Saint of Sinners wrote...
Ooooh, everyone's running BG1!/
Yeah. There are at least 5 active runs over there now: Gate70, Grond0, ToV, V, and myself. There are a few others who may hop back in soon.
Anyhoo: best of luck SoS and Corey!
A.
Saint of Sinners wrote...
Ooooh, everyone's running BG1!/
Modifié par Saint of Sinners, 08 juillet 2011 - 01:31 .
BelgarathMTH wrote...
@Alesia, aww come on, give yourself a little more credit.
Modifié par Saint of Sinners, 08 juillet 2011 - 02:09 .
Modifié par corey_russell, 08 juillet 2011 - 02:52 .
corey_russell wrote...
@Saint
Thanks for the consolation. It sounds like you are doing well, wish you luck. Be careful in Watcher's Keep (there's a maze trap in there - in a party not so bad but bad for a solo no-reload run).
corey_russell wrote...
Sorry don't remember where - I just remember Gorolim had a very powerful fighter/mage doing a no-reload and his run ended to a maze trap in Watcher's Keep. Don't know more than that.
Modifié par AnonymousHero, 08 juillet 2011 - 04:02 .
Monty vs Demons
Strategy:
Buff up, go out, and kill. Seriously, that's all there is to it. In all reality, Sound Burst was much needed to kill off the mephits by the dozens. True Sight was for the demons when they go out of the Material Plane. They're untouchable during this time and they regenerate to full health, which means you have to find a way to stop them from casting that the moment they hit Badly Injured or Near Death status.
Monty vs Tolgerias
Strategy:
Next battle is Tolgerias. He's actually quite a cinch, and I had more trouble dealing with his Efreeti than with him (but that's because I was getting lazy of thinking with the Efreeti).
Anyway, buff up, Monty goes invi, and he attacks Tolgerias rather quickly so that he's down to low health immediately. Couple of magic attacks, Sound Bursts, and physical attacks later, and Tolgerias and his fellow mage falls.
Monty vs Firkraag
Strategy:
Now that we've finished the Planar Sphere and is nearing the completion of almost every available quest to a solo character in Chapter 2, we hunt for a very important piece of equipment: Carsomyr. This means we have to take down Firkraag, which is not as easy as it sounds.
Monty buffs up with his usual stuff and adds ProFire to the mix. He tries a surprise attack on Firkraag which doesn't work because of his Stoneskin. Firkraag replies by stripping Monty of his ProFire and going for a Wing Buffet. Monty replies with Remove Magic, which works, and goes on from there.
Run, heal, attack, run, heal, buff, attack, run, heal, ProFire, attack. Rinse and repeat ad infinitum. Firkraag falls and Carsomyr is ours.
Monty vs Thaxlll'ssillyia
Strategy:
First, Monty picks Arledrian's pocket for the Silverblaze, which grants NPP 3x/day. We then bring out the Cowl of Acuity we bought from the Secret Fence which protects Monty from all sorts of blindness. Some restoration scrolls are also in order.
We buff before entering the lair. However, Imp. Haste was cast inside the lair which made Thaxy aggro immediately. This was a messy onslaught. He successfully drains a couple of times, but it's useless against NPP and restoration. Throwing us around with Wing Buffet proved to be his undoing, as we can safely use the scrolls and Silverblaze out of his line of sight. When he goes invi, we just answer with Remove Magic.
A couple of attacks and flying away later, Thaxy falls. It helped that Scarlet can cause Poision in dragons. This interrupted a lot of his spells.
Monty vs Shade Lord and Shadow Patrick
Strategy:
Meh. Buff and beatdown. The shadows are easily repelled by Fireshield: Red, Stoneskin, Mirror Image, and ProMW. Shade Lord dies first, then the altar. A Sound Burst and Remove Magic was necessary for initial damage and dispel, but physical attacks are more than enough for them to handle.
Modifié par Saint of Sinners, 08 juillet 2011 - 04:24 .
I've had two solo characters killed by maze traps - one in BG2 and one in a modded BG1. Maze takes a while to activate, so if caught by surprise you may still have time to put up protection. Magic resistance could also be useful in addition to the above list (potion or scroll of magic protection).AnonymousHero wrote...
@SoS: IIRC, the Maze trap was set on one of the containers in the Illithid room on L4. Unfortunately I haven't noted its precise location.
Also, you need SI:C to guard against Maze (whether from trap or not). Spell Deflection, Spell Turning, Spell Trap and such should also work, but I prefer SI:C since these other spells can wear off rather easily without you noticing.
Use of the appropriate potions and equipping the right magic items can give you immunity to virtually any spell. The fighter then just needs to keep a close eye on what's being cast, while hammering the opposition in the way he / she knows bestcorey_russell wrote...
