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Baldur's Gate 2 No-Reload Challenge


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#1526
saros_shadow_follower

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Alesia_BH wrote...

Saint of Sinners wrote...

At that level of resistance, would the Silver Sword ability of the Planetar trigger or not? I know that PfMW will stop them from actually getting that insta-kill off, but I don't rightly know about resistances. Quite frankly, I don't know if protection is pretty much perfect resistance or something.


She still had to save against the install kill effect, but she used items to get her saves in the highly negative range. Ring of Gaxx, RoP+2, Cloak of Displacement, Sensate Amulet, Lavender Ioun Stone. She never had to count on luck.


Best,

A.


Nice choice of  items for protection, however I'd replace the Sensate Amulet for the Amulet of the Seldarine, and would cast Blur and Protection from Evil from scrolls. Don't know if enemies start True Sight casting if only Blur (as illusionary buff) is present, at least in Improved Anvil they don't.

The Foebane +5 and the Shield of the Order +4 may improve your saves as well, although that gear isn't suitable for combat, but equipping/unequipping it for only a second should work.

There is also the option of forging Hindo's Doom +4 katana prior to that fight, and using its Death Ward equipped ability to avoid the most dangerous instakill effects, although I'm not positive if it would work vs a Vorpal hit.

Of course, congratulations on your tactics vs Sendai and Draconis. It brings back memories...although I myself haven't really soloed with a single-class thief :)

Modifié par saros_shadow_follower, 29 juin 2011 - 09:22 .


#1527
Saint of Sinners

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Monty the Mad Blade Update: Even more Beholders. And the Big Baddie himself.

Even at lvl21, Monty is having serious doubts about being able to take on this quest. Still, there's no use turning back. He prepares a minor sequencer with two Magic Missiles just in case and proceeded to load his spellbook as follows:

Spellbook:
Lvl 1 - 2 Armor, 2 Shield
Lvl 2 - 2 Horror, 2 Mirror Image
Lvl 3 - 2 Remove Magic, 2 Spell Thrust
Lvl 4 - 2 MGoI, 1 Imp. Invi., 1 Fireshield (Red)
Lvl 5 - 2 Breach, 2 Spell Shield
Lvl 6 - 2 Improved Haste, 2 Prot. from Magic Energy
Lvl 7 - Mass Invisibility
Innate - 2 DUHM, 6 Offensive Spins, 6 Defensive Spins, 3 Weapons Display, etc.

I decided against looking for another lvl7 spell somewhere as that is an unnecessary expense and distraction, and the additional +4 to saves granted by invisibility are of tantamount importance here.

Equipment:

Armor   - None. Really. I haven't had to wear any armor until now.
Helm    - Tri-Souled Sapphire for Knock, Find Traps, and Invi. Purge
Rings   - Ring of Fire Res., Ring of Prot. +1
Amulet  - Amul. of Prot. +1, interchangeable with Poison Periapt
Cloak   - Cloak of Prot. +1, interchangeable with Cloak of Sewers
Gloves  - Technically, none, as I wear a rather useless Bracers of AC 6
Boots   - None
Girdle  - Girdle of Bluntness
Weapons - Short Sword of Mask +4, Flail of the Ages +3, Dragonslayer, Arbane, Belm (massive juggle as seen fit)

Strategy: Abuse all the potions we have ever gotten. 40+ potions of invi., Mind Focus, Oils of Speed, etc. Tactical pausing even at 60fps and maximum speed, and drop everything and everyone in one go. In all actuality, just wing it. :)

We first take the first half of the rod from the temple, then locate Tad. We go down and beat up some undead. Dragonslayer, Belm, DS, and an Oil of Speed took care of them. Two more groups follow, but all of them wasn't able to damage Monty. We level up to lvl22, which gives us one more lvl7 spell slot. We memorize Summon Efreet. Then we go in the "mayor's" area.

Teshal falls, but we get diseased. We remove it right away with an Elixir of Health. We get a Skin of the Ghoul +4, which jacks up our resistances and saves and improves our AC to -7. We explore some more and take out some more undead. Monty is still unscathed.

