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Baldur's Gate 2 No-Reload Challenge


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#1751
Saint of Sinners

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@angiras108

I have expressed interest about IA too, if only because I had the "pleasure" of reading up about it. But, yes, I saw it as nothing more than a rather Super Cheesy Beef version of Tactics. It was one thing trying to improve scripting and the execution, but having them have resistances that even a Bhaalspawn would find disgusting is, well, disgusting.

Anyway, good luck to you and your run. Hoping for you to join us soon. And don't worry about modding the game yourself. I'm actually making two kits--a mage type and a thief type--and I'm hoping a no-reload run can help me balance their abilities out.

As for an update, Monty has finished the Bard stronghold quests and has used up two months worth of game time to produce nearly, err, 300 scrolls which brought down his hard-earned gold to somewhere like 200k again. Bummer. Anyway, all is good. Will hit WK soon enough and hopefully get to solo Demogorgon properly. I'm thinking I'm going to have a proper chance of being eviscerated there but we'll see.

#1752
Alesia_BH

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Saint of Sinners wrote...

Alesia, you're finally here!


Yeah. Finally. It took longer than expected. And note that I've arrived with a Fighter named Alana rather than a Priest of Lathander named Alena.

My Priest was insta-killed by a Chromatic Orb- I didn't know the mage in question had enough levels to pull that off. What you don't know can kill you. That was sad.

Alana is fun though. BG1 was a breeze but BG2 has been a grind so far. This will either be a short run or a grueling one...

Get better SoS! Good luck to Monty!

@Angiras- It's good to have you back. :happy:


Best,

A.

Modifié par Alesia_BH, 11 juillet 2011 - 08:43 .


#1753
Saint of Sinners

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Monty the Blade Update:

Okay, four rather short quests, two of which only have any semblance of a challenge. I was feeling rather lazy so you'll see a couple of mistakes, especially in the Warden fight where I almost fell to a Planetar because I was too lazy to pay attention to my HP. Flu can do that to you, you know. Haha.

Anyway, here are Lord Roenall (with a really stupid Remove Magic), Mekrath (which didn't last for more than a turn), the Master of Thralls (which was very scary because he brought us down with his level draining attacks), and the Warden himself (who summoned a very persistent and powerful Planetar that kicked my ass and I had to run from the whole time).

Enjoy!

Monty vs Lord Roenall
Monty vs Mekrath
Monty vs Astral Prison and Master of Thralls
Monty vs the Warden

EDIT: Monty only has three quests left in his journal now. Two are for Gaelan Bayle and the third is for the Human Flesh +5 quest, which I don't know how to finish. I might kill Adalon after all. So much for being good, eh? Anyway, I just need the alignment for Balthazar to join me later on. Heh. Off to Watcher's Keep after spending roughly 80 days producing scrolls. With an output of roughly 30 scrolls a rest, I manage to produce about 300 scrolls of much needed spells for WK. I'm still trying to figure out if I'm going to impose a WK run without going out for the duration of the quest, as an FoA +4 is a much needed weapon at this point.

Modifié par Saint of Sinners, 11 juillet 2011 - 08:42 .


#1754
Alesia_BH

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Highlights (And Lowlights) from Alana's Early Adventures

Alana did nothing extraordinary in the Chateau- just standard solo moves.

Alana took a teensy bit of friendly assistance from NPCs before dismissing them, Imoen picked a lock, and Jaheira tossed a Heal. Later, Aerie gave a Chant.
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Draw on Holy Might let Alana negotiate Irenicus's traps. A well timed Slow Poison mitigated the damage.
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Taking the Radiant Mephit Portal down first helped Alana keep her eyes open.
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The Claw of the Kazgaroth took the gamble out of Alana's dash to freedom.
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After the Chataeu, Alana set about building a Potion collection- focused on foiling disabling effects and cushioning AoE damage. Potions of Invisibility and Oils of Speed were purchased as well to facilitate escape.

Alana's first Amnish adventure, took place in the Coronet. She drew the Beastmaster and his pets into the open where she could use her Sling and leverage her advantage at range.
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Suna Seni was Alana's first significant opponent. The battle went smoothly.

