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Baldur's Gate 2 No-Reload Challenge


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#1801
Saint of Sinners

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Monty the Blade Update:

Here's the first part of the Ritual in the first level of Watcher's Keep. The second part is still being uploaded. Anyway, not much of an intro here. I just want to point out that the door/portal has always been a blade's best friend. Spins work well in tight places (I imagine they should) and it forces only a trickle of damage to get in.

I hope you enjoy reading/watching. The video is 5:21 long.

Monty vs the Ritual Statues, pt. 1

1:02 - Monty finishes his buffs and takes the Book. The statues come to life and their contingencies/"pre-buffs" kick in (come on, you're clerics, you shouldn't have triggers like that, not when I'm looking at you the whole time).

1:17 - Monty releases a Remove Magic to bait them into using up their contingencies. This succeeds and the other cleric releases his buffs.

1:33 - One of the cleric statues releases a Storm of Vengeance. Hardly a bother. Still, Monty walks away and make a stand at a nearby door. Scarlet's poison is doing its work and is poisoning one of them.

1:55 - A Sound Burst is used to damage the statues some more and to attempt a deafening. Damage kicks in, but deafness fails.

2:07 - Clerics are summoning in lots of enemies. Monty is having a jolly good time and uses another Sound Burst. One of two fire elementals falls shortly after.

2:37 - Offensive Spin + ProMW takes care of dealing and receiving damage. The cleric summons some more. Monty answers with another Sound Burst, which kills some summons. A statue falls soon after.

3:10 - Another Sound Burst disrupts a statue's casting. We kill the Aerial Servant seconds later and uses another ProMW.

3:45 - Sound Burst kicks in again, and the statue's casting is disrupted again. Only the cleric and the fire elemental are left by this time. Monty uses Pierce Shield on the cleric, who summons some more.

4:26 - The Pierce Shield does its job and Monty augment his attacks with Resonating Weapon. The cleric falls to a lot of magical damage hitting him in a round and falls. Monty gains a level and cleans up all the remaining summons. He tries to rest but is interrupted by some undead, who went back to being dead soon enough.



#1802
Wierdo

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Saint of Sinners wrote...
Defeated the Chromatic Demon.

Cheers and good luck to everyone else!


I just defeated the Chromatic demon (refer my post 1-2 pages ago) with SCSII installed, but didn't plan well enough! Spent aaaages killing the dude because I'd assumed that weapons would do *some* damage like in vanilla BGII - but they didn't.

Even so, Wierdo's party got him eventually! Wore it down by continually changing tactics to match its forms (e.g. weapons with added elemental damage, arrow of ice/fire/acid etc, spells at the right times where the party had them).

Modifié par Wierdo, 12 juillet 2011 - 12:15 .


#1803
Alesia_BH

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I almost can't watch your videos because I get jealous of your gaming computer. It would suffice to say that my Macbook Air isn't as snappy...

Nice work though SoS!

Best,

A.


Btw. On the SCS thieves, Alana just knocked off the Mencar crew. It was basically Alana v. Brennan Riesling. The melee fighters were just things in the way as usual. Sorceress Amon was irrelevant because he was too vulnerable to Darts of Stunning (You have to save against the Stun even if you are Stoneskinned). Brennan, on the other hand, did +200 damage before Alana got a Stun effect to stick on him.

Thieves are the threat.

Modifié par Alesia_BH, 12 juillet 2011 - 01:33 .


#1804
Alesia_BH

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@Sos and Weirdo- Congrats on your Demon slaying guys!

#1805
Alesia_BH

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Alana at the Den of Seven Vales

Alana paid a vist to Mencar and his buds. As mentioned, it was basically Alana v. Brennan Riesling.

Once the battle began, Alana went to work on Sorceress Amon with her Darts of Stunning. She wasted a few here because she (I) didn't realize he had been stunned already, but once she did, she switched to her Sling and went for the kill. Brennan hampered her however.
Image IPB

Mencar and Smaeluv needed Oils of Speed to be relevant here. At base movement rate however, they were just in the way. Eventually, Amon fell.
Image IPB

Brennan was hard to target becuase of his invisibility potion stack. But once he ran out, he caught a Dart of Stunning and fell to the Sling soon after. Alana is now the proud owner of a Ring of invisibility- worth spending a few Darts of Stunning on.

