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Baldur's Gate 2 No-Reload Challenge


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#2351
Gorthaur X

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Grond0 wrote...
Thanks - will do.  The atweaks versions of mephits seem to use special abilities much more frequently than the standard ones - definitely need treating with caution next time.


Yeah, those mephits are nothing to trifle with. In retrospect, I was lucky to have dualed just before facing them in Irenicus' dungeon: if not, it's entirely possible that I'd have charged them head on with Hador, and paid the price Jaheira (and Minsc, almost) did.

It's always when you least expect it...

#2352
Serg BlackStrider

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 Update of BlackStrider & Co

BlackStrider just finished off Firkraag!!! We summoned Aerial Servant, Skeleton Warrior, Fire Elemental, Mordenkainen's Swort and Kittrix. BlackStrider didn't hide behind his commrads backs and made the final blow. Viconia tried to help with Slay Living under Holy Power and DUHM but missed...

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Jaheira got a new shiny armor (and the Harper's Pin as well) and, as nothing except Shadow Dragon and Twisted Rune left to do, we are now ready for the Spellhold.


Current Band of Six state:
BlackStrider - lead guitar, vocals (growling) - Cleric 12 / Illusionist 12, 219 kills, Firkraag
Jaheira - bass guitar (*boss* temper) - Fighter 11 / Druid 13, 297 kills, Shade Lord
Nalia - keyboards - Mage 14, 130 kills, Mogadish
Viconia - lead (clean/screaming) vocals - Cleric 15, 22 kills, Tanova
Valygar - quitar, kantele - Stalker 13, 142 kills, Valeria
Mazzy - drums, percussion - Fighter (wanna be paladin) 14, 247 kills, Kangaxx the Demi-Lich

to be continued...

Modifié par Serg BlackStrider, 02 octobre 2011 - 04:43 .


#2353
polytope

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jaxsbudgie wrote...

Gorthaur, I had the same problems in my current BG2 play through (not a no-reload one mind you).
Where Korgan had a ridiculous amount of XP yet was only level 7 or something and didn't have the correct amount of proficiency points. Also that Red Wizard that comes for Edwin ... or Edwina, wouldn't die either, his status said 'Dead' but he kept on casting spells and utterly destroying the Copper Coronet. I don't know if this is because he sustained too much damage too quickly or what, but reloading and killing him again did the trick.

The bug with enemies becoming unkillable is caused by ToBEx - only the beta shipped with SCS, I believe it's fixed with standalone ToBEx.

The bug with Korgan's proficiencies is from the SCSII fighter component, he needs to be added to the "skipme" list before installation (along with a few other creatures, but that's another story).

Don't add the Ascension creatures ("FIN-" anything), unless you have Ascension installed.

#2354
Gorthaur X

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I have the, I believe, latest public test release of standalone TobEx - the one that fixes the Magic Damage Resistance bug.

#2355
Gorthaur X

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More stuff we gone done.

Freed Hendak and the slaves.

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Went through the sewers, got Lilarcor. Korgan almost got killed by kobolds, whose shaman managed to hold him. Fortunately, he was tough enough to take a fireball - the kobolds, not so much.

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Then we killed the rest of the slaver scum.

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Having quite a bit of loot now, we sold some stuff and bought the magic license at the government district. Not very brave, but convenient. Then we went and killed Kalah's Rakshasa sponsor, and solved the skinner murders at the bridge district. The Bone Golem almost killed Korgan, and the Rune Assassins resisted numerous Emotions and Hold Persons, but fortunately not Slow. Jaheira stayed invisible throughout, not daring to take the chance of being backstabbed.

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Now thinking about whether to do more Athkatla stuff, or go help Nalia at the De'Arnise Keep.

#2356
corey_russell

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Grond0 wrote...

My ignominy continues - unable even to get out of the dungeon with the sorceror that just completed BG1. She had cleared the top level, the mephit portals and the clone and come across the last mephit in the dungeon on the way to the bridge. Threw a couple of MMM and then ran back a bit to get space for more attacks, but was stunned by some salt crystals that went straight through her buffs.

Not to worry I thought - mephit stunning doesn't last too long. Indeed she soon came out of it and started to run again - only to be stunned again almost immediately. Starting to be a bit concerned now, but she still had around 50% hits when she recovered for the second time and tried to cast invisibility - only to be stunned again! Really concerned now as HPs were down at dangerously low levels so considered carefully what I would attempt when she recovered this time - needn't have bothered as she was stunned again before recovering and finished off.

