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Baldur's Gate 2 No-Reload Challenge


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#14226
corey_russell

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Looking great guys - hope you can get another MP success - you guys deserve more than one, and surely are better players than when you got your first trilogy success...


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#14227
Gate70

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Kaxir has been carefully selecting jobs.
 
De'Arnise Hold (3)
The trolls previously laid out were ready for round two, and given no chance for a third combat. Tor'Gal was hard work, forcing the glugging of several healing potions. Other than that, no danger including the umber hulk confusions which were faced one at a time without buffs and all saved against.
 
Slaver Boat
Having tried to open the troll door before returning to the De'Arnise Hold (above) and realising he had the wrong key, Kaxir instead used the stairs near Gaelan Bayle's house upon his return. The slavers attacked and Kaxir cut them down, leaving only one of the mages alone in his original location to be mopped up afterwards. With the remaining children free a reward was collected from Hendak.
 
Trademeet (1)
The Ring of Air Control was used to quell the Dao genies, and Kaxir decided not to head to the Druid Grove just yet.
 
Umar Hills (1)
A quick visit to pick up the Ilbratha short-sword, with the Efreeti as decoy in case an off-hand Arbane didn't keep Kaxir moving freely. As it turned out, Kaxir was free to move - a good job as the Efreeti turned hostile after it's fireball (Kaxir was caught in the blast so there is something happening in that scenario as this was the first of a few times when it turned hostile).
 
Graveyard District
Kaxir summoned the Efreeti and turned back to Pai'Na. Her spiderlings foolishly clustered around Kaxir as the Efreeti caught them all in an explosion. For some reason the Efreeti turned hostile and Kaxir used a ring to turn invisible and leave, having already picked up the Spider Figurine and an Ioun Stone.
 
Druid Grove and Trademeet (2)
The Flail of Ages rapidly burnt through the druid grove, with trolls taken on singly or in pairs. Kaxir retired the Arbane sword from his offhand, preferring the speed of Belm for most circumstances. Cernd was not recruited and quickly dealt with Faldorn, allowing Kaxir to return to Trademeet and claim victory as his own. A spot of tomb-raiding was carried out on for the sake of neutrality, with the Efreeti turning hostile once more - it seems to be a bad idea for Kaxir to be in range of the fireball.
 
Bridge District
Anarg and his Fallen Paladins were flailed into full retirement from duty, then Kaxir braved the Rune Assassins to chase after Rejiek Hidesman. His Ilbratha mirrors survived two ghasts and one assassin, but the second assassin inflicted a few wounds and the reinforcement Bone Golem got him almost to the danger zone.
 
Shopping around
Reputation reached 20 thanks to various sidequests such as Tiris and Kaxir immediately bought a Belt of Inertial Barrier, Cloak of Displacement and the Dwarven Thrower. His innate strength and DUHM allowed him to bust open a couple of doors (Crooked Crane lich, not ventured inside and Kangaxx, minotaurs downed) before heading to Sister Garlena for a cheap restoration. Roger's sea troll was dealt with but nothing was purchased for the time being. Sir Sarles has been done-over and a very timely purchase of the pink destroyer destroyed vampire > Del > Vampire with Kitthix only being drained of two levels.

Spoiler

On the negative side, a first use of the Shield Amulet as Sansuki approached resulted in a Cowled Wizard warning. Something to remember in future.
 
Kaxir, dwarven Kensai 15. ** Long Sword, Flail, 2 Weapon Style. * Dagger, Axe, Mace. 389 kills, Bone Golem.


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#14228
Alesia_BH

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On the negative side, a first use of the Shield Amulet as Sansuki approached resulted in a Cowled Wizard warning. Something to remember in future.
 

 

Noted.

 

The same thing happened to me with the RoAC. It makes sense, I guess. 

 

The Efreeti Bottle should probably trigger the Cowleds, too (at least the spells of the efreeti should).

 

Best,

 

A.



#14229
Dyara

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Dyara, elven Fighter/Mage/Thief (BG2, update 3)

 

Dyara and her friends had visited the Guarded Compound before going to Trademeet but hadn't dared to enter the second floor - not sure why as the fight turned out to be rather easy even though Mazzy spoiled the plan to go there invisible and let Dyara disarm the traps first (I had forgotten to adjust her script when she rejoined)...

