Let Wraith back into the party. Keep playing.
I'm not inclined to view this as a bug, exactly, but I don't think we need to view it as a bug to justify bringing Wraith back.
Within the world of the game, Wraith is alive and well. Within the world of the game, Wraith wants to rejoin the Phantasmics and the Phantasmics want him back.
Modifications are permitted- including in run modifications. You should make a modification to permit the mechanics to reflect game world reality.
Achieve that end however you see fit.
Best,
A.
Btw.
SCS v30 has clearly broken the original developer intention of the Cernd encounter (which he always wins when not in the party in vanilla). If that change had been to a position where it was a fair fight that would have been understandable, but changing it so he always loses is not reasonable.
When mods are used it's the mod author's intent that is relevant. I suspect that David deliberately changed the Cernd/Faldorn behavior here. I'm not inclined to view this as a bug.
Although the position on party kick-outs is less clear it's arguable the developers did not intend that behaviour in general (though there are some specific instances where it is appropriate, such as personality and reputation conflicts) and just forgot to give multi-player characters the kick-out scripts provided to NPCs.
The multiplayer system in BG was underdeveloped. There are a lot of things that don't work quite right. The lack of dialogue options here seems like an oversight, if not a bug.





Retour en haut