We head off to the east and we come out to the Unseeing Eye's lair. We chug an invi. potion and scouted the area. We came up with the following report:

Loner Gauth #1
Beholder Party Pack
Lone Beholder #1
Loner Gauth #2
Lone Beholder #2
Some guys in the middle area

We back up, use an oil and another invi. potion, and went for Gauth #1. Monty commits a critical miss on the backstab attempt and was damaged by Cause Serious Wounds for 17 points of damage. Still, the Gauth fell. We fell back and consume another potion.

Next, we go clockwise and shoot for Beholder #2, who fell to a backstab for double damage and had morale failure due to very quick stacking of damage.

We use another invi. potion. Gauth #2 was next, and he fell to the same tactic as Beholder #2.

Another invi. potion was in order. Beholder #2 was a dangerous target, as the Party Pack was nearby and they will respond quickly. We attempt a backstab which failed, and we had to suffer some damage before killing him. The Party Pack responds but we the Anti-Magic Ray dissipates right on time and we are able to use another invi. potion.

This was a blessing in disguise, apparently, as the Party Pack scattered themselves apart. All I need now is a distraction. The recently opened lvl7 slot which we filled with Summon Efreet may come to use now.

We summon the efreet, turned him invisible, and we go hasted and invi ourselves care of potions. We send the efreet in attacking the outermost beholder while we positioned for a backstab. Our Spell Shield gets dispelled, but we kill one of them.

Now we run to the east while the efreet soaks up their attention. We turn invisible here and we check the Party Pack again. They're still too tightly knit so we go for the trademark rogue move which is the backstab.

Consistent with my plan, I go for the extremes. Backstab hits, damaging one of the Gauths massively. We run away to the entrance of this level and turn invi again. We scout them again and discovered that they are more scattered this time around.

We retreated, went hasted and activated Offensive Spin, went invi again and targeted the Beholder face-to-face. His dispel was too slow and he caught the attacks at full force.

At our fallback position, we turn invi again and discover that only the nearby Gauth went after us. We kill him. However, the remaining kin wasn't too far behind. They attempted to follow up on the Gauth but we run away.

We heal up and turned invi with our potions and attempted a risky move. We went near them and activated Weapons Display. True as ever, it ups our saves and inflicts fear on a Gauth, which means one less Cause Serious Wounds. We run away again.

This time, we turn invi at Beholder #2's place and scouted ahead. A Beholder and a Gauth were still huddled together, but the odds are pretty much stacked to my favor. We fall back, buffed with DUHM, turned invi again, and hit the Beholder. Not wanting to waste any more resources, we also fell the Gauth. Still on a roll, we go for the panicking Gauth. We find him in the northern position. He ate 66 points of damage in 3 attacks and fell.

Time for the followers in the center of the area. We buff with Shield, Armor, Mirror Image, MGoI, Fireshield:Red, Prot. from Magic Energy, and Improved Haste. We go invi via potion. We go behind the priest quickly before he pulls off an invi breaker spell, we activate Offensive Spin, and go for the quick kill.

He dies but they were able to pull off a boatload of buffs. Still, one cleric down is better than nothing. Another Blind Priest was the next target. He falls but not before summoning an Aerial Servant. Monty is still amazingly unscathed despite the havoc happening around him.

A third one falls less than a round later. We target the Aerial Servant and was able to fell him, but an Animate Dead replaces him quickly. With only three clerics left, we go for Remove Magic. Our level advantage kicks off all their defenses, especially the Globe of Blades. However, one of them was able to cast Sanctuary.

With our Offensive Spin still up (which means not more than four rounds has passed), we dispatch one more cleric. It disappears right after but we kill the second to the last one. Finally, we take care of the undead. Only the Sanctuary guy was left. With our second and last Remove Magic, we force his appearance and we whittle him down to nothing.

With most of our buffs intact, we buff up with those we left out. We run immediately to complete the Rift Device and prepared for the Unseeing Eye himself.

He appears right after we've completed DUHM, and we use the Rift Device immediately. He enters into dialogue, gets hit by the Device, and summons two Death Tyrants. His initial attack was soaked up by Spell Shield, while we answered with an Offensive Spin. He falls uneventfully in less than a round. Before the next round was even completed, one of the Death Tyrants fall. The other one wasn't able to dispel some of our buffs, and there was no more need to pull any stops. He falls to a critical hit.

