Ok, I obviously fail at not being tempted, so I've decided to rejoin the no-reloads madness. This first post is just to introduce the character I'll be running.
Here's the mod setup in case anyone cares:
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (13 Feb 10)
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #26 // Fighter-class Archer Kit
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep class Restrictions: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-class HLA Tables: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v8
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v14
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v14
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v14
~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v14
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v14
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v14
~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v14
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v14
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v14
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v14
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v14
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v14
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v14
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v14
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v14
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v14
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v14
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v14
~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v14
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v14
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v14
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v14
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v14
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v14
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v14
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v14
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v14
~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v14
~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v14
~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v14
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v14
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v14
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v14
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v14
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v14
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v14
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v14
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v14
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v14
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #150 // PnP Fiends: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Revised Fiend summoning: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #323 // Use Icewind Dale's Dimension Door animation -> Use IWD animation for spells, retain BG2 animation for other visuals: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v3.04
(snip purely cosmetic 1PP/widescreen stuff)
The most notable thing is probably the SCS / SCSII bits. Essentially "Smarter general AI" and most of the creature AI improvements in SCSII (dragons, beholders, illithid, etc.). I'm
not using "Smarter Mages" since it essentially makes solo BG1 impossible without Detect Illusion.
I've also removed traps since they are infuriatingly annoying in no-reload.
Anyway, the character I'll be playing is:
Cantoras the Mad, an Elven Neutral Evil
Sorcerer:
He's already been through BG1. I didn't bother posting those adventures because frankly a lot of extreme cheese was involved -- things like killing Elminster four(!) times by abusing his inability to pass "through" neutral NPCs. I should really feel ashamed, but I've been through BG1 "normally" so many times now (with all kinds of characters) that I usually just go with ultimate cheese to minimize the time spent and the risk of dying in an untoward fashion.
Anyway, Cantoras started BG2 at level 11 with the following stats:
STR: 16
DEX: 20
CON: 17
INT: 16
WIS: 18
CHA: 10
(Gathered all the BG1 tomes.)
Spell picks up to then (roughly in the order they were chosen):
L1: Blindness, Magic Missile, Identify, Prot. from Evil, Prot. from Petrification
L2: Invisibility, Resist Fear, Mirror Image, Blur, Knock
L3: Haste, Melf's Minute Meteors, Skull Trap, Remove Magic
L4: Spirit Armor, Stoneskin, Imp. Invisibility
L5: Spell Immunity, Sunfire
(I chose Knock simply because I didn't want to abuse "No Locks" to effectively get more L2 spells. I don't think it matters too much, though.)
Here's the first game report:
Cantoras got through Casa Irenicus without too much incident. Amusingly, Ilyich was killed by one of the Duergar (
click here). Preferring caution over glory, Cantoras skipped the beefed-up Cambion -- it's too dangerous for fragile casters and there isn't much reward. On the second level, he handled the Mephit portals by
luring the mephits out into the entrance room and closing the door. (I hadn't actually planned it that way, it just sort of happened.) Of course, with no way to deal with her, Cantoras also skipped the Vampire on the second level. All other quests in the dungeon were done.
Cantoras immediately wanted to see the circus, but it had been taken over by a megalomaniacal gnome... who was killed for his arrogance. (Skipped talking to the Amnish soldier.)
Next up was the Copper Coronet: Cantoras agreed to get 20K gold for Gaelan Bayle and went to the tavern looking for some way to earn a bit of cash. Outside the tavern he was accosted by two thugs. By using the oh-so-clever principle of duck-inside-a-building-to-cast-spells, Cantoras was able to pelt the thugs with enough Melf's Minute Meteors to beat them into submission. Inside the tavern there was another blithering idiot who challenged Cantoras to a duel. Of course Cantoras wasn't going to let that slide, so he jumped into the arena and destroyed his opposition with MMM and MM.
After a little rest, Cantoras went "looking around" and "found" a pair of Gloves of Pickpocketing which he immediately sold to Joluv, a merchant from Icewind Dale.
Upset that people weren't treating him right, Cantoras went to a temple to donate gold -- he'd sold off enough junk to be able to donate enough gold to reach reputation 15. Apprehensive about meeting yet more thugs, he cast Invisibility and traveled to the Graveyard to see if there were any dead people he could talk to. As it turned, he would up talking to the ghost of a little boy called Wellyn and a hideous zombie (or something) called Besamen (Quest Pack). Feeling a little happier than usual he agreed to help them both. He rested a little, cast Invisibility and went back to the Copper Coronet to talk to a man about a teddy bear and to talk to a lady about a zombie.
Cantoras' paranoia paid off since he was waylaid on the way back. His invisibility gave him all the time in the world to prepare and after casting a few apt buffs ("He may be mad, but he knows his magic!") including SI:Abjuration to counter Remove Magic, he let a Sunfire go while standing in the middle of the pack of ambush
ers-turned-ambush
ees. Only Suna Seni and an unimportant lackey were
left standing. They wen't down to a barrage of MMM.
Back at the Copper Coronet, Cantoras had another rest. Afterwards, he threatened a thug to give Wellyn's teddy bear back, and talked to Baseira on behalf of Besamen the Zombie and convinced her to go to the graveyard. Cantoras went back to the graveyard.
At the Graveyard, Cantoras returned the teddy bear to Wellyn and talked to Wellyn's parents. On the way to Besamen's mausoleum, he met a priest who asked if he could help an orphan girl. It wasn't exactly Cantoras' cup of tea (y'know being mad n' all), but he convinced a local grieving paladin to take care of the orphan. Once they'd gone away, Cantoras talked to Besamen & Baseira (EXP, and REP+1). Immediately afterwards he looted the Staff of Curing from Besamen's grave.
Cantoras went back to the Copper Coronet yet again and sold off more accumulated loot.
It was time for a change of venue, so Cantoras went off to the bridge district. He was stopped by a guard who was going on and on about some local murders. On his way to find out more about the murders, Cantoras picked up the Horn of Valhalla. After talking a little to the locals, he went to confront the tanner about the skinner murders, but the tanner fled into a dark basement. There was no way Cantoras was going down there! Nonetheless, Cantoras explained everything to the guard and was rewarded by reaching level 12 and by receiving a +1 to his reputation.
Spell picks:
L1: Blindness, MM, Identify, PfE, PfP
L2: Invisibility, Resist Fear, Mirror Image, Blur, Knock
L3: Haste, Melf's Minute Meteors, Skull Trap, Remove Magic
L4: Spirit Armor, Stoneskin, Imp. Invisibility
L5: Spell Immunity, Sunfire
L6:
Death Spell(Picked Death Spell because it's just too useful to pass up at this stage.)
Needing a rest in familiar surroundings Cantoras went back to the Copper Coronet...
Modifié par AnonymousHero, 12 août 2010 - 06:19 .