Spoiler

While Dyara disarmed the traps, Anomen brought an Aerial Servant into play, Xan caused some confusion among the enemies and the rest attacked Koshi using ranged weapons at first...

Spoiler

Once the traps were disarmed everyone turned on Koshi who fell quickly allowing Valygar to grab the 'Celestial Fury'...

Spoiler

... and the remaining enemies didn't last much longer...

Spoiler

 

Once the place was looted the party continued the Unseeing Eye quest. Protected by 'Free Action', 'Chaotic Commands', 'SI: Necromancy' and 'Spell Shield' Dyara fought the Beholder and the Gauths behind the bridge (some luck here as I had forgotten to protect vs. petrification) ...

Spoiler

 

A same approach (this time with Prot. from Petrification) was used when fighting the beholder group in the lair of the Unseeing Eye (with Xan endangering himself when he came to close the gauths so they attacked him rather than Dyara)...

Spoiler

The remaining beholders (who are - in vanilla BG2 - just enlarged gauths; so no Anti-Magic Ray) were killed as well, same was true for the Blind Priests...

Spoiler

... and finally the Unseeing Eye...

Spoiler

... the Rift Device was destroyed and then Gaal and the remaining cultists were killed. After reporting to High Watcher Oisig the party returned to the sewers to fight the Shade Lich...

Spoiler

... and then they fought the Elemental Lich in the Bridge District...

Spoiler

Besides both Lichs were killed and none of her companions died Dyara still wasn't really happy how the fight went. Once the Lich was immune to magical weapons there wasn't much the party could do... basically Daystar's sunray and Ring of Ram (Dyara had pickpocket the ring from Tolgerias) were the party's only options as neither Dyara nor Xan could cast level 6 spells and Anomen wasn't really lucky with his spells... Bold of Glory didn't worked against the Shade Lich, probably got blocked (don't know) so he switched to 'False Dawn' as it's an area effect spell (but of course it does fire damage and the Elemental Lich was 100% immune).

 

In a book she had bought from the book merchant at Waukeen's Promenade Dyara had read about a 'White Queen who...

Spoiler

... somewhere in the 'Silent Swamps' east of the 'Temple Ruins' and as the party had to go there (for the Sir Sarles quest) they decided to pay this swamp area a visit as well...

Spoiler

According to an 'Old Druid', the poor old man was still living in the destroyed village, the former countess of the area got obsessed with whiteness, then people from the village had started to disappear and a necromancer had been involved as well. At first the villagers had thought the missing people were victims of some wild beast but later they started to kill the people near the palace's entrance.

 

Before the party could enter the palace they were attacked by undeads commanded by the "White Archer'...

Spoiler

... and inside the palace the attacks continued...

Spoiler

 

In one of the many rooms on the first floor the party came upon a 'Bounded Demon' who offered some help in exchange for his freedom...

Spoiler

 

There's more than meets the eye Dyara thought when talking to the 'Necromancer' (who actually was the White Queen's brother) but unfortunately the mage refused to shed some light on the whole story and so a fight was inevitable...

Spoiler

 

When Dyara returned to the demon she wondered how the demon had been able to talk her into helping him and accordingly she chose her reward...

Spoiler

... and perhaps that helped when the party found a 'White Servant' willing to talk. Apparently something had happened, probably the Queen had lost something, something precious and then she had sent for her brother, the necromancer. Also the party learned that the Queen is on the top level of the tower and that there's a prison in the basement. A prisoner then told the party that Queen had lost a kin here in these swamps and after some more fights the party finally entered the top level of the tower where they learned the whole story...

 

Apparently everything had started a long time ago when the villagers blamed the Countess for the death of one family during cold times. Then the 'Old Druid' had started rebellion against the Countess, he took the Countess' baby and offered it to a green hag who took the baby and disappeared. As all the villagers followed the druid the countess called for her brother and together they made the villagers pay but that didn't gave her the peace she had hoped for. She wanted Dyara to end her life (not without some fighting of course) but asked her to not let the druid go...

Spoiler

 

When the party left the castle the druid was already waiting for them. He tried to explain his deeds but when Dyara blamed him for the death of the villagers he started to call for the green hag... the hag did not answer to his call but nevertheless the druid attacked but he and the creatures he had called were quickly defeated...

Spoiler

Once the battle was over the Green Hag appeared explaining to the party that both the Countess and the Druid were guilty and that the Countess' child is still alive... with that she left and the party did so as well...