Looking at your videos Saint, how the heck is a non-magic user supposed to have a chance in all these battles? (excluding bounty hunters - thinking like a plain-jane fighter kit)
See my private message to you if you're interested.Saint of Sinners wrote...
Ooooh, everyone's running BG1! Gah, I really need that game! :/
Grond0 wrote...
Use of the appropriate potions and equipping the right magic items can give you immunity to virtually any spell. The fighter then just needs to keep a close eye on what's being cast, while hammering the opposition in the way he / she knows bestcorey_russell wrote...
Looking at your videos Saint, how the heck is a non-magic user supposed to have a chance in all these battles? (excluding bounty hunters - thinking like a plain-jane fighter kit).
Modifié par Grond0, 08 juillet 2011 - 06:38 .
corey_russell wrote...
You don't understand. I'm not talking about enemy spells, but about the sheer amount of enemies at once.
Modifié par Alesia_BH, 08 juillet 2011 - 07:09 .
Modifié par Saint of Sinners, 08 juillet 2011 - 10:17 .
corey_russell wrote...
<snip>
We went back to the temple above the Coronet to buy a potion of genius for Jan so he could memorize 2 spells. Jan still managed to fail to scribe despite having 20 INT that moment...
<snip>
Monty vs City Gates Lich
Strategy:
Boy, oh, boy. This one was the most dangerous in terms of locale. I wanted to use a ProUndead scroll on this one but I wanted to find a way to take him down without resorting to total blockage. Since this one summons three fiends in a row and goes for three comets during a Time Stop, I had to resort to a quick Remove Magic and pure attacks. Luckily, the poison kicked in and he was killed by a string of 1's. This was the hardest part until Kangaxx himself.
Monty vs Elemental Lich
Strategy:
Monty was buffed up disgustingly for this fight (as he is for every major fight): Spell Turning, Spell Shield, ProMagEnergy, Imp. Haste, every blue spell that is worth it's dime for stoppong enemy mages--they're all there. Anyway, took quite a while because this one used a lot of buffs himself, keeping himself hidden and/or protected from weapons, etc. Take one protection down with Warding Whip and he replies with invisibility. Use Remove Magic, he goes for ProMW. Eventually resorted to two Sound Bursts to kill him. Booyah.
Monty vs Shade Lich
Strategy:
Not as dangerous as the first two, but much easier. Usual buffs, usual tactic of beating him to the punch and poisoning him just before he finishes speaking. Monty hits for 22, then a critical 44 (I really must turn off the screen shake during critical hits), and the poison did the rest. I even looked quizically at the message log to see if I did see correctly what happened. Just MM'd the hell away on the Magical Sword.
Monty vs Kangaxx
Strategy:
After watching the video, you'd know I screwed up my intended strategy so badly. I had a lot of useless Remove Magics, consumed a lot of potions, and resorted to scrolls and utilizing the fog of war. The lich form was easy, it fell within 4 minutes. The real failure here is that, in his demilich form, his contingencies triggered just in time to save him from a Carsomyr whirlwind. He was already at Badly Injured status then.
After that, it was a long tango of refreshing buffs and baiting him to empty his spellbook. He summoned fiends, copies, used Time Stop by the dozen, covered the area with Cloudkill. We attempted to keep up by using the necessary buffs until we almost used up all important spells and resorted to Limited Wish.
The second mistake is that Sound Burst was supposed to kill him, but because of the distance and the ongoing chaos on which buff to prioritize, he went through my defenses and cancelled my last Sound Burst.
With Carsomyr trying to keep up with dispelling him, we run around and heal while he uses the last few spells he has. With Kangaxx finally visible, unbuffed, and using only MMM for damage dealing, we know he has come to his end.
Monty activates Offensive Spin (4 rounds), then Resonating Weapon (2 rounds), then Whirlwind (1 round). A couple of unpreventable magic damage-imbued attacks later and Kangaxx falls. More booyah here.
Modifié par Saint of Sinners, 08 juillet 2011 - 01:55 .
Saint of Sinners wrote...
Anyway, Alesia is right. Since slings are the strongest ranged weapons in the game, it's not far off to play with a grandmastery with them (other proficiencies save for what you want to master only need two, max three, anyway) and just use them to snipe from afar.
Modifié par Alesia_BH, 08 juillet 2011 - 11:27 .
Alesia_BH wrote...
Yeah. Slings won't do the most damage per round under all circumstances. The thing that makes them great is that they are quick and allow you to carry a shield in the offhand- usually the Reflection Shield or Harmony.
Alesia_BH wrote...
Btw. Nice work SoS! Monty is rolling now!
Saint of Sinners wrote...
Just a quick query, though. Does a Reflection Shield reflect MMM?