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Baldur's Gate 2 No-Reload Challenge


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#1601
Alesia_BH

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Saint of Sinners wrote...

@ Alesia
To return the favor, I'll check out the script.


Consider any favors repaid and then some. Alesia can reliably prevent the silent Time Stop casts now and that was the only real problem.

My hypothesis is that the issue arose because Alesia was changing her distance relative to Mel too quickly. That combined with the multiple checks led to the silent casts. I suspect that the problem was this: Alesia close-> Mel Attacks "Doom awaits thee!" ->Check (with Alesia >12' Away) -> Time Stop (Silent). If I understand you correctly, that is your theory as well.

I think that also explains why I never had this problem in the original version of Ascension: Mel wasn't doing the multiple checks and quick action changes.

Thanks a bunch! :)


Cheers,

A.

#1602
Saint of Sinners

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@Alesia_BH

No problem. Always glad to help. Anyway, time for me to install BGII again. Woohoo. I think the magic damage resistance thing is consistent in SCSII. I have to watch my installation carefully and check out my WeidU log right after.

Good luck to you and cheers!

#1603
AnonymousHero

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Arya the solo Fighter/Mage.

Since I forgot to list proficiencies and HLAs in the last post, I'll just give them here:

Proficiencies:

  * Long Sword++
  * Club++
  * Flail++
  * Mace++
  * Two-Weapon Style+++

HLAs:

  * All the mage HLAs.
  * Power Attack (1, prereq.)
  * Critical Strike (3)
  * Whirlwind (1, prereq.)
  * Greater Whirlwind (1)
  * Hardiness (1)

Also, here are a few screenshots from very early in her "career":

  * Bad preparation meant Mulahey got off a Feeblemind, but fortunately Arya was out of sight and was able to fight off a few kobolds.
  * Safe Mephit Portal Killing
  * Spider Spawn shows its usefulness against druids
  * Don't underestimate Web sequencers + Minor Globe of Invulnerability
  * Skeleton Warriors rock against Yuan-ti groups
  * Atweaks version of Master of Thralls has a trick up his sleeve, but falls to Critical Strike almost instantly once his Etherealness fades.
  * Somewhat related: The Planar Sphere Tanar'ri also fall easily to Critical Strike.

Anyway, since the last time Arya has set sail towards Spellhold.

She decided to skip all the subplots in Brynnlaw and just made a beeline towards Perth the Adept and hurried towards the asylum.

After Irenicus was done with his "experiment", she completede the Spellhold Maze with little ceremony. The riddles were taken care of as was a Pit Fiend guarding the Doomplate.

Moving to a different part of the level Arya was ambushed by Umber Hulks. Killing them yielded level F23/M20. HLA picks: Critical Strike (4 total), Greater Whirlwind (2 total). Proceeding from there she killed a Lich with a small group of Skeleton Warriors and an Incendiary Cloud. The Planetar show a complete lack of commitment by getting feared (Lich Symbol:Fear) and running away.

Once the Lich was gone, she explored a little further and found Dace Sontan the Vampire. His hand was obtained and his talk about kobolds spelled their doom. On the way there, Arya got the Ring of Free Action from the tome. She tackled all the enemies herself, except the Beholder which she just let the Planetar take care of.

That's it for now...

Modifié par AnonymousHero, 02 juillet 2011 - 07:14 .


#1604
Alesia_BH

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By the way SoS, I missed your earlier post on your install issues. Sorry to hear that.

If you track down the Magic Damage Resistance issue, then let me know. I encountered it in 19 but not 15.

Best,

A

#1605
touch_of_the_void

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Taking damage when you have 100%+ damage resistance to the damage type is very weird. From reading on other forums it seems like there are several issues with SCSII 19 and ToBEX. Maybe worth seeing whether you can still get the same behaviour if you disable ToBEX at install:

http://forums.gibber...showtopic=22033

Modifié par touch_of_the_void, 02 juillet 2011 - 08:41 .


#1606
Saint of Sinners

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@Alesia_BH

After reinstalling the whole darn thing, magic damage resistance still isn't functioning right. Below are the pictures.