 

Name: Level|Game Kills XP(in this update)||Game Kills(in this update)|Strongest Kill Name|Deaths

Dyara: Fighter(9)/Mage(11)/Thief(11)|719,662(+239,247)|279(+44)|Thaxll'ssillyia|-

Korgan: Berserker(12)|551,229(+162,553)|229(+56)|Giant Snake|-

Anomen:  Fighter(7)->Cleric(13)|180,581(+60,545)|124(+42)|Lich|-

Xan: Fighter(10)/Mage(11)|182,125(+62,540)|81(+29)|Ithafeer|-

Valygar: Stalker(10)|124,395(+62,155)|59(+22)|White Golem|1x

Mazzy: Fighter(10)|237,039(+82,537)|84(+34)|Shade Lord|-

 

To be continued...


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#14230
corey_russell

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Nice update Dyara.

 

Dyara wrote...

...were the party's only options as neither Dyara nor Xan could cast level 6 spells and Anomen wasn't really lucky with his spells...

 

 

I think MMM's work on liches, and also the level 3 dispel magic works on them too - Anomen should have tried that, be a bit easier if many of their defenses got dispelled.


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#14231
Dyara

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I think MMM's work on liches, and also the level 3 dispel magic works on them too - Anomen should have tried that, be a bit easier if many of their defenses got dispelled.

I allways thought MMM's are just magical darts+6 so they should get blocked by PfMW, no?

 

As for dispel magic, Anomen is level 14, the lichs are level 20. No chance to dispel him, no? I don't know, I rarely use that spell (or remove magic)... whenever I tried the spell, it didn't work...



#14232
Alesia_BH

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I allways thought MMM's are just magical darts+6 so they should get blocked by PfMW, no?

 

 

Yuppers.

 

They differ from magical darts in a few important respects (fire portion is treated as a L3 spell, physical portion does piercing rather than missile damage, they bypass Physical Mirror and the Reflex) but you're correct: they are blocked by ProMW.

 


 

As for dispel magic, Anomen is level 14, the lichs are level 20. No chance to dispel him, no? I don't know, I rarely use that spell (or remove magic)... whenever I tried the spell, it didn't work...

 

Yuppers.

 

If you have any Wands of Spell Striking you may want to experiment with those. In vanilla, the version of Breach cast by the Wand of Spell Striking may effect liches even though the spell Breach will not. It will bypass Spell Shield, but it won't bypass spell protections (the spell version is the opposite). SCS has cleaned up this behavior. It's possible that recent versions of the fix pack have as well. Test in you install.

 

Btw. Nice work, Dyara!

 

Best,

 

A.


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#14233
corey_russell

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I allways thought MMM's are just magical darts+6 so they should get blocked by PfMW, no?

 

As for dispel magic, Anomen is level 14, the lichs are level 20. No chance to dispel him, no? I don't know, I rarely use that spell (or remove magic)... whenever I tried the spell, it didn't work...

I guess it depends on installs - in my install, dispel magic will remove mirrors, even if Anomen is level 14. But you're right, everything else will probably be unaffected by a 14 Anomen. And you are right, PfMW will stop MMM's, though that is just 4 rounds...of course I usually use a pro-undead scroll on them since they (the liches) are so powerful, but unless you have arcane magic (to use SI to protect the undead scroll) not too effective against SCS liches, since they will try to remove it.



#14234
realmuzzy

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Rijkar sadly died in the planar sphere to Lavok and a sneaky invisible pit fiends fear. It was bad play for me really to not retreat once I couldn't see the pit fiend he summoned and without a potion of clarity. He successfully previously completed all the ambushes, the thieves guild quests, trademeet quests, druid stronghold (including grand druid once he reached 14) and dearnise keep. I don't know if I can motivate myself to write all of that up considering how far I'm behind but it was fun and pretty successful considering where Aliira died.


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#14235
Alesia_BH

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Rijkar sadly died in the planar sphere to Lavok and a sneaky invisible pit fiends fear. It was bad play for me really to not retreat once I couldn't see the pit fiend he summoned and without a potion of clarity. 

 

Condolences, Real Muzzy.

 

Fear is a vulnerability for druidic casters. It's an issue.

 

Druids will alway lack shorty save bonuses. And there are many fear effects that impose -4 save penalties. Potions of Clarity are limited resources. Save buff potions, too, are limited. 