Just prior to that she had reached level 10 and chosen sunfire as a 5th level spell. Perhaps next time I'll run round the dungeon blasting things from invisibility!


@Grond0 - sorry to hear about the end of your run. Sounds like these tweaked mephits are dangerous...if only Minsc could take the hit for you while you blasted them into oblivion...

#2357
Gorthaur X

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While at the Bridge district, decided to clear out that hostile group  of adventures that randomly hangs around one of the warehouses.

...they were tougher than I remembered.

It started out well enough, Korgan killing the fighter Falahar and Hador confusing Pitre, the cleric. Meanwhile, Hador and Jaheira took on Valeria, the other fighter.

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Then it began going wrong. Korgan took a bunch of flame arrows to the back. He didn't survive the second bolt you see there.

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Pitre shook off the Chaos and killed Jaheira with his Blade Barrier. Dracandros dispelled Hador's protections and he started taking damage. Wasn't looking good, though Viconia managed to keep us in the fight by summoning more fodder with her wand. Then the enemy began casting summoning spells as well, and I thought I was done for.

Until I saw what was being summoned.

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Valeria killed all the war hounds, but not without a cost to her own healt:

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Dracandros managed one more defiant Flame Arrow at Viconia just before she could turn invisible. It would have killed her, too, but Drow magic resistance stopped it. Now, there was nothing left to do but sit back and let the last two enemies be finished by their own undead.

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Modifié par Gorthaur X, 04 octobre 2011 - 12:55 .


#2358
Gorthaur X

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Finishing up in Athkatla for now:

Dealt with Tirdir's kidnappers:

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Went after the Spider's Bane in the Temple District sewers, where we ran into another band of adventurers. We charged them with twenty hasted skeletons - which the enemy cleric immediately took control of. Oh well. Viconia turned some of them back, but not before they'd swarmed Korgan, allowing the enemy to focus on him, which was the opposite of what I had planned. At least hador managed to cast Chaos, Emotion, and then another Chaos, which bought us time.

We killed one of the swarves, which got Jaheira a level (9 Druid). However, I decided to wait until the fight was over before leveling her, which was a mistake: Gaius, the enemy mage, had saved against all of Hador's disablers, and killed her with a Death Spell. If only I'd leveled her, she'd have had the necessary 9 HD to be immune. To add insult to injury, Gaius' next move was to saly Korgan as well, this time with a Finger of Death.

With only Hador and Viconia alive (again), we found ourselves needing to retreat, with Viconia summoning more and more cannon fodder to cover our flight. Hador, meanwhile, bombarded Gaius with the Wand of Cloudkill.

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He managed to get a couple of spells off at Viccy, but her magic resistance saved her again. Sadly for Gaius, he had no such defense against Cloudkill, which proved to be his end.

By now, Challchobhair had joined Tarnor the Hatchetman at killing our gnolls and goblins. The two of them were going through them like a knife through butter, but in the end, they were only men, and the dwarf fell, pierced by too many wounds for him to cope with.

As he drew his final breath, the cloeric finally rejoined the battle, but he made the same mistake as his Bridge District colleague and summoned skeletons. The result was a rather one-sided battle.

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As we were looting, I noticed Gaius had dropped his spellbook as he died, which contained the Death Spell. This was a fortunate turn of events: Hador just hit level 12 after the battle, and Death Spell kills every type of troll - including the "spirit" variety. It will be most useful in the De'Arnise Keep.

After a quick trip to the temple, we returned for the sword, and returned it to the half-drow druid. Then we went to Cromwell's forge, where Kitthix was immediately updated to his IU version, which I look forward to using. I've always liked Kitthix from a RP perspective, but he/she/it has never really been worth summoning even in the early game - I've never used Improved Kitthix before, but I get the impression that it's a different story entirely.

Modifié par Gorthaur X, 04 octobre 2011 - 06:14 .


#2359
AnonymousHero

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Gorthaur X wrote...
Then we went to Cromwell's forge, where Kitthix was immediately updated to his IU version, which I look forward to using. I've always liked Kitthix from a RP perspective, but he/she/it has never really been worth summoning even in the early game - I've never used Improved Kitthix before, but I get the impression that it's a different story entirely.

