

Inventory for Team Rilmani, although we swapped out the Reflex for the Sentinel and, at other times, the Defender. 

 

Spoiler

 

The Rilmani -like the vast majority of creatures in ToB, if not all- can be frustrated with AC. The notion that AC is irrelevant in ToB is a myth. With the CoP Improved Invisibility, White Dragon Scale, the Girdle of Piercing, and the Sentinel, our effective AC was -18. None of these guys could hit. In fact, we probably could have skipped the Sentinel: -14 would have been enough to get the Ferrumach, at least, into critical only territory, making the Defender a better off hand choice. Nonetheless, I often choose the Sentinel in situations like this, since it lets me equip Seeking without delving into the inventory. 

 

An early Time Stop accomplished little: Arkona was too far away.

 

Spoiler

 

The ferrumachs were chunked with Foebane Whirlwinds. White Dragon Scale + Helm of Defense + good path immunities took care of the ice storms. This was a hitpoint accretive encounter: we did not heal and we ended with more hit points than we started with.

 

Spoiler

 

Potion of Fire Resistance before engaging the Aurumach. He too could not hit. Foebane Whirlwind. Hitpoint accretive.

 

Spoiler
 

 

Up next: Ascension/SCS/ATweaks Demogorgon.

 

This was a fun fight. Battle report soon. 

 

Best,

 

A.


  • ussnorway, Serg BlackStrider et Blackraven aiment ceci

#13985
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 175 messages

Congrats!

 

 


 

 

I've never met Grondor. Perhaps someone else can advise.

 

It always seem like you're fighting dragons, Wise. Everytime I read a BG2 post form you, you're killing a dragon- or dragons plural.  :P

 

Best,

 

A.

 

I have killed two so far, the shadow dragon which fell more easily than usual (Possibly being berserk and having ***** in axes, ** in two handed weapons and having a two-handed axe had something to do with it). The one in the Saerileth mod is easy to defeat if you are prepared to rest every time you get hurt. (It doesn't heal itself.) This time, I fought it head to head for the first time and won. :)


  • Alesia_BH et Blackraven aiment ceci

#13986
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

 This time, I fought it head to head for the first time and won. :)

 

Congrats!

 

Best,

 

A.



#13987
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Arkona, Halfling Barbarian: Watcher's Keep- Demogorgon

 

I have a confession to make: I can't do it.

 

I can't adequately describe this fight. I can't convey the excitement, the exhilaration. I can't make you experience the joy of victory, or the fear of defeat. I can't make you hear Demogorgon's shrieks or feel the earth shake. I lack the literary skill. We all have our limits. I'll share what I can.

 

This fight was a blast. It was easier than Ashanti's SCS Improved Fiend battle, in some senses, but at the same time riskier and more enjoyable. The ATweaks demons were a big reason why. On level 3, I found myself wishing I had run with SCS fiends. On level 5, facing Y'Tossi, I felt the same way. But Demogorgon's lair redeemed the ATweaks PnP Fiends san-Fiendish Gating version of Watcher's Keep. This was a lot of fun.

 

I'd like to begin with a tactical note. As I'm sure we've all noticed, the game designers placed helpful items near dangerous foes. Teleport Field and Minor Sequencer near Firkraag? Dispelling Arrows before Spellhold Jon and Tree Jon? Unenchanted weapons near the magic golems? You often get exactly what you need exactly when you need it. It's not a coincidence.

 

There is a perverse exception to this rule, and I can't help but wonder whether this, too, is not a coincidence. Consider the Staff of the Ram or, as I like to call it, Saladrex's Revenge. The Staff of the Ram, AKA- Saladrex's Revenge, is exactly what you don't need exactly when you don't need it. The Staff of the Ram is temptation. It's siren call is the prospect of owning the heaviest hitting physical weapon in the game. Why would anyone pass? Why not run to Cespenar immediately? Saladrex says go ahead: What have you got to lose?

 

But before you let the wyrm have his way, ask yourself this: What's the single most useful item for warriors facing Demogorgon? A favored weapon probably leapt to mind, right? But aren't there many -many upon many- weapons that would achieve the same end? Won't any +3 or higher weapon do? Demogorgon is a crusher. And since he's a crusher, Roranach's is uniquely helpful. The Staff of the Ram is a trap. It's Saladrex's Revenge.

