Monty the Mad Blade Update: Watcher's Keep, Level 1Monty takes on the Watcher's Keep Level 1 at lvl34. This is a very crazy level as there are a few clerics here, a few really tough fighters, a golem, and as many distractions you can think of as possible. Luckily, the bulk of our protections are already available, with only a few components missing. The biggest addition, however, to this whole bunch of thingamajig is the formation of the Shadow Dragon Scale. At -4AC, it boosts Monty's AC to -13 with his other equipment and with Defensive Spin, he becomes almost untouchable at -23AC. This is important because we have to have enough firepower to take on at least half of the ritual. Monty's spells will not be enough to get him through it all, and it's not my intent.
The part I consider as the first is when you take the Holy Book. This will wake up the nearest statues and cause them to attack you. This battle must go first because two of the statues here are really high-level clerics who summon Deva after freaking Deva at you, and one of them will summon nearly unlimited animals just for fodder.
Anyway, on to the fight.
Spellbook:Lvl 1 - 2 Armor, 2 Shield, 2 Chromatic Orb
Lvl 2 - 2 Mirror Image, 2 Blur, 2 Resist Fear
Lvl 3 - 3 Remove Magic, 3 Spell Thrust
Lvl 4 - 2 Stoneskin, 2 Spirit Armor, 2 Fireshield: Red
Lvl 5 - 2 Breach, 2 Spell Shield, 2 Spell Immunity
Lvl 6 - 2 Improved Haste, 2 Prot. from Magic Energy, 2 Prot. from Magic Weapons
Lvl 7 - 2 Ruby Rays of Reversal, 2 Mordenkainen's Sword, 2 Khelben's Warding Whip
Innate - 2 DUHM, 8 Offensive Spins, 8 Defensive Spins, 4 Weapons Display, 1 Sound Burst, 1 Resonating Weapon, 1 Mass Charm, 1 Enthralling Melody, 1 Magic Flute, 1 Whirlwind Attack, and sequencers.
We keep the sequencers from the Shadow Dragon fight as they are loaded with the best spells we have for endgame purposes.
Sequencers:Minor Sequencer: Mirror Image, Shield
Spell Sequencer: Stoneskin, Fireshield: Red, Spirit Armor
Spell Trigger: Improved Haste, PfMW, Spell Shield
Equipment:Armor - Shadow Dragon Armor
Helm - Helm of Defense
Rings - Ring of Prot. +2, Ring of Prot. +1
Amulet - Amul. of Prot. +1
Cloak - Cloak of Prot. +1
Gloves - Gauntlets of Ogre Strength
Boots - Boots of Avoidance
Girdle - Belt of Inertial Barrier
Weapons - Scarlet Ninja-to, Belm
Strategy: We will never rely on spells for damage, save for the innate ones, but those are better suited for nullifying enemies rather than outright killing them. We will rely heavily on Imp. Haste, Offensive Spin, and our buffs. Scarlet Ninja-to will be swapped with FoA time and again for the fighters who use Hardiness or the like. Defensive Spin will ONLY be used when fighters are not under Critical Strike.
We buff pre-rest with Armor and Stoneskin, and
buff after rest with everything. This gives us
enough resistances to weather a few minutes of mayhem.
We start by taking the Holy Book. This wakes up the first pack. We position to the north of the topmost cleric and let loose a Remove Magic.
It finishes just as their contingencies finish and they're hit hard. One of the clerics was able to let loose a Storm of Vengeance, but we were already out of its range.
The initially targeted cleric summons a Fallen Deva.
We respond with Sound Barrier and concentrate on the Fallen Deva until she's gone.
During this time, however, another Fallen Deva was summoned. Already cornered and severely outnumbered, we unleash a Weapons Display. This affects an Aerial Servant and he runs around scared. We attack the cleric some more, and
unleashed Sound Burst. We keep up with the Offensive Spin and
keep at the Fallen Deva until she falls.