Mencar soon learned that if you charge Alana with a Hammer, you get a Sling bullet in the face and no satisfaction.
Image IPB

Yeah you better run! :P
Image IPB

Smaeluv and Pooky.
Image IPB
Image IPB


Best,

A.

Modifié par Alesia_BH, 12 juillet 2011 - 12:56 .


#1806
touch_of_the_void

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Alesia where is Vhailor's Helm in your install (I know it depends on SCS install options)? I'm assuming you're planning to use it?

#1807
Alesia_BH

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touch_of_the_void wrote...

Alesia where is Vhailor's Helm in your install (I know it depends on SCS install options)? I'm assuming you're planning to use it?


Vhailor is in SoA. She can't afford it right now and Arrows of Dispelling are ahead of it on the priority list.

I've kind of cooled to extensive use of Vhailor. In Alesia's run, her Simmy was just used as a decoy and Endless Maze assistant. I'm thinking Alana will use it to help out against regenerating enemies although I'm tempted to just bring Mazzy along for those battles instead. I like that better stylewise.


Best,

A.


Edit. I think I see where you were going with Vhailor: it would be a nice way to draw out Invisibility Potions- especially now that Alana has Brennan's ring. I'm comfy with "Simmy as decoy". Thanks for that!

Modifié par Alesia_BH, 12 juillet 2011 - 01:37 .


#1808
Alesia_BH

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Btw. Alana's proficiencies are now Slings (x2), Short Swords (x2), Short Bows, Darts, Flails, and Axes. I'm thinking future pips will go into Flails and Axes since she needs to be faster with those.

#1809
touch_of_the_void

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Alesia_BH wrote...

Edit. I think I see where you were going with Vhailor: it would be a nice way to draw out Invisibility Potions- especially now that Alana has Brennan's ring. I'm comfy with "Simmy as decoy". Thanks for that!


Right, the Simmy may be lower level but it still has Alana's AC so can be a backstab tank. Ditto Ras but since it only lasts 4 rounds it's not as good.

#1810
saros_shadow_follower

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Alesia_BH wrote...

Saint of Sinners wrote...

Good luck to everyone else's runs (it seems that without Saros, and Alesia, only Corey and I are here, sad)!


I'm not sure what happened to Saros. He does tend to disappear sometimes though. He'll likely be back.

I'm currently running a solo Priest of Lathander in the BG1 thread. She's in the Cloakwood now.


Thanx for trusting in me. Yep, I am around, although I decided to put the no-reload a bit 'on hold'. Although with each passing day I am more and more inclined to continue. And sorry for being late, but - nice final Ascension SCSII battle with the solo Bounty Hunter. And good luck with your Priest of Lathander. Those Boons of Lathander stack with each other if you need more APR...

#1811
Alesia_BH

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It's good to see you again Saros.

Thanks for your comments on Alesia's final battle. I think she has that one down now.

Sadly, my Priest of Lathander, Alena, never made it to BGII- she was insta-killed by a Chromatic Orb from a mage who was higher level than I had realized. I'm now running a Halfling pure Fighter named Alana.

I hope you'll get back in the action.

A.

Modifié par Alesia_BH, 12 juillet 2011 - 04:04 .


#1812
Alesia_BH

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touch_of_the_void wrote...

Right, the Simmy may be lower level but it still has Alana's AC so can be a backstab tank. Ditto Ras but since it only lasts 4 rounds it's not as good.


It's a good idea- I intend to implement it.

Stylistically, I'd like to keep things simple with Alena. I'd like her to have a few tricks up her sleeze, but I mostly want just her on the field flicking stuff. Using a Simmy as a decoy is worth including in her little bag of tricks though. Again: thanks for suggesting it.


Best,

A.

Modifié par Alesia_BH, 12 juillet 2011 - 04:09 .


#1813
AnonymousHero

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I've been forced out of action for a few days, but I think I'm ready to resume playing. Unfortunately I've become a little bored with my F/M, so I may try interleaving the F/M with other games... I have a few days' worth of posting material for Arya, though, so I may post that while I experiment with other characters.