 

The plan here was simple. Equip Roranach's, run Hardiness, put the Defender in the off hand and charge. With 127% immunity to crushing damage, Demogorgon's melee strikes would heal Akrona. And since he hits harder and faster than everyone else in the lair, that healing would more than compensate for damage dealt by the slashers, such as the mariliths. That is, more or less, how Ashanti defeated Demogorgon. In Ashanti's case it was Hardiness, AoF, Roranach's and Blackblood in a full on bull charge. Ashanti prevailed with ease. Arkona would have it easier. Or would she?

 

ATweaks put a few wrinkles in the game plan. Balors: Vorpalling balors. What is to be done about balors? Roranach's can't help a vorpal chunked Halfling. And the extra healing we might expect to take off of the glabrezus? That was out of the picture, too, since ATweaks glabrezus wisely refuse to attack PCs with +100% crushing resistance. A bull charge would not work. The balors had to be evaded and killed. Care would have to be taken to avoid entrapment by the ethereal glabrezus.

 

It was maddening. There was no way to know where the ethereal glabrezus were. And at any moment, a vorpaling balor could teleport without error and strike. It was terrifying and yet exhilarating. Crazy, but crazy fun.

 

Here he is: Demogorgon, Prince of Demons! And his opponent: Arkona, Halfling barbarian!

Screen%20capture%20123_zpsnjscdggk.jpg

 

Let's make things a little more interesting. A balor, a marilith, a cambion, and two glabrezus- all teleporting without error to Arkona.

Screen%20capture%20124_zpszq1f3k4c.jpg

 

Tactical priority one: kill the balor. This was crazy.

 

Balor incoming! Up the stairs! Up the stairs! Ethereal glabrezus in the way! End around, end around! Run! Ok: We're in business. Equip Seeking! Turn, aim, fire, go!

 

Balor to the left! Balor to the left! Back down the stairs! Demogorgon! Demogorgon! Run! Run! Make room! Ok: We're in business. Turn, aim, fire, go! 

 

And again.

 

Until, finally: balor down! Phew!

Screen%20capture%20125_zpsb4li2vtg.jpg

 

Let's clear some of that fodder. Foebane + Defender.

Screen%20capture%20126_zpsnvrietaf.jpg

 

True Seeing for the glabrezus and the cambion.

Screen%20capture%20129_zpstvbchcg9.jpg

 

Arkona breathed a sigh of relief. But then Demogorgon brought another balor to the party. Equip Seeking! Run!

 

Turn, aim, fire! Got him!

 

Screen%20capture%20131_zpsfisjx3ey.jpg

 

Ok. Time for Demogorgon. Let's peel some skins. Seeking!

Screen%20capture%20132_zpsmalims6o.jpg

 

And now the finish. Foebane and the Defender! Keep Hardiness up! Watch the marilith! Don't get boxed by the ethereal glabrezus!

 

Screen%20capture%20134_zps5ar1q7vt.jpg

 

Hardiness is down! Aura is clouded! Pull back! Pull back!

Screen%20capture%20135_zpscwv1gjsx.jpg

 

Refresh Hardiness! Improved Haste! Critical Strike! Critical Strike! We got him! We got him!

 

The Prince of Demons is down!

Screen%20capture%20138_zpsmv9q22ft.jpg

 

Fun stuff. Truly. Definitely the best fight of Arkona's adventure, and I have the ATweaks demons to thank for that. They have their faults, but also their merits. I look forward to trying them with SCS stats.

 

We leave for the Marching Mountains this afternoon.

 

Best,

 

A. 


  • ussnorway, Gate70, Serg BlackStrider et 2 autres aiment ceci

#13988
corey_russell

corey_russell
  • Members
  • 5 298 messages

Congrats on defeating Watcher's Keep, Alesia! I've yet to do it, mainly because of the confusing level 2. I even find walk-throughs of that level confusing.


  • Alesia_BH aime ceci

#13989
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Congrats on defeating Watcher's Keep, Alesia! I've yet to do it, mainly because of the confusing level 2. I even find walk-throughs of that level confusing.

 

Thanks!

 


I've yet to do it, mainly because of the confusing level 2. I even find walk-throughs of that level confusing.

 

 

Understood. A walkthrough of L2 might be confusing. But when you're actually there it's pretty straight forward. Talk to the imp. Look for the clues. Read the notes. You'll get it, I'm sure.

 

Just watch your resistances in each of the rooms (fire, fire; cold, cold; air, lightning; slime; acid/poison) and be wary of the giant snake in the slime room: his melee hits stun without a save.