 

The Deva's Remove Fear is a partial solution later on, but it's not alway feasible to have a Deva around, ready to cast. Remove->Dragon Fear/Dragon Fear is a very common move.

 

It's a problem that can be worked around, as I'm sure you know, but it's a vulnerability that needs to be shielded throughout the adventure. It's a challenge.

 

Anyhoo. Nice work with your Rijkar! It sounds like you made excellent progress before the setback!

 

Best,

 

A.

 

Btw. Can I see a Weidu log for your install?


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#14236
Alesia_BH

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I guess it depends on installs - in my install, dispel magic will remove mirrors

 

Yes. Mirror Images and magically created weapons are always removed in many installs- irrespective of the dispel rolls/check.

 

Best,

 

A.



#14237
realmuzzy

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Thanks Alesia, I thought he was going to die to Faldorn when I misjudged how long I can walk before the cutscene starts and he entered the ring with no buffs. But she opened with a nymph of all things. Also she wasn't invis which is weird, I haven't played druid in ages but I thought she's an avenger (as she should be) and she most often opens with insects.

 

Anyhow here's the weidu

 

Spoiler

 

One bug I noticed is that physical mirror animation doesn't expire with the spell. An annoying bug, but fixed with reloading.

 

Edit: Also dispel magic dispelling MGOI, but I can't remember if I've ever seen that work even though I always have tweaks.



#14238
Alesia_BH

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Thanks Alesia, I thought he was going to die to Faldorn when I misjudged how long I can walk before the cutscene starts and he entered the ring with no buffs. But she opened with a nymph of all things. Also she wasn't invis which is weird, I haven't played druid in ages but I thought she's an avenger (as she should be) and she most often opens with insects.

 

Yes. Her script is randomized and or responsive to your buffs. Her decisions usually make sense. In Adele's run, Faldorn was facing a buffed opponent, running RoAC II and CC, amongst other spells. We were using the SCS nerfed insect plague and the ATweaks elementals. In that situation, she went with Conjure Fire Elemental, which is the right call, IMO. In the absence of II, I too would expect Insect Plague, although fire elemental would still be my preferred move with the nerf insect and ATweaks elementals..

 

Call Woodland Being is a strange choice, but not outrageously awful against someone lacking Chaotic Commands. David does randomize, and I could see Call Woodland Being making the list.

 

I too took note of the lack of avenger spells, especially II. In prior editions of SCS, she used II. 


 

Anyhow here's the weidu

 

Noted. Thanks.

 

This is my first time running v30 in EE. I wouldn't mind chatting about it over in the Lounge- especially with a mac user. I'll make a post to begin the discussion relatively soon.

 

Best,

 

A. 


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#14239
Blackraven

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I allways thought MMM's are just magical darts+6 so they should get blocked by PfMW, no?

 

As for dispel magic, Anomen is level 14, the lichs are level 20. No chance to dispel him, no? I don't know, I rarely use that spell (or remove magic)... whenever I tried the spell, it didn't work...

 

Isn't the reason Dispel Magic won't work against Liches the fact that the latter are immune to level 5 spells and lower, rather than the difference in levels?

If Liches aren't lvl 1-5 spell immune, then Anomen should have chance at dispelling (according to the spell description there's always a 1% chance of failure or success, no matter the level differences). Of course a 1% chance isn't worth the gamble for current level 14 Anomen, but it would be a different case for a higher level Anomen.

Anyway, nice work Dyara. The White Queen content looks pretty good. Congrats on tackling it without knowing it well.

 

 

Rijkar sadly died in the planar sphere to Lavok and a sneaky invisible pit fiends fear.

 

This is sad news RM, but I'm congratulating you anyway for successfully completing several of the Chapter 2 quests. Fwiw I consider the Planar Sphere and the Planar Prison the hardest Chapter 2 quests.

Hopefully we'll see you back in action soon. I've been enjoying your runs.
(Btw your weidu log is very similar to mine. Rogue Rebalancing, aTweaks are staples for me as well, as was Divine Remix, until fairly recently.)


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#14240
corey_russell

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Blackraven said...

This is sad news RM, but I'm congratulating you anyway for successfully completing several of the Chapter 2 quests. Fwiw I consider the Planar Sphere and the Planar Prison the hardest Chapter 2 quests.