I think I'm trying a Monk with the Oversight HLAs, or maybe a PoL(21) -> Mage dual. I've always want to try a high-level dual like that... 3M exp is a lot though. We'll see...

Modifié par AnonymousHero, 12 juillet 2011 - 04:31 .


#1814
Alesia_BH

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Quick Note on Alana's Game:

Alana has destroyed Bodhi's Guild. She is currently preparing for the trip to Spellhold.

I'll post more fairly soon.


Best,

A.

#1815
Enuhal

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Arinja, level 31 solo totemic druid.

Arinja teleported to Saradush, killed the soldiers and did the minor quests - helping the elves, getting the spellbook, killing the soldiers at the tavern etc. Next, there was Matteo's quest.

Arinja sent Chan to fight Kiser. The elemental prince made quick work of the melees, and Deva assisted Arinja in killing the mage.
After some resting, Arinja entered the Prison, ready to let a Deva deal with some Vampires. Since I oftentimes only use a very powerful summon right now, globe of blades is starting to become a more popular spell against groups of enemies.

Down in Gromnir's Cellar, Arinja summoned some Fire Elementals to block the entrance, while the amazing Chan killed all of the soliders with ease. Again, the Druid sent a Deva to kill the mage. Arinja subsequently pulled some orogs and orks together to make good use of the globe of blades, allowing the deva to quickly defeat them all.

Upstairs, an energy-blade buffed Arinja summoned a new Deva to deal with the pre-gromnir group. Those physical fighters aren't strong enough to make nature's beauty neccessary - yet.

For Gromnir, the first seconds of the battle consisted of summoning and running. Gromnir got distracted by a Deva, and when he eventually killed her, he was blinded by Nature's Beauty (which also killed one of the soldiers), giving Chan and Arinja more than enough time to clean up the room.

Modifié par Enuhal, 12 juillet 2011 - 09:10 .


#1816
Saint of Sinners

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Wierdo wrote...


I just defeated the Chromatic demon (refer my post 1-2 pages ago) with SCSII installed, but didn't plan well enough! Spent aaaages killing the dude because I'd assumed that weapons would do *some* damage like in vanilla BGII - but they didn't.

Even so, Wierdo's party got him eventually! Wore it down by continually changing tactics to match its forms (e.g. weapons with added elemental damage, arrow of ice/fire/acid etc, spells at the right times where the party had them).


That was what I did before I repeated this run. I went with FoA, Usuno's Blade, Flame Tongue, and Frostreaver. Took ages, too. That's why I opted for a faster way. Since the Chromatic Demon's resistances are originally zero to any element anyway, I just though, what the heck, I'll just use spells.

I loaded up with Chain Lightning, MAA, Flame Arrows, and Cone of Cold. When he switched to ice, I released a Spell Sequencer loaded with FA, which brought him down to Injured status immediately. I was surprised myself. I then followed up with a Spell Trigger of CL which killed him.

A big part of the battle was actually trying to supress his attacks, which were dealing upwards of 20+. I hadn't bothered buffing much because I thought that if I had to rely on spells, I had to run around and clear my aura as much as possible, not waste spell slots and some time buffing.

#1817
Saint of Sinners

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Alesia_BH wrote...

I almost can't watch your videos because I get jealous of your gaming computer. It would suffice to say that my Macbook Air isn't as snappy...


To be honest, my MacBook Pro from way back is way better than this PC. I haven't been using Mac for about 3-4 years now so I don't know if Air can perform as well as the 2nd Gen MacBook Pro. My PC actually doesn't have a video card but it's equipped with half a terabyte's worth of space so I can actually save a lot of videos here. I also set my virtual memory to double of the optimal max (AFAIK, optimal max is 4Gb so I set it to 8GB) so I can make up for lack of RAM (I only have 2Gb).

Anyway, my computer is prone to massive slowdowns as you can see in the videos. I just compress them via double pass to make sure they don't lose the quality albeit it takes much, much longer than I would want.

