When we were finally ready to make an on out assault on Abizigal’s Lair, having defeated Draconis earlier, we entered into a cave complex filled with four pools & a Greater Wyvern w/five Lesser Earth Elementals. We dealt w/them easily enough but Auren tripped a trap & fell so Keldorn used his Paladin’s Gloves to raise her back to us. With a few other injuries we tried to rest & recover our strength, which we did but were once interrupted by a Greater Earth Elemental that we were forced to dispatch before we could finally fully rest. It didn’t make much sense to travel back & forth to Amkethran as I figured we were going to be here a while so we set our minds to staying down here until the mission was complete.
So, this was a weird lair. Everything was connected by underwater tunnels that we had to traverse using a water breathing potion of which we had only a scarce amount. We’d enter in one pool & head as quickly as possible for the light that indicated the exit from a different pool, generally in another room – but not always. The underwater breathing potion was not one that would last indefinitely, so we’d all take a sip & then jump in quickly. None of us could swim w/our armor so we just moved along the bottom as quickly as our weight would allow. It’s a good thing that this lair is in the desert b/c had the bottom been filled w/silt & mud I don’t think there’s any way we could move fast enough between pools. The bottom of the underwater pools was solid rock w/just a few ledges that had to be negotiated but we were able to work around them w/o much trouble. The first room we found had five Frost Salamander’s in it & we rolled them pretty easily before deciding to rest again & again we were disturbed, this time by tree more Frost Salamander’s that we defeated. And again we tried to rest and again we had to defeat three Frost Salamander’s before we could finally get an eight hour respite.
The next pool opened into a Kuo-Toa Lair. These was a Kuo-Toa Bee-hive too b/c they had Greater Water Elemental allies including an Olhydra in their complex. We won out & beat them all & by the time we’d cleared the complex we’d defeated a Kuo-Toa CPT, five Kuo-Toa Archers, five Kuo-Toa Warriors, two Kuo-Toa Priests, two Kuo-Toa Whips & the Olhydra w/six Greater Water Elementals. I took us to the main chamber so we could rest. Yeah, right. Four failed attempts & eight dead Clay Golem’s later we finally left Abizigal’s Lair & got eight hours to heal & just breathe outside. Being Mirtul, The Melting month, it’s not as hot here as it will be in the next 45 days or so & the air is definitely fresher that it is in Abizigal’s Lair.
Next we found a large open cavern that was full of things one of us said were Seekers (like Flaming Skulls w/o the flame) were able to summon wolves, even an Ogre. They would shoot Aganazzer’s Scorcher & pop off Magic Missiles which wouldn’t be so bacl except that they hovered together in groups of 10 or so. What we did accomplish there was to meet a wizard who was able to tell us how to get around Abizigal’s Dragon Guard. He told us he had the scroll that would remove the Geas Spell cast on her that kept her there guarding the entrance to his chamber. The mage wanted an eye stalk for a Beholder, maybe he specified an Elder Orb, but whatever the case, conveniently, we were able to hire three adventurers who were Petrified standing right near where we met the mage. For only 100gp we had our light work handled. Anomen always carries about five Stone to Flesh spells & he only needed one for all three adventurers. They took care of business, found the eye stalk which we gave to the mage & he gave us the scroll. We were exploring pools in that room & we found the one w/not one, not two, but three Elder Orb’s waiting as soon as we emerged. No way was I getting us into that fight w/o the ability to set our feet so I passed on ending their existence lest we lost a valuable companion.
Key Event: Eventually we found the Green Dragon that guarded Abizigal. Again, I chose to bypass her by reading the scroll & releasing her. She almost ran her mouth too much w/her boasting after Anomen freed her but my mission was Abazigal, & as w/the Elber Orb’s it wasn’t worth the possibility of losing an ally just to defeat another mouthy dragon. Next up we passed into what was obviously Abazigal’s Lair. Colder than anybody’s business, I expected to find a Blue Dragon (or maybe a white) but what we intitally found were Ice Salamander’s which we defeated but they have quite a sting – they don’t go down easily. Then Abizigal showed himself. What a prig. There’s not many bad guys I’ve met since I left Candlekeep that made me feel hatred so quickly as this guy did. We attacked him & beat the smack out of him (even though he had a bad arsed sword) but then, he pulled a Draconis & was suddenly a huge Blue Dragon. I don’t know who landed the final blow but the kill goes to Imoen who laid all her traps when we first got there b/c nothifng approached us @ the door. We immediately strategized to find Abazigal wherever he was & bring him to us where we could concentrate our attacks. Sure enough, after fighting & defeating four Frost Salamander’s (& a Fire Salamander) we battled Abazigal in human form. As soon as we had beaten him, he exploded into his Blue Dragon form & when he did he tripped seven of Imoen’s traps & was crippled @ that moment. The next hit or two took him down & he was gone. (Gawain/Ftr//31; Sarah/Rgr-BstMst//25)

ABAZIGAL FALLS
ABAZIGAL FALLS II
Sadly, after defeating Abazigal I was sucked back into the pocket plane to meet w/Solar. She guides me, questions me but it always ends in a trial. I was drawn into a room where I faced a version of myself as well as some other apparitions from my past. I defeated them but lost my friend Sarah who had been such a help to us all & had been an enthusiastic companion since she joined just a few weeks ago. I didn't have time even to mourn her yet & I called on Valygar to rejoin me which he readily did. I had another test right after that one in which I had to face my innocence which then became The Ravager when I chose to leave things as they are rather than return to the innocence of Candlekeep. I don’t see how I could hide behind the walls of Candlekeep knowing the evil that would be outside those walls. W/Valygar now my sixth, we crushed the Ravager easily (Keldorn Pdn/Inq//25, Valygar Rgr/Sam//21).