Image IPB

Image IPB

@touch

Will test it. But I'm afraid that the game will slightly go imbalanced again if it is disabled. From one of the posters there, Dispel Magic will become a little too powerful. That's not something good. Anyway, no harm in trying, I suppose.

Modifié par Saint of Sinners, 02 juillet 2011 - 08:51 .


#1607
AnonymousHero

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Same thing here. (SCS v19)

For some reason setting Disable_TobEx 0 in scsii/scs.ini doesn't actually work for me. It seems TobEx gets started anyway.

EDIT: Just tried to install TobEx v20 real quick (yay, VM snapshots!) but that doesn't change anything wrt. to this bug.

Modifié par AnonymousHero, 02 juillet 2011 - 09:46 .


#1608
Saint of Sinners

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Played with the resistances.

Image IPB

Used the following:

Fire: Fireball
Image IPB

Cold: Cone of Cold
Image IPB

Elec: Lightning Bolt
Image IPB

Acid: Melf's Acid Arrow
Image IPB

Slashing: Long Sword
Image IPB

Crushing: Quarterstaff
Image IPB

Missile: Sling
Image IPB

Piercing: Short Sword
Image IPB

Magic: Magic Missile
Image IPB

It's only MAGIC DAMAGE resistance that's not working properly.

Modifié par Saint of Sinners, 02 juillet 2011 - 09:34 .


#1609
Alesia_BH

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@ ToV: If you have any insight on that Time Stop without "Gracie" issue let me know. I'd like to understand the problem more thoroughly.

Best,

A.

#1610
Saint of Sinners

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@Anon

Mine too. I was worried because I noticed that Kangaxx was dealing full damage on Monty before with his ADHW. I had never noticed before that ADHW was getting through with the other liches, but with the demilich casting one after the other, Monty had to run away.

And I had to reinstall and restart everything. Anyway, I'm checking if ToBEx Core would work better. Lemme give it a run.

#1611
Saint of Sinners

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Update:

Left a post over at SHS. Apparently, there are indeed still a lot of issues with ToBEx. Hopefully, someone can get around soon enough to my post.

I'm thinking that this didn't happen before. I seem to be using ToBEx Core before I installed RR. Sigh. Oh well.

#1612
Shadow_Leech07

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Sorry to hear about everyone's bugs.

#1613
Alesia_BH

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If my experience is any indication, reverting to an older version of SCS should solve the MDR problem. I can't say how far you'd need to go back, but 15 worked and 19 didn't.

Best,

A.

Btw. For other people's reference, the work around that I've been using for the silent Time Stops has involved paying very close attention to Mel's 12' Radius. If her Aura is clear, and mine isn't and or Focus isn't available, I stay within 12' of her. I also try not to move from within the threshold radius to beyond unless she is walking and silent. If for some reason I still get a silent cast, I use Focus. If it turns out to be something other than Time Stop, I stay within 12" until Focus returns.

#1614
touch_of_the_void

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AnonymousHero wrote...
For some reason setting Disable_TobEx 0 in scsii/scs.ini doesn't actually work for me. It seems TobEx gets started anyway.


Hmm OK. Did you try the additional command listed on the page I linked to as well? This one:

Disable_Hacks_If_ToBEx_Skipped 1

I haven't tried this myself (and unfortunately my BG computer is out of action atm). If it doesn't actually do anything then sorry for wasting your time.


@ SoS

Most players didn't even notice that Dispel Magic was not working as advertised prior to the .exe hacks that people have recently been coming up with. While the ToBEx fixes are nice, playing without them won't impact too greatly on your game (certainly not as much as this magical damage resistance bug).

Also, can you post the full block of code that's responsible for Mel's Time Stop? Maybe in the other thread you made since we are venturing off-topic for the NR.

#1615
AnonymousHero

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Alright, so I've redone my install from scratch. The difference being that I added
Disable_ToBEx 1
to scs/scs.ini (replaced the file, didn't have any other options set) and scsii/scsii.ini before installing SCS & SCS II.

