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Baldur's Gate 2 No-Reload Challenge


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#14001
GrimJim

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Thank you, Alesia. I was just hoping for a simple list, but the extra details and comments are much appreciated.


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#14002
Alesia_BH

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Thank you, Alesia. I was just hoping for a simple list, but the extra details and comments are much appreciated.

 

Anytime.  :)

 

Best,

 

A.

 

Btw. I have a question for you over in the Lounge.



#14003
Alesia_BH

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@Serg. Be careful in the Improved Fire Giant Temple. It seem like ATweaks has introduced something that lowers fire resistance. I'm not yet sure what it is, or how to prevent it.

 

I think they're traps, although that seems strange: Why would ATweaks introduce new traps? Because David's fell cats have been replaced by hell cats that don't lower fire resistance, and ATweaks felt the need to compensate? Whatever it is -whatever the justification- I'm not a fan. Be careful.

 

It's the salamander nobles. Be especially careful around Imix.

 

Best,

 

A.


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#14004
Alesia_BH

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Quick Note on Arkona's Game:

 

The first dragon is down.

 

Spoiler

 

 Seven more to go.  :?

 

I'll post on Yaga and Draconis soon.

 

Best,

 

A.


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#14005
Alesia_BH

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Quick Note on Arkona's Game:

 

Six more to go.

 

Spoiler

 

(Assist to Veyal on this one. I owe you one Gate70.)

 

Best,

 

A.

 

 

Btw. Taking Anadramatis's scales would have permitted Arkona to forge an overpowered armor set. I deliberately refrained from claiming them. I dislike items introduced by mods. I'm not sure what inspired David to include the scales and armor. It's out of character for SCS. The resistance types are particularly problematic given the tactical structure of the final fight.


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#14006
Serg BlackStrider

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@Serg. Be careful in the Improved Fire Giant Temple. It seem like ATweaks has introduced something that lowers fire resistance. I'm not yet sure what it is, or how to prevent it.

 

I think they're traps, although that seems strange: Why would ATweaks introduce new traps? Because David's fell cats have been replaced by hell cats that don't lower fire resistance, and ATweaks felt the need to compensate? Whatever it is -whatever the justification- I'm not a fan. Be careful.

 

It's the salamander nobles. Be especially careful around Imix.

 

Best,

 

A.

Thanks for the warning, Alesia! *Updated my journal*.

Stay on top of those Dragons!


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#14007
Alesia_BH

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Quick Note on Arkona's Game:

 

Six down. Two to go.

 

Screen%20capture%20403_zpsmfbgf3zy.jpg

 

I should really post on the Fire Giant Temple and the Siege Camp before proceeding further into Abazigal's Lair. I'll take care of that soon.

 

Best,

 

A.


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#14008
Grimwald the Wise

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Quick Note on Arkona's Game:

 

Six down. Two to go.

 

Screen%20capture%20403_zpsmfbgf3zy.jpg

 

I should really post on the Fire Giant Temple and the Siege Camp before proceeding further into Abazigal's Lair. I'll take care of that soon.

 

Best,

 

A.

 

And you say that I kill a lot of dragons!!! :D


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#14009
Blackraven

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Alesia, how awesome that you managed to finish those three dragons at the same point. I can see Arkona standing on the corpse of one of them as she's battling another :)


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#14010
Grond0

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Alesia, how awesome that you managed to finish those three dragons at the same point. I can see Arkona standing on the corpse of one of them as she's battling another :)

Only 3 - I'm sure Arkona could do better than that ...


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#14011
Alesia_BH

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Alesia, how awesome that you managed to finish those three dragons at the same point. I can see Arkona standing on the corpse of one of them as she's battling another :)

 

:P

 

There's four dragons. And that took some planning.

 

It didn't work out the way I intended. 

 

I wanted to make a circular pattern with them, kind of like this:

 

Dragon-Circle_zps5y2glokc.jpg

 

But since I play at 640 x 480, there just wasn't enough room. I had to bunch them up on top of each other. I also missed my spot with Zirimanat'ryl and failed to anticipate the overlap between Carnifex and Ithy'nassendra. I'll get it next time.