 

 

Indeed, sad news indeed. I also agree planar sphere is one of the hardest quests, and very often I reserve doing it in chapter 6. One of my most spectacular and quick no-reload failure was my party of 5 rangers. We recruited our last ranger, Valygar and felt honor-bound to do his quest very early. Our first battle vs. the halfling mages? Entire party was stunned/mazed/held/confused - we could do nothing as we died one by one...


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#14241
corey_russell

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Blackraven said...

Isn't the reason Dispel Magic won't work against Liches the fact that the latter are immune to level 5 spells and lower, rather than the difference in levels?

 

 

They are immune to level 5 spells and lower - EXCEPT remove and dispel magic. I can't remember where I learned this, but I've used it and it works.


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#14242
Alesia_BH

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Isn't the reason Dispel Magic won't work against Liches the fact that the latter are immune to level 5 spells and lower, rather than the difference in levels?

 

 

Corey is correct: Remove and Dispel are exceptions to the L1-L5 immunity.

 

In SCS, Breach can be an exception to the immunity, too, depending on your install options.

 

Wand of Spell Striking Breach is a semi-exception in some installs: you'd except it to cast at L5, since Breach is an L6, but the Wand of Spell Strking version can cast at L6. 

 


 

If Liches aren't lvl 1-5 spell immune, then Anomen should have chance at dispelling (according to the spell description there's always a 1% chance of failure or success, no matter the level differences). Of course a 1% chance isn't worth the gamble for current level 14 Anomen, but it would be a different case for a higher level Anomen.
 

 

It depends on the install. In vanilla, the dispel/remove formula differed from what was described and level characters could and did have a 0% chance (or so I've been told: I haven't tested to confirm). SCS has a component which fixes this behavior. 

 

Best,

 

A.


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#14243
Blackraven

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They are immune to level 5 spells and lower - EXCEPT remove and dispel magic. I can't remember where I learned this, but I've used it and it works.

 

Corey is correct: Remove and Dispel are exceptions to the L1-L5 immunity.

Wow thanks Corey and Alesia, this is useful, potentially crucial info.

 

In SCS, Breach can be an exception to the immunity, too, depending on your install options. 

You mean this one: 

 
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30

 

Wand of Spell Striking Breach is a semi-exception in some installs: you'd except it to cast at L5, since Breach is an L6, but the Wand of Spell Strking version can cast at L6. 

 

I'll have to test this. Thanks.

 

It depends on the install. In vanilla, the dispel/remove formula differed from what was described and level characters could and did have a 0% chance (or so I've been told: I haven't tested to confirm). SCS has a component which fixes this behavior. 

 

Ok, just checked my Weid-log. I could find no component in my EE installs that might correct this behavior, but would be surprised if I hadn't installed it.



#14244
Alesia_BH

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You mean this one: 

 
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30

 

 

 

Yes. With consistent Breach installed, both the wand and spell versions will affect liches, but you have to remove spell protections first. Basically, consistent Breach made both versions behave like the old wand version- at least with respect to these two variable.

 

Their interaction with Spell Shield will differ depending on whether you are using the old Spell Shield or the new Spell Shield. Using consistent breach, with the old Spell Shield, both Breach versions will bypass Spell Shield (like the old wand did). Using consistent breach, with the new Spell Shield, the spell Breach will be stopped by Spell Shield, but the Wand of Spell Striking version will bypass it.

 


 

I'll have to test this. Thanks.

 

Sure. Just be certain there are no spell protections in the way. Also note that SI:A should foil SCS Breach (even though SI:A will not foil targeted spell protections removers for the Abjuration school).

 


 

Ok, just checked my Weid-log. I could find no component in my EE installs that might correct this behavior, but would be surprised if I hadn't installed it.

 

 

In earlier versions of SCS, it was a stand alone declared component. These days, SCS may just make the change without telling or asking (like it does with Mirror Image and Spell Shield).

 

Example Weidu log entries from an older version of SCS.

 

~SCSII/SETUP-SCSII.TP2~ #0 #1020 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v15

~SCSII/SETUP-SCSII.TP2~ #0 #1030 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v15

 

Best,

 

A.


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#14245
Grond0

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Phantasmic 6 {12} - monks party (update 1)
 
After graduating from BG1 the monks have made a confident start in BG2.  In the dungeon they rested a lot to recover trap and combat damage and got up to level 8 by recovering a sword from the genie - an excellent set of rolls there recovering much of the ground lost in BG1.  They once more distracted the mephits away to allow free rein for destroying the portals.  
Spoiler
Ulvaryl was again caged to allow the battlemage to wear her down - but once more he was too quick with a finish to allow Chimera to get the kill with a vampiric touch (I didn't think it was worth using up a potion of fire breath on that encounter).
Spoiler
 
On exiting from the dungeon they've restored the circus and provided new management for the Copper Coronet and bought the Blade of Roses and Sling of Seeking from Bernard.
 