Alana opened with a Arrow of Detonation recovered from a Coronet guard. That knocked the Mage out of the game. A Potion of Firebreath finished the Cleric, and put a big dent in Suna's crew: Eldarin and a thief were all that remained after Alana circled them.
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Shouldn't have missed the thief...
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But all ends well.
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Alana's closest call actually came from a pair of tratorious thieves encountered at night: what a difference Potions can make! Trivial in vanilla, this pair's Potions of invisibility and Frost Giant Strength made them a very real threat- especially when combined with scripts that take advantage of Shadows.
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A win. But an expensive and frightening one.
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I'll post again when Alana finishes Trademeet.


Best,

A.

Modifié par Alesia_BH, 11 juillet 2011 - 11:23 .


#1755
Saint of Sinners

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@Alesia

It has always been quite the belief that a fighter is the best initial character for BG2. I suppose the same doesn't apply to you as much, eh? I still think the thief is still the best character until very late in the game when most of his tactics should be concentrated on damage and not on guile, which the fighter will later have with immense advantage.

Anyway, you're still too good with your fighter, as always. Good luck to her (and I quite though she was the priest, yes, haha). By the way, do you know of any place in non-WK Ch. 2 where I can find a DBFB scroll? I think I'm going to trap the 1st level of WK instead of fighting it through...

EDIT: Decided to move WK to Ch. 3, as there are so few quests in Ch. 3 when all the quests are finished in Ch. 2. This will also give me access to the AoP and more fences so I can look for more powerful spells. 

Modifié par Saint of Sinners, 11 juillet 2011 - 09:12 .


#1756
Wierdo

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Enuhal's extensive use of powerful summons to defeat enemies reminds me of a weird experience that Wierdo's party recently had in the Temple Ruins near Umar Hills while doing the Shade Lord quest.

The party had been battling evil in the dungeon part of the temple ruins for some time and getting pretty tired. Anyway, they rounded a corner and ran straight into a lich! The lich also saw the party, so stealth was out. This startled Wierdo (and me), so the party decided to RUN AWAY, rest and recharge before coming back to kill the lich another day.

As one does, the party left behind several summons in the dungeon: Joolon the lion, a fire elemental and a skeleton warrior. There might have been a couple of normal skeletons left as well.

This is where it all got weird. The party was well out of the dungeon and in the forest above when I noticed that the lich was battling my left-over summonses! I thought little of it as the summonses had already been abandoned but the weird thing is that they WON the battle and KILLED the lich! ZOMG! While the main party enjoyed a relaxing stroll through the black forest!

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To think that the entire party of bad-arses had run away, and three mid-level summoned monsters had killed the lich all by themselves! Wow.

Modifié par Wierdo, 11 juillet 2011 - 10:25 .


#1757
Saint of Sinners

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@Wierdo

I've had the same happen to me, and in an SCSII install no less. Though it wasn't a lich, Zallanora was a pretty tough encounter. I was trying to get around the fee for licensure so I just repeatedly had the Cowled Wizards summoned. Because of Improved Athkatlan Guard mod, the guards were stepping in the battle. Eventually, Zallanora herself was interrupted time and again by the guards while I just whittle my invi potion supply away, waiting for her to die.

I went in and stole the kill when I saw the guards get ripped by a Gelugon she summoned. Heh.

Anyway, Monty has finished destroying Bodhi's guild. Video will be up in a while. It's a pretty quick run as nothing much presented a big challenge save for Tanova who pestered me with her magics.

Good luck to everyone else!

#1758
Wierdo

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Now Some not so good news - Starria managed to get herself killed by a band of Glabrezu in the demon maze. She got stunned somehow while already on low hp, and then a Glabrezu just focused on her and kept auto-hitting with its multiple nasty attacks. Not a permanent death, fortunately, so she quickly got raised with the Rod of Resurrection. Even so, not something one likes happenning.

It is even more a shame because the party has managed to defeat much tougher bands of demons before - like this demon called Tahazzar who carries a sceptre gem!.

In the battle with Tahazzar, heaps of extra nasty demons were summoned in, including the might Baalor demon. Wierdo and Annakin used Improved Invisibility combined with Spell Immunity: Divination to remain untouched by the demons' True Sight ability throughout this fight.

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What, ANOTHER Baalor DEMON! oH NO!