Yes. Improved Kitthix destroys any opposition... so much so that it ruins the fun of the game.

#2360
Gorthaur X

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Perhaps. It seems to me that a melee summon that is vulnerable to Death Spell would not be game-breaking, given that enemies who don't have DS-capable mages are almost trivial to my group anyway. I suppose I'll find out.

#2361
Stworka

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I've always liked Kitthix from a RP perspective, but he/she/it has never really been worth summoning even in the early game


Think of it this way :
Summoning it before a boss battle, and sending it forward means that a dragon will hit you at least one time less. A lich will burn death spell on it. And so on.
You waste no spells, and almost every character can use it.

Win-Win. No matter how useless it sounds.

#2362
Wierdo

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Even Improved Kitthix is pretty useless by the time you are getting to the latter parts of SOA or Watcher's Keep, but as Stworka says, it will still distract your enemies for a moment or two and that is what really matters with summonses.

#2363
Gorthaur X

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Well, Kitty did well enough fighting some vampires, and even helped us kill the big golem at De'Arnise Keep. I removed the Mirror Image power, though, since it looked distracting and didn't strike me as very spider-like at all, so she's a bit less powerful in my game. I might put it back in ToB, if she looks to be too weak.

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"These vamps are going hungry tonight."

I didn't get the chance to use her against TorGal, since she'd been on the ground while I rested (Jaheira died against the golems) and didn't recharge. However, the Wand of Monster Summoning is powerful enough.

I initially charged Torgal head on and took out his trolls with a single Death Spell from Hador...

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...but the Yuan-Ti mages still managed to force a retreat into the previous room. The monster wand saved us again, providing an endless cover of fodder to distract the enemy while we dealt with the one mage who had followed us.

Still, at least nobody died. Not even Jaheira.

Bugs abound: You'll notice that for some reason, Viconia doesn't have infravision in the first image, which is strange, if not exactly combat-relevant. We also took two casualties in the golem fight, in part because Hador didn't get the Flind form's +3 weapon from Polymorph Self. This is turning out to be the buggiest run of BG2 ever!

Modifié par Gorthaur X, 05 octobre 2011 - 02:37 .


#2364
Serg BlackStrider

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Update of BlackStrider & Co

The Band was last seen in Copper Coronet preparing for departure to the Spellhold. It was an elegiac party as we intended to bid farewells to Valygar...(sigh). *We'll meet again, friend, surely will meet...*

Spellhold was quite uneventful - easy tasks, pitiful enemies. Moments to note: in the Maze beneath Spellhold we used summons to eliminate Beholder (one of my no-reload ended here when he turned to stone Mazzy and she refused to join back after being restored) and used Potion of Invulnerability to pick up "monster" paintings (I remember Jaheira died due to Chromatic Orb in one of my previous runs. I don't want such a risk in no-reload as I don't remember whether it was permanent death or not). All else was quite straightforward. Battle with Irenicus was simple - even *cool* mage being alone can't stand against *horde* of mages. 
After that we made a side trip to the City-Of-Caverns were we sided with the Prince (Imoen under effects of our last Potion of Perception and Potion of Mind Focusing managed to rob him of Wave Blade. Yep!) and now descended into the gloomy Underdark.

Current Band of Six state:

BlackStrider - lead guitar, vocals (growling) - Cleric 14 / Illusionist 13, 250 kills, Firkraag
Jaheira - bass guitar (*boss* temper) - Fighter 12 / Druid 13, 391 kills, Shade Lord
Nalia - keyboards - Thief 4  / Mage 16, 154 kills, Mogadish
Viconia - lead (clean/screaming) vocals - Cleric 18, 38 kills, Tanova
Imoen - quitar - Thief 7 / Mage 12, 10 kills, Mind Flayer
Mazzy - drums, percussion - Fighter (wanna be paladin) 16, 291 kills, Kangaxx the Demi-Lich

to be continued...

#2365
Gorthaur X

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Quick update:

Solved Trademeet's druid problem after the De'Arnise Keep, except for Ihtafeer, from whom we had to run. Next: ampther try? I'm not sure we really have anything that could defeat three Rakshasa in a non-cheesy way, though, at least not before the party is annihilated by spells...