The monks didn't use any healing potions or antidotes in BG1 and will be aiming to do the same in BG2, though I wouldn't absolutely rule out their use if the right sort of emergency came along ...
 
Stats (cont. from BG1)
Chimera - L8, 52 HPs, 112 kills
Spectre - L8, 60 HPs, 220 kills, 0 deaths
Phantom - L8, 63 HPs, 118 kills, 1 death
Wraith - L8, 42 HPs, 110 kills, 2 deaths
Spook - L8, 49 HPs, 126 kills, 1 death
Spirit - L8, 60 HPs, 122 kills, 0 deaths

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#14246
corey_russell

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Corthief VIII the level 12 solo halfling thief - update 4 (Kalah, Mencar Pebblecrusher and Hendak encounters)

 

One thing that is quickly becoming apparent to me, is that much more happens in a solo thief duel with enemies than say a fighter/mage or just fighter, and requires more description/screenshots.

 

After returning from Watcher's Keep, Corthief VIII ventured in the Circus. He beat the orcs with backstabs and snares. He used the II of the RoAC to be invisible while he did detect illusions (40% skill), to remove the werewolves in the first big circle room. He had to use straight melee vs. the shadows, but he got lucky and got some criticals to speed things up.

 

Kalah was scary - an opening backstab did not kill him, and then there was no where to hide or run - straight melee with the +1 quarterstaff had to get the job done, but it did and Kalah falls.

Corthief%20VIII%20defeats%20Kalah_zpsdio

 

Corthief VIII didn't quite have enough to purchase the Aeger's HIde (12,600 gold needed), but looting the cleric staff and +2 axe in the graveyard was enough to get it. Corthief VIII wants to Mencar next, and he knows the enemies throw confusion during that fight.

 

In preparation, Corthief VIII did a ton of resting, both for snares and he also tried the RoHI ability to try to charm either Risling or Orcslicer - never could get a success - that's too bad, as that was vital to take Risling out. Corthief VIII eventually tired of resting, and tried to battle without charming anyone. He can't get behind Risling so just smacks him and turns a corner and hides - surprisingly, this happened so fast the enemies did not follow. They were all bunched by Pooky for some reason....Corthief VIII goes in there and backstabs Risling - unfortunately Risling then leaves, and the snares I had laid down do not kill him.

 

Time to retreat and hide again behind a wall - Mencar and Orcslicer trips some snares - Corthief VIII decides to wait in the shadows until the snare damage stops occurring.

Corthief%20VIII%20waits%20as%20his%20sna

 

Eventually the damage stops, and Corthief VIII goes for a backstab and goes downstairs. Orcslicer morale breaks and he wanders upstairs. The mage and Mencar follow Corthief VIII - the mage dies instantly to the traps downstairs. Corthief VIII is hidden, and Mencar attacks a guard - that helps! The guard fights back too - Corthief VIII goes for a backstab on Mencar and goes back upstairs - Mencar does not follow.

 

So upstairs it's Orcslicer and Pooky. Corthief VIII uses arrow shots to finish off Orcslicer since he is near death. Time for Pooky - well despite being small, this could be have been a disaster easily - for one it took literally 12 backstabs to whittle down Pooky's stoneskins (Corthief VIII kept turning a corner to hide and come back). The problem though, is Corthief VIII had to save vs. TWO charm persons! Corthief VIII"s save vs spells was 3 at that point. But he made it, and eventually killed this pesky creature.

Corthief%20VIII%20kills%20Orcslicer%20th

 

Time to hide and go downstairs to get a backstab on Mencar - this doesn't kill him but does break his morale.

Corthief%20VIII%20causes%20Mencars%20mor

 

Then using DUHM and arrows, Mencar finally goes down. Victory, but too bad Risling escapes once more...

 

Time to visit the Copper Coronet. Two snares are laid down before the jail cells room. Corthief VIII then backstabs the initial guard dead - this is quite helpful, as the two mages who like to cast hold person do not get summoned if he dies before talking.

