Adele, Half-Elven Fighter/Druid: Trademeet

It is done. Adele has completed her first major quest and secured her Stronghold.
I'm happy with how this went.
In Arkona's run, which had started as an install test, I raced through the early Chapter 2/3 quests. Arkona's run ended up being a worthy entry into our Hall of Heroes, but that early corner cutting sapped some of the joy. I didn't want to make the same mistake with Adele.
Adele, who is more druid than fighter, did her stronghold quest first. She struck a reasonable balance between safety and even footing. I'm pleased with her performance in the Druid Grove- even if it wasn't perfect.
The quest started with a difficult choice. I wanted Adele to fight all of the enemies in the grove -including the ATweaks elder earth elemental and the spirit trolls- but the elder earth elemental can only be hurt with +3 or above weapons and Adele lacks a magical troll finishing weapon. The answer for a Fighter/Druid with a proficiency point in clubs is obvious: Blackblood. And wouldn't it be nice to have Harmony for the myconids?The temptation, of course, was to kill the djinnis, claim Harmony, and open the shops.
But that's not how the quest is suppose to work. Guild Mistress Busya's dialogue makes this clear:
At the same time, I didn't want to stealth pass the elder earth elemental and Adele's alternatives weren't appealing. In the end, I chose to kill the dao and open the shops. Were it not for the ATweaks elemental, I wouldn't have.
The buffs for Khan Zahraa were long duration standards, complemented by a Protection from Petrification scroll. A Wand of the Heavens, purchased from the Temple District, did most of the damage.
So, we got the order wrong, but now we'd be able to fight properly in the grove. I was comfortable with that tradeoff.
The spirit trolls fell to Blackblood
Mr. Efreeti and the fire elementals led the charge against the spiders
Last trolls.
Time for the ATweaks elder earth elemental.
As mentioned earlier, the elder earth elemental is immune to weapons of +2 enchantment or below. That's not the only thing that makes him dangerous. He has a strength of 23 and a crushing weapon that does 6d8 base damage. He can cast Earthquake once per day and he can use Elemental Concealment, a version of invisibility, once every three rounds. He's 50% resistant to magic, has excellent saves, and enjoys a broad spectrum of immunities. He's a potentially dangerous opponent for the unprepared. Adele was prepared.
When Arkona faced the elder earth elemental, she used a Potion of Absorption. Based on the rolls I saw, I concluded that that hadn't been necessary: splint mail, the Girdle of Bluntness, a Potion of Defense and standard AC enhancements would suffice. Adele, blessed with Iron Skins, decided to learn from Arkona and conserve a Potion of Absorption.
Iron Skins + Potion of Defense + unenchanted splint + Girdle of Bluntness + Armor of Faith + RoAC II + Defensive Harmony. Strength of One + DUHM + Blackblood handled the offense. True Sight foiled Elemental Concealment. Chaotic Commands covered Earthquake sleep. No damage was taken.
First shadow druid encounter. After getting tagged with Slow, Adele chose to hang back and use her sling with the Reflex in the offhand. Fire elementals did the heavy lifting
Kylan Lind was allowed to live: he's misguided rather than evil. After Faldorn's death he regrets his actions and promises to atone by dedicating himself to the grove. With a druid, I prefer that resolution to the encounter.
The myconid horde was taken down in straight melee. Iron Skins + Anhkeg Plate + Girdle of Bluntness + Shield of Harmony handled the defense. The myconids are never dangerous -assuming you are protected from Confusion and have an emergency Potion of Invisibility. Myconids summoned by the spore colonies will unsummon eventually. If you are boxed in and threatened, you can just quaff and wait. Also, the spore colonies have a finite number of summons. Adele fought them all until there were no more to fight.
Adele killed the shambling mounds in melee, accompanied by her fire elementals. It's good to have Belm.
Finally, a friendly face. Let's team up, shall we?
I let Cernd join for two reasons. First, I figured it would be fun to have him around for the Dalok fight. Second, I wanted to at least have the option of using potions in the duel with Faldron. I was glad I made that choice when Faldorn started quaffing.
To the Dalok fight. Here's the prep phase. Adele and Cernd are both running Protection from Fire, Resist Fire/Cold, Protection from Lightning, Chaotic Commands and Iron Skins amongst other spells.
Adele approached, flanked by her fire elementals, while Cernd and the nymphs stayed back. The ATweaks fire elementals are immune to insect spells. Adele is untargettable.
Adele had the advantage of pre-cast summons, I felt it was only fair to let Dalok and friends get their opening spells off once it was clear they were going Conjuration. They summoned nymphs. Adele countered with Divine Wrath->melee. The nymph were destroyed before they could cast. Cernd's opening Insect Plague is en route.
Their nymphs are dead and their casting is bottled. They're facing two fire elementals and a buffed duel wielding F/D.
Plus, they have Cernd and a pair of nymphs pounding them with spells.

Shapeshifted Cernd joined in for the finish.
The Faldron duel was fun, if a touch silly in the end. Adele took the precaution of pre-buffing. She also left the potion case with Cernd, although she didn't necessarily expect to use that.
The buffs were Iron Skins, Chaotic Commands, Potion of Defense, Potion of Clarity (for Aura of Fear), Potion of Regeneration, Oil of Speed, Potion of Freedom, Potion of Hill Giant Strength, Protection from Lightning, Protection from Fire, Resist Fire/Cold, RoAC II, Defensive Harmony.
Adele opened with Conjure Fire Elemental, reasoning that Faldorn -who almost certainly would not have pre-cast Fire Seeds- would have no chance of disrupting an opening spell. It made sense to get down the mission critical spell in the round where disruption wouldn't be possible.
Unsurprisingly, Faldorn made the exact same move. Fortunately, we both got two elementals, keeping the playing field level.
With fire elementals in play, disruption was now a risk for both Faldorn and Adele. Adele's Protection from Fire + Resist Fire/Cold + Potion of Defense pre-buffs insured that Adele had the advantage at this stage, but it was Adele, not Faldorn, who saw her round two spell (Insect Plague) disrupted.
Nonetheless, Faldorn's lack of AC buffs and fire resistance left her far more vulnerable than Adele. Faldorn was taking heavy damage: so much damage that she quaffed a Potion of Extra Healing.
Potions in the ring, Faldorn? Ok. I'll play by those rules. Cernd, toss me a Potion of Invisibility.
Have fun with those fire elementals, Faldorn.
Victory.

Adele is now in Trademeet admiring her statue. She's complete the Hero of Trademeet quest before heading on to the De'Arnise Keep.
Best,
A.
Btw. Current inventory (If you're a non-EE player, feel free to ask what's what: It's confusing, huh?)
Btw II. I'm a little disappointed with the inscription on Adele's statue. Whose idea was that?