#2366
jaxsbudgie

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Gorthaur X wrote...

Quick update:

Solved Trademeet's druid problem after the De'Arnise Keep, except for Ihtafeer, from whom we had to run. Next: ampther try? I'm not sure we really have anything that could defeat three Rakshasa in a non-cheesy way, though, at least not before the party is annihilated by spells...


Yeah I never really knew how to defeat those guys toe to toe, they have far too many contingencies and always make me feel like I'm a totally useless Bhaalspawn. I find myself doing the hokey-kokey in and out of her house until they waste all their spells.

#2367
Gorthaur X

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I decided to just man up and do it, after resting and selecting new spells for everyone.

Prep included: (M)GoI, Invisibility, Blur, Mirror Image, Stoneskin and SI:A for the mages, Iron Skins for Jaheira and Cernd, and Haste & PrE for the entire party. Hador had several Secret Words and Spell Thrusts memorized, and all three mages had several Breaches.

Ihtafeer fell before managing to do pretty much anything apart from casting a Protection From Magical Weapons, which, along with her precast stoneskin, were dispelled by Viccy.

The druids and Korgan did get debuffed, but the mages were safe behind their SI:As.

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"Off with her head!"

Cernd's Fire Elemental kept the other two busy, and they got a similar treatment soon afterwards: Hador used Detect Illusions on their invis and mirrors, after which they died to breaches and concentrated melee madness. One of them got off a Sunfire before dying, but that was all the damage we suffered.

Improved Kitthix, at least so far, seems balanced enough. She is useful enough, as I'd expect from a unique summon, but hasn't helped me win anything I would not have won otherwise. Perhaps the lack of Mirror Image makes the difference, I don't know.

EDIT: We also got statues in our honor, which prompted this. I almost postponed the whole thing to get the Cloak of Sewers for Korgan...

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"What a bunch of mature adults."

Modifié par Gorthaur X, 05 octobre 2011 - 10:20 .


#2368
Gate70

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They're not mature adults. They're heroes.

BGT on Linux.
BG2 Fixpack; core fixes
One Pixel Productions; visual changes
Ascension; core changes, Tougher Abazigal, Demogorgon, Gromnir, Illasera, Yaga-Shura
BGT
BG2_TWEAKS;
- Unlimited Bags / stacks, Turn off hideous cloak / mirroring animations
- Add Bonus merchants, BG2 stats for Viconia, Jaheira, Minsc, Edwin
Generalised Biffing; reduces game lagging

Stoht, CG halfling male bounty hunter.
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I grab the golden pantaloons and helm of Balduran as Belt suggests. Then he casts a spell, sending me with some other people into a stupor. For once I cannot defend myself.
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First I have to get out of here, second I have to decide whether to travel alone or with companions.

#2369
Alesia_BH

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Straight from the Hall of Wonders it's Alora- everyones favorite Halfling single-classed Thief NPC.
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Being the inquisitive girl that she is, Alora is pleased to find herself in new surrondings. She is not entirely satisfied with her current digs however and is in the market for a new place to stay. Alora would be pleased to hear recommendations for a more hospitable inn- she'll hop-skip-to it ASAP...

NW: Alora is a Trilogy No Reload candidate. She successfully soloed BG1-SCS.

Proficiencies: Quaterstaffs, Daggers, Darts, Shortbows
Mods: SCSII, Ascension, G3 Fixpack, G3 Tweaks (Free Action Protects Against Stun), Personal Item: Alora's Lucky Rabbit Foot (as per NPC Alora, +2 Luck Bonus)

Best,

A.

Btw. Alora's natural Strength is 9. She is currently running a Strength spell tossed by Imoen before dismissal.

Modifié par Alesia_BH, 06 octobre 2011 - 05:36 .


#2370
Alesia_BH

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Alora in Chateau Irenicus

I don't believe I've ever really covered the Chateau. I'll do so quickly now. The pictures are self explanatory.

Stealthing to the Sewage Golem.
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Backstabbing the Mephit.
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Pickpocketting the Sewage Key.
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Getting the Staff.
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Stealthing to Level 2.
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Backstabbing the Portals.
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Circling back to get the Wand of Frost Key (now with the Claw of the Kazgaroth, easy access to Shadows, and a clear Potion budget.)
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She then grabbed some Wands and Stealthed out. :)

Best,

A.

