Monty the Mad Blade Update: Even more Beholders. And the Big Baddie himself.Even at lvl21, Monty is having serious doubts about being able to take on this quest. Still, there's no use turning back. He prepares a minor sequencer with two Magic Missiles just in case and proceeded to load his spellbook as follows:
Spellbook:Lvl 1 - 2 Armor, 2 Shield
Lvl 2 - 2 Horror, 2 Mirror Image
Lvl 3 - 2 Remove Magic, 2 Spell Thrust
Lvl 4 - 2 MGoI, 1 Imp. Invi., 1 Fireshield (Red)
Lvl 5 - 2 Breach, 2 Spell Shield
Lvl 6 - 2 Improved Haste, 2 Prot. from Magic Energy
Lvl 7 - Mass Invisibility
Innate - 2 DUHM, 6 Offensive Spins, 6 Defensive Spins, 3 Weapons Display, etc.
I decided against looking for another lvl7 spell somewhere as that is an unnecessary expense and distraction, and the additional +4 to saves granted by invisibility are of tantamount importance here.
Equipment:Armor - None. Really. I haven't had to wear any armor until now.
Helm - Tri-Souled Sapphire for Knock, Find Traps, and Invi. Purge
Rings - Ring of Fire Res., Ring of Prot. +1
Amulet - Amul. of Prot. +1, interchangeable with Poison Periapt
Cloak - Cloak of Prot. +1, interchangeable with Cloak of Sewers
Gloves - Technically, none, as I wear a rather useless Bracers of AC 6
Boots - None
Girdle - Girdle of Bluntness
Weapons - Short Sword of Mask +4, Flail of the Ages +3, Dragonslayer, Arbane, Belm (massive juggle as seen fit)
Strategy: Abuse all the potions we have ever gotten. 40+ potions of invi., Mind Focus, Oils of Speed, etc. Tactical pausing even at 60fps and maximum speed, and drop everything and everyone in one go. In all actuality, just wing it.

We first take the first half of the rod from the temple, then locate Tad. We go down and
beat up some undead. Dragonslayer, Belm, DS, and an Oil of Speed took care of them.
Two more groups follow, but all of them wasn't able to damage Monty. We
level up to lvl22, which gives us one more lvl7 spell slot. We memorize Summon Efreet. Then we go in the "mayor's" area.
Teshal falls, but we get diseased. We remove it right away with an Elixir of Health. We get a Skin of the Ghoul +4, which jacks up our resistances and saves and improves our AC to -7. We explore some more and take out
some more undead. Monty is still unscathed.
We head off to the east and we come out to the Unseeing Eye's lair. We chug an invi. potion and scouted the area. We came up with the following report:
Loner Gauth #1Beholder Party PackLone Beholder #1Loner Gauth #2Lone Beholder #2Some guys in the middle areaWe back up, use an oil and another invi. potion, and went for Gauth #1. Monty commits a critical miss on the backstab attempt and was damaged by Cause Serious Wounds for 17 points of damage. Still,
the Gauth fell. We fell back and consume another potion.
Next, we go clockwise and shoot for Beholder #2, who fell to a
backstab for double damage and had morale failure due to very quick stacking of damage.
We use another invi. potion.
Gauth #2 was next, and he fell to the same tactic as Beholder #2.
Another invi. potion was in order. Beholder #2 was a dangerous target, as the Party Pack was nearby and they will respond quickly. We attempt a backstab which failed, and we had to suffer some damage
before killing him. The Party Pack responds but we the Anti-Magic Ray dissipates right on time and we are able to use another invi. potion.
This was a blessing in disguise, apparently, as
the Party Pack scattered themselves apart. All I need now is a distraction. The recently opened lvl7 slot which we filled with Summon Efreet may come to use now.
We summon the efreet, turned him invisible, and we go hasted and invi ourselves care of potions. We send the efreet in attacking the outermost beholder while we positioned for a backstab. Our Spell Shield gets dispelled,
but we kill one of them.