Modifié par Wierdo, 11 juillet 2011 - 11:00 .


#1759
Alesia_BH

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Saint of Sinners wrote...
It has always been quite the belief that a fighter is the best initial character for BG2. I suppose the same doesn't apply to you as much, eh?


It's not the same for me. Not at all.

The problem with Fighters is that you actually have to fight. I don't like fighting: I prefer to win battles before they begin. Spells, Stealth, and Pickpocketing (via items and buffs) let you do that.

My previous SCS characters, Alesia and Alastria, were in control of their destinies as soon as they set foot in Amn. Alana has needed to scratch and scrape to get herself in a position where she has robust, renewable defenses and a bankable comparative advantage. She's getting there, but she still has some big hurdles to clear before it happens. I'm not sure she'll make it.

Right now, she has Ranged Weapons and Disablers locked down (Reflection Shield, Shield of Harmony, Negative Saves via Diplacement Cloak + RoP Claw of the Kazgaroth + Spear of the Unicorn + Belt of Inertial Barrier). She also has renewable Invisibility via the Efreeti bottle.

Her vulnerabilities are Damage Spells and Melee. To close those gaps, she'll need Boots of Speed and a deep Potion Green Scroll collection. Getting all that together is the tricky part. We'll see how it goes.


Decided to move WK to Ch. 3, as there are so few quests in Ch. 3 when all the quests are finished in Ch. 2. This will also give me access to the AoP and more fences so I can look for more powerful spells.


Makes sense. Good luck with that.


Cheers,

A.

Modifié par Alesia_BH, 11 juillet 2011 - 12:15 .


#1760
Alesia_BH

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Alana in Trademeet

You have to love heroic Halflings...
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Truth be told, Alana completed the Trademeet quest in the most cowardly way possible: stealthing by all but unavoidable foes, letting Cernd drop Faldorn while cheering from the bleachers, and knocking off the Djinni's Pro Petrification. Bravery is overrated though: what matters is whether the job gets done. Alana got it done.

Alana's only fight in the Grove was against three Shambling Mounds and a Sword Spider. Those mounds hit hard.
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There were a number of ways to make this easy- Potion of Absorption + Oil of Speed being the most obvious one. But since it is still very early in the campaign, Alana chose to finish on the cheap. She was able to get just enough space to use her Sling and keep clear of those brutal fists. The Sword Spider served as an unlikely form of cover.
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Next, Cernd killed Faldorn. Hooray!

Back to town. Got the bottle,..
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Killed the Djinnis running Protection from Petrification, Potion of Invulnerability, Potion of Fire Resistance, Oil of Speed, Potion of Frost Giant Strength and Draw on Holy Might. Could have gone cheaper here.
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Voila! Hero of Trademeet.


Now this was a real boon for Alana. She got the Shield of Harmony, the Belt of Inertial Barrier, the Cloak of Displacement, and the Spear of the Unicorn- all crucial items for her. The Spear of the Unicorn may seem like an outlier here, but when combined with the Cloak of Displacement, it more than counteracts the Save v Death penalty from the Claw of the Kazgaroth. The upshoot is that Alana can now get her Saves v. Spells and Death to zero or below simultaneously without relying on dispellable buffs. That's nice at level 10. The Efreeti Bottle is fun to have around as well.

I'm not sure what's next for Alana- either Umar Hills or The Keep. We'll see: I need to check her supplies.


Best,

A.

Btw. Alana's current character record and inventory.
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Modifié par Alesia_BH, 11 juillet 2011 - 11:59 .


#1761
Saint of Sinners

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Monty the Blade Update:

Just finished the Alhoon and his lackeys in the sewers. Video and comments to follow soon enough. I forgot to do that quest back in Ch. 2 as it is one of the hardest quests in the game. I had to commit to using more Potions of Mind Focusing than I wanted, thanks to my Int going down to 8, when I had it buffed to 25. And I've only got 13 Int, mind you. Heh. Freaking Mind Flayers are powerful in SCSII. Thank god for Haer'Dalis' Chaos, which made all of it kind of trivial when you're buffed accordingly.

I wonder how Monty will hold up in the Illithid City if at lvl46, Mind Flayers are still a pain in the arse to get rid off (at this point, they're much harder than Beholders because they can see through invisibility).