Also, thanks. I'm feeling much better now so I think I can play and update regularly again. Anyway, you're a steamroller. You're already on your way to Spellhold, eh? Just getting by with the bare minimum, I suppose? 

#1818
Saint of Sinners

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Monty the Blade Update:

This is the second part of the Ritual in the first level of Watcher's Keep. This is the much meatier and dangerous one. I don't pay much attention to how many enemies I encounter in this game, really, just as long as I keep my actions to a bare minimum insofar as killing them is concerned. However, the threat here aren't actually the two high-level mages who keep on casting Time Stops and ADHW on top of one another but are actually the two assassins who have x6 backstab multipliers each. For a PC, that's a pretty decent and normal value but on the hands of the enemy, it's a brutal way to lose HP and end a run.

Quite honestly, this is the first battle in the whole game where I actually considered that playing on Insane would have ended the run very quickly. I'm still at awe to this day how a thief sneaked in "just" 42 points of damage on a successful backstab. Given that I like playing the rogue class, I could have easily made that go beyond 200. Anyway, I'm glad the computer wasn't able to do that. At least, for now. ToB is an entirely different story when it comes to backstabs.

On to the strategy: Remove Magic still works great here, especially because Monty is already at lvl50, so it would take really powerful enemies to resist Remove Magic. Buffs were kept up but no over-religiousness required. Healing can substitute for any damage taken. Other times, I would have separated and destroyed them individually, but because of the stacking of my buffs, I figured that I can have them waste away all the major spells in their arsenal as much as I can (you gotta love Spell Shield refreshing, keeps you afloat through all the magic attacks) and finish them one by one. The unforeseen crisis here are the thieves, but they were eventually outmatched when I decided to make a proper stand against them with ProMW and FoA.

Here's the link to the video and the timeline of actions. The video is 9:00 long.

Monty vs the Ritual Statues, pt. 2

1:23 - Monty finishes his buffing and proceeds to do the Ritual.

2:15 - The statues come to life. Monty releases a Remove Magic to force any affected mage to use up more spells and any fighters to become slightly less threatening. It succeeds to some degree. Monty returns to his favorite spot by the door.

2:36 - Monty uses Warding Whip on one of the heavily defended mages but her Spell Shield absorbs it. This is the part where Monty gets into some really deep muck of excrement.

2:53 - Enemy goes for Time Stop, RRR, and Confusion. RRR is absorbed by Spell Shield and Confusion is pointless. Monty answers with a new Spell Shield but...

3:15 - Another mage goes for a Time Stop, Greater Malison, Remove Magic, and Absolute Immunity. The Spell Shield kicks in just in time and both Greater Malison and Remove Magic are rendered ineffective by GoI and SI:Abj. Still...

3:22 - ANOTHER TIME STOP. Then, ANOTHER TIME STOP. These guys don't hold out on casting these things, do they? Two Abi-Dalzim's Horrid Wilting were cast within that time. Monty was immune to the damage and "fails" to cast his spell, which isn't the case because Spell Shield did got up. Just a caveat of too many Time Stops messing with the messages.

3:40 - Another ADHW, which Monty resists. Tired of this stalemate, Monty pushes outside and gets surrounded by the enemies. He goes for the golem statue since he looks so large and easy to hit. Another ADHW was thrown by one of the mages, which was starting to get a bit boring at this point. Monty enters an Offensive Spin.

4:10 - Our Spell Shield gets dispelled and an enemy casts Wish. Monty's not at a critical position yet so he goes for Remove Magic. The mage goes for a Breach wish however so Monty runs away to rebuff.

4:56 - Monty was careless enough not to refresh ProMW and subsequently takes damage from assassin backstabs and a mage's Energy Blades. We run away some more, drinking PoSH along the way.

5:24 - Thinking it safe to buff at the library, we go for Stoneskin which was wasted by a well-timed sextuple-damage backstab which hit us for 42 points (that could have easily been a hundred or so). Another assassin appears behind our backs so Monty quickly go for a ProMW which gets through. Monty follows up with Imp. Haste soon enough and fell back to the next room.