I'm happy to report that Magic Damage Resistance now works properly.

EDIT: This was with SCS v19 & SCS II v19. Still haven't really tested whether the saved games I had before still work beyond actually being able to load, but I'll try playing a little further...

Modifié par AnonymousHero, 02 juillet 2011 - 01:03 .


#1616
touch_of_the_void

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Hmm yes I had suspected this could be the case. The magic damage thing seemed to smack of some engine-related whackiness rather than some issue SCS itself would introduce.

What operating system are you playing on, out of curiousity? Is it Windows?

Modifié par touch_of_the_void, 02 juillet 2011 - 01:42 .


#1617
AnonymousHero

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Yeah, Windows XP (in a VM, but that shouldn't matter.)

#1618
BelgarathMTH

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Condolences on your lost game, Alecia. Sorry everybody seems to be having tech problems.

What's a RoAC? What's RR?

Modifié par BelgarathMTH, 02 juillet 2011 - 07:17 .


#1619
touch_of_the_void

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RoAC = Ring of Air Control

RR needs context but probably the Rogue Rebalancing Mod or the Ruby Ray [of Reversal] spell.

#1620
amanasleep

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Saint of Sinners wrote...

Ascension Melissan
1018 HP
Cleric/Mage (30/30)
Stats: 19/20/22/18/19/21

Combat Stats:
Base THAC0: -7
THAC0: -15
APR: 5
Effective AC: -14

Saves:
Paralyze/Poison/Death: 0 (-2)
Rod/Staff/Wand: 3
Petrify/Polymorph: 4
Breath Weapon: 4
Spells: -4 (-4)

Proficencies:
Spear *
Dart *
Two Handed Weapon Style **

Ability Bonuses:
To Hit: +3
Damage: +7
Armor class: -4
Missile Adjustment: +3

Resistances:

Fire/Elec/Magic/Magic Fire/Magic Damage: 95
Cold/Acid/Magic Cold: 50
Slashing/Crushing/Piercing/Missile: 90
Poison: 100

Weapon Style Bonuses:
Damage +1
Crit Hit: +1
Weapon Speed: -4


She has the following innate protections which, even if The Five are defeated, will not be removed from her.

Protection from ff. spells:
Polymorph Other
Sphere of Chaos
Silence 15' Radius
Stinking Cloud
Web
Symbol Slow

Immune to ff. effects:
Time Stop
Charm
Panic
Slay
Feeblemindedness
Disease
Confusion
Petrification
Polymorph
Imprisonment
Maze
Level Drain
Teleport Field
Wing Buffet
Disintegrate
Berserk
Sleep
Silence
Entangle
Web
Grease
Fear
Morale Failure

Innate abilities:
Immune to spell levels 1-2
Immune to +3 weapons or lower


Melissan sports a spear-like weapon with a +5 enchantment. She has a grandmastery in this weapon, raising her innate 4APR to 5APR. It has the following stats:

Weapon Stats:
Damage: 1d8 +5, allows a strength bonus
To hit bonus: +5
Speed factor: 3
Range: 2
Damage type: slashing

Combat Abilities:
On hit: Slay undead, save vs. death to negate
On hit: -1 to all saves for 12 seconds, no save
On hit: Dispels illusions
On hit: 2d10 cold damage, save vs. spells at -4 penalty for half
On hit: 15% chance to stun for 15 seconds, save vs. petrification at -2 penalty to negate
On hit: 12 points of pure magic damage to demonic creature types


The following are bonuses that Melissan gains from having any of the following alive. Should any of these five fall, subtract their respective stats from the in-game stats provided above and you will see Melissan's eventual stats. For example, if you defeat all five before Melissan appears, Melissan will start with 500 less HP. It goes to follow that if you convince Balthazar to join you, Melissan will automatically lose 100HP and will become prone to backstab.