 

It should be easier to do in EE, due to the zoom in zoom out function. Also, it would be much easier with Anadramatis's necklace, which grants immunity to wing buffet. Next time I may take the necklace for this encounter and this encounter alone. Killing four 600-700 hitpoint dragons -one of whom casts Heal twice, and all of whom run Stoneskins and ProMW- while getting wing buffeted all over the place is kind of a hassle.

 

Maybe Serg can make the pattern. He should reach the lair soon.

 

Best,

 

A.


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#14012
Serg BlackStrider

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Alesia, how awesome that you managed to finish those three dragons at the same point. I can see Arkona standing on the corpse of one of them as she's battling another :)

 

Only 3 - I'm sure Arkona could do better than that ...

There are four of them at the screen... eating each others tail.  :)



#14013
Serg BlackStrider

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:P

 

There's four dragons. And that took some planning.

 

It didn't work out the way I intended. 

 

I wanted to make a circular pattern with them, kind of like this:

 

Dragon-Circle_zps5y2glokc.jpg

 

But since I play at 640 x 480, there just wasn't enough room. I had to bunch them up on top of each other. I also missed my spot with Zirimanat'ryl and failed to anticipate the overlap between Carnifex and Ithy'nassendra. I'll get it next time.

 

It should be easier to do in EE, due to the zoom in zoom out function. Also, it would be much easier with Anadramatis's necklace, which grants immunity to wing buffet. Next time I may take the necklace for this encounter and this encounter alone. Killing four 600-700 hitpoint dragons -one of whom casts Heal twice, and all of whom run Stoneskins and ProMW- while getting wing buffeted all over the place is kind of a hassle.

 

Maybe Serg can make the pattern. He should reach the lair soon.

Ahh, that was intended? Awesome work! I'm not sure if I'll be able to replicate that but I'll do my best to try  (I have some thoughts of how to deal with at least three first ones quickly)  :)


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#14014
Alesia_BH

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I'm not sure if I'll be able to replicate that but I'll do my best to try

 

It would be really cool if you could get the black dragons across from each other. You know: black, green, black, red. I think that would look better.

 

Playing at a higher res should help. You need more real estate

 

Best,

 

A.


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#14015
Alesia_BH

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Btw. Credit to Gate "Pile'Em High" 70 and his cavalier Vhorl for the idea.

 

http://forum.bioware...nge/?p=13170736

 

Best,

 

A.


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#14016
Blackraven

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@ Alesia; Whoops four! Fantastic!  :wizard:

 

Bartholomew, 3rd BG2 update

Bart accepted comely Aerie's company even after he learned she wasn't a Bard but a Cleric/Mage (decided to Keeper her back to her original class after I found Rogue Rebalancing Bard song was clearly not working).

 

The duo made a bit of progress yesterday/today, so here's an update. After some shopping (Vecna was immediately secured for Aerie), they decided to confront the slavers at Hendak's behest. They reached the slaver compound via the sewers, where Hobgoblins, Kobolds, Slimes and an Otyugh formed no obstacle for backstabbing Bart. The companions solved a riddle and saw themselves rewarded with Lilarcor, a chatty, unwieldy blade that would end up in the stock of one of the city's merchants.

 

At the compound Aerie remained invisible (her role for the time being was to intervene only when her help was needed), while Bart and Kitty, took care of several slavers (including a priest) and their captain.

Spoiler
Two Trolls were knocked unconscious, and finished with WotH-Flamestrikes, to release a number of child slaves.

Kitthix, who was still around, and an Aerial Servant that Bart had recently learn to summon were decisive in a confrontation with a second contingent of slavers, one that included two wizards and two Yuan-Ti.

Spoiler
Bart and Aerie reported to Hendak, accepted a reward, and rested at Waukeen's Promenade's Den of the Seven Vales.

 

The next day they got into a fight with a boorish Dwarf who was also staying at the inn with his adventurer friends. Normally Bart would have let the Dwarf's insults slip, but he found himself strangely riled up by the warrior's disrespect for Aerie. Had he begun to take a special liking to the Avariel? Anyway hostilities broke out. An opening Holy Smite by Bart blinded and injured several of the adventurers.