5:53 - Monty goes for a Sound Burst for some nice damage, putting a lot of enemies in the Near Death status. A statue falls by the door soon enough and the others were backing off because they can't reach Monty via this doorway. Monty heals and buffs again.

6:19 - One of the mages went corny and released a trigger of defensive spells. Right after, a statue appears in front of us, which we kill with FoA. This time, Scarlet's poison wasn't enough to bring down hundreds of hit points so we go for disabling by slow. A mage ended up inside the room Monty is in and so he traps the mage by closing the doors.

6:55 - A Remove Magic and a few attacks later and the mage falls. Monty renews his defenses. He hunts down the rest of the statues a bit later.

7:52 - Monty uses a Sound Burst and the remaining mage responds with a trigger of defensive spells. Still, at this point, their numbers have dwindled way too much to be a threat. A warrior statue falls.

8:05 - Monty casts Remove Magic on the protected mage, stripping away all of his protections. He still responds with a few protections but a Sound Burst, Breach, Remove Magic, and an attack later, both of the two remaining statues were dead. Monty surveys the place, rests, and attends to his new level.


Modifié par Saint of Sinners, 13 juillet 2011 - 01:13 .


#1819
Alesia_BH

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Saint of Sinners wrote...

Anyway, you're a steamroller. You're already on your way to Spellhold, eh? Just getting by with the bare minimum, I suppose?


The decision to go to Spellhold is all about Boots of Speed. I'm not comfortable with Alana's Oil of Speed consumption rate and am fearful of the Planar Prison after hearing you report.

I think she's ready. She's at Level 15 now. As for supplies, Alana is in pretty good shape there. She has a passable potion/green scroll collection, a good tacitcal use ammo selection (albeit running low on Darts of Stunning) and weapons I am comfortable with.

She is currently doing the Athkata Party battles to raise coin. She'll leave soon.

Glad you're feeling better.:happy:


Best,

A.

Modifié par Alesia_BH, 13 juillet 2011 - 01:42 .


#1820
Alesia_BH

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AnonymousHero wrote...
I think I'm trying a Monk with the Oversight HLAs, or maybe a PoL(21) -> Mage dual. I've always want to try a high-level dual like that... 3M exp is a lot though. We'll see...


I've been curious about OMonks for a while- never got around to trying one though. That would be an intersting read.

As you may know, there is a PoL(21)-> Mage hopeful over in the BG1 forums now. PoL->Thief can get interesting as well.

Good luck choosing!


A.

#1821
Saint of Sinners

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Monty the Blade Update:

Here's the fight with the Chromatic Demon. Not much of a biggie, really. I thought he was going to be a difficult enemy to get rid of but he turned out to be a real softie. At lvl50 and with spell progression applied, the best damaging spells turn out to be those XdY spells where X is caster level because it whittles down his HP fast.

Anyway, buff is just limited to ProMW and Magic Shielding as my spellbook is loaded with MAA for lvl2, FA for lvl3, CoC for lvl5, and CL for lvl6. Spell Sequencer was loaded with three FA while Spell Trigger was loaded with three CL.

Here's the link to the video and the timeline of the battle. The video is merely 4:10 long, with the battle lasting even way less.

Monty vs the Chromatic Demon

1:03 - Monty finishes buffing with three Magic Shieldings, ProME, and ProMW. The Helm of the Rock was equipped for perfect resistances. Ring of Gaxx was unequipped then equipped to restore that buggy Poison resistance thing.

1:13 - The Chromatic Demon is released and Monty waits for the first morphing. He turns into an Ice Golem. Monty releases his Sequencer. The Chromatic Demon falls to Badly Injured.

1:21 - Monty tres to attack him with Chaos Blade. Apparently, even though he's not immune to dexterity drain, he's immune to weapons in his morphings. Bummer. Monty runs but not before using an FA against the Demon. The Demon morphs into his air form just before it hits. Crap.

1:43 - Chromatic Demon is a crappy enemy during his air form because he can use Windstorm to blow you away and deal 20 damage that seems to not be resisted against. Monty brings out his PoSH collection and uses a CL. Stupid choice because that's his element right now.

2:09 - Chromatic Demon turns to his ice form again and Monty tries an FA with a disturbed aura. He's interrupted and thrown away with a quick switch to air form and Windstorm.