Bonus from The Five:
Illasera: Magic Resistance +45, Max HP +100
Yaga-Shura: Max HP +100, Fire/Magic Fire Resistance +45, save vs. death +2 bonus
Abazigal: Max HP +100, Electricity Resistance +45, Immunity to +4 weapons
Sendai: Max HP +100, Magic Resistance +25, Immunity to 4th-level spells, save vs. spells +4 bonus
Balthazar: Max HP +100, S/C/P/M Resistance +15, Immunity to backstab


The following list, albeit lengthy and tedious to read, is actually pretty simple. Melissan's script is highly specific and very, very, very complicated. Still, the rule of probability and controlled chaos applies to her script. Note that the following might not be accurate. As I can't check every single variable without going insane, I made some inferences for some of the following.

Battle Abilities:

  • gates in a demon during the beginning of battle (normal: 1, hard: 3, insane: 5)
  • will cast Divine Mantle and Divine Shield at the beginning of battle
  • on insane: will summon a Fallen Solar one round after Divine Mantle and Divine Shield
  • has a 66% chance of using Circle Kick when not in Time Stop (damage + wing buffet)
  • may use Time Stop if the nearest enemy she can see is 12 feet away
  • will retreat to use Draw Power if less than 20% of HP
  • may use Teleport Without Error to hunt down anyone 8 feet away
  • she will attempt to destroy illusions or undead first by attacking them
  • if anyone casts PfMW, she will wait two rounds before attacking that person
  • will concentrate on the character with less than 100 slasing resistance, without PfMW or having a 2 round-old PfMW, and without Stoneskins (this will be her first victim)
  • if any character has just erected PfMW (still younger than 2 rounds) but has has less than 100 slashing resistance, Melissan will hunt that character next
  • if by any chance her armor class, THAC0, save vs. spells, resist magic are penalized, or if she is under Insect Plague, Greater Malison, silenced, slowed, or blinded in any way, there is a 66% chance that she will use Divine Cleansing
  • under Time Stop, if she doesn't have Divine Mantle on, there is a 66% chance that she will cast it
  • under Time Stop, if her magic resistance is less than 70 and the nearest enemy is not within 12 feet and is a spellcaster, she will cast Divine Shield
  • if a character doesn't have Carsomyr +5/+6, and the nearest enemy is 8 feet away, she will cast Blade Barrier
  • if anyone uses an illusion spells without using SI: Divination, she will reply with True Sight
  • if there is anyone with less than 50 magic resist and 100 slashing resist without Spell Deflection, Turning, or Trap, or not under Shield of the Archons or Stoneskins, and is not wearing Cloak of Mirroring, there is a 40% chance she will use Bone Blades
  • if the above condition was also met, and the character does not have Hindo's Doom equipped and has less than 50% HP, there is a 66% chance Melissan would use Power Word: Kill on that character
  • if she sees anyone with less than 100 slashing resist and with PfMW 2 rounds old, there's a 66% chance of Melissan using Greater Whirlwind
  • she will use Control Demon over Balors and Mariliths
  • if any demon has less than 35% HP, there's a 66% chance that she will use Banish on it
  • if any of The Five are still around and gets below lvl20 (via level drain, presumably), there is a 66% chance Melissan will respond with Divine Restoration
  • if either the difficulty is Normal of there are more than 1 person alive in the party, there's a 33% chance she will gate in another demon if the nearest enemy is beyond 12 feet or if she is under PfMW; the probability increases to 50% when The Five are dead
  • there's a 66% chance she will use Breach on anyone with PfMW or Stoneskins up
  • there's an 80% chance she will use Spellstrike on a character that has Spell Trap up
  • there's an ~85% chance she will use Symbol: Slow on anyone who isn't equipping the following: FoA +5, Firecam Plate, Sword of Arvoreen, Ring of Free Action, Ixil's Spike +6, Spider's Bane
  • same conditions as Melissan casting Power Word: Kill, with an additional caveat of having anyone not protected with SI: Necromancy, there's a 75% chance Melissan will cast Finger of Death on that character

After reading her script, I figured that she must be "goaded" into launching her spells. Since most of her checks are for equips, it might be possible to manipulate the odds by forcing the conditions to be true and wasting away her precious moves by countering them just in time.