 

Oh, and be sure to prepare before taking on the Chromatic Demon.

 

The real dangers lie deeper in Watcher's Keep. 

 

Good hunting!

 

Best,

 

A.


  • Serg BlackStrider et Blackraven aiment ceci

#13990
corey_russell

corey_russell
  • Members
  • 5 298 messages

 

 But when you're actually there it's pretty straight forward. Talk to the imp. Look for the clues. Read the notes. You'll get it, I'm sure.

 

 

A.

 

It's not the fighting that gives me a problem, it's the puzzle aspect. When I tried to solve it myself, I did of course read all the notes (not sure if I talked the to imp), and look for clues. I just had problems implementing what the notes seemed to be suggesting.


  • Grimwald the Wise aime ceci

#13991
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 175 messages

Congrats on defeating Watcher's Keep, Alesia! I've yet to do it, mainly because of the confusing level 2. I even find walk-throughs of that level confusing.

 

I have put a slight spoiler below. Hopefully, not too big a spoiler, :)

 

Spoiler


  • Alesia_BH et Blackraven aiment ceci

#13992
GrimJim

GrimJim
  • Members
  • 34 messages

Awesome job with Watcher's Keep, Alesia. Could you post Arkona's proficiencies and HLA choices? I usually don't like playing solo warriors but Arkona's run is making one look really tempting...


  • Alesia_BH aime ceci

#13993
corey_russell

corey_russell
  • Members
  • 5 298 messages

I have put a slight spoiler below. Hopefully, not too big a spoiler, :)

 

Spoiler

I got a response to you wise, guess I'll put in spoiler as well:

Spoiler

  • Blackraven aime ceci

#13994
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Awesome job with Watcher's Keep, Alesia. 

 

Thanks!

 


Could you post Arkona's proficiencies and HLA choices?

 

Sure, I'll take care of that soon.

 

(A note regarding the division of labor between the Lounge and the main thread. I vote that questions regarding characters that are active in the challenge should be fielded here. Agreed? That seems pretty clear to me.)

 


I usually don't like playing solo warriors but Arkona's run is making one look really tempting...

 

I'm glad to hear that.

 

Warriors can be fun. I think the key is to embrace the art of working under limitations and to resist the temptation to point and click.

 

Think. Stay engaged. Work through your strategies, hide your weaknesses, leverage your strengths. It can be fun and rewarding.

 

Consider playing a human, elf, or half-elf: they're more interesting, more challenging. Arkona has been great, but her run is making me miss my half-elf beastmaster, Ashanti.

 

Best,

 

A.



#13995
corey_russell

corey_russell
  • Members
  • 5 298 messages


(A note regarding the division of labor between the Lounge and the main thread. I vote that questions regarding characters that are active in the challenge should be fielded here. Agreed? That seems pretty clear to me.)

 

I'm not certain about that. It's quite easy to get into extensive discussions, whether tactical, strategic, or technical in nature (and has happened). I don't see anything wrong, or any problem using the adventurer's lounge for any no-reloader, whether a run is active or not. An exception to that should be a ruling request - that for sure should be in the main thread.

 

The other deal is you could have 30 posts about a side topic, and that would be just fine for the lounge, but a distraction in the main thread.



#13996
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Quick Note on Arkona's Game: Arkona's Proficiencies and HLAs

 

By request, I'm listing Arkona's proficiency and HLA choices. I'll add some commentary

 

Proficiencies

 

Bastard Swords x2

  • For Foebane
  • Foebane + the Defender is a fantastic combo for barbarians. Overpowered, really. Should be nerfed
  • Foebane Whirlwinds with a good shield in the offhand can send you HP total into the stratosphere. Dragonesque

Axes x 2

  • For Azuredge and the Axe of the Unyielding
  • I hate throwing axes, but Azuredge is stupendous against undead

Scimitars x 2

  • For Belm and Spectral Brand, mostly Belm
  • Belm is great when maximizing damage
  • Scimitars are also quick: Speed Factor 0. That matters in some circumstances, like spanking ATweaks Aerial Servants or finishing mobile enemies

Halberds x 2

  • For the Wave and later the Ravager
  • SCS Efreetis are incredibly annoying. The Wave one hit nixes them without offering a save. 
  • The Elemental Prince, Imix, who is dangerous in SCS, can be on hit nixed by the Wave
  • The upgraded Ravager is crazy, stupid fun, I've been told: I've never tried it