Spoiler
but summoned Skeletons and Kitthix were didn't accomplish much, even though Kitty did manage to kill a rogue before she was banished from the prime material plane.
Spoiler
When a wizard summoned a host of monsters, Aerie and Bart decided to retreat.
Spoiler
Downstairs an Aerial Servant helped a great deal against a Barbarian warrior and a Mephit, while Bartholomew took care of the rude Dwarf with attacks from the shadows.
Spoiler
The wizard, who had chosen to remain upstairs, couldn't bear Bart's Divine Wrath.
Spoiler
The Cloak of Non-Detection he dropped was a welcome addition to the Gnome's wardrobe.

 

At the Council of Six Building, Bart paid a hefty sum of 10,000 GP in order for him to be allowed to use certain enchanted items (which was considered 'spell casting') and for Aerie to cast her arcane spells in the city. The trickster, not at all pleased with this deal decided to try and pick some pockets to lower the cost somewhat. This only made things worse, as Bylanna found him out:

Spoiler
What can I say? A leopard can't change its spots...  :D

Mishaps like this had happened before, with Imoen on the Sword Coast, and they might happen again. One hostile enforcer followed the two outside. A Fiend might be gated in at a later stage to deal with him, although I'd prefer a cleaner way of getting rid of the guard.

 

Near the Council of Six Building the duo met a boy named Delon, who begged them to visit his town Imnesvale in the Umar Hills, to investigate mysterious killings and disappearances. With their recent run-in with the law, Bart and Aerie eagerly offered the child their help. They reached the hills in good order and didn't take long in discovering that shadowy creatures were the cause of the Imnesvale's troubles. They successfully defended a local Cowled Wizard against an unruly Golem (thanks to two crits by Aerie!),

Spoiler
before their investigations took them to the nearby Temple Ruins.

 

They met more Shadows, Wraiths and Shadow Wolves there and, more interestingly, Faldorn who claimed to have changed her ways and offered to join Bart and Aerie.

Spoiler
Inside the Temple Ruins invisible Aerie waited by the entrance, while scout Bart cast PfUndead on himself and went exploring. He slew more of she shadowy creatures as well as two Skeleton Warriors and paved the way through the ruins. 

Importantly he found that a small corridor that led to a square with trapped letters, was empty,

Spoiler
but a mere instant later, when he passed the corridor with Aerie behind him, two Greater Mummies, two Skeleton Warriors, and a Lich had suddenly spawned.
Spoiler
The latter killed Aerie with an ADHW.
Spoiler
We were extremely lucky here she didn't get chunked. Aerie had 59 HPs at full health plus six from the Pale Green Ioun Stone, for 65 HPs. She suffered 95 damage. Almost looks like a bug working in my favor no?

 

Bart, infuriated and still PfUndead, avenged the sweet Elf, defeating two Liches and a number of Greater Mummies and Skeleton Warriors. All this took some time as Glabrezus and Dark Planetars had to be evaded and the Liches had two or three castings of Stoneskin each.

In his fury Bart forgot that deep in his Wolfskin Bag he had kept a Rod of Resurrection. He only resurrected Aerie after the business with the Liches, Mummies and Skeleton Warriors, meaning that Aerie was now lagging behind a bit in XP.

 

The two rested in a Shadow Dragon's lair, and left the place invisible. They were no longer PfUndead when ran into the Shade Lord, the architect of the evil that had befallen the Umar Hills. Out of sight of the monster (and other creatures) they each cast a Sol's Searing Orb. Against undead these orbs deal 12d6 (or 9d6 if save a vs spell is made) of fire damage, which is a good damage type against the non-resistant Shade Lord. But what is even more important is that the orbs also inevitably blind undead for 12 rounds or 6 rounds if a save vs spell is made.

First Aerie and then Bart launched their orbs at the Shade Lord, and indeed it got blinded.