Anyway, Monty is off for some more purchases!

#1762
Saint of Sinners

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@Alesia

I'm just wondering... haven't you got Lilarcor yet? It can help you a lot at this point, and all you actually need is a potion of invisibility. Just one or two, methinks.

#1763
Enuhal

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Arinja, level 30 solo totemic druid.

Arinja entered Bodhi's Lair and joined the knights for a minor battle against the first vampires. With Drizzt, Arkanis and a Deva in the mix, the first level was easily cleared. After Arkanis disarmed the traps, Arinja called Zaman Ruul and charged Bodhi - she fell rather quickly, due to the overwhelming power of all three of Arinjas allies.

The druid went to Suldarnessalar, clearing the streets of some Adamantite Golems, mainly using the force of energy blades and deva. After the second big golem battle, Arinja challenged the rakshasa and the drow mage. Damien had to be healed quite a lot, otherwise she'd propably be dead.

Now, it was time to fight the dragon. A 3 Elementals + Deva + late Elemental Prince-force charged, but was only successful in heavily wounding him before getting destroyed. Arinja had to withdraw, and tried again after resting at Demien's. For her second attempt, the dragon used neither his modified entangle nor his unblockable insect plague, making this a quick and easy battle. Arinja subsequently put the items on the altar in the temple and returned back to Athkatla.

It was time to wrap up unfinished business - which meant Kangaxx, since he's the only one with an item that I still wanted to have in SoA. Arinja had to use slayer form to open the door to his lair. Downstairs, his lich form was defeated by Deva and Energy Blades. As soon as he changed, Arinja used one of her protection from magic scrolls and attacked the lich with her +4 staff. However, after lots and lots of attacks, when the demilich went to near death, he started running away, and his regeneration proved to be powerful enough to make him impossible to kill that way. Finally, Arinja had the idea to trap him with shambling mound charges of her staff - a successful strategy. For the last seconds of the fight, her protection from magic scroll wore off, so, just to be sure (even though Kangaxx was in panic mode and didn't cast), she changed to Slayer Form again, finally killing the demilich.

Back in Suldarnessalar, Arinja used her Staffs of Air/Fire/Earth to kill the guardians. The Suldarnessalar-Jon was easy as usual. Arinja summoned a deva, an elemental prince and finished him with energy blades.

In hell, the druid had her summons fight sarevok, and she finished all challenges the good way (deva to cast remove fear). It was time to start the final battle against Jon Irenicus. I knew from my previous solo totemic druid that this is propably the hardest SoA-battle for the class (aside from various beholder encounters which can be avoided), mainly because the class is lacking in burst damage to bring the highly regenerating slayer down. The most important part is saving at least one high level summon and one energy blades spell until Jon is out of protection from magical weapons.

The battle was rather long, since Arinja had to kill Jon's summons using minimal spells. Still, she had to use an extensive amount of summons, and, after drawing Jon out of spells, had to regroup. She ran away, summoned 4 shambling mounds and the Deva, used energy blades and finally killed the wizard.

Before closing the session, I decided to quickly defeat Illasera and complete the first pocket plane challenge.

The game will be much harder from now on, since ToB has some really difficult challenges for a solo druid to offer. I am pretty sure that I won't be able to no-reload Draconis if I get that far. For general combat styles, since summons aren't that powerful anymore, there is gonna be lots and lots of resting and the massive use of Nature's Beauty against physically strong opponents.

Modifié par Enuhal, 11 juillet 2011 - 12:25 .


#1764
Alesia_BH

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Saint of Sinners wrote...
I'm just wondering... haven't you got Lilarcor yet? It can help you a lot at this point, and all you actually need is a potion of invisibility. Just one or two, methinks.


No. The Shield of Harmony covers Charm, Confusion, and more- without forcing you to keep a slow hunk of steel in your hands. I like fast blades.

Am I missing something?


A.

#1765
Alesia_BH

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Congrats on finishing SoA Enuhal!


Best,

A.

#1766
Shadow_Leech07

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Enuhal wrote...