Modifié par Alesia_BH, 06 octobre 2011 - 06:49 .


#2371
Alesia_BH

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Alora Update

Alora's first day in Athkatla was moderately productive, but costly: she consumed too many resources for what she got. She is not pleased, and I can't say I blame her.

Everything started fine. Kalah got his taste of justice on the cheap.
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Little went right after that.

Here's where the trouble began...
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That  "Gulp!" was a misclick. It was an Oil of Speed, and not wanting to waste it, I decided to send Alora into combat. One mistake led to another. And then another. Before I knew it, Alora had consumed a good portion of the crucial early game resources and had too little to show for it.

Since Mencar et al. were near by, it seemed to make sense to grab the Cloak of Non-Detection. Alora buffed her Strength, and grabbed a Potion of Invisibility.

She popped Amon and got back into the Shadows before the others went Hostile. Everthing looked fine at this point: she had what she wanted and was Invisible, she was free to leave.
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That's when Mistake 2 happened. I sent Alora behing Pooky instead of in front of him. She got trapped. And given his Enchantment school stuff, he had to be taken out quick. His Stoneskins meant the price would be a Potion of Firebreath...
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Right. Well, now Brennan was Invisible and eminently dangerous for a 52hp character. Alora got panicky and quaffed a Potion of Invisibility. She then left.

Onto the Slums. Some of the buffs were still running, so she took down Bregg and Corhvale.
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Next, into the Copper. She Stealthed to the back, took out the Winter Wolf, and then Pickpocketed the Key to Hendak's cell. All well and good, but she got greedy and decided to pick up Tuigan. 
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Tabitha caught a Backstabb and was then finished by a Poisoned Dagger.
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The Beastmaster got a thwack to the back of the dome.
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Unfortunately, Alora got trapped by the animals earlier and had to consume a second Potion of Firebreath. That hurt. An Oil of Speed, 2 Potions of Firebreath, one Potion of Invisibility and Potion of Strength was too high a bill for the meager progress she made in the day. Not good...

Alora now needs to pick up some potions outside of the Slums. And if the Suna encounter is trigger at this point, she'll probably have to kiss Arbane goodbye. Bummer.  

In any event, I write again when Alora refills her Potion collection. Sketchy times...


Best,

A.

Btw. Alora's current character record and inventory.
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Modifié par Alesia_BH, 06 octobre 2011 - 10:43 .


#2372
Stworka

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My run is officially resurrected.. Which also resurrects a slight dilemma which i left unsolved when the challenge was frozen.

During Imp. Ust Natha fight, one of our characters, Monks the Druid, died at the claws of a Balor. She was attacked for a minute, during which i was more than able to save her - you can actually hear me wondering during the video recording.

See, the problem is that i could only save her with Imprisonment cast on the Balor, but i did not want to use lvl 9 spells in SoA, and up until then i did not.
Which led to me declining the Impris spell. (You can see the situation Here) No problem, right?

Wrong. Insanity does not 'ck around, and she got chunked.

Now, she wasn't the main character, so we could just replace her and live happily ever after, but it feels a bit cheap towards the person who added Monks to the party in the first place. Thus i am wondering if i should bring her back. <_<

Modifié par Stworka, 06 octobre 2011 - 10:57 .


#2373
Gorthaur X

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I dunno. On one hand, replacing chunked characters is perfectly allowable, but I'm not sure how that rule is applied to custom characters (since you could always just replace every dead character with an identical, or better, character of the same class).

A compromise solution could be offering the character's creator the chance to enter a new char? Surely, some these guys dying was always an acknowledged possibility, anyhow.

#2374
Stworka

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There's a Monk and a Wizard Slayer / Cleric (...) in Queue, as it's a all-custom community run (With people breaking my balls with ridiculous, useless character ideas)

We did replace a few people in the past. Only in "safe" areas though. WK was fun, when our thief died on the first level..

#2375
Alesia_BH

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Good News and Bad News:

Good News: Alora has cleared the hurdle. She made it to Roger and Cragmoon- she's now well stocked and ready to continue her adventure.

Bad News: While Alora is prepped and ready, my laptop isn't. It's dead. And since I'm nowhere near a service center, I'm not optimistic about getting it fixed anything soon. Bummer...