Flails x 2

  • For Ages and the Defender
  • Ages is awesome
  • If you're a barbarian, the Defender is even more awesome
  • Try Ages + Defender until you've applied slow, and then switch to Foebane + Defender
  • Unless you have PnP Free Action installed, don't forge Ages +5 without a compelling reason

Short Bows

  • A complete warrior is also a ranged warrior
  • Dispelling arrows are fantastically helpful, arguably overpowered
  • Tuigan + Elemental Arrows can be excellent for peeling skins while disrupting foes
  • Gessen. Ditto 
  • Proficiency isn't needed for missile weapons in some installs. An oversight. I take a pip

Darts

  • Base APR of 3- great for peeling skins and applying HLA status effects with the Reflex in the offhand
  • Darts of Stunning are great

Slings x 2

  • Seeking and Everard
  • Seeking stacks strength damage while having a range of 50 feet and, importantly, a fast animation. Highly underrated
  • Everard is a rare ranged +5. Gets over the top of SCS Improved Mantle

Two Weapon Style x 3

  • To facilitate use of the great barbarian weapon combos
  • And yes: misses do happen in ToB. That off hand THAC0 can be relevant
  • If you take the IH + Critical Strike approach, you may want to stop at 2

 

HLAs

 

Note that this was an exploratory game. I made some choices that I haven't made in the past in the interest of experimenting. Some of these choices will not be made again. I'll note those

 

Death Blow and Greater Death Blow (1 each)

  • I took these as an experiment, nudged by Serg's observations regarding the ATweaks demons
  • Super awesome great for nixing Mordy Swords. But Mordy Swords are rarely dangerous and Foebane Whirlwinds will fix them, albeit slower
  • Greater Death Blow kills beholders and mind flayer- super convenient
  • Almost all ATweaks PnP Fiends (balors, pit fiends, and special creature are the exceptions) can be killed with Death Blow or Greater Death Blow. This is a little game breaking, though acceptable, perhaps, in Fiendish Gating games
  • In future games, I may take my Death Blows again, simply because they're handy. At the Throne I'd rather have extra Hardinesses, Greater Whirlwinds, or Critical Strikes

Hardiness x 6

  • Fantastic for all warriors
  • The most important HLA for barbarians
  • I'd love to have more

Whirlwind and Greater Whirlwind x 6

  • For use with the Sling of Seeking, Ravager and Foebane, especially the Sling of Seeking
  • Many players would prefer extra Critical Strikes
  • Seeking is Arkona's go to weapon, hence the large number of Whirlwinds

Power Attack x 3

  • ​I usually take one en route to Smite. I took extras to facilitate experimentation
  • Power Attack is more useful than it seems at first glance. Unleveraged potential
  • IH or GWW Power Attacks are great finishers
  • Some specific high value enemies are vulnerable
  • Two may be enough, for my purposes. One may be enough. I'm undecided

Critical Strike x 2

  • Since Arkona is first and foremost a Slinger, Critical Strike is of less use to her than it is to other warriors
  • Most dual-wielding warriors would want a fat stack
  • IH + Critical Strike is a great max damage finisher
  • I'd like exactly two more

Smite

  • Excellent tactical use HLA
  • Great for managing battle field threats
  • Stuns without a save
  • Everard->Smite is Arkona's preferred response to Improved Mantle

I hope this was helpful, Grim Jim. But bear in mind that these lists just reflect a series of choices that have helped me enjoy my game. Discover what works best for you.

 

Best,

 

A.


  • ussnorway, Serg BlackStrider, Blackraven et 1 autre aiment ceci

#13997
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

I'm not certain about that. It's quite easy to get into extensive discussions, whether tactical, strategic, or technical in nature (and has happened). I don't see anything wrong, or any problem using the adventurer's lounge for any no-reloader, whether a run is active or not. An exception to that should be a ruling request - that for sure should be in the main thread.

 

Brief explanatory statements that help readers appreciate a character's run should stay here.

 

Lengthy theoretical arguments, on the other hand, belong in the Lounge.

 

Take Grim Jim's request. He wanted to know about Arkona's proficiencies and HLAs. That, to my mind, clearly belongs here. Indeed, I probably should have listed them already.

 

But if Grim Jim or anyone else wanted to have a lengthy theoretical discussion about GWW versus CS in the general case, that would belong in the Lounge.

