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Try Sister Garlena at Watchers' Keep.
Try Sister Garlena at Watchers' Keep.
Thanks for the tip. But I found another source: Mrs. Cragmoon in the Bridge district.
OK - hers is added by mod, so others searching there may not be so lucky
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Glasya, level 11 half-elven Sorceress with random spell picks, adventuring in Chapter 2 with Jaheira, Minsc, Yoshimo, Aerie and Mazzy
I did several minor quests in Athkatla, and some substantial robbing as well. Boosted Yoshimo with two Master Thievery potions and tried to steal back the Wand of Cloudkill I sold to the lady mechant in the Slums. Didn't work, so she became hostile. Since I had planned to travel to another map right after this, the rest of the party was invisble and I wanted it to stay that way (Glasya can make herself invisble again - her level 2 spells are rarely used up). The merchant didn't seem to be a backstabbing thief, so Glasya fought her on her own. Hm, what can I use to make it easier?
Ah, that worked nicely:

One good reason for her 18 STR.
(Note her quick slot items, those are significant later in this report)
We robbed the tombs in the Graveyard and did most of the minor quests, both the daytime and the nighttime ones. Noted another ability from aTweaks 'PnP Undead' component: if a mummy hits you with disease. Minsc got diseased, and if I tried to cast CLW on him, I got a message that said something like 'Curative magic has no effect on a character that suffers from mummy rot'. Resting didn't help for curing the mummy rot, so Jaheira picked a Cure Disease before the next rest after that.
Next up was the Bridge district. No Horn of Valhalla in the usual place (Randomizer...). We avoided the Valeria fight for now. I am wary of that one since in my first run with SCS, one in that gang instakilled 100 HP Anomen with a 3x Flame Arrow sequencer.
Handled the Dockhand Ogre incident perfectly. A Skull Trap from off-screen, far enough away from the merchant, killed one ogre and scared the other into panic.
Oh crap, HE'S BACK!

It took me quite a while to gather clues for the skinner murder mystery - had totally forgotten about Rampah's existence, and I couldn't find Rose Bouquet for quite a while. She had almost entered the door to Five Flagons, so I had to move all the way around the door to see her. Found the body of Lt. Aegisfield in the Tanner's place. Looks like it's better (for him at least!) not to tell him early on what you have discovered.
I knew there would be Rune Assassins on the lower floor. Yoshimo went down for a quick look. Ah, Ghasts too. Jaheira received Free Action and went down to fight them. Did pretty well, killed a ghast and heavily damaged both assassins. So much that they started to get low on healing potions. Then they broke through her Iron Skins and I was too slow to retreat her upstairs. Two consucutive backstabs sent her running in panic. Then, just a little while later:

They were a bit away from the stairs, so I figured there would be time to pull of a Malison - Emotion combo.
Problem was, Glasya waited a fraction of a round too long:

Can you see my main mistake here? (as I wrote, see the quickslots in the first screenie in this post)
Yes, the friggin' STONESKIN SCROLL! I mean, now that money had started to pour in, they were in no short supply - Aerie can make however many I can pay for!
That was the main mistake.
Glasya was in a real 'OH CRAP!' sitaution, with six seconds where she can't do anything but run or fight. Maybe she could have made it if I had moved Aerie forward-left and pulled Glasya upstairs but another (small) mistake was not doing that. Instead she ran towards the corner and tried to gain distance so she could drink an invisibility potion.
Then:

Not sure if she managed to drink it or not, but I found out on a reload that it wouldn't have mattered because the Rune Assassins can see invisible!
So there ends Glasya's run. I must say it was a lot of fun while it lasted. I didn't think she would make it through early BG1 even, but my good knowledge of BG1 combined with plenty of luck and some decent-to-good spell rolls (after the first few crappy ones) saw her through this far. And my stupidity killed her. It also dawned on me later that True Seeing would have been the way to properly handle this fight. That, and only sending down freshly-Stone-/Ironskinned Jaheira and Aerie. Jaheira tanking ghasts and Aerie pumping out Holy Smites, for example. Or I could simply have trapped the hell out of the stairs down and lured the assassins up.
I highly recommend playing a random spells Sorcerer, no-reloads or not. As someone wrote in the BG1 thread, it makes a lot of sense because the magic comes to them, rather than being carefully studied. The 'character build' has excellent replayability as well.
I may even give it another go in the near future. That character will most likely become very different compared to Glasya.
Back to my other two characters, then. Martha the Totemic Druid just starting out BG2, and Eileth the Beast Master who have gotten a little further than Glasya did. I hope that installing and re-installing a ton of mods haven't messed up her game too much.
Sorry to see that the Rune Assassins have claimed another scalp Jianson, but sounds like you had fun anyway
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Yeah, sad news indeed, Jianson. It was a pleasure to follow another SCS/aTweaks/Randomiser run (main setup for me nowadays). Glad you enjoyed it as well.
Martha, half-elven Totemic Druid, graduating from the BG1 challenge
After gathering companions and initial gear, her stats looked like this:
Base stats come from a 'best of 5 rolls' pick. WIS and CHA were both raised 2 units during BG1 via tomes (Randomizer makes the Tome of Understanding in ToTSC into a random type of tome).
Some of you may frown at the high amount of experience, but removing the cap is very important for my enjoyment of BG1. It keeps me motivated to fully explore and experience what that game has to offer. I wasn't deliberately keeping a small party or anything either, it was a party of five for more than 90% of the journey. BG1 really is that generous. A conservative estimation is that it offers a little over 1.8 million experience in total.
(I noticed that UB uses this very portrait for Suna Seni. I didn't know this when I picked it.)
And here is my version of Imoen for this playthrough:
Note that four of her base stats are different than the default. Three have been raised by tomes. Unfortunately, she died five times in BG1, so her CON is lowered and thus her HP isn't high (HP rolls are spot on average (well, 0.5 above it...)). If we manage to find her in Spellhold, her XP number will be raised by exactly the amount above the default she entered with here. Her spellbook is the sum of the default BG2 spells and everything she scribed in Martha's BG1 run.
(Oh how I wish the Cowlies would sometimes kidnap someone else, so I could have Imoen in my party the whole game!)
I love the aTweaks mephit component, and the more varied monster colour palette:

Look at that fire mephit. It's pure golden! Awesome.
They are still annoying (even more so!) but certainly no joke when you fight them in numbers. And I think it's cool that nearly all of them try to open an interplanar gate to gate in another mephit. They usually fail at this... ![]()
That last assassin trio in the dungeon fell instantly to some traps Yoshimo had thown into the room. A Cloudkill from Imoen turned them hostile and activated the traps, killing two of them. The third insta-died on round 2 of the Cloudkill effect.
Best of luck with your BG 2 portion of the no-reload challenge, Jianson! You say the mephits usually fail at gating another - I remember a solo run (Grond0's) where a lightning mephit managed to gate in 3 more..yes Grond0's character was killed...he may not thought it was cool then. Granted I think Grond0 was just unlucky (the creator of the mod commented on this and said there was only a 15% chance of a mephit gating another one in).
Agreed! I've always wanted to see your (Grond0's) wizard slayer/thief duals go far, but they always seem run across a cropper early in BG 2. No more repeats of history! Time for you to make new history and bash Melissan with this character!
Wizard slayer to thief dual (update 2)
Another early morning session started with a trip to Trademeet. An earlier attempt with the same character ended in a stony silence here, so this time I actually used the protection from petrification scroll being carried. The Khan's genie friends were affected by darts of stunning and he was not quite strong enough to cause real problems on his own.
Wizard slayer to thief dual (update 3)
I have a chess lesson tonight - but afterwards, maybe I should get my band of berserkers and get them to action (this is my SCS run). They are still pretty early in Chapter Two. But they defeated Captain Dennis (barely) so they have good equipment now.
Wizard slayer to thief dual (update 4)
Wizard slayer to thief dual (update 5)
Wizard slayer to thief dual (update 7)
PEE-scs30-03,
Fetching funds for a rescue;
Hexxat found a nice bucker whist we did some quick jobs for Edwin… defeated the red wizards to free some friends of Neera and scrubbed the harper stains from the docks.

After giving the offers from both due consideration I’ve decided to side with the vampires… “better the devil you know”!
Wizard slayer to thief dual (update 8)
Wizard slayer to thief dual (update 9)
Wizard slayer to thief dual (10th and final update)
Wow, Grond0, that is an indredibly tough and unfair way to have your run ended
I was ready to congratulate you; Seems like the game took this one from you at the last second, by any means necessary.
I have no issues with trapping Mel to death - even ingame, her return is obvious (especially after fighting her the second time - anyone would notice the pattern), so preparing yourself seems perfectly legit to me.
Enuhal
Great run Grond0, regret nothing. Congrats on coming this far.
I concur - outstanding run, Grond0!
I'm with Enuhal, Aasim, and Serg. Excellent run Grond0! You basically succeeded already. Hopefully Grond0 the 2nd will as well!