Spoiler
Bart destroyed a Shadow Alter with a single sunstone bullet,
Spoiler
and then engaged a Shadow Warrior (Patrick) in melee combat. Meanwhile Aerie Lowered the Shade Lord's Magic Resistance twice, launched a Skull Trap at the Shade Lord, suffered slight electricity damage from a Call Lightning by the Shadow Warrior (she was wearing the Boots of Grounding), and finished the Shade Lord with Flamestrikes (from her spell book) and with Wand of Fire scorchers.
Spoiler

The two rescued a captured Halfling named Mazzy, and decided to accept her into the party for the time being after her moving tale of her capture and the death of her friends, including her mate, at the hands of the Shade Lord and its cohorts.


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#14017
Grimwald the Wise

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Congrats!

 

I've never met Grondor. Perhaps someone else can advise.

 

It always seem like you're fighting dragons, Wise. Everytime I read a BG2 post form you, you're killing a dragon- or dragons plural.  :P

 

Best,

 

A.

 

It's no wonder that you haven't heard of Grondor. I got confused. Krondor is an NPC I am playing and Grothgar is the dragon that I was fighting.

Mix the two names up and you get Grondor.

 

It is a red dragon and VERY difficult to fight. It is from DSOA. Of course all of these enemies have a weakness. You just have to discover it. :)

 

I had just about given up on defeating a golem when I switched from one axe to a supposedly weaker one and it was easy. It only took me about an hour or so to discover its weakness.

 

Perhaps I should use the same axe against Grothgar. The supposedly good one (+5) wasn't doing any good at all.


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#14018
Alesia_BH

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Quick Note on Arkona's Game:

 

Another stack

 

Spoiler

 

And the purple one, too.

 

Spoiler

 

(Time to pile up some drow)

 

Best,

 

A.


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#14019
Alesia_BH

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Btw. Nice work, Blackraven!


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#14020
Alesia_BH

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Quick Note on Arkona's Game:

 

Sendai was right about one thing:

Screen%20capture%20297_zpswiy25ndj.jpg

 

The statues had fallen...

Screen%20capture%20312_zps73p4u0wf.jpg

 

(This was my first time facing Improved Enclave Sendai. Great fight! I'm definitely a fan.)

 

We have a lot of catching up to do. For the time being, I'll just post a jpeg heavy overview. Full battle reports will follow over the next few days.

 

Yaga-Shura

 

Arkona's closet call

Screen%20capture%2055_zpsnkkrwb0e.jpg

 

See anything interesting down there, giants? Your imminent demise, maybe?

Screen%20capture%2095_zps9up3cd7d.jpg

 

Showdown at Siege Camp bridge

Screen%20capture%20178_zpsmo58ika6.jpg

 

Abazigal

 

A clean kill

Screen%20capture%20258_zpstclqf1gp.jpg

 

Hardiness + the Defender + barbarian resistances kept Akrona safe from the deadliest breath weapon of them all

Screen%20capture%20285_zpsfk2hdtx5.jpg

 

Demon party

Screen%20capture%20332_zpss0jibdgx.jpg

 

Double dragon

Screen%20capture%20350_zpskk5aukoc.jpg

 

Doubled

Screen%20capture%20399_zps315wi8ba.jpg

 

Tyrants on the march

Screen%20capture%207_zpsx7xzer3o.jpg

 

An old nemesis falls

Screen%20capture%2082_zpspmxiuuq3.jpg

 

We know how this ends...

Screen%20capture%2087_zpsmvmcw84v.jpg

 

Sendai

 

Battling Odamaron and his apprentice

Screen%20capture%20197_zpsxag4ae5u.jpg

 

An army of ugly

Screen%20capture%20214_zpsd0zq2fjx.jpg

 

A lieutenant's last stand

Screen%20capture%20236_zpswgqy1r31.jpg

 

Vorpaling through Sendai's statues

Screen%20capture%20263_zps0syv8uql.jpg

 

The end is nigh

Screen%20capture%20301_zpsu3ht7xrx.jpg

 

Full battle reports starting tomorrow.

 

Good hunting everyone!

 

Best,

 

A. 