 

Questions about specific tactical choices made in battles during active runs also belong here. For example, if someone wanted clarification on a decision made in a particular battle, the answer should appear here.

 

This thread should feature battle reports, but it should also be an interactive venue where readers can engage with active runs.

 

 

Best,

 

A.



#13998
corey_russell

corey_russell
  • Members
  • 5 298 messages

Brief explanatory statements that help readers appreciate a character's run should stay here.

 

Lengthy theoretical arguments, on the other hand, belong in the Lounge.

 

Take Grim Jim's request. He wanted to know about Arkona's proficiencies and HLAs. That, to my mind, clearly belongs here. Indeed, I probably should have listed them already.

 

But if Grim Jim or anyone else wanted to have a lengthy theoretical discussion about GWW versus CS in the general case, that would belong in the Lounge.

 

Questions about specific tactical choices made in battles during active runs also belong here. For example, if someone wanted clarification on a decision made in a particular battle, the answer should appear here.

 

This thread should feature battle reports, but it should also be an interactive venue where readers can engage with active runs.

 

 

Best,

 

A.

 

I'm in full agreement with this clarification.


  • Alesia_BH aime ceci

#13999
Grond0

Grond0
  • Members
  • 6 493 messages

Gate70/Grond0 multiplayer attempt 83 - (update 6)

Pasha, half-elf druid (Grond0) & Rholfre, half-elf dragon disciple (Gate70)

 

A bit more progress today started with a visit to Mekrath.  Summons and insects soon wore down him and his yuan-ti and prompted a trip to the Planar Prison.

Spoiler

That didn't start well when Pasha didn't realise that casting bless would break her invisibility - allowing the bounty hunter mage to get going.  A FoD meant there was an early need for the Rod of Resurrection before insects cut out further casting attempts.

Spoiler

 

Moving round the area Rholfre disposed of some enemies with death spells, although the yuan-ti mages needed a bit more work with summons.  A mordy sword led the way into combat with the Master of Thralls and got the final blow there.  

Spoiler

Bears with a nasty infestation of ticks then charged down on the Warden and made short work of him and his yuan-ti.

Spoiler

 

One oddity I noticed while reviewing the loot from that area was that the Helm of Charm Protection disappeared into thin air while Pasha was moving it around her inventory.  That's the second time that's happened in this run, but as with last time the lost equipment is not crucial so we just accepted the bug.

 

Next, the duo travelled to Windspear Hills - and back again to get the acorns - and back again to enter the dungeon.  There was a potentially game-ending moment there when a number of vampires survived Rholfre's new wilting capability and launched a melee assault that quickly wore through Pasha's stoneskins.  She was apparently affected by vampire fear, but was actually still under control and able to take a potion of invisibility - not sure if that was the result of chaotic commands or something else.  The vampires immediately attacked Rholfre, who was just in time casting improved invisibility as the draining attacks took effect.  

Spoiler

After resting more wiltings finished off the bats, before various golems offered free XP (using a mordy sword for them to focus on).  The greater werewolves were more of a problem, but a concentration of MMMs eventually out-paced their regeneration.  

 

With Rholfre having innate 100% fire resistance and Pasha easily able to duplicate that with spells the genies were no threat.  For that matter neither was Samia and her team.  Summons and insects would have been bad enough even before nymph holds were added to emotion victims.  

Spoiler

Conster couldn't handle the summons left behind to greet him before the duo turned to Firkraag.  Rholfre opened hostilities with a lower resistance - and was surprised to find hostilities were apparently not opened after all.  Oh well, she did it again and again, before Pasha finally annoyed the dragon by lobbing in a doom.  While Firkraag was occupied with summons (and tickling Rholfre with his breath) he was rapidly eaten away by various insects supplemented by a fusillade of direct damage spells and it was a salvo of magic missiles that eventually finished him off.

Spoiler

 

Stats:

Pasha, druid 14, 63 HPs (incl. 5 from Helm), 241 kills

Rholfre, dragon disciple 17, 68 HPs (incl. 6 from ioun stone), 471 kills, 2 deaths (+1 in BG1)


  • Alesia_BH, ussnorway, Serg BlackStrider et 1 autre aiment ceci

#14000
Blackraven

Blackraven
  • Members
  • 1 377 messages

Nice work Grond0/Gate70, this run looks promising (I type while knocking on wood).

Alesia very nice write-up of Watcher's Keep. You really make it look fun and easy, which it probably was for you.


  • Alesia_BH aime ceci