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Baldur's Gate 2 No-Reload Challenge


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#15201
Ygramul

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[double posting with the BG1 thread]

Dear Bioware Forum folks,

 

Greetings from the Beamdog forums "NO-RELOAD" thread. We have heard about the sad news that the Bioware forums are being closed. 

 

I have been reading (mostly lurking) the two no-reload threads here for some years. Found them so inspiring, in fact, to have started the current no-reload thread in the Beamdog forums a while ago:

https://forums.beamd...scussion/40393/

 

We want to extend you all an invitation if wish to consider continuing your no-reload runs over there. In fact, it is currently being discussed if and how the contents of the Bioware no-reload forums can be archived in the current thread. Your feedback, opinions, and most of all your contributions are very welcome.

 

Thanks for providing excellent narratives over so many years.

 

Ygramul


  • corey_russell, ussnorway et Serg BlackStrider aiment ceci

#15202
corey_russell

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Duo Update 5 (Attempt #1) - (Corey_Russell, Gate70)

 

Axer and Vommar continue their adventure - this session had no deaths, although Axer got hit hard a number of times. Fortunately, when you have 161 HP like Axer does and high AC, you often can still press on.

 

First order of business was the planar prison to get haste boots for Vommar. The key was to make sure neither party could suffer from disintegrate - once we did that, the initial bounty hunters were doomed. The rest of the enemies didn't really do all that great either, though again they did hit Axer hard. But he either used RoR or extra healing potions to press on. We had a deva available for the Warden, but Vommar with his Carsomyr destroyed the Warden so this ended up being a successful venture. 

 

Vommar thought the Crom Faeyr would be real useful for Axer, so the party ventured into the Planar Sphere. The party played carefully and completed this area without any deaths. Interestingly enough, the enemies who did the best showing were the golems in the engine room area. Axer had switched weapons to go after the clay golem. But right then two stone golems appeared as well as an admantite golem which prevented Vommar from coming to Axer's aid. Because Axer had a dual-weapon set, he got hit hard fast and was badly wounded. So Corey_Russell paused and equipped the Sentinel shield and also girdle of bluntness, which gave an effective blunt AC of -16. But he was slowed...so he ran a bit to try to clear his aura to the dead end, then used an invis potion. Once the slow wore off, Axer used a RoR charge then charged the remaining golems, and the enemies were cleared without further incident.

 

Party made a brief stop in the druid grove to get all the haste potions there. They can be handy in Melissan battles if low or no HLAs left. Bodhi was the next target, but Axer wanted to dual-wield the IMoD and Crom Faeyr. So he got a charm helmet from a temple, as somewhat surprisingly the party had none yet. Axer and Vommar just utterly destroyed the undead. Vommar's turn undead finally did something useful and killed many of the vampires. With GWW, Axer just destroyed Bodhi.

 

After forging a few items from Cromwell, it was time to report to Elhan and get the main quest moving. Most of the enemies in Suldanesslar were pretty straight forward, as none of them had answers for GWWs or Vommar's deva with globe of blades active. The black dragon died fast. In fact, a lot of the summons weren't even assisting Vommar. Axer donned his Gesen bow to use dispelling arrows on the dragon, allowing Vommar to get clean hits. The dragon wasn't even able to cast his usual insect plague.

 

Axer remembered that there was one last thing he wanted to buy (and with 140,000 gold in their pockets they could certainly afford it). He wanted to get all the dispelling arrows from Waukeen's Promenade. They can be extremely useful for a melee heavy group like Axer's. So we had to backtrack through the annoying forest with pathing issues, get the arrows, and return. We had a few more trash enemies to deal with, and the duo had just cleared the rakshashkas outside the Temple before saving their session.

 

Pictures from this session:

Spoiler

 

Party Stats (for session 07/31/2016):
 
Axer (Corey_Russell) - level 25 half-orc fighter, 161 HP, 781 kills, Bodhi
Vommar (Gate70) - level 22 human cavalier, 158 HP, 729 kills, Firkraag
 
Vommar has gained somewhat on the kill count - this is in part due to him having the strength belts that party finds, as well as Axer uses a shield a lot, to either range or to make sure he lives against hard hitting opponents (like Adamnite Golems). He may have some WW or GWW also, as the party has HLAs.

  • ussnorway et Grond0 aiment ceci

#15203
KinginGreen

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A quick update. I have finished the Dearnise hold, switching in Nalia for Branwen in order to sweettalk her into giving Musa the extra stronghold and an extra 10,000 gold. I expect to rotate her out rather than completing the Dearnise romance, Musa tends to get cold feet and has already dropped Jaheira, Dace, & isn't sure on Branwen. 

 
The keep was fairly easy, although Kivan's attempt to hide in plain sight while holding a cauldron of dogmeat proved fatal, until Branwen revived him with a power ballad. Things were briefly dangerous for the party but luckily Nalia, Minsc, & Larry Lilacor saved the day for now. Our discovery of the Hammer of Thunderbolts in the keep will make a worthy weapon for her (as well as the Flail when I remember to make it!) if Musa does decide to have her rejoin. 
 
Musa has hit level 13, and without SCS I'm optimistic that he'll keep making progress. The biggest recent surprise was that the Wand of Fear summons Cowls in the middle of our chat with Dracandros. As a result we fled killing pursuing gang members across the Bridge District, but fortunately Minsc's quest triggered and we now have a magic licence.
 
Not sure where we'll head next, I suspect that Musa will make an early downpayment to the Shadow Thieves.