With Monty dealing only a couple of points of damage to the cleric who's still stubbornly casting spell after spell after spell, we use Resonating Weapon. At 10APR,
the cleric fails his save and is deafened. He falls shortly after.
With one fighter/cleric and one druid left, we use Enthralling Melody.
The druid fails his save and is fascinated. We concentrate on the fighter statue. Monty was still only dealing minute points of damage so he goes for broke with Mass Charm. This time,
Tymora smiles and we gain control of the druid and all of his summons.
Unluckily, though, the druid was in the middle of a summoning spell so he summons a hostile animal. No bother, though, as we have everyone else. With everyone directed at the fighter statue,
the statue falls quickly.
We then have
the druid cast Flame Strike on himself, dealing 46 points of damage. He gets out of the trance and attacks us. However, all the other animals ganged up on him and he was never able to pull off a heal. He dies.
We go after the aerial servant still running around and killed it. We rested for 3 days and buffed as per our usual buffs but without short-term spells (like PfMW). We finish the ritual and levelled up. We took another Sound Burst as a failsafe HLA.
We go for the nearest target. Apparently, it was a fighter type so we were pretty much dealing miniscule damage.
The two mages were able to throw Time Stop one after another, going RRR and Greater Malison on Monty. However, Spell Shield and SI:Abjuration stopped them cold.
We reply with a Sound Burst. One of the two statues was deafened, leaving only one as a valid threat. Alternating between Offensive and Defensive Spin, we were able to hold off using our sole PfMW in our spellbook.
However, two ADHW later, we are forced to give up our position. Still, their fighters are on the verge of going down thanks to Sound Barrier being erected while they were still around me. We run to the furnace room and confront them the way Monty confronted his first few enemies:
at the entrance of the door.
Coming in at trickles and switching to FoA to maximize any damage we can squeeze out of them, we go Spinning alternately until
we bring down the fighter statue. We were consistently hitting at 8APR here and
the statues are getting beat.
The undefeaned mage, however, did not put up for any of it and let loose a Sphere of Chaos.
We run deeper into the room as we cannot afford being teleported or disintegrated now. This forced the melee enemies to come and meet me inside. Without any formidable fighter types in the room,
the others were easy pickings.
They eventually fell.
We run out of the room and
go to the southern portion of the level. Here, we erect SI:Abjuration and a Spell Shield. This is very imporant as we are already going into endgame. The mage appears and we throw a Khelben's Warding Whip on him. He runs away.
We activate Offensive Spin yet again, bringing our attacks to 8APR with FoA and Belm.
We go for the golem and fell him. In our absence, the mage summons a Magical Sword out of our sight.
Monty responds with an Abi-Dalzim's Horrid Wilting, killing the sword and busting the mage's spellcasting. We go for the mage we earlier deafened (he's useless already so he just attacks us) and
destroyed him.
We unleash our Spell Trigger, technically refreshing every single defense we originally had. The undeafened mage had already exhausted his spellbook, though, and resorts to attacking us. With Khelben's still whipping at him,
he wasn't able to come up with a defensive retort and we destroy him too.
Lastly, the gnome mage running around was hunted.
We find him behind a pillar, and
we unleash our Spell Sequencer just to be sure. He answers with Incendiary Cloud.
He falls before Spirit Armor even finished its animation.
We rest for 2 days and get some gold at our keep. Fun battle but too hectic.
Conclusion: It might not be evident but I really had a bad time with this battle. It was too messy and chaotic and I didn't know what will happen when. I was more of a reactive player here than a proactive one. I don't know which was the mage or which was the fighter until after they've started buffing the hell up. If this was any indication, I think I'd go crazy on SCSII-Ascension. Still, I'll try to keep up with this. I still haven't gotten around to using much potions as I try as much as possible to go Rambo on my enemies. Finesse is great, but a quick kill is better. Still, when the time comes, potions will be brewed and scrolls will be scribed for battles as big as this (think Oasis or even just Sendai).