Corthief%20VIII%20backstabs%20initial%20

 

Killing the winter wolf went ok. Time for the real fight, the Beastmaster and his many minions. The first two cells, a cat and some gibberlings were simple to deal with. But Corthief VIII got seen and the leopard and Tabitha come charging. They are very fast, but somehow Corthief VIII managed to backstab the leopard dead.

Corthief%20backstabs%20a%20leapord%20-%2

 

Tabitha was too fast, even around a corner, and so had to be meleed dead, which did work fortunately.

Corthief%20VIII%20kills%20Tabitha%20in%2

 

Corthief VIII took a swipe at a bear and the Beastmaster came - after turning a corner Corthief VIII managed to hide - beastmaster has his bow equipped - a backstab hurts the Beastmaster bad. Corthief VIII quickly turns a corner and hides - yes a follow-up slays the Beastmaster and now Hendak can rest easy.

Corthief%20VIII%20kills%20Beastmaster%20

 

Some more minions left, two bears and the Minotaur - for sake of completeness they are shown in this spoiler tag - Corthief VIII easily was able to hide and backstab them all.

Spoiler

 

Hendak was freed, the remaining guards easily killed and Hendak defeats the Lethinian once more. The cash from this venture finally got Corthief VIII enough to upgrade his basic weapon he got from Irenicus' dungeon. He slept until nightfall, then went upstairs (outside) near the temple in the slums and talked to a fence nearby to get the Martial Staff. This should do well for quite a while (Corthief VIII hopes). He buys an protection from Undead scroll, goes to the Graveyard and saves/ends his session here.


  • Alesia_BH, ussnorway, Grond0 et 3 autres aiment ceci

#14247
Alesia_BH

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One thing that is quickly becoming apparent to me, is that much more happens in a solo thief duel with enemies than say a fighter/mage or just fighter, and requires more description/screenshots.

 

Absolutely. That's the great thing about playing thieves. You need to plan, you need to think, you need to stay on your toes.

 

Corthief's run looks promising! Keep it up!

 

Best,

 

A.


  • corey_russell, Blackraven et Dyara aiment ceci

#14248
Golden28

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Dammit, I crushed BG1 with my beastmaster only to get slain by the powerful Gaal in the sewers. Im not gonna bother a write up, so just how it happened:

 

Gaal PWS'ed me and then flame-arrow sequencer'd (for rediculous damage) in one round. It was over before I knew it.

 

Im gonna lay off the NRC from now on.. Just going to have to be content with my Eren, Last Child NRC succes.., but will continue to read from some of you, especially Blackraven and Aasim.

 

Cheers!


  • ussnorway, Blackraven, realmuzzy et 1 autre aiment ceci

#14249
ussnorway

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Sorry Golden28, hope you feel up to having another go one day mate.

p.s. For what it's worth I've lost more than one to a Flame arrow sequencer... they are a bugger.


  • Blackraven aime ceci

#14250
Alesia_BH

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Condolence, Golden28.

 

Dammit, I crushed BG1 with my beastmaster

 

 

Congrats!

 

Beastmasters are top tier in BG1. Stealth is great. Bow and Aule's are awesome. Beastmasters want for nothing, and they get a familiar to reduce early game risk.

 

 

only to get slain by the powerful Gaal in the sewers.

 
Gaal or Gaius? I'm assuming you mean Gaius? Gaal shouldn't  have the mage levels to execute the strategy you mentioned.

 

 

PWS'ed me and then flame-arrow sequencer'd (for rediculous damage) in one round. It was over before I knew it.

 

Makes sense. PW:S and Flame Arrow sequencers are among the greatest threats to soloist in BG2. 

 

Beastmasters can use the Reflection Shield to stop flame arrows (although a patch is needed in SCS v30).

 

Beastmaster strategies for dealing with PW:S will differ based on your install options. In the absence of Free Action Protects Against Stun or PnP Free Action, PW:S stun would be a major problem until you get to the Greenstone Amulet. And if you restrict item recharge, economy would be essential.

 

I'd advise using a Free Action/Stun tweak. The adventure plays better that way. In that case, Potions of Freedom and hit point total management can keep you safe until you reach the Ring of Free Action. it's still a challenge, but it's doable.

 

 

 

Im gonna lay off the NRC from now on...

 

Noted. We hope to see you around again soon!

 

Best,

 

A.


  • Blackraven et Dyara aiment ceci