The game will be much harder from now on, since ToB has some really difficult challenges for a solo druid to offer. I am pretty sure that I won't be able to no-reload Draconis if I get that far. For general combat styles, since summons aren't that powerful anymore, there is gonna be lots and lots of resting and the massive use of Nature's Beauty against


Enuhal if doom+nature's beauty works on Draconis then try firestorm on him as well. It should help against the summons he spams also. Have true sight memorized and buffed so he doesn't go invisible and healing. Try wearing all the speed enchancing equip you can. Prepare with green acid scrolls...etc see if that works.

P.S Congrats on beating SoA too...

Modifié par Shadow_Leech07, 11 juillet 2011 - 12:45 .


#1767
Enuhal

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Yes, nature's beauty works on him (it is the core of my strategy in this battle). Of course, usually one has to try quite a few times to get it to affect him, because he sometimes runs away while you cast or resists the spell. My acid resistance is fine (since I get bonus resistances as a druid and wear the shadowdragon armor). The fight is doable, but the main problem is Draconis dispelling all your buffs and using dragon's fear - only the deva can protect your from that, and if it's dead at the moment, there will be problems (and yes, I know I could have just taken the evil route for the hell challenge to get the cloak, but I play more of a neutral-good druid).

Of course, you will propably also need a successful insect plague on Draconis if you don't want him to completely heal himself everytime he gets low (same is true for Abazigal). And if you beat both dragons, the final battle seems almost impossible for me right now (though, if I get that far, I will propably think a long time about any tactics that might work theree). At least sendai won't be a problem, though.

Modifié par Enuhal, 11 juillet 2011 - 01:00 .


#1768
Alesia_BH

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Does anyone know of a way to access posts from the old forums now?

I remember that my Avenger Druid didn't have trouble with Draconis but I can't for the life of me recall what she did. There may be a post on it over there.


A.

#1769
Alesia_BH

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Continuing the thought...

I recall considering: Magic Resistance-> Armor Piercing Strike-> Harm but I think I decided against it on the grounds that it was too risky/cheesy.

I think the final plan involved Firetooth +3, using the Invisible Stalkers as a blocking line, and 100% Acid Resistance but the details are fuzzy...

Modifié par Alesia_BH, 11 juillet 2011 - 01:53 .


#1770
amanasleep

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Alesia_BH wrote...

Continuing the thought...

I recall considering: Magic Resistance-> Armor Piercing Strike-> Harm but I think I decided against it on the grounds that it was too risky/cheesy.

I think the final plan involved Firetooth +3, using the Invisible Stalkers as a blocking line, and 100% Acid Resistance but the details are fuzzy...


Is he immune to the Hold from Implosion?  If not...

#1771
amanasleep

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double post

Modifié par amanasleep, 11 juillet 2011 - 03:14 .


#1772
Alesia_BH

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@ Amanasleep- He should be immune. Implosion applies Hold Creature and the standard dragon ring confers immunity to that effect.


Btw. I remember a little more about my Druid's battle with Draconis now (I think). The Invisible Stalkers do crushing damage so if you are running a Potion of Absorption and wearing the Girdle of Bluntness they'll only land on criticals. Ironskins can take care of those. That makes them harmless. I believe Aliana positioned herself so that they formed a protective wall around her- shielding her from Draconis's melee attacks. And with immunity to his breath weapon, he couldn't really do anything. All Aliana had to do then was plink away at him.

My memory of this is still very, very, hazy and I don't know how hard it is to arrange. I do know she did it on her first try though.

Anyhoo. It would obviously be unwise to bank on this strategy. And I don't remember it being especially fun or satisfying. But if something goes awry in your battle plan and you get desperate, it may be worth investigating that avenue.


Best,

A.

Modifié par Alesia_BH, 11 juillet 2011 - 04:24 .


#1773
Alesia_BH

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Quick Note on Alana's Game:

Alana is now Lady of the Keep.

Good news, I guess, but I've actually never had the Fighter Stronghold before and I'm wondering whether accepting it was a mistake in a No Reload. Is there anything that I should be aware of here?

Thanks.

A.

#1774
corey_russell

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Well one of the events is paying bunch of money to repair dikes and farmland, but if you don't pay just might lose the keep. Death-wise only the final event (head-to-head with Roenall) is the only thing to worry about since I guess you could die.

#1775
Alesia_BH

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Thanks Corey. No funky time limit or insta-kill quests though?