And, so, the Unseeing Eye is no more. Talk about a battle that keeps you on your toes! We level up to lvl23, giving us one more lvl7 spell slot and putting us a mere one level away from HLAs. So far, this has been the toughest fight I've ever taken in a solo run, especially because Beholders are such a headache. Get it? Head. Ache. Wooo, I got myself a lame pun! Seriously, though, I had quite a scare here as there was no way I could fall back to any safe strategy or equipment. Mind you, I still wear items from the opening dungeon and haven't bought anything even remotely powerful. Still, good strategy means a good chance.

Now we loot the place and think about what to do next. We should have enough resources to deal with most situations by now so Monty might take on small quests first and gather more gold. He needs 120,000 gold to continue with the chase for Irenicus after all.

EDIT: After cleaning up everything and reading all the available unlearned scrolls and reporting to the proper questmasters, Monty gained a level and took UAI as his first HLA. FINALLY. Heh. :whistle:

Modifié par Saint of Sinners, 29 juin 2011 - 09:53 .


#1528
Alesia_BH

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saros_shadow_follower wrote...

Nice choice of items for protection, however I'd replace the Sensate Amulet for the Amulet of the Seldarine, and would cast Blur and Protection from Evil from scrolls. Don't know if enemies start True Sight casting if only Blur (as
illusionary buff) is present, at least in Improved Anvil they don't.


Thanks for the suggestions.

Remove Magic is very common in SCS so I'm not inclined to rely on scroll buffs that much- unless I'm willing to a Spell Immunity scroll.

Of course, that setup was specifically chosen for a Fallen Planetar- scroll buffs wouldn't have helped due to the dispel on hit. She doesn't have many Pro-MW scrolls.

I have her switch in the Amulet of Seldarine against non-evil enemies (Tamah for example).

The Foebane +5 and the Shield of the Order +4 may improve your saves as well, although that gear isn't suitable for combat, but equipping/unequipping it for only a second should work.

The Shield of the Order is in the mix. She uses that on occasion when she needs to counter a Malison or Doom and can't rely on something dispellable.

Alesia hasn't picked up Foebane yet.

There is also the option of forging Hindo's Doom +4 katana prior to that fight, and using its Death Ward equipped ability to avoid the most dangerous instakill effects, although. I'm not positive if it would work vs a Vorpal hit.


Alesia has Avoid Death to protect her from instakill effects. She has 2 of them.

I'm considering forging Hindo's Doom before hitting the Throne, but her available resources have been sufficient so far.

Of course, congratulations on your tactics vs Sendai and Draconis. It brings back memories...although I myself haven't really soloed with a single-class thief :)


Thanks. Draconis was just some-thing in the way. The Sendai fight ended up being fun though.

This run is bringing back memories for me as well- reminds me of the old Ascension Solo Challenge. :)


Best,

A.

Modifié par Alesia_BH, 29 juin 2011 - 09:42 .


#1529
Alesia_BH

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Saint of Sinners wrote...

Congratulations, Alesia, with Abazigal. As always, a sound and nearly flawless strategy.


Thanks. And congrats to you for taking down the Unseeing Eye.

Alesia's fight with Abazigal was a litte costly on the resource side, but the price wasn't painfully high.

When this run ends, I'd like to give Alesia a chance at completing the Ascension Battle on Insane (she's done it on Hard before). She'll need specific scrolls for that. Some were spent on Abazigal, but she may be able to get the job done with her current collection.


Best,

A.

#1530
Saint of Sinners

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Alesia_BH wrote...

Thanks. And congrats to you for taking down the Unseeing Eye.


Thanks. Levelled up to 24 now that everything's been reported. UAI is taken, which means I can pretty much do anything I want now.

Alesia_BH wrote...
Alesia's fight with Abazigal was a litte costly on the resource side, but the price wasn't painfully high.


In my previous games, I'd always spent more resources with Sendai rather than Abazigal. There's something just awfully predictable about dragons (even when improved) that I just happen to see through.

Alesia_BH wrote...
When this run ends, I'd like to give Alesia a chance at completing the Ascension Battle on Insane (she's done it on Hard before).