A TOUGH BATTLE....
...GETS EVEN TOUGHER
Some Treasure of Note: (Purse = 17,820) Armor: Gram the Sword of Grief +5 (Keldorn), Blue Dragon Plate; Tzu-Zan’s Bracers (Imoen); Ramorach’s Horn; Weapons: Jewelry/Gold: Scrolls: Wands: Misc & Artifacts:
Current Disposition: Resting @ the Amkethran Inn
Next Steps: Sendai
Level Up:
· Keldorn: Keldorn is a true warrior of the faith & has been promoted by his order to Paladin/Inquisitor//24-25. He selected the HLA Critical Strike.
· Gawain: My skills get better fighting battles such as these one after another. I am not promoted to Lord/31 (Fighter/31) & I selected a 2nd GWWAtk as me HLA
· Sarah: Becoming a critical & valuable member of our team, her Ranger/Beastmaster skills are now a Level 25. She selected Critical Strike as her next HLA.
· Imoen: After being raised following me second test against myself, Semaj, Angelo, Tamako a Balor & a Glabrezu, Imoen found that her Charming Rogue (Thief) Skills were improved to Level 32 & HLAs
· Valygar: Joined us & then quickly advanced to Ranger/Samurai/21 in helping us defeat The Ravager during my 3rd test in the Pocket Plane
Current Party (In Order of March): (Reputation: 13)
· Gawain: Ftr/31 (HP 168); Shuruppak’s Plate w/ Helm of Balduran w/Sentinal +4, Ring of Fire Control & Belt of Inertial Barrier, Cloak of Reflection & Amulet of Seldarine; Crom Faeyr***** (Censpenar) &, Bastard Sword +3*****, Bastard Sword +1/+3 vs Shapeshifters*****, Bastard Sword***** (Bodhi)(1); (HLAs: WWAtk, GWWAtk x2, DBw, GDBw, MgRs, CrSk, PAtk, Smite, Hdns)
· Keldorn: Paladin (Inquisitor/25); HP 122; White Dragon Scale Armor (Censpenar)& w/Helm of Brilliance, Paladins Bracers, Girdle of Fire Giant Strength; Kaligun’s Amulet of Magic Resistance & Ring of Fire resistance (Fortress Shield +3); Ravager +4**, Morning Star Ice Star +4**; (Chromatic Demon)(Spellcaster Attack); (2); (HLAs: WWAtk, GWWAtk, DBw, GDBw, MgRs, PAtk, CrStk)
· Auren Aseph: Ftr (Apprentice//27), (HP 122); Grand Masters Armor +6 w/Helm of Charm Protection & Girdle of Stone Giant Strength; The Answerer +4*****, Yamato +4**, Long Sword*****, (SWS**; Ring of Fire Resistance; (Saladrax) (SCS Ease of Use, Setting 1)(4); (HLAs: WWA, GWWA, DBw, GDBw MgRs,PAtk, CS)
· Anomen: Ftr/Watcher of Helm//17/18, (HP 72); Blue Dragon Plate (Censpenar); w/Shield of the Order +4, & Helm of Defense, Girdle of Hill Giant Strength, Periapt of Proof Against Poison; Runehammer +5***, , Mace***; (Dragon – Watcher’s keep)(Cleric Aggressive)(3); (HLAs: WWA, EBs, GWWA, SoV, DBw, ES, GDB, GoB)
· Imoen: Thief (Charming Rogue/32); (HP 114); Sylvan Chain +2 w/Dusty Rose Ioun Stone, Tzu-Zan’s Bracers, Ring of Anti-venom, Ring of Improved Invisibility & Boots of Speed w/Taralash +4* & Staff of the Ram +4*, (Dagger*, Short Sword*, Club*, Katana*, Scimitar*, Crossbow*), Wand of Spell Striking; (Elite Fire Giant), (Ranged, Thief Adventurer, Thief Scout)(5); (HLAs: DgrS, Evn, SExTp, SAdTp, SSTp, SoCh, UAI, Asn, AvDth, Alch. CrpgSk)
· Sarah: Ranger (Beast master/25); HP 127; Armor of the Night +4, Helm of Loyalty, Montolio’s Cloak, (Buckler +3); Firetooth +4, Slg +1, Clb (Il-Khan Battle Mage), (Rgr Rgd)(6); (HLAs: WWA, GWWA, DB, GDB, MR, PAtk, CrSk)
· Valygar: Paladin (Samurai/21); HP 121 w/Corthala Family Armor; Helm of Charm Protection, Girdle of Bluntness w/katana +3 ***** Corthala Family Blade***** (THWS***) & Ring of Animal Friendhip
Mods Used: BG2 FixPack _v10; Amber_v4; Auren Aseph_v9; Sarah_v4; Haldimir_v2; : Tyris Flare_v6; Gavin_v20 & Hotfix; scs-v30 (- Tactical Challenges); MegaModKits v1.01L (Anti-Paladin, Charming Rogue, Priest of Sylvanus, Bladesinger, Amazon, Apprentice, Ninja, Samurai); Divine Remix_v8 (Nightcloak of Shar, Holy Strategist of the Red Knight, Batleguard of Tempus, Strifeleader of Cyric, Bowslinger, Forest Runner, Wilderness Runner) ; Rogue Rebalancing; bg2_tweaks-v16; Item Randomizer-v6.8; level1npcs-v1.9
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)(Chain of Command)





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