Now we run to the east while
the efreet soaks up their attention. We turn invisible here and we check the Party Pack again. They're still too tightly knit so we go for the trademark rogue move which is the backstab.
Consistent with my plan, I go for the extremes. Backstab hits,
damaging one of the Gauths massively. We run away to the entrance of this level and
turn invi again. We scout them again and discovered that
they are more scattered this time around.
We retreated, went hasted and activated Offensive Spin, went invi again and targeted the Beholder face-to-face. His dispel was too slow and
he caught the attacks at full force.
At our fallback position, we turn invi again and discover that only the nearby Gauth went after us.
We kill him. However, the remaining kin wasn't too far behind. They attempted to follow up on the Gauth but we run away.
We heal up and turned invi with our potions and attempted a risky move. We went near them and activated Weapons Display. True as ever, it ups our saves and
inflicts fear on a Gauth, which means one less Cause Serious Wounds. We run away again.
This time, we turn invi at Beholder #2's place and scouted ahead. A Beholder and a Gauth were still huddled together, but the odds are pretty much stacked to my favor. We fall back, buffed with DUHM, turned invi again, and
hit the Beholder. Not wanting to waste any more resources,
we also fell the Gauth. Still on a roll, we go for the panicking Gauth. We find him in the northern position. He
ate 66 points of damage in 3 attacks and fell.
Time for the followers in the center of the area. We
buff with Shield, Armor, Mirror Image, MGoI, Fireshield:Red, Prot. from Magic Energy, and Improved Haste. We go invi via potion. We go behind the priest quickly before he pulls off an invi breaker spell, we activate Offensive Spin, and go for the quick kill.
He dies but they were able to pull off a boatload of buffs. Still, one cleric down is better than nothing. Another Blind Priest was the next target.
He falls but not before summoning an Aerial Servant. Monty is still amazingly unscathed despite the havoc happening around him.
A
third one falls less than a round later. We
target the Aerial Servant and was able to fell him, but an Animate Dead replaces him quickly. With only three clerics left,
we go for Remove Magic. Our level advantage kicks off all their defenses, especially the Globe of Blades. However, one of them was able to cast Sanctuary.
With our Offensive Spin still up (which means not more than four rounds has passed),
we dispatch one more cleric. It disappears right after but
we kill the second to the last one. Finally,
we take care of the undead. Only the Sanctuary guy was left. With our second and last Remove Magic, we force his appearance and
we whittle him down to nothing.
With most of our buffs intact, we buff up with those we left out.
We run immediately to complete the Rift Device and prepared for the Unseeing Eye himself.
He appears right after we've completed DUHM, and we use the Rift Device immediately. He enters into dialogue,
gets hit by the Device, and summons two Death Tyrants. His initial attack was soaked up by Spell Shield, while we answered with an Offensive Spin.
He falls uneventfully in less than a round. Before the next round was even completed,
one of the Death Tyrants fall. The other one wasn't able to dispel some of our buffs, and there was no more need to pull any stops.
He falls to a critical hit.
And, so, the Unseeing Eye is no more. Talk about a battle that keeps you on your toes!
We level up to lvl23, giving us one more lvl7 spell slot and putting us a mere one level away from HLAs. So far, this has been the toughest fight I've ever taken in a solo run, especially because Beholders are such a headache. Get it? Head. Ache. Wooo, I got myself a lame pun! Seriously, though, I had quite a scare here as there was no way I could fall back to any safe strategy or equipment. Mind you, I still wear items from the opening dungeon and haven't bought anything even remotely powerful. Still, good strategy means a good chance.
Now we loot the place and think about what to do next. We should have enough resources to deal with most situations by now so Monty might take on small quests first and gather more gold. He needs 120,000 gold to continue with the chase for Irenicus after all.
EDIT: After cleaning up everything and reading all the available unlearned scrolls and reporting to the proper questmasters, Monty gained a level and took UAI as his first HLA. FINALLY. Heh.
Modifié par Saint of Sinners, 29 juin 2011 - 09:53 .