I would like to see that, too. And I actually plan it for myself. However, how is this done? We just jack up the difficulty to Insane or do we have to repeat the whole run? I'm beginning to like my blade now not because of power but because of sheer unpredictability. It's darn hard, which makes it all the more meaningful.

Cheers and looking forward to the endgame of your run! :)

#1531
Alesia_BH

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Alesia v. Abazigal

Ever since Alesia reached ToB, my mind kept drifting to the Abazigal fight. In her first Ascension Solo, it took a number of reloads to drop Abazigal. Fortunately, that prior experience made this run much, much smoother.

The Plan: Enter buffed in Mind Flayer form, eliminate the Drakes, and then proceed to Tamah. When Tamah is in sight, cast Time Stop from scroll, equip a Black Blade of Disaster, and take her down. Use as many Time Stop scrolls as neccessary but try to conserve. Next, eliminate the Frost Salamanders- be sure that everything is dead before taking on Abazigal.

Backstab Abazigal into Human form with a zero speed factor weapon. When he flips, Endless Maze him with the help of Simmy Alesia. If neccessary, use a Simulacrum scroll to get a second Simmy- don't risk running out of traps.

Execution: The battle didn't quite go according to plan due to a change which may be associated with SCS. Tamah didn't spawn untill Abazigal switched forms. This didn't effect much other than changing the order of events and allowing Alesia to conserve a Time Stop scroll.


As mentioned, Alesia began the fight Tensored and Improved Hasted in Mind Flayer form- acquired via Limited Wish. Mind Flayer + Tenser's was selected since it was a cost effective way to get over the first hurdle: the Drakes. My Transmuter used this approach against them, so I knew it could work. It did again.
Posted Image

Next, Alesia took care of the Frost Salamanders- she really couldn't leave them on the battle field while facing Abazigal because they could foil her traps. They were backstabbed.
Posted Image

Then Human Abazigal. He was hit with repeated backstabs untill he switched. Before he flipped, Alesia set two Time Traps near the entrance for Tamah.

Tamah spawned in next to Abazgial. Alesia led her to the Time Traps, hit her with Carsomyr, and then went to work with Blackrazor (Kundane offhand) under Improved Haste. She probably could have skipped the Time Stop scroll and just used Time Traps. Oh well...
Posted Image

Once Tamah was down, it was time to Endless Maze Abazigal. He never got a chance to touch Alesia. He was Mazed, trapped, and then re-Mazed untill he died.
Posted Image
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Here he is after the second set.
Posted Image

I feel a little bad for Abazigal in this picture: his son is dead, his girlfriend is on the deck, and he is totally helpless. Poor Wyrm...
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Fin!
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I'm glad that one is over. It may have looked simple, but I was nervous throughout...


Best,

A.

Modifié par Alesia_BH, 29 juin 2011 - 05:43 .


#1532
Saint of Sinners

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I have a question and I don't rightly know if I should post it here but it's kind of important to my NR run.

See, RR introduced the HLA ability Whirlwind Attack to the Blade kit. It's kind of in line with PnP standards. However, being a part-mage and having a plethora of abilities to augment myself, I've been thinking if it was worth it. I've selected UAI already, and while the revamped Magic Flute seems nice, I can still manage enemy spell protections with Breach and Spell Thrust so I settled for Sound Burst instead since it's useful all throughout.

Later on, though, I have to make a choice about Whirlwind. Is the 10APR worth it with the disadvantages, or should I just go Gauntlet+Belm+Improved Haste for this one?

Hoping for a reply. Thanks!

#1533
AnonymousHero

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Whirldwind could conceivably be quite useful in special circumstances. For example, if you want to use a two-handed weapon, e.g. Carsomyr for stripping a mage's defences quickly. (Esp. a mage who has various contingencies which erect stoneskins.)

#1534
Alesia_BH

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Quick Note on Alesia's Game:

It occured to me that I've never post Alesia's HLAs. Here they are.

Alchemy, Assasination (added after H_T's reminder :)), Avoid Death (2), Exploding Trap (1), Spike Trap (8), Time Trap (3), UAI


Best,

A.