2:28 - Shambling Mound form hits hard but Monty runs away. Chromatic Demon makes the mistake of turning to ice form while having some distance between Monty and him. Monty uses FA and hurts him some more.

2:47 - Chromatic Demon returns to his Shambling Mound form. Monty's aura was clean so he uses a CL. It connects. Chromatic Demon now at Near Death status.

3:26 - Air form. Monty responds with MAA. Small damage but it helps (especially because Chromatic Demon doesn't regen).

3:39 - The beginning of the end. Chromatic Demon turns into his Shambling Mound form. Monty releases his Spell Trigger, dealing ~60 points of damage to the Chromatic Demon. Still not fallen, Monty uses up another CL dealing ~20 points of damage.

4:00 - Chromatic Demon dies nonchalantly and quietly. I think it's a delayed death given that he should have died at the 80 points worth of electric damage but he still need to change form for it to register. Huh. I think that's worth remembering next time around. Might be dangerous.



#1822
Saint of Sinners

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Alesia_BH wrote...

The decision to go to Spellhold is all about Boots of Speed. I'm not comfortable with Alana's Oil of Speed consumption rate and am fearful of the Planar Prison after hearing you report.

I'm still trying to figure out how to deal with that Planetar-summoning halfling if I was fresh out of the Chateau. I just can't wrap my head around it. Meh, maybe hide behind a door and rest, eh? But that would refresh their spellbook too, methinks.

It might be a level thing too, by the way, as there was a very obvious hangtime when I stepped on some area there. Maybe worth checking out on NI, though I doubt that they gain levels via script. That's against SCSII's concept of no-cheesing.

Alesia_BH wrote...

I think she's ready. She's at Level 15 now. As for supplies, Alana is in pretty good shape there. She has a passable potion/green scroll collection, a good tacitcal use ammo selection (albeit running low on Darts of Stunning) and weapons I am comfortable with.

Darts of Stunning (or are they Wounding?) are abound in the first floor of WK. I don't know if you like going out of your way for the good stuff but they're there. I think the Vampiric Mists are going to be a problem though, what with their invsibility detection.

Alesia_BH wrote...

Glad you're feeling better.:happy:

Why, thank you. :P

Modifié par Saint of Sinners, 13 juillet 2011 - 02:03 .


#1823
Alesia_BH

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How did Monty get so many Spell Shield scrolls SoS?

Edit: Never mind: it must be that Large Item Stack mod you mentioned awhile ago right?

Modifié par Alesia_BH, 13 juillet 2011 - 02:05 .


#1824
Alesia_BH

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Saint of Sinners wrote...

Darts of Stunning (or are they Wounding?) are abound in the first floor of WK. I don't know if you like going out of your way for the good stuff but they're there. I think the Vampiric Mists are going to be a problem though, what with their invsibility detection.


Can't go: it's only accesible after SoA in my install. :(

#1825
Saint of Sinners

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Alesia_BH wrote...

How did Monty get so many Spell Shield scrolls SoS?


Scribe Scrolls HLA. RR modifies the Bard's Scribe Scrolls to write any spell they have memorized onto a scroll for a particular price. Because I've been selling *everything* I don't have a use for, I reached almost a million gold pretty easily early in Ch. 2.

The price of each spell scribed onto a scroll depends on spell level. Starting from the first spell level, the prices are: 50, 100, 150, 250, 500, 1000, 1500, 2500, and 5000. I used about 600,000 gold scribing all the scrolls I want, which explains why I have about 50 of each important scroll (ProMW, Imp. Haste, Breach, etc.) as well as 20 of the rare ones (Warding Whip, Pierce Shield, etc.).

Also, Scribe Scrolls work the same way as the Pocket Plane or Slayer spell. It doesn't go away after casting it, meaning you can empty your whole 6th level onto scrolls before going to rest. As I've said in my previous post, I wasted 80 days scribing about 300 scrolls and producing hundreds of potions. My million, evidently, was reduced to about 50,000+ gold. But it's about to be refreshed soon enough. I just need to sell whatever's in my bags. Heh.