Am I right in thinking that Mel is vulnerable to Stun and Hold?  Or does Web immunity somehow cover that?

#1621
Alesia_BH

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BelgarathMTH wrote...

Condolences on your lost game, Alecia. Sorry everybody seems to be having tech problems.


It's ok. I enjoyed the run and it seems like some enjoyed following it. That's what matters. I'm also having fun playing with the Ascension Final Battle.

On Core, with the items Alesia has and the restictions I'm using, the SCS version is perfectly balanced for a solo single class thief. It isn't easy, but there is no need for "exploity" tactics (the most marginal things Alesia has done have been using Mislead to Backstab, and Healing with the Rod of Resurection- things most consider perfectly acceptable). There is also still room for style and flair. That's just the way I like it.

Had Alesia succeeded on her first try, I probably wouldn't have explored the battle as much and would have missed out on a lot of fun. I'm perfectly happy with the way things worked out. And her successful Trilogy run will come. She has No Reloaded BG1 and BG2 w/Ascension a number of times- it's just a matter of time before she gets both in the same run. And I'm glad that when it happens it will be with SCS all the way through. My previous successful runs seem unfilling to me now since the AI was so dim. This one will seem "complete" to me- untill the next generation of scripts come out that is. :P  
 
Best,

A.


Btw. Yes: RoAC means Ring of Air Control. And for the record, I was off the mark when I suggested that they were terribly important in this fight- I hadn't fully internalized the differences in the SCS version yet.

In Vanilla, RoAC+CoND (Cloak of Non-Detection) plays the same role for thieves and such that II (Improved Invisibility) + SI:D (Spell Immunity: Divination) plays for arcane characters. You can use RoAC +CoND that way n SCS (though less so in the Ascension Final Battle) but there are better alternatives for some applications due to the tweaks in Breach.

#1622
BelgarathMTH

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Alesia, thanks for the thoughtful and in-depth response.

You gave me a new one for my "Alphabetical List of Common Abbreviations". "CoND"

Since you seem to have made your current screen name based on your just completed run with a character named "Alesia", do you mind if I ask whether you are a male or a female and whether you always use this screenname?

#1623
Alesia_BH

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Female. But this seems a little off topic...

Shall we refocus? I apologize if I've contributed to leading the thread astray.

Best,

A.

#1624
AnonymousHero

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Alesia_BH wrote...
In Vanilla, RoAC+CoND (Cloak of Non-Detection) plays the same role for thieves and such that II (Improved Invisibility) + SI:D (Spell Immunity: Divination) plays for arcane characters.

I don't believe that RoAC + CoND has ever worked as one would expect in a fully patched game -- I don't know about unpatched. The CoND only worked in conjunction with HiS.

#1625
Alesia_BH

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AnonymousHero wrote...

I don't believe that RoAC + CoND has ever worked as one would expect in a fully patched game -- I don't know about unpatched. The CoND only worked in conjunction with HiS.


To me it seems exactly the opposite. I wouldn't expect it to work but it did. :P

The CoND was and is supposed to only work with HiS but it actually did work with some item created forms of invisibility- most notably the RoACs. It didn't work with book spells, scrolls, invisibility potions and such (as it shouldn't), but it did work with the RoACs. That's one of the reasons why solo warriors and such used to run around with gem bags full of the things.

Personally, I was always ambivalent about using it since it seems like an exploit, but the_truth encouraged me to try it when I did my Avenger Druid solo and I've since found myself using it as a crutch for non-arcane characters at times.

It still works in SCS/G3- at least in 15 (not sure which G3 version I have right now). Alastria used that trick in her run since it gave her a means of refreshing her untargetability while Shapeshifted. It worked.


The reason I said it was less significant in SCS (for my character) is that there are better ways to foil Breach now since Spell Protections intercept it. You needn't jump through hoops anymore- Spell Deflection scrolls will do.


Best,

A.

Modifié par Alesia_BH, 03 juillet 2011 - 08:32 .