@ Saint of Sinners- I'm reluctant to give advice on the Whirlwind HLA selection because I'm not familiar with the RR modified ones (and thus the opportunity cost). I also don't know what your high level battle strategy is going to be and I see HLAs choice as a battle plan specific decision.

Anonymous Hero does have a good point though- Whilrwind would expand the range of weapons that you could use at high APR. Before loading up on them, do remember that THACO may be an issue and you won't have Time Traps.

Modifié par Alesia_BH, 29 juin 2011 - 08:47 .


#1535
Humanoid_Taifun

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@Alesia_BH
You forgot your Assassination HLA.

#1536
Alesia_BH

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Humanoid_Taifun wrote...

@Alesia_BH
You forgot your Assassination HLA.


Yes. Yes I did...

Thanks. I't good to see you again H_T!


Best,

A.

Modifié par Alesia_BH, 29 juin 2011 - 08:44 .


#1537
Alesia_BH

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Quick Note on Alesia's Game:

Alesia has defeated Balthazar. She took a simple, minimalist approach against him and escaped without injuries.
Posted Image

I'll post more on the battle later.

Best,

A.

Modifié par Alesia_BH, 29 juin 2011 - 08:44 .


#1538
saros_shadow_follower

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Just a bit of info on Astarta's run:

Turns out that Sikret's Improved Beholders and Gauths:

Will target a buffed enemy fighter-type with Anti-Magic rays first(Jack with his 75% magic resistance died in order to obtain that info, but thanx goodness, he was not chunked)
Have very good melee resistances
Their Lightning Bolt and Cause Serious Wounds rays cannot be blocked by magic resistance at all
They shoot rays somewhat slower than in the original game (3 or 4 rays per round each), but obviously have only paralyze, lightning bolt and cause serious wounds rays.

Anyway, the party defeated some such enemies (in the Unseeing Eye quest of course), assembled the two parts of the Rod, used it to kill the Unseeing eye, left the Ghoul city and Improved Teshal alone for now, returned the Rod to the Temple of Amaunator (reward - Saving Grace +3 shield, the party needs only the Darksteel Shield to forge the Supreme Shelter), obtained the last needed amulet for this upgrade at Cromwell's. Due to a glitch, the actual amulet of 5% magic resistance was not consumed in the process of forging the Talisman of Greater protection.

Edit: Currently, Astarta & party has entered deep in lvl 3 WK, defeating Ka'Rashur, several minor vanilla demon encounters, the improved Demon Knights and the improved Tieflings. More detailed report tomorrow. Next improved fight - the Demon Wraith, that one requires a little pre-combat planning so I'd rather not take it when I'm sleepy, or all may be lost.

Modifié par saros_shadow_follower, 29 juin 2011 - 10:24 .


#1539
Alesia_BH

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Quick Note of Alesia's Game:

Alesia has defeated the Ravager without injuries using the tedious and time consuming yet ever reliable Sling + Reflection Shield method.
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She is currently brewing potions in her Pocket Plane in preparation for the Throne Battles. I'll let you know when she is ready.

Best,

A.

#1540
Humanoid_Taifun

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Alesia_BH wrote...
Yes. Yes I did...

Thanks. I't good to see you again H_T!

Yeah, it's nice to be back - and to see some old faces.

#1541
corey_russell

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Alesia_BH wrote...

Quick Note of Alesia's Game:

Alesia has defeated the Ravager without injuries using the tedious and time consuming yet ever reliable Sling + Reflection Shield method.

A.


All right, maybe I am the only one on the entire board that doesn't know, but what exactly is the "sling + reflection shield method"? How do you implement this?  How does this protect you from all the adds? Thanks

#1542
Saint of Sinners

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corey_russell wrote...

All right, maybe I am the only one on the entire board that doesn't know, but what exactly is the "sling + reflection shield method"? How do you implement this?  How does this protect you from all the adds? Thanks


You're not entirely alone. However, I guess it's more of a run and gun thing. Reflection Shield will force those with ranged attacks to use ranged attacks, and since Reflection Shield returns most, if not all, manners of missiles/projectiles, they kill themselves in the process. Ilasera and Sendai fall to this tactic, as well as some of the more vanilla enemies.