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#14021
Dyara

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Hello, hello *wave* ... after spending the last couple of weeks in a "Baldur's Gate 2" training camp (just the basics, no advanced dragon corpse draping) Dyara's back to business :D.

Installation is the same as before: BG2EE, BP (Ascension+Improv. Fights only), UB (parts), Weimar's Item Upgrade, Rogue Rebalancing (parts), some NPC mods (Yoshimo, Sarevok, Xan, Mazzy), Romantic Encounters, White Queen, Assassinations, Back to Brynnlaw, Sellswords, BG2 tweaks (parts)

While this Dyara had finished BG1 (with SCS installed) solo I will (try to) play her through BG2+ToB (no SCS for now) with a party.

Dyara, elven Fighter/Mage/Thief (BG2 take 2)

000-Dyara.jpg?raw=1&dl=0

Chateau Irenicus didn't proved to be a challenge... Ilyich&Friends became caught in a web and easily killed then...

Spoiler

... one or two hours later joined by Ulvaryl...

Spoiler

In Athkatla then the circus quest was done, Korgan and Anomen joined, the Copper Coronet was cleansed of Amalas and Lethinen and going through the sewers the slavers were driven out of their ship. In the search of the Book of Kaza the Graveyard (including all the tombs) was payed a visit and finally the book was found on a corpse on the roof of the Copper Coronet.

While traveling around the city Renfeld was saved and with some (very minor) problems the first parts of the harper quest was done...

Spoiler

Working for Renal Bloodscalp the party infiltrated Mae'Var's guild eventually killing the traitor...

Spoiler

After taking over Mae'var's position and doing the first quests for Aran Lindvail the party went to Watcher's Keep doing the first level (including the ritual) without any problems - (un)fortunately the party's level was so low that half of the statues were removed. Still one of the statues required +3 weapons and the party lacked in that department (only Minsc wielding Lilarcor and Dyara holding Foebane - while not proficient with the weapon - were able to hit and so Jaheira's fire elementals proved quite useful (but also scoring half of the kills).

On top of Watcher's Keep Anomen received the message of his sister's death and so the party returned to Athkatla immediately. Dyara then convinced Anomen to not revenge and the party - with Xan (F/M) replacing Minsc - went for De'Arnise Keep.

By now Dyara (Blade of Roses+3), Korgan (Stonefire+3), Xan (Moonblade+3) and Yoshimo (Usuno's Blade+4) were wielding +3 melee weapons while Anomen (Mace+1) and Jaheira (Staff of Curing) still were restricted to +1 weapons. On top of De'Arnise Keep the group became attacked by harpers (Reviane) but prevailed. Once the Keep was cleansed from TorGal...

Spoiler

... Dyara claimed it as her second stronghold and after taking the fourth head of the Flail of Ages out of the poison pool at Watcher's Keep level 2 the party returned to Athkatla just in time to pay Renal Bloodscalp.

Name: Game Kills XP/Game Kills/Strongest Kill Name/Deaths
Dyara: 266107/150/Statue/-
Jaheira:  16717/17/Reviane/-
Yoshimo: 28480/30/Mephit Portal/-
Korgan:  229979/98/Giant Snake/-
Anomen:  43432/28/Statue/-
Xan: 8800/7/Spectral Troll/-

Minsc: 118370/79/Statue/-
Imoen: 1970/7/Ogre Mage/-

To be continued...


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#14022
Serg BlackStrider

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Nice to see Dyara back in action! Safe travels!


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#14023
Alesia_BH

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Welcome back, Dyara.

 

Watch out for those ghasts!

 

Best,

 

A.


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#14024
Alesia_BH

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Btw, everyone.

 

I have an idea for my next run. I'm pretty excited about it.

 

A clue as to what I have in mind.

 

http://vid1195.photo...zpsicxumtf6.mp4

 

Best,

 

A. 



#14025
Grond0

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A clue as to what I have in mind.

 

http://vid1195.photo...zpsicxumtf6.mp4

 

I can't wait to see your karate kid trying to dodge a horde of oncoming dragons while hopping on one leg :P.


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