Anyway, update on Monty the Blade:

Levelled up quite a bit. Some quests not worthy of screencaps as I'm conserving much space on the computer and they add up pretty quickly. The following are a quick list of what he's done after the Unseeing Eye quest:
  • At lvl26, he's got the following HLAs: UAI, 1 Sound Burst, 1 Resonating Weapon.
  • Did the Temple of Helm quests. Fake illithium (will need improved MoD later) used.
  • Finished Mencar and co.
  • Challenged the Cowled Wizards until they were no more (quite the XP here, really). Sound Burst proving to be a mage's bane (it goes through ALL defenses, no matter how high the level).
  • Did some major selling and shopping. Reached ~ 200,000.
  • Did the MNORH quests (Anarg, Umar Hills, etc.)
  • Visited the keep. Finished the tanner/skin dancer quest.
  • Memorized/rememorized some scrolls (low level or unused ones) to maximize XP (at least until they stopped giving XP).
  • Stole Jan's equipment from him. I need them badly (no thanks to Alesia who harped on their usefulness, haha).
  • Random stuff concerning items I think I can use or will need (pickpocketing Tolgerias for the RotR, etc.).
Right now, I'm planning to take in Firkraag. I know he's a tough nut to crack, and I may need another Resonating Weapon or Sound Burst for damaging purposes (innate spellcasting for dragons installed so defeaning him is pretty useless), but I need Carsomyr quick. I plan on taking on Kangaxx before Ch. 2 or 3 ends so that I have nothing to come back to in Ch. 6 save for Bodhi and the new locations. Anyway, if I get to find some more necessary scrolls, I might finish him in the next few hours.

Also, something of note: When my reputation dropped, I was attacked by some from the Order. Repelled them well enough, but because of Improved Athkatlan Guard mod, some of the guards around attacked them too. One of these guards died in the ensuing battle (not my fault), and I picked up a Power Word: Stun from him. I thought it was a fluke like someone dying atop his pile, until I picked up a Ruby Ray of Reversal in another completely lone and separate corpse. Heh. Seems like SCSII incorporated a hidden level-based random treasure generator but I'm not too sure.

Modifié par Saint of Sinners, 30 juin 2011 - 03:04 .


#1543
Alesia_BH

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corey_russell wrote...

All right, maybe I am the only one on the entire board that doesn't know, but what exactly is the "sling + reflection shield method"? How do you implement this?  How does this protect you from all the adds? Thanks


Sorry. I guess I should have explained more thoroughly. :)

It's pretty simple. The Reflection Shield makes you immune to Ranged Weapons (though not magically created ones such as Melf's Minute Meteors). So, if you use a Sling with +4 bulletts and stay out of melee range, you can harm him and he can't harm you.

As for the Bone Blades, you can just move to avoid them. On occasion, Alesia Maze Trapped them away to make movement easier.

Even without the Reflection Shield, it's actually pretty easy to kill the Ravager with a Sling. Even a solo single class Mage can do it- without casting offensive spells. When I soloed Ascesion with a Transmuter (and thus no Pierce Shield), I used that approach against him.


Best,

A.

Modifié par Alesia_BH, 30 juin 2011 - 03:24 .


#1544
Alesia_BH

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Alesia v Balthazar

Though he is the last of the five, Balthazar is in many ways the least dangerous for a single class thief. Oddly, while his helper Monks can see through Invisibility, he can not. Consequently, once the Monks are dispatched, Balthazar himself is Backstabb fodder.

Of course, the trick is ensuring that you won't be pummelled to death in the process. Fortunately, that's relatively straightforward.

The Plan: Equip Roranach's Horn and Jan's Armor for 75% Crushing Resistance. In the weapon slots, place a good shield in the offhand (Shield of the Order here) and a zero speed factor weapon in the mainhand- Short Sword of Mask will do nicely. Buff with Stoneskins, Blur, Mirror Images, a Potion of Mindfocusing, a Potion of Invulnerability, and an Oil of Speed. Drop the Monks with stab and go attacks. Often, they won't be quick enough to retaliate. But even if they get the chance, they'll often miss due to the Buffs and Shield. Of course, the few attacks that land will be foiled by Stoneskins and Mirror Image. 75% Crushing Resistance can soften any attacks that eat through those.

Keep an eye on Balthazar's special abilities- especially his Solar Stance and Shadowless Kick. Get out of range when he invokes them. As for his Malisons just be sure saves remain highly negative. Standard protection items and a Potion of Invunerability will do the trick. Keep Mazzy's Short Sword around nonetheless.

Once the Monks are dead, kill Balthazar with repeated Backstabbs.

Execution:
Everything went accordingly to plan here. Alesia emerged unscathed. There was a slightly scary moment when Balthazar landed a Shadowless Kick, but the Stoneskins and Mirror Images kept Alesia safe untill she recovered.

Here we see Alesia in the first phase of the battle- offing the Monks with stab-n-go attacks.
Posted Image

The only scary moment occured when Balthazar landed a Shadowless Kick- knocking Alesia unconscious a leaving her pinned against a wall surrounded by Monks. Forunately, the neaby Monks were already heavily injured, so she was able to fight her way out quickly.
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The last Monk fell. And then onto Balthazar.

As mentioned, Balthazar is highly suceptible to backstabs since he can't see Invisible opponents. This didn't take long.
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Posted Image

Fin!

Best,

A.

Modifié par Alesia_BH, 30 juin 2011 - 04:40 .


#1545
corey_russell

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@Alesia: Grats on taking down Balthsazar! And by the way I didn't think the way you did it was cheesy. : )

#1546
Alesia_BH

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Thanks. The basic logic in that fight was exactly the same as all the others: use abilities and items to build a comparative advantage in a tactically relevant domain.

Against Balthazar, it was speed, against the Ravager, it was ranged fighting, against Sendai, it was resistances, against others it was spatial-temporal management of the battlefield. Same logic.

Best,

A.

Modifié par Alesia_BH, 30 juin 2011 - 05:09 .


#1547
Alesia_BH

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Humanoid_Taifun wrote...
Yeah, it's nice to be back - and to see some old faces.


Are you saying that I'm old?

:P


Cheers,

A.

#1548
Humanoid_Taifun

Humanoid_Taifun
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Who says I was talking about you? :P

But wouldn't you consider yourself a senior, surrounded by all these newer accounts and the never-changing questions about the perfect level to dualclass your Ken-Sage, the best ranged weapon, how backstabbing works, and the power-difference between Blade and FM?

#1549
Alesia_BH

Alesia_BH
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Humanoid_Taifun wrote...

Who says I was talking about you? :P


Hmph..

But wouldn't you consider yourself a senior,


I'd choose a different term..."Experienced"..."Been around"...Come to think of it, none of these really work...

the never-changing questions about the perfect level to dualclass your Ken-Sage, the best ranged weapon, how backstabbing works, and the power-difference between Blade and FM?


I leave those in your capable hands. :)


Best,

A.


Btw. Are you playing these days or just posting?

#1550
Alesia_BH

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Quick Note on Alesia's Game:

Alesia just completed the PC, Semaj, Tamoko, Angelo Pocket Plane challenge. I've always fond that one to be by far the most challenging/interesting so I sometimes leave it for last. I also thought it might give me some cues as to what I can expect in the final Ascension battle.

I must say that I'm concerned now. SCS seems clued in to the importance of movement rate for melee fighters. In vanilla, almost all the melee fighters are nonthreatening- all you have to do is move (or move them with a Telefield) and their weapons become useless. They can hurt you if you insist on standing there and trading blows with them, but it you play away from their relative strengths, there is little they can do.

The Fighter PC has always had invisibility detection, a good movement rate, a good melee range, a low speed factor, and a dispelling weapon. SCS gives them Oils of Speed which makes them pretty dangerous for a single class thief. For most of the battle, the only comparative advantage that Alesia could rely on was damage absorption- something which Thieves aren't especially good.

Fortunately, Alchemy gives thieves the ability to absorb quite a lot of damage across battles due to their access to limitless healing potions. I'm very glad I picked it and will probably not entertain skipping it again.

Alesia is going to have to spend a LOT of time brewing potions before hitting the Throne...


Best,

A.

Modifié par Alesia_BH, 30 